Report Detail

Consumer Goods Global Gaming Chairs Market Insights, Forecast to 2025

  • RnM2954640
  • |
  • 13 May, 2019
  • |
  • Global
  • |
  • 116 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
This market study estimates that in terms of geographic regions, the Americas will be the major revenue contributor to the gaming chair market throughout the forecast period. Owing to the increasing popularity of gaming chair market in North America, the market is growing continuously in this region. The region conducts several game leagues such as MLB, NFL, and NBA due to which several sports lovers choose gaming as career option. This factor is triggering the growth of the gaming seat market in the Americas.
The global Gaming Chairs market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Gaming Chairs market based on company, product type, end user and key regions.

This report studies the global market size of Gaming Chairs in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gaming Chairs in these regions.
This research report categorizes the global Gaming Chairs market by top players/brands, region, type and end user. This report also studies the global Gaming Chairs market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat

Market size by Product
Rocker Chair
Racing Chair
Other
Market size by End User
Internet Bars
Household
Other

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global Gaming Chairs market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Gaming Chairs market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Gaming Chairs companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Gaming Chairs submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Gaming Chairs are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gaming Chairs market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Gaming Chairs Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Gaming Chairs Market Size Growth Rate by Product
      • 1.4.2 Rocker Chair
      • 1.4.3 Racing Chair
      • 1.4.4 Other
    • 1.5 Market by End User
      • 1.5.1 Global Gaming Chairs Market Size Growth Rate by End User
      • 1.5.2 Internet Bars
      • 1.5.3 Household
      • 1.5.4 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Gaming Chairs Market Size
      • 2.1.1 Global Gaming Chairs Revenue 2014-2025
      • 2.1.2 Global Gaming Chairs Sales 2014-2025
    • 2.2 Gaming Chairs Growth Rate by Regions
      • 2.2.1 Global Gaming Chairs Sales by Regions
      • 2.2.2 Global Gaming Chairs Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Gaming Chairs Sales by Manufacturers
      • 3.1.1 Gaming Chairs Sales by Manufacturers
      • 3.1.2 Gaming Chairs Sales Market Share by Manufacturers
      • 3.1.3 Global Gaming Chairs Market Concentration Ratio (CR5 and HHI)
    • 3.2 Gaming Chairs Revenue by Manufacturers
      • 3.2.1 Gaming Chairs Revenue by Manufacturers (2014-2019)
      • 3.2.2 Gaming Chairs Revenue Share by Manufacturers (2014-2019)
    • 3.3 Gaming Chairs Price by Manufacturers
    • 3.4 Gaming Chairs Manufacturing Base Distribution, Product Types
      • 3.4.1 Gaming Chairs Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Gaming Chairs Product Type
      • 3.4.3 Date of International Manufacturers Enter into Gaming Chairs Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Gaming Chairs Sales by Product
    • 4.2 Global Gaming Chairs Revenue by Product
    • 4.3 Gaming Chairs Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Gaming Chairs Breakdown Data by End User

    6 North America

    • 6.1 North America Gaming Chairs by Countries
      • 6.1.1 North America Gaming Chairs Sales by Countries
      • 6.1.2 North America Gaming Chairs Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Gaming Chairs by Product
    • 6.3 North America Gaming Chairs by End User

    7 Europe

    • 7.1 Europe Gaming Chairs by Countries
      • 7.1.1 Europe Gaming Chairs Sales by Countries
      • 7.1.2 Europe Gaming Chairs Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Gaming Chairs by Product
    • 7.3 Europe Gaming Chairs by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Gaming Chairs by Countries
      • 8.1.1 Asia Pacific Gaming Chairs Sales by Countries
      • 8.1.2 Asia Pacific Gaming Chairs Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Gaming Chairs by Product
    • 8.3 Asia Pacific Gaming Chairs by End User

    9 Central & South America

    • 9.1 Central & South America Gaming Chairs by Countries
      • 9.1.1 Central & South America Gaming Chairs Sales by Countries
      • 9.1.2 Central & South America Gaming Chairs Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Gaming Chairs by Product
    • 9.3 Central & South America Gaming Chairs by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Gaming Chairs by Countries
      • 10.1.1 Middle East and Africa Gaming Chairs Sales by Countries
      • 10.1.2 Middle East and Africa Gaming Chairs Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Gaming Chairs by Product
    • 10.3 Middle East and Africa Gaming Chairs by End User

    11 Company Profiles

    • 11.1 DXRacer
      • 11.1.1 DXRacer Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 DXRacer Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 DXRacer Gaming Chairs Products Offered
      • 11.1.5 DXRacer Recent Development
    • 11.2 X Rocker
      • 11.2.1 X Rocker Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 X Rocker Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 X Rocker Gaming Chairs Products Offered
      • 11.2.5 X Rocker Recent Development
    • 11.3 Arozzi
      • 11.3.1 Arozzi Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 Arozzi Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 Arozzi Gaming Chairs Products Offered
      • 11.3.5 Arozzi Recent Development
    • 11.4 ThunderX3
      • 11.4.1 ThunderX3 Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 ThunderX3 Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 ThunderX3 Gaming Chairs Products Offered
      • 11.4.5 ThunderX3 Recent Development
    • 11.5 Vertagear
      • 11.5.1 Vertagear Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 Vertagear Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 Vertagear Gaming Chairs Products Offered
      • 11.5.5 Vertagear Recent Development
    • 11.6 Subsonic
      • 11.6.1 Subsonic Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 Subsonic Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 Subsonic Gaming Chairs Products Offered
      • 11.6.5 Subsonic Recent Development
    • 11.7 SecretLab
      • 11.7.1 SecretLab Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 SecretLab Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 SecretLab Gaming Chairs Products Offered
      • 11.7.5 SecretLab Recent Development
    • 11.8 N.Seat
      • 11.8.1 N.Seat Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 N.Seat Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 N.Seat Gaming Chairs Products Offered
      • 11.8.5 N.Seat Recent Development
    • 11.9 Ace Bayou
      • 11.9.1 Ace Bayou Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Ace Bayou Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Ace Bayou Gaming Chairs Products Offered
      • 11.9.5 Ace Bayou Recent Development
    • 11.10 Playseat
      • 11.10.1 Playseat Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 Playseat Gaming Chairs Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 Playseat Gaming Chairs Products Offered
      • 11.10.5 Playseat Recent Development

    12 Future Forecast

    • 12.1 Gaming Chairs Market Forecast by Regions
      • 12.1.1 Global Gaming Chairs Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Gaming Chairs Revenue Forecast by Regions 2019-2025
    • 12.2 Gaming Chairs Market Forecast by Product
      • 12.2.1 Global Gaming Chairs Sales Forecast by Product 2019-2025
      • 12.2.2 Global Gaming Chairs Revenue Forecast by Product 2019-2025
    • 12.3 Gaming Chairs Market Forecast by End User
    • 12.4 North America Gaming Chairs Forecast
    • 12.5 Europe Gaming Chairs Forecast
    • 12.6 Asia Pacific Gaming Chairs Forecast
    • 12.7 Central & South America Gaming Chairs Forecast
    • 12.8 Middle East and Africa Gaming Chairs Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Gaming Chairs Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      Summary:
      Get latest Market Research Reports on Gaming Chairs . Industry analysis & Market Report on Gaming Chairs is a syndicated market report, published as Global Gaming Chairs Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Gaming Chairs market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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