Report Detail

Service & Software Global Video Game Live Streaming Market Growth (Status and Outlook) 2019-2024

  • RnM3635000
  • |
  • 30 July, 2019
  • |
  • Global
  • |
  • 130 Pages
  • |
  • LPI(LP Information)
  • |
  • Service & Software

According to this study, over the next five years the Video Game Live Streaming market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Video Game Live Streaming business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of Video Game Live Streaming market by product type, application, key companies and key regions.

This study considers the Video Game Live Streaming value generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
Mobile Game
PC Game

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
Age Below 20
Age Between 20-40
Age Higher Than 40

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Playstation Vue
HBO Now
Hulu
Netflix
Sling Orange
Amazon Instant Video
Twitch
Crackle
Vevo
Funny or Die
DirectTV Now
FuboTV Premier
YouTube TV
Acorn TV
Youku
CBS All Access
IQIYI

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Video Game Live Streaming market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Video Game Live Streaming market by identifying its various subsegments.
Focuses on the key global Video Game Live Streaming players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Video Game Live Streaming with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Video Game Live Streaming submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    Global Video Game Live Streaming Market Growth (Status and Outlook) 2019-2024

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Video Game Live Streaming Market Size 2014-2024
        • 2.1.2 Video Game Live Streaming Market Size CAGR by Region
      • 2.2 Video Game Live Streaming Segment by Type
        • 2.2.1 Mobile Game
        • 2.2.2 Mobile Game
      • 2.3 Video Game Live Streaming Market Size by Type
        • 2.3.1 Global Video Game Live Streaming Market Size Market Share by Type (2014-2019)
        • 2.3.2 Global Video Game Live Streaming Market Size Growth Rate by Type (2014-2019)
      • 2.4 Video Game Live Streaming Segment by Application
        • 2.4.1 Age Below 20
        • 2.4.2 Age Between 20-40
        • 2.4.3 Age Higher Than 40
      • 2.5 Video Game Live Streaming Market Size by Application
        • 2.5.1 Global Video Game Live Streaming Market Size Market Share by Application (2014-2019)
        • 2.5.2 Global Video Game Live Streaming Market Size Growth Rate by Application (2014-2019)

      3 Global Video Game Live Streaming by Players

      • 3.1 Global Video Game Live Streaming Market Size Market Share by Players
        • 3.1.1 Global Video Game Live Streaming Market Size by Players (2017-2019)
        • 3.1.2 Global Video Game Live Streaming Market Size Market Share by Players (2017-2019)
      • 3.2 Global Video Game Live Streaming Key Players Head office and Products Offered
      • 3.3 Market Concentration Rate Analysis
        • 3.3.1 Competition Landscape Analysis
        • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.4 New Products and Potential Entrants
      • 3.5 Mergers & Acquisitions, Expansion

      4 Video Game Live Streaming by Regions

      • 4.1 Video Game Live Streaming Market Size by Regions
      • 4.2 Americas Video Game Live Streaming Market Size Growth
      • 4.3 APAC Video Game Live Streaming Market Size Growth
      • 4.4 Europe Video Game Live Streaming Market Size Growth
      • 4.5 Middle East & Africa Video Game Live Streaming Market Size Growth

      5 Americas

      • 5.1 Americas Video Game Live Streaming Market Size by Countries
      • 5.2 Americas Video Game Live Streaming Market Size by Type
      • 5.3 Americas Video Game Live Streaming Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Video Game Live Streaming Market Size by Countries
      • 6.2 APAC Video Game Live Streaming Market Size by Type
      • 6.3 APAC Video Game Live Streaming Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Video Game Live Streaming by Countries
      • 7.2 Europe Video Game Live Streaming Market Size by Type
      • 7.3 Europe Video Game Live Streaming Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Video Game Live Streaming by Countries
      • 8.2 Middle East & Africa Video Game Live Streaming Market Size by Type
      • 8.3 Middle East & Africa Video Game Live Streaming Market Size by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Global Video Game Live Streaming Market Forecast

      • 10.1 Global Video Game Live Streaming Market Size Forecast (2019-2024)
      • 10.2 Global Video Game Live Streaming Forecast by Regions
        • 10.2.1 Global Video Game Live Streaming Forecast by Regions (2019-2024)
        • 10.2.2 Americas Market Forecast
        • 10.2.3 APAC Market Forecast
        • 10.2.4 Europe Market Forecast
        • 10.2.5 Middle East & Africa Market Forecast
      • 10.3 Americas Forecast by Countries
        • 10.3.1 United States Market Forecast
        • 10.3.2 Canada Market Forecast
        • 10.3.3 Mexico Market Forecast
        • 10.3.4 Brazil Market Forecast
      • 10.4 APAC Forecast by Countries
        • 10.4.1 China Market Forecast
        • 10.4.2 Japan Market Forecast
        • 10.4.3 Korea Market Forecast
        • 10.4.4 Southeast Asia Market Forecast
        • 10.4.5 India Market Forecast
        • 10.4.6 Australia Market Forecast
      • 10.5 Europe Forecast by Countries
        • 10.5.1 Germany Market Forecast
        • 10.5.2 France Market Forecast
        • 10.5.3 UK Market Forecast
        • 10.5.4 Italy Market Forecast
        • 10.5.5 Russia Market Forecast
        • 10.5.6 Spain Market Forecast
      • 10.6 Middle East & Africa Forecast by Countries
        • 10.6.1 Egypt Market Forecast
        • 10.6.2 South Africa Market Forecast
        • 10.6.3 Israel Market Forecast
        • 10.6.4 Turkey Market Forecast
        • 10.6.5 GCC Countries Market Forecast
      • 10.7 Global Video Game Live Streaming Forecast by Type
      • 10.8 Global Video Game Live Streaming Forecast by Application

      11 Key Players Analysis

      • 11.1 Playstation Vue
        • 11.1.1 Company Details
        • 11.1.2 Video Game Live Streaming Product Offered
        • 11.1.3 Playstation Vue Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.1.4 Main Business Overview
        • 11.1.5 Playstation Vue News
      • 11.2 HBO Now
        • 11.2.1 Company Details
        • 11.2.2 Video Game Live Streaming Product Offered
        • 11.2.3 HBO Now Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.2.4 Main Business Overview
        • 11.2.5 HBO Now News
      • 11.3 Hulu
        • 11.3.1 Company Details
        • 11.3.2 Video Game Live Streaming Product Offered
        • 11.3.3 Hulu Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.3.4 Main Business Overview
        • 11.3.5 Hulu News
      • 11.4 Netflix
        • 11.4.1 Company Details
        • 11.4.2 Video Game Live Streaming Product Offered
        • 11.4.3 Netflix Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.4.4 Main Business Overview
        • 11.4.5 Netflix News
      • 11.5 Sling Orange
        • 11.5.1 Company Details
        • 11.5.2 Video Game Live Streaming Product Offered
        • 11.5.3 Sling Orange Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.5.4 Main Business Overview
        • 11.5.5 Sling Orange News
      • 11.6 Amazon Instant Video
        • 11.6.1 Company Details
        • 11.6.2 Video Game Live Streaming Product Offered
        • 11.6.3 Amazon Instant Video Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.6.4 Main Business Overview
        • 11.6.5 Amazon Instant Video News
      • 11.7 Twitch
        • 11.7.1 Company Details
        • 11.7.2 Video Game Live Streaming Product Offered
        • 11.7.3 Twitch Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.7.4 Main Business Overview
        • 11.7.5 Twitch News
      • 11.8 Crackle
        • 11.8.1 Company Details
        • 11.8.2 Video Game Live Streaming Product Offered
        • 11.8.3 Crackle Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.8.4 Main Business Overview
        • 11.8.5 Crackle News
      • 11.9 Vevo
        • 11.9.1 Company Details
        • 11.9.2 Video Game Live Streaming Product Offered
        • 11.9.3 Vevo Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.9.4 Main Business Overview
        • 11.9.5 Vevo News
      • 11.10 Funny or Die
        • 11.10.1 Company Details
        • 11.10.2 Video Game Live Streaming Product Offered
        • 11.10.3 Funny or Die Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2019)
        • 11.10.4 Main Business Overview
        • 11.10.5 Funny or Die News
      • 11.11 DirectTV Now
      • 11.12 FuboTV Premier
      • 11.13 YouTube TV
      • 11.14 Acorn TV
      • 11.15 Youku
      • 11.16 CBS All Access
      • 11.17 IQIYI

      12 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on Video Game Live Streaming. Industry analysis & Market Report on Video Game Live Streaming is a syndicated market report, published as Global Video Game Live Streaming Market Growth (Status and Outlook) 2019-2024. It is complete Research Study and Industry Analysis of Video Game Live Streaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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