Report Detail

Electronics & Semiconductor Global Gaming Peripherals Market Growth (Status and Outlook) 2019-2024

  • RnM3181993
  • |
  • 25 March, 2019
  • |
  • Global
  • |
  • 132 Pages
  • |
  • LPI(LP Information)
  • |
  • Electronics & Semiconductor

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

According to this study, over the next five years the Gaming Peripherals market will register a 6.0% CAGR in terms of revenue, the global market size will reach US$ 3430 million by 2024, from US$ 2560 million in 2019. In particular, this report presents the global revenue market share of key companies in Gaming Peripherals business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of Gaming Peripherals market by product type, application, key companies and key regions.

This study considers the Gaming Peripherals value generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
Gaming Mouse
Gaming Keyboards
Controllers
Others
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
Personal
Commercial

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Gaming Peripherals market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Gaming Peripherals market by identifying its various subsegments.
Focuses on the key global Gaming Peripherals players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Gaming Peripherals with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Gaming Peripherals submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global Gaming Peripherals Market Report (Status and Outlook)

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Gaming Peripherals Market Size 2014-2024
        • 2.1.2 Gaming Peripherals Market Size CAGR by Region
      • 2.2 Gaming Peripherals Segment by Type
        • 2.2.1 Gaming Mouse
        • 2.2.2 Gaming Keyboards
        • 2.2.3 Headset
        • 2.2.4 Controllers
        • 2.2.5 Others
      • 2.3 Gaming Peripherals Market Size by Type
        • 2.3.1 Global Gaming Peripherals Market Size Market Share by Type (2014-2019)
        • 2.3.2 Global Gaming Peripherals Market Size Growth Rate by Type (2014-2019)
      • 2.4 Gaming Peripherals Segment by Application
        • 2.4.1 Personal
        • 2.4.2 Commercial
      • 2.5 Gaming Peripherals Market Size by Application
        • 2.5.1 Global Gaming Peripherals Market Size Market Share by Application (2014-2019)
        • 2.5.2 Global Gaming Peripherals Market Size Growth Rate by Application (2014-2019)

      3 Global Gaming Peripherals by Players

      • 3.1 Global Gaming Peripherals Market Size Market Share by Players
        • 3.1.1 Global Gaming Peripherals Market Size by Players (2017-2019)
        • 3.1.2 Global Gaming Peripherals Market Size Market Share by Players (2017-2019)
      • 3.2 Global Gaming Peripherals Key Players Head office and Products Offered
      • 3.3 Market Concentration Rate Analysis
        • 3.3.1 Competition Landscape Analysis
        • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.4 New Products and Potential Entrants
      • 3.5 Mergers & Acquisitions, Expansion

      4 Gaming Peripherals by Regions

      • 4.1 Gaming Peripherals Market Size by Regions
      • 4.2 Americas Gaming Peripherals Market Size Growth
      • 4.3 APAC Gaming Peripherals Market Size Growth
      • 4.4 Europe Gaming Peripherals Market Size Growth
      • 4.5 Middle East & Africa Gaming Peripherals Market Size Growth

      5 Americas

      • 5.1 Americas Gaming Peripherals Market Size by Countries
      • 5.2 Americas Gaming Peripherals Market Size by Type
      • 5.3 Americas Gaming Peripherals Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Gaming Peripherals Market Size by Countries
      • 6.2 APAC Gaming Peripherals Market Size by Type
      • 6.3 APAC Gaming Peripherals Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Gaming Peripherals by Countries
      • 7.2 Europe Gaming Peripherals Market Size by Type
      • 7.3 Europe Gaming Peripherals Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Gaming Peripherals by Countries
      • 8.2 Middle East & Africa Gaming Peripherals Market Size by Type
      • 8.3 Middle East & Africa Gaming Peripherals Market Size by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Global Gaming Peripherals Market Forecast

      • 10.1 Global Gaming Peripherals Market Size Forecast (2019-2024)
      • 10.2 Global Gaming Peripherals Forecast by Regions
        • 10.2.1 Global Gaming Peripherals Forecast by Regions (2019-2024)
        • 10.2.2 Americas Market Forecast
        • 10.2.3 APAC Market Forecast
        • 10.2.4 Europe Market Forecast
        • 10.2.5 Middle East & Africa Market Forecast
      • 10.3 Americas Forecast by Countries
        • 10.3.1 United States Market Forecast
        • 10.3.2 Canada Market Forecast
        • 10.3.3 Mexico Market Forecast
        • 10.3.4 Brazil Market Forecast
      • 10.4 APAC Forecast by Countries
        • 10.4.1 China Market Forecast
        • 10.4.2 Japan Market Forecast
        • 10.4.3 Korea Market Forecast
        • 10.4.4 Southeast Asia Market Forecast
        • 10.4.5 India Market Forecast
        • 10.4.6 Australia Market Forecast
      • 10.5 Europe Forecast by Countries
        • 10.5.1 Germany Market Forecast
        • 10.5.2 France Market Forecast
        • 10.5.3 UK Market Forecast
        • 10.5.4 Italy Market Forecast
        • 10.5.5 Russia Market Forecast
        • 10.5.6 Spain Market Forecast
      • 10.6 Middle East & Africa Forecast by Countries
        • 10.6.1 Egypt Market Forecast
        • 10.6.2 South Africa Market Forecast
        • 10.6.3 Israel Market Forecast
        • 10.6.4 Turkey Market Forecast
        • 10.6.5 GCC Countries Market Forecast
      • 10.7 Global Gaming Peripherals Forecast by Type
      • 10.8 Global Gaming Peripherals Forecast by Application

      11 Key Players Analysis

      • 11.1 Razer
        • 11.1.1 Company Details
        • 11.1.2 Gaming Peripherals Product Offered
        • 11.1.3 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.1.4 Main Business Overview
        • 11.1.5 Razer News
      • 11.2 Logitech G (ASTRO)
        • 11.2.1 Company Details
        • 11.2.2 Gaming Peripherals Product Offered
        • 11.2.3 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.2.4 Main Business Overview
        • 11.2.5 Logitech G (ASTRO) News
      • 11.3 Turtle Beach
        • 11.3.1 Company Details
        • 11.3.2 Gaming Peripherals Product Offered
        • 11.3.3 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.3.4 Main Business Overview
        • 11.3.5 Turtle Beach News
      • 11.4 Corsair
        • 11.4.1 Company Details
        • 11.4.2 Gaming Peripherals Product Offered
        • 11.4.3 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.4.4 Main Business Overview
        • 11.4.5 Corsair News
      • 11.5 Sennheiser
        • 11.5.1 Company Details
        • 11.5.2 Gaming Peripherals Product Offered
        • 11.5.3 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.5.4 Main Business Overview
        • 11.5.5 Sennheiser News
      • 11.6 Plantronics
        • 11.6.1 Company Details
        • 11.6.2 Gaming Peripherals Product Offered
        • 11.6.3 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.6.4 Main Business Overview
        • 11.6.5 Plantronics News
      • 11.7 SteelSeries
        • 11.7.1 Company Details
        • 11.7.2 Gaming Peripherals Product Offered
        • 11.7.3 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.7.4 Main Business Overview
        • 11.7.5 SteelSeries News
      • 11.8 Mad Catz
        • 11.8.1 Company Details
        • 11.8.2 Gaming Peripherals Product Offered
        • 11.8.3 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.8.4 Main Business Overview
        • 11.8.5 Mad Catz News
      • 11.9 ROCCAT
        • 11.9.1 Company Details
        • 11.9.2 Gaming Peripherals Product Offered
        • 11.9.3 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.9.4 Main Business Overview
        • 11.9.5 ROCCAT News
      • 11.10 QPAD
        • 11.10.1 Company Details
        • 11.10.2 Gaming Peripherals Product Offered
        • 11.10.3 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2017-2019)
        • 11.10.4 Main Business Overview
        • 11.10.5 QPAD News
      • 11.11 Thrustmaster
      • 11.12 HyperX
      • 11.13 Tt eSPORTS
      • 11.14 Cooler Master
      • 11.15 ZOWIE
      • 11.16 Sharkoon
      • 11.17 Trust
      • 11.18 Microsoft

      12 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on Gaming Peripherals . Industry analysis & Market Report on Gaming Peripherals is a syndicated market report, published as Global Gaming Peripherals Market Growth (Status and Outlook) 2019-2024. It is complete Research Study and Industry Analysis of Gaming Peripherals market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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