Report Detail

Machinery & Equipment Global Gaming Machine Market Insights, Forecast to 2025

  • RnM3363003
  • |
  • 29 April, 2019
  • |
  • Global
  • |
  • 117 Pages
  • |
  • QYResearch
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  • Machinery & Equipment

Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished
First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
Second, North America occupied 41.56% of the consumption market in 2016. It is followed by Europe and Japan, which respectively have around 19.52% and 9.21% of the global total industry. Other countries have a small amount of consumption.
The Gaming Machine market was valued at xx Million US$ in 2018 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Gaming Machine.

This report presents the worldwide Gaming Machine market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:
Scientific Games
IGT
Aristocrat Leisure
Novomatic
Konami Gaming
Ainsworth Game Technology
Multimedia Games
Universal Entertainment

Gaming Machine Breakdown Data by Type
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Other
Gaming Machine Breakdown Data by Application
New/ expansion
Replacement

Gaming Machine Production by Region
United States
Europe
China
Japan
Other Regions

Gaming Machine Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global Gaming Machine status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Gaming Machine manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Gaming Machine :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Gaming Machine market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Gaming Machine Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Gaming Machine Market Size Growth Rate by Type
      • 1.4.2 Reel Gaming Machine
      • 1.4.3 Video Gaming Machine
      • 1.4.4 Multi-denomination Gaming Machine
      • 1.4.5 Other
    • 1.5 Market by Application
      • 1.5.1 Global Gaming Machine Market Size Growth Rate by Application
      • 1.5.2 New/ expansion
      • 1.5.3 Replacement
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Gaming Machine Market Size
      • 2.1.1 Global Gaming Machine Revenue 2014-2025
      • 2.1.2 Global Gaming Machine Production 2014-2025
    • 2.2 Gaming Machine Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Gaming Machine Manufacturers
        • 2.3.2.1 Gaming Machine Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Gaming Machine Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Gaming Machine Market
    • 2.4 Key Trends for Gaming Machine Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Gaming Machine Production by Manufacturers
      • 3.1.1 Gaming Machine Production by Manufacturers
      • 3.1.2 Gaming Machine Production Market Share by Manufacturers
    • 3.2 Gaming Machine Revenue by Manufacturers
      • 3.2.1 Gaming Machine Revenue by Manufacturers (2014-2019)
      • 3.2.2 Gaming Machine Revenue Share by Manufacturers (2014-2019)
    • 3.3 Gaming Machine Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Gaming Machine Production by Regions

    • 4.1 Global Gaming Machine Production by Regions
      • 4.1.1 Global Gaming Machine Production Market Share by Regions
      • 4.1.2 Global Gaming Machine Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Gaming Machine Production
      • 4.2.2 United States Gaming Machine Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Gaming Machine Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Gaming Machine Production
      • 4.3.2 Europe Gaming Machine Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Gaming Machine Import & Export
    • 4.4 China
      • 4.4.1 China Gaming Machine Production
      • 4.4.2 China Gaming Machine Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Gaming Machine Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Gaming Machine Production
      • 4.5.2 Japan Gaming Machine Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Gaming Machine Import & Export
    • 4.6 Other Regions
      • 4.6.1 South Korea
      • 4.6.2 India
      • 4.6.3 Southeast Asia

    5 Gaming Machine Consumption by Regions

    • 5.1 Global Gaming Machine Consumption by Regions
      • 5.1.1 Global Gaming Machine Consumption by Regions
      • 5.1.2 Global Gaming Machine Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Gaming Machine Consumption by Application
      • 5.2.2 North America Gaming Machine Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Gaming Machine Consumption by Application
      • 5.3.2 Europe Gaming Machine Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Gaming Machine Consumption by Application
      • 5.4.2 Asia Pacific Gaming Machine Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Gaming Machine Consumption by Application
      • 5.5.2 Central & South America Gaming Machine Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Gaming Machine Consumption by Application
      • 5.6.2 Middle East and Africa Gaming Machine Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Gaming Machine Production by Type
    • 6.2 Global Gaming Machine Revenue by Type
    • 6.3 Gaming Machine Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Gaming Machine Breakdown Dada by Application
      • 7.2.1 Global Gaming Machine Consumption by Application
      • 7.2.2 Global Gaming Machine Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 Scientific Games
      • 8.1.1 Scientific Games Company Details
      • 8.1.2 Company Overview
      • 8.1.3 Scientific Games Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 Scientific Games Gaming Machine Product Description
      • 8.1.5 Scientific Games Recent Development
    • 8.2 IGT
      • 8.2.1 IGT Company Details
      • 8.2.2 Company Overview
      • 8.2.3 IGT Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 IGT Gaming Machine Product Description
      • 8.2.5 IGT Recent Development
    • 8.3 Aristocrat Leisure
      • 8.3.1 Aristocrat Leisure Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Aristocrat Leisure Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Aristocrat Leisure Gaming Machine Product Description
      • 8.3.5 Aristocrat Leisure Recent Development
    • 8.4 Novomatic
      • 8.4.1 Novomatic Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Novomatic Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Novomatic Gaming Machine Product Description
      • 8.4.5 Novomatic Recent Development
    • 8.5 Konami Gaming
      • 8.5.1 Konami Gaming Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Konami Gaming Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Konami Gaming Gaming Machine Product Description
      • 8.5.5 Konami Gaming Recent Development
    • 8.6 Ainsworth Game Technology
      • 8.6.1 Ainsworth Game Technology Company Details
      • 8.6.2 Company Overview
      • 8.6.3 Ainsworth Game Technology Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 Ainsworth Game Technology Gaming Machine Product Description
      • 8.6.5 Ainsworth Game Technology Recent Development
    • 8.7 Multimedia Games
      • 8.7.1 Multimedia Games Company Details
      • 8.7.2 Company Overview
      • 8.7.3 Multimedia Games Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 Multimedia Games Gaming Machine Product Description
      • 8.7.5 Multimedia Games Recent Development
    • 8.8 Universal Entertainment
      • 8.8.1 Universal Entertainment Company Details
      • 8.8.2 Company Overview
      • 8.8.3 Universal Entertainment Gaming Machine Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 Universal Entertainment Gaming Machine Product Description
      • 8.8.5 Universal Entertainment Recent Development

    9 Production Forecasts

    • 9.1 Gaming Machine Production and Revenue Forecast
      • 9.1.1 Global Gaming Machine Production Forecast 2019-2025
      • 9.1.2 Global Gaming Machine Revenue Forecast 2019-2025
    • 9.2 Gaming Machine Production and Revenue Forecast by Regions
      • 9.2.1 Global Gaming Machine Revenue Forecast by Regions
      • 9.2.2 Global Gaming Machine Production Forecast by Regions
    • 9.3 Gaming Machine Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
    • 9.4 Forecast by Type
      • 9.4.1 Global Gaming Machine Production Forecast by Type
      • 9.4.2 Global Gaming Machine Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Gaming Machine Consumption Forecast by Application
    • 10.2 Gaming Machine Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Gaming Machine Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Gaming Machine Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Gaming Machine Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Gaming Machine Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Gaming Machine Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Gaming Machine Sales Channels
      • 11.2.2 Gaming Machine Distributors
    • 11.3 Gaming Machine Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Gaming Machine Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Gaming Machine . Industry analysis & Market Report on Gaming Machine is a syndicated market report, published as Global Gaming Machine Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Gaming Machine market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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