Report Detail

Service & Software Global Video Game Live Streaming Market 2019 by Company, Regions, Type and Application, Forecast to 2024

  • RnM3816642
  • |
  • 15 October, 2019
  • |
  • Global
  • |
  • 121 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

Scope of the Report:
The global Video Game Live Streaming market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Video Game Live Streaming.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Video Game Live Streaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Video Game Live Streaming market by product type and applications/end industries.

Market Segment by Companies, this report covers
Funny or Die
Twitch
Playstation Vue
Hulu
Netflix
Amazon Instant Video
HBO Now
Crackle
Sling Orange
Vevo
CBS All Access
YouTube TV
DirectTV Now
Acorn TV
IQIYI
FuboTV Premier
Youku

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Mobile Game
PC Game

Market Segment by Applications, can be divided into
Age Below 20
Age Between 20-40
Age Higher Than 40


Table of Contents

    1 Video Game Live Streaming Market Overview

    • 1.1 Product Overview and Scope of Video Game Live Streaming
    • 1.2 Classification of Video Game Live Streaming by Types
      • 1.2.1 Global Video Game Live Streaming Revenue Comparison by Types (2019-2024)
      • 1.2.2 Global Video Game Live Streaming Revenue Market Share by Types in 2018
      • 1.2.3 Mobile Game
      • 1.2.4 PC Game
    • 1.3 Global Video Game Live Streaming Market by Application
      • 1.3.1 Global Video Game Live Streaming Market Size and Market Share Comparison by Applications (2014-2024)
      • 1.3.2 Age Below 20
      • 1.3.3 Age Between 20-40
      • 1.3.4 Age Higher Than 40
    • 1.4 Global Video Game Live Streaming Market by Regions
      • 1.4.1 Global Video Game Live Streaming Market Size (Million USD) Comparison by Regions (2014-2024)
      • 1.4.1 North America (USA, Canada and Mexico) Video Game Live Streaming Status and Prospect (2014-2024)
      • 1.4.2 Europe (Germany, France, UK, Russia and Italy) Video Game Live Streaming Status and Prospect (2014-2024)
      • 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Video Game Live Streaming Status and Prospect (2014-2024)
      • 1.4.4 South America (Brazil, Argentina, Colombia) Video Game Live Streaming Status and Prospect (2014-2024)
      • 1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Video Game Live Streaming Status and Prospect (2014-2024)
    • 1.5 Global Market Size of Video Game Live Streaming (2014-2024)

    2 Company Profiles

    • 2.1 Funny or Die
      • 2.1.1 Business Overview
      • 2.1.2 Video Game Live Streaming Type and Applications
        • 2.1.2.1 Product A
        • 2.1.2.2 Product B
      • 2.1.3 Funny or Die Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.2 Twitch
      • 2.2.1 Business Overview
      • 2.2.2 Video Game Live Streaming Type and Applications
        • 2.2.2.1 Product A
        • 2.2.2.2 Product B
      • 2.2.3 Twitch Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.3 Playstation Vue
      • 2.3.1 Business Overview
      • 2.3.2 Video Game Live Streaming Type and Applications
        • 2.3.2.1 Product A
        • 2.3.2.2 Product B
      • 2.3.3 Playstation Vue Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.4 Hulu
      • 2.4.1 Business Overview
      • 2.4.2 Video Game Live Streaming Type and Applications
        • 2.4.2.1 Product A
        • 2.4.2.2 Product B
      • 2.4.3 Hulu Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.5 Netflix
      • 2.5.1 Business Overview
      • 2.5.2 Video Game Live Streaming Type and Applications
        • 2.5.2.1 Product A
        • 2.5.2.2 Product B
      • 2.5.3 Netflix Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.6 Amazon Instant Video
      • 2.6.1 Business Overview
      • 2.6.2 Video Game Live Streaming Type and Applications
        • 2.6.2.1 Product A
        • 2.6.2.2 Product B
      • 2.6.3 Amazon Instant Video Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.7 HBO Now
      • 2.7.1 Business Overview
      • 2.7.2 Video Game Live Streaming Type and Applications
        • 2.7.2.1 Product A
        • 2.7.2.2 Product B
      • 2.7.3 HBO Now Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.8 Crackle
      • 2.8.1 Business Overview
      • 2.8.2 Video Game Live Streaming Type and Applications
        • 2.8.2.1 Product A
        • 2.8.2.2 Product B
      • 2.8.3 Crackle Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.9 Sling Orange
      • 2.9.1 Business Overview
      • 2.9.2 Video Game Live Streaming Type and Applications
        • 2.9.2.1 Product A
        • 2.9.2.2 Product B
      • 2.9.3 Sling Orange Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.10 Vevo
      • 2.10.1 Business Overview
      • 2.10.2 Video Game Live Streaming Type and Applications
        • 2.10.2.1 Product A
        • 2.10.2.2 Product B
      • 2.10.3 Vevo Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.11 CBS All Access
      • 2.11.1 Business Overview
      • 2.11.2 Video Game Live Streaming Type and Applications
        • 2.11.2.1 Product A
        • 2.11.2.2 Product B
      • 2.11.3 CBS All Access Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.12 YouTube TV
      • 2.12.1 Business Overview
      • 2.12.2 Video Game Live Streaming Type and Applications
        • 2.12.2.1 Product A
        • 2.12.2.2 Product B
      • 2.12.3 YouTube TV Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.13 DirectTV Now
      • 2.13.1 Business Overview
      • 2.13.2 Video Game Live Streaming Type and Applications
        • 2.13.2.1 Product A
        • 2.13.2.2 Product B
      • 2.13.3 DirectTV Now Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.14 Acorn TV
      • 2.14.1 Business Overview
      • 2.14.2 Video Game Live Streaming Type and Applications
        • 2.14.2.1 Product A
        • 2.14.2.2 Product B
      • 2.14.3 Acorn TV Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.15 IQIYI
      • 2.15.1 Business Overview
      • 2.15.2 Video Game Live Streaming Type and Applications
        • 2.15.2.1 Product A
        • 2.15.2.2 Product B
      • 2.15.3 IQIYI Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.16 FuboTV Premier
      • 2.16.1 Business Overview
      • 2.16.2 Video Game Live Streaming Type and Applications
        • 2.16.2.1 Product A
        • 2.16.2.2 Product B
      • 2.16.3 FuboTV Premier Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)
    • 2.17 Youku
      • 2.17.1 Business Overview
      • 2.17.2 Video Game Live Streaming Type and Applications
        • 2.17.2.1 Product A
        • 2.17.2.2 Product B
      • 2.17.3 Youku Video Game Live Streaming Revenue, Gross Margin and Market Share (2017-2018)

    3 Global Video Game Live Streaming Market Competition, by Players

    • 3.1 Global Video Game Live Streaming Revenue and Share by Players (2014-2019)
    • 3.2 Market Concentration Rate
      • 3.2.1 Top 5 Video Game Live Streaming Players Market Share
      • 3.2.2 Top 10 Video Game Live Streaming Players Market Share
    • 3.3 Market Competition Trend

    4 Global Video Game Live Streaming Market Size by Regions

    • 4.1 Global Video Game Live Streaming Revenue and Market Share by Regions
    • 4.2 North America Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 4.3 Europe Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 4.4 Asia-Pacific Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 4.5 South America Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 4.6 Middle East and Africa Video Game Live Streaming Revenue and Growth Rate (2014-2019)

    5 North America Video Game Live Streaming Revenue by Countries

    • 5.1 North America Video Game Live Streaming Revenue by Countries (2014-2019)
    • 5.2 USA Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 5.3 Canada Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 5.4 Mexico Video Game Live Streaming Revenue and Growth Rate (2014-2019)

    6 Europe Video Game Live Streaming Revenue by Countries

    • 6.1 Europe Video Game Live Streaming Revenue by Countries (2014-2019)
    • 6.2 Germany Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 6.3 UK Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 6.4 France Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 6.5 Russia Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 6.6 Italy Video Game Live Streaming Revenue and Growth Rate (2014-2019)

    7 Asia-Pacific Video Game Live Streaming Revenue by Countries

    • 7.1 Asia-Pacific Video Game Live Streaming Revenue by Countries (2014-2019)
    • 7.2 China Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 7.3 Japan Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 7.4 Korea Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 7.5 India Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 7.6 Southeast Asia Video Game Live Streaming Revenue and Growth Rate (2014-2019)

    8 South America Video Game Live Streaming Revenue by Countries

    • 8.1 South America Video Game Live Streaming Revenue by Countries (2014-2019)
    • 8.2 Brazil Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 8.3 Argentina Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 8.4 Colombia Video Game Live Streaming Revenue and Growth Rate (2014-2019)

    9 Middle East and Africa Revenue Video Game Live Streaming by Countries

    • 9.1 Middle East and Africa Video Game Live Streaming Revenue by Countries (2014-2019)
    • 9.2 Saudi Arabia Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 9.3 UAE Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 9.4 Egypt Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 9.5 Nigeria Video Game Live Streaming Revenue and Growth Rate (2014-2019)
    • 9.6 South Africa Video Game Live Streaming Revenue and Growth Rate (2014-2019)

    10 Global Video Game Live Streaming Market Segment by Type

    • 10.1 Global Video Game Live Streaming Revenue and Market Share by Type (2014-2019)
    • 10.2 Global Video Game Live Streaming Market Forecast by Type (2019-2024)
    • 10.3 Mobile Game Revenue Growth Rate (2014-2024)
    • 10.4 PC Game Revenue Growth Rate (2014-2024)

    11 Global Video Game Live Streaming Market Segment by Application

    • 11.1 Global Video Game Live Streaming Revenue Market Share by Application (2014-2019)
    • 11.2 Video Game Live Streaming Market Forecast by Application (2019-2024)
    • 11.3 Age Below 20 Revenue Growth (2014-2019)
    • 11.4 Age Between 20-40 Revenue Growth (2014-2019)
    • 11.5 Age Higher Than 40 Revenue Growth (2014-2019)

    12 Global Video Game Live Streaming Market Size Forecast (2019-2024)

    • 12.1 Global Video Game Live Streaming Market Size Forecast (2019-2024)
    • 12.2 Global Video Game Live Streaming Market Forecast by Regions (2019-2024)
    • 12.3 North America Video Game Live Streaming Revenue Market Forecast (2019-2024)
    • 12.4 Europe Video Game Live Streaming Revenue Market Forecast (2019-2024)
    • 12.5 Asia-Pacific Video Game Live Streaming Revenue Market Forecast (2019-2024)
    • 12.6 South America Video Game Live Streaming Revenue Market Forecast (2019-2024)
    • 12.7 Middle East and Africa Video Game Live Streaming Revenue Market Forecast (2019-2024)

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Methodology

      Summary:
      Get latest Market Research Reports on Video Game Live Streaming. Industry analysis & Market Report on Video Game Live Streaming is a syndicated market report, published as Global Video Game Live Streaming Market 2019 by Company, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of Video Game Live Streaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,480.00
      $5,220.00
      $6,960.00
      2,780.52
      4,170.78
      5,561.04
      3,257.28
      4,885.92
      6,514.56
      547,682.40
      821,523.60
      1,095,364.80
      290,545.20
      435,817.80
      581,090.40
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report