Report Detail

Electronics & Semiconductor Global Gaming Peripherals Market Size, Status and Forecast 2019-2025

  • RnM3109127
  • |
  • 12 March, 2019
  • |
  • Global
  • |
  • 106 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
In 2018, the global Gaming Peripherals market size was 2560 million US$ and it is expected to reach 3720 million US$ by the end of 2025, with a CAGR of 5.5% during 2019-2025.

This report focuses on the global Gaming Peripherals status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Gaming Peripherals development in United States, Europe and China.

The key players covered in this study
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by Type, the product can be split into
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application, split into
Personal
Commercial

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Gaming Peripherals status, future forecast, growth opportunity, key market and key players.
To present the Gaming Peripherals development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Gaming Peripherals are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Gaming Peripherals Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Gaming Mouse
      • 1.4.3 Gaming Keyboards
      • 1.4.4 Headset
      • 1.4.5 Controllers
      • 1.4.6 Others
    • 1.5 Market by Application
      • 1.5.1 Global Gaming Peripherals Market Share by Application (2014-2025)
      • 1.5.2 Personal
      • 1.5.3 Commercial
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Gaming Peripherals Market Size
    • 2.2 Gaming Peripherals Growth Trends by Regions
      • 2.2.1 Gaming Peripherals Market Size by Regions (2014-2025)
      • 2.2.2 Gaming Peripherals Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Gaming Peripherals Market Size by Manufacturers
      • 3.1.1 Global Gaming Peripherals Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Gaming Peripherals Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
    • 3.2 Gaming Peripherals Key Players Head office and Area Served
    • 3.3 Key Players Gaming Peripherals Product/Solution/Service
    • 3.4 Date of Enter into Gaming Peripherals Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Gaming Peripherals Market Size by Type (2014-2019)
    • 4.2 Global Gaming Peripherals Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Gaming Peripherals Market Size (2014-2019)
    • 5.2 Gaming Peripherals Key Players in United States
    • 5.3 United States Gaming Peripherals Market Size by Type
    • 5.4 United States Gaming Peripherals Market Size by Application

    6 Europe

    • 6.1 Europe Gaming Peripherals Market Size (2014-2019)
    • 6.2 Gaming Peripherals Key Players in Europe
    • 6.3 Europe Gaming Peripherals Market Size by Type
    • 6.4 Europe Gaming Peripherals Market Size by Application

    7 China

    • 7.1 China Gaming Peripherals Market Size (2014-2019)
    • 7.2 Gaming Peripherals Key Players in China
    • 7.3 China Gaming Peripherals Market Size by Type
    • 7.4 China Gaming Peripherals Market Size by Application

    8 Japan

    • 8.1 Japan Gaming Peripherals Market Size (2014-2019)
    • 8.2 Gaming Peripherals Key Players in Japan
    • 8.3 Japan Gaming Peripherals Market Size by Type
    • 8.4 Japan Gaming Peripherals Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Gaming Peripherals Market Size (2014-2019)
    • 9.2 Gaming Peripherals Key Players in Southeast Asia
    • 9.3 Southeast Asia Gaming Peripherals Market Size by Type
    • 9.4 Southeast Asia Gaming Peripherals Market Size by Application

    10 India

    • 10.1 India Gaming Peripherals Market Size (2014-2019)
    • 10.2 Gaming Peripherals Key Players in India
    • 10.3 India Gaming Peripherals Market Size by Type
    • 10.4 India Gaming Peripherals Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Gaming Peripherals Market Size (2014-2019)
    • 11.2 Gaming Peripherals Key Players in Central & South America
    • 11.3 Central & South America Gaming Peripherals Market Size by Type
    • 11.4 Central & South America Gaming Peripherals Market Size by Application

    12 International Players Profiles

    • 12.1 Razer
      • 12.1.1 Razer Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Gaming Peripherals Introduction
      • 12.1.4 Razer Revenue in Gaming Peripherals Business (2014-2019)
      • 12.1.5 Razer Recent Development
    • 12.2 Logitech G (ASTRO)
      • 12.2.1 Logitech G (ASTRO) Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Gaming Peripherals Introduction
      • 12.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2014-2019)
      • 12.2.5 Logitech G (ASTRO) Recent Development
    • 12.3 Turtle Beach
      • 12.3.1 Turtle Beach Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Gaming Peripherals Introduction
      • 12.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2014-2019)
      • 12.3.5 Turtle Beach Recent Development
    • 12.4 Corsair
      • 12.4.1 Corsair Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Gaming Peripherals Introduction
      • 12.4.4 Corsair Revenue in Gaming Peripherals Business (2014-2019)
      • 12.4.5 Corsair Recent Development
    • 12.5 Sennheiser
      • 12.5.1 Sennheiser Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Gaming Peripherals Introduction
      • 12.5.4 Sennheiser Revenue in Gaming Peripherals Business (2014-2019)
      • 12.5.5 Sennheiser Recent Development
    • 12.6 Plantronics
      • 12.6.1 Plantronics Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Gaming Peripherals Introduction
      • 12.6.4 Plantronics Revenue in Gaming Peripherals Business (2014-2019)
      • 12.6.5 Plantronics Recent Development
    • 12.7 SteelSeries
      • 12.7.1 SteelSeries Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Gaming Peripherals Introduction
      • 12.7.4 SteelSeries Revenue in Gaming Peripherals Business (2014-2019)
      • 12.7.5 SteelSeries Recent Development
    • 12.8 Mad Catz
      • 12.8.1 Mad Catz Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Gaming Peripherals Introduction
      • 12.8.4 Mad Catz Revenue in Gaming Peripherals Business (2014-2019)
      • 12.8.5 Mad Catz Recent Development
    • 12.9 ROCCAT
      • 12.9.1 ROCCAT Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Gaming Peripherals Introduction
      • 12.9.4 ROCCAT Revenue in Gaming Peripherals Business (2014-2019)
      • 12.9.5 ROCCAT Recent Development
    • 12.10 QPAD
      • 12.10.1 QPAD Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Gaming Peripherals Introduction
      • 12.10.4 QPAD Revenue in Gaming Peripherals Business (2014-2019)
      • 12.10.5 QPAD Recent Development
    • 12.11 Thrustmaster
    • 12.12 HyperX
    • 12.13 Tt eSPORTS
    • 12.14 Cooler Master
    • 12.15 ZOWIE
    • 12.16 Sharkoon
    • 12.17 Trust
    • 12.18 Microsoft

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Summary:
      Get latest Market Research Reports on Gaming Peripherals. Industry analysis & Market Report on Gaming Peripherals is a syndicated market report, published as Global Gaming Peripherals Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Gaming Peripherals market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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