Report Detail

Service & Software Global Video Game Soundtrack Market 2026 by Company, Regions, Type and Application, Forecast to 2032

  • RnM4677205
  • |
  • 26 February, 2026
  • |
  • Global
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  • 89 Pages
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  • GIR
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  • Service & Software

According to our (Global Info Research) latest study, the global Video Game Soundtrack market size was valued at US$ million in 2025 and is forecast to a readjusted size of US$ million by 2032 with a CAGR of %during review period.
High demand is boosting the growth of the global market.
This report is a detailed and comprehensive analysis for global Video Game Soundtrack market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Video Game Soundtrack market size and forecasts, in consumption value ($ Million), 2021-2032
Global Video Game Soundtrack market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
Global Video Game Soundtrack market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
Global Video Game Soundtrack market shares of main players, in revenue ($ Million), 2021-2026
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Video Game Soundtrack
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Video Game Soundtrack market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Sony, Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Audio Network Limited, 7Sounds, Somatone Interactive, Radioativa, Qiyi (Beijing) Music Co., Ltd., etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Video Game Soundtrack market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Theme Song
Background Music
Game Sound
Market segment by Application
Smartphone Game
PC Game
Console Game
Others
Market segment by players, this report covers
Sony
Dynamedion
Hexany Audio
Moonwalk Audio
Universalmusic
Audio Network Limited
7Sounds
Somatone Interactive
Radioativa
Qiyi (Beijing) Music Co., Ltd.
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Video Game Soundtrack product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Video Game Soundtrack, with revenue, gross margin, and global market share of Video Game Soundtrack from 2021 to 2026.
Chapter 3, the Video Game Soundtrack competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Video Game Soundtrack market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Video Game Soundtrack.
Chapter 13, to describe Video Game Soundtrack research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Video Game Soundtrack by Type
    • 1.3.1 Overview: Global Video Game Soundtrack Market Size by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Global Video Game Soundtrack Consumption Value Market Share by Type in 2025
    • 1.3.3 Theme Song
    • 1.3.4 Background Music
    • 1.3.5 Game Sound
  • 1.4 Global Video Game Soundtrack Market by Application
    • 1.4.1 Overview: Global Video Game Soundtrack Market Size by Application: 2021 Versus 2025 Versus 2032
    • 1.4.2 Smartphone Game
    • 1.4.3 PC Game
    • 1.4.4 Console Game
    • 1.4.5 Others
  • 1.5 Global Video Game Soundtrack Market Size & Forecast
  • 1.6 Global Video Game Soundtrack Market Size and Forecast by Region
    • 1.6.1 Global Video Game Soundtrack Market Size by Region: 2021 VS 2025 VS 2032
    • 1.6.2 Global Video Game Soundtrack Market Size by Region, (2021-2032)
    • 1.6.3 North America Video Game Soundtrack Market Size and Prospect (2021-2032)
    • 1.6.4 Europe Video Game Soundtrack Market Size and Prospect (2021-2032)
    • 1.6.5 Asia-Pacific Video Game Soundtrack Market Size and Prospect (2021-2032)
    • 1.6.6 South America Video Game Soundtrack Market Size and Prospect (2021-2032)
    • 1.6.7 Middle East & Africa Video Game Soundtrack Market Size and Prospect (2021-2032)

2 Company Profiles

  • 2.1 Sony
    • 2.1.1 Sony Details
    • 2.1.2 Sony Major Business
    • 2.1.3 Sony Video Game Soundtrack Product and Solutions
    • 2.1.4 Sony Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 Sony Recent Developments and Future Plans
  • 2.2 Dynamedion
    • 2.2.1 Dynamedion Details
    • 2.2.2 Dynamedion Major Business
    • 2.2.3 Dynamedion Video Game Soundtrack Product and Solutions
    • 2.2.4 Dynamedion Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 Dynamedion Recent Developments and Future Plans
  • 2.3 Hexany Audio
    • 2.3.1 Hexany Audio Details
    • 2.3.2 Hexany Audio Major Business
    • 2.3.3 Hexany Audio Video Game Soundtrack Product and Solutions
    • 2.3.4 Hexany Audio Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 Hexany Audio Recent Developments and Future Plans
  • 2.4 Moonwalk Audio
    • 2.4.1 Moonwalk Audio Details
    • 2.4.2 Moonwalk Audio Major Business
    • 2.4.3 Moonwalk Audio Video Game Soundtrack Product and Solutions
    • 2.4.4 Moonwalk Audio Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 Moonwalk Audio Recent Developments and Future Plans
  • 2.5 Universalmusic
    • 2.5.1 Universalmusic Details
    • 2.5.2 Universalmusic Major Business
    • 2.5.3 Universalmusic Video Game Soundtrack Product and Solutions
    • 2.5.4 Universalmusic Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 Universalmusic Recent Developments and Future Plans
  • 2.6 Audio Network Limited
    • 2.6.1 Audio Network Limited Details
    • 2.6.2 Audio Network Limited Major Business
    • 2.6.3 Audio Network Limited Video Game Soundtrack Product and Solutions
    • 2.6.4 Audio Network Limited Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 Audio Network Limited Recent Developments and Future Plans
  • 2.7 7Sounds
    • 2.7.1 7Sounds Details
    • 2.7.2 7Sounds Major Business
    • 2.7.3 7Sounds Video Game Soundtrack Product and Solutions
    • 2.7.4 7Sounds Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 7Sounds Recent Developments and Future Plans
  • 2.8 Somatone Interactive
    • 2.8.1 Somatone Interactive Details
    • 2.8.2 Somatone Interactive Major Business
    • 2.8.3 Somatone Interactive Video Game Soundtrack Product and Solutions
    • 2.8.4 Somatone Interactive Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.8.5 Somatone Interactive Recent Developments and Future Plans
  • 2.9 Radioativa
    • 2.9.1 Radioativa Details
    • 2.9.2 Radioativa Major Business
    • 2.9.3 Radioativa Video Game Soundtrack Product and Solutions
    • 2.9.4 Radioativa Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.9.5 Radioativa Recent Developments and Future Plans
  • 2.10 Qiyi (Beijing) Music Co., Ltd.
    • 2.10.1 Qiyi (Beijing) Music Co., Ltd. Details
    • 2.10.2 Qiyi (Beijing) Music Co., Ltd. Major Business
    • 2.10.3 Qiyi (Beijing) Music Co., Ltd. Video Game Soundtrack Product and Solutions
    • 2.10.4 Qiyi (Beijing) Music Co., Ltd. Video Game Soundtrack Revenue, Gross Margin and Market Share (2021-2026)
    • 2.10.5 Qiyi (Beijing) Music Co., Ltd. Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Video Game Soundtrack Revenue and Share by Players (2021-2026)
  • 3.2 Market Share Analysis (2025)
    • 3.2.1 Market Share of Video Game Soundtrack by Company Revenue
    • 3.2.2 Top 3 Video Game Soundtrack Players Market Share in 2025
    • 3.2.3 Top 6 Video Game Soundtrack Players Market Share in 2025
  • 3.3 Video Game Soundtrack Market: Overall Company Footprint Analysis
    • 3.3.1 Video Game Soundtrack Market: Region Footprint
    • 3.3.2 Video Game Soundtrack Market: Company Product Type Footprint
    • 3.3.3 Video Game Soundtrack Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Video Game Soundtrack Consumption Value and Market Share by Type (2021-2026)
  • 4.2 Global Video Game Soundtrack Market Forecast by Type (2027-2032)

5 Market Size Segment by Application

  • 5.1 Global Video Game Soundtrack Consumption Value Market Share by Application (2021-2026)
  • 5.2 Global Video Game Soundtrack Market Forecast by Application (2027-2032)

6 North America

  • 6.1 North America Video Game Soundtrack Consumption Value by Type (2021-2032)
  • 6.2 North America Video Game Soundtrack Market Size by Application (2021-2032)
  • 6.3 North America Video Game Soundtrack Market Size by Country
    • 6.3.1 North America Video Game Soundtrack Consumption Value by Country (2021-2032)
    • 6.3.2 United States Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 6.3.3 Canada Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 6.3.4 Mexico Video Game Soundtrack Market Size and Forecast (2021-2032)

7 Europe

  • 7.1 Europe Video Game Soundtrack Consumption Value by Type (2021-2032)
  • 7.2 Europe Video Game Soundtrack Consumption Value by Application (2021-2032)
  • 7.3 Europe Video Game Soundtrack Market Size by Country
    • 7.3.1 Europe Video Game Soundtrack Consumption Value by Country (2021-2032)
    • 7.3.2 Germany Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 7.3.3 France Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 7.3.4 United Kingdom Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 7.3.5 Russia Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 7.3.6 Italy Video Game Soundtrack Market Size and Forecast (2021-2032)

8 Asia-Pacific

  • 8.1 Asia-Pacific Video Game Soundtrack Consumption Value by Type (2021-2032)
  • 8.2 Asia-Pacific Video Game Soundtrack Consumption Value by Application (2021-2032)
  • 8.3 Asia-Pacific Video Game Soundtrack Market Size by Region
    • 8.3.1 Asia-Pacific Video Game Soundtrack Consumption Value by Region (2021-2032)
    • 8.3.2 China Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 8.3.3 Japan Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 8.3.4 South Korea Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 8.3.5 India Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 8.3.6 Southeast Asia Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 8.3.7 Australia Video Game Soundtrack Market Size and Forecast (2021-2032)

9 South America

  • 9.1 South America Video Game Soundtrack Consumption Value by Type (2021-2032)
  • 9.2 South America Video Game Soundtrack Consumption Value by Application (2021-2032)
  • 9.3 South America Video Game Soundtrack Market Size by Country
    • 9.3.1 South America Video Game Soundtrack Consumption Value by Country (2021-2032)
    • 9.3.2 Brazil Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 9.3.3 Argentina Video Game Soundtrack Market Size and Forecast (2021-2032)

10 Middle East & Africa

  • 10.1 Middle East & Africa Video Game Soundtrack Consumption Value by Type (2021-2032)
  • 10.2 Middle East & Africa Video Game Soundtrack Consumption Value by Application (2021-2032)
  • 10.3 Middle East & Africa Video Game Soundtrack Market Size by Country
    • 10.3.1 Middle East & Africa Video Game Soundtrack Consumption Value by Country (2021-2032)
    • 10.3.2 Turkey Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 10.3.3 Saudi Arabia Video Game Soundtrack Market Size and Forecast (2021-2032)
    • 10.3.4 UAE Video Game Soundtrack Market Size and Forecast (2021-2032)

11 Market Dynamics

  • 11.1 Video Game Soundtrack Market Drivers
  • 11.2 Video Game Soundtrack Market Restraints
  • 11.3 Video Game Soundtrack Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Video Game Soundtrack Industry Chain
  • 12.2 Video Game Soundtrack Upstream Analysis
  • 12.3 Video Game Soundtrack Midstream Analysis
  • 12.4 Video Game Soundtrack Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Video Game Soundtrack. Industry analysis & Market Report on Video Game Soundtrack is a syndicated market report, published as Global Video Game Soundtrack Market 2026 by Company, Regions, Type and Application, Forecast to 2032. It is complete Research Study and Industry Analysis of Video Game Soundtrack market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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