Report Detail

Consumer Goods Global Gaming Peripherals Market Insights, Forecast to 2025

  • RnM3183895
  • |
  • 25 March, 2019
  • |
  • Global
  • |
  • 145 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

The global Gaming Peripherals market is valued at million US$ in 2018 and will reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025. The objectives of this study are to define, segment, and project the size of the Gaming Peripherals market based on company, product type, end user and key regions.

This report studies the global market size of Gaming Peripherals in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gaming Peripherals in these regions.
This research report categorizes the global Gaming Peripherals market by top players/brands, region, type and end user. This report also studies the global Gaming Peripherals market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
Razer
Corsair
A4TECH
Logitech
RAPOO
Genius(KYE Systems Corp)
SteelSeries
MADCATZ
Roccat
Mionix
COUGAR
AZio
Creative Technology
Gioteck
Jabra
Kingston Technology
Microsoft
Plantronics
Sennheiser electronic
Sentey
Sharkoon Technologies
Shure
Skullcandy
Sony
Thrustmaster
Thermaltake
Turtle Beach
Market Driver
Cooler Master Technology

Market size by Product
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Mousepads
Others
Market size by End User
Personal
Commercial

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global Gaming Peripherals market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Gaming Peripherals market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Gaming Peripherals companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Gaming Peripherals submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Gaming Peripherals are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gaming Peripherals market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Gaming Peripherals Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Gaming Peripherals Market Size Growth Rate by Product
      • 1.4.2 Gaming Mouse
      • 1.4.3 Gaming Keyboards
      • 1.4.4 Headset
      • 1.4.5 Controllers
      • 1.4.6 Mousepads
      • 1.4.7 Others
    • 1.5 Market by End User
      • 1.5.1 Global Gaming Peripherals Market Size Growth Rate by End User
      • 1.5.2 Personal
      • 1.5.3 Commercial
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Gaming Peripherals Market Size
      • 2.1.1 Global Gaming Peripherals Revenue 2014-2025
      • 2.1.2 Global Gaming Peripherals Sales 2014-2025
    • 2.2 Gaming Peripherals Growth Rate by Regions
      • 2.2.1 Global Gaming Peripherals Sales by Regions
      • 2.2.2 Global Gaming Peripherals Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Gaming Peripherals Sales by Manufacturers
      • 3.1.1 Gaming Peripherals Sales by Manufacturers
      • 3.1.2 Gaming Peripherals Sales Market Share by Manufacturers
      • 3.1.3 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
    • 3.2 Gaming Peripherals Revenue by Manufacturers
      • 3.2.1 Gaming Peripherals Revenue by Manufacturers (2014-2019)
      • 3.2.2 Gaming Peripherals Revenue Share by Manufacturers (2014-2019)
    • 3.3 Gaming Peripherals Price by Manufacturers
    • 3.4 Gaming Peripherals Manufacturing Base Distribution, Product Types
      • 3.4.1 Gaming Peripherals Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Gaming Peripherals Product Type
      • 3.4.3 Date of International Manufacturers Enter into Gaming Peripherals Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Gaming Peripherals Sales by Product
    • 4.2 Global Gaming Peripherals Revenue by Product
    • 4.3 Gaming Peripherals Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Gaming Peripherals Breakdown Data by End User

    6 North America

    • 6.1 North America Gaming Peripherals by Countries
      • 6.1.1 North America Gaming Peripherals Sales by Countries
      • 6.1.2 North America Gaming Peripherals Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Gaming Peripherals by Product
    • 6.3 North America Gaming Peripherals by End User

    7 Europe

    • 7.1 Europe Gaming Peripherals by Countries
      • 7.1.1 Europe Gaming Peripherals Sales by Countries
      • 7.1.2 Europe Gaming Peripherals Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Gaming Peripherals by Product
    • 7.3 Europe Gaming Peripherals by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Gaming Peripherals by Countries
      • 8.1.1 Asia Pacific Gaming Peripherals Sales by Countries
      • 8.1.2 Asia Pacific Gaming Peripherals Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Gaming Peripherals by Product
    • 8.3 Asia Pacific Gaming Peripherals by End User

    9 Central & South America

    • 9.1 Central & South America Gaming Peripherals by Countries
      • 9.1.1 Central & South America Gaming Peripherals Sales by Countries
      • 9.1.2 Central & South America Gaming Peripherals Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Gaming Peripherals by Product
    • 9.3 Central & South America Gaming Peripherals by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Gaming Peripherals by Countries
      • 10.1.1 Middle East and Africa Gaming Peripherals Sales by Countries
      • 10.1.2 Middle East and Africa Gaming Peripherals Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Gaming Peripherals by Product
    • 10.3 Middle East and Africa Gaming Peripherals by End User

    11 Company Profiles

    • 11.1 Razer
      • 11.1.1 Razer Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 Razer Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 Razer Gaming Peripherals Products Offered
      • 11.1.5 Razer Recent Development
    • 11.2 Corsair
      • 11.2.1 Corsair Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 Corsair Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 Corsair Gaming Peripherals Products Offered
      • 11.2.5 Corsair Recent Development
    • 11.3 A4TECH
      • 11.3.1 A4TECH Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 A4TECH Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 A4TECH Gaming Peripherals Products Offered
      • 11.3.5 A4TECH Recent Development
    • 11.4 Logitech
      • 11.4.1 Logitech Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Logitech Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Logitech Gaming Peripherals Products Offered
      • 11.4.5 Logitech Recent Development
    • 11.5 RAPOO
      • 11.5.1 RAPOO Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 RAPOO Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 RAPOO Gaming Peripherals Products Offered
      • 11.5.5 RAPOO Recent Development
    • 11.6 Genius(KYE Systems Corp)
      • 11.6.1 Genius(KYE Systems Corp) Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 Genius(KYE Systems Corp) Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 Genius(KYE Systems Corp) Gaming Peripherals Products Offered
      • 11.6.5 Genius(KYE Systems Corp) Recent Development
    • 11.7 SteelSeries
      • 11.7.1 SteelSeries Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 SteelSeries Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 SteelSeries Gaming Peripherals Products Offered
      • 11.7.5 SteelSeries Recent Development
    • 11.8 MADCATZ
      • 11.8.1 MADCATZ Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 MADCATZ Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 MADCATZ Gaming Peripherals Products Offered
      • 11.8.5 MADCATZ Recent Development
    • 11.9 Roccat
      • 11.9.1 Roccat Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Roccat Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Roccat Gaming Peripherals Products Offered
      • 11.9.5 Roccat Recent Development
    • 11.10 Mionix
      • 11.10.1 Mionix Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 Mionix Gaming Peripherals Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 Mionix Gaming Peripherals Products Offered
      • 11.10.5 Mionix Recent Development
    • 11.11 COUGAR
    • 11.12 AZio
    • 11.13 Creative Technology
    • 11.14 Gioteck
    • 11.15 Jabra
    • 11.16 Kingston Technology
    • 11.17 Microsoft
    • 11.18 Plantronics
    • 11.19 Sennheiser electronic
    • 11.20 Sentey
    • 11.21 Sharkoon Technologies
    • 11.22 Shure
    • 11.23 Skullcandy
    • 11.24 Sony
    • 11.25 Thrustmaster
    • 11.26 Thermaltake
    • 11.27 Turtle Beach
    • 11.28 Market Driver
    • 11.29 Cooler Master Technology

    12 Future Forecast

    • 12.1 Gaming Peripherals Market Forecast by Regions
      • 12.1.1 Global Gaming Peripherals Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Gaming Peripherals Revenue Forecast by Regions 2019-2025
    • 12.2 Gaming Peripherals Market Forecast by Product
      • 12.2.1 Global Gaming Peripherals Sales Forecast by Product 2019-2025
      • 12.2.2 Global Gaming Peripherals Revenue Forecast by Product 2019-2025
    • 12.3 Gaming Peripherals Market Forecast by End User
    • 12.4 North America Gaming Peripherals Forecast
    • 12.5 Europe Gaming Peripherals Forecast
    • 12.6 Asia Pacific Gaming Peripherals Forecast
    • 12.7 Central & South America Gaming Peripherals Forecast
    • 12.8 Middle East and Africa Gaming Peripherals Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Gaming Peripherals Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      Summary:
      Get latest Market Research Reports on Gaming Peripherals . Industry analysis & Market Report on Gaming Peripherals is a syndicated market report, published as Global Gaming Peripherals Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Gaming Peripherals market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,900.00
      $5,850.00
      $7,800.00
      3,069.30
      4,603.95
      6,138.60
      3,591.90
      5,387.85
      7,183.80
      609,219.00
      913,828.50
      1,218,438.00
      324,987.00
      487,480.50
      649,974.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report