Report Detail

Service & Software Global STEAM Education Market Insights, Forecast to 2028

  • RnM4393580
  • |
  • 09 March, 2022
  • |
  • Global
  • |
  • 117 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

Market Analysis and Insights: Global STEAM Education Market
STEAM is the abbreviation of Science, Technology, Engineering, Arts, and Mathematics. STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creativity.
The global STEAM Education market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.
Fully considering the economic change by this health crisis, Online accounting for % of the STEAM Education global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Primary School segment is altered to an % CAGR throughout this forecast period.
China STEAM Education market size is valued at US$ million in 2021, while the North America and Europe STEAM Education are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe STEAM Education landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global STEAM Education market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global STEAM Education market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global STEAM Education market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global STEAM Education market.
Impact of Covid-19 Outbreak
This section of the report has explored the overall status of the Covid scenario and has offered valuable insights into the changes in supply chain disruption, fluctuations in demand, etc. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.
Segmental Analysis
The report has been segmented into product and application segments. The researchers have documented all the products present today in the STEAM Education market. They have also shed light on the new product innovations and launches by the key players. In the segmental analysis, the analysts have provided revenue forecast figures based on type and application for the period 2017-2028. They have also discussed about the growth rate and potential of each segment for the period 2017-2028.
STEAM Education Breakdown Data by Type
Online
Offline
STEAM Education Breakdown Data by Application
Primary School
Junior High School
High School
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Competitive Landscape
This segment focuses on the key players operating in the industry. It underlines all the current and future activities by the prominent manufacturers. By understanding various initiatives being taken up by different players, readers will gain the ability to settle on correct business choices. The authors of the report have provided accurate revenue figures of the companies for the period 2017-2022. The clients are sure to gain the upper hand once they get hold of this report. Key players studied in the research report include:
Youbetter
Makeblock
Lego
Metas
Microduino
EduKatey
Stemi
USASEF
Pleasant Grove ISD
Inspirely Education
Beacon House
Gateway
Horizon Education
DFrobot
CHAIHUO
Frequently Asked Questions
What factors will challenge the STEAM Education market growth?
Which end-use segment will expand at the fastest CAGR in the STEAM Education market?
Which are the emerging players in the STEAM Education market?
How concentrated is the STEAM Education market?
Which factors are positively contributing to the STEAM Education market growth?
Which are the novel product innovations in the STEAM Education market?
Which product segment will emerge as the most lucrative in the STEAM Education market?
Which factors are increasing the competition in the STEAM Education market?
Which are the strategic measures taken by the STEAM Education industry players?
Which region will witness inactive growth during the forecast period?
What key trends are likely to emerge in the STEAM Education market in the coming years?


Table of Contents

    1 Report Business Overview

    • 1.1 Study Scope
    • 1.2 Market Analysis by Type
      • 1.2.1 Global STEAM Education Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
      • 1.2.2 Online
      • 1.2.3 Offline
    • 1.3 Market by Application
      • 1.3.1 Global STEAM Education Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
      • 1.3.2 Primary School
      • 1.3.3 Junior High School
      • 1.3.4 High School
      • 1.3.5 Others
    • 1.4 Study Objectives
    • 1.5 Years Considered

    2 Global Growth Trends

    • 2.1 Global STEAM Education Market Perspective (2017-2028)
    • 2.2 STEAM Education Growth Trends by Region
      • 2.2.1 STEAM Education Market Size by Region: 2017 VS 2021 VS 2028
      • 2.2.2 STEAM Education Historic Market Size by Region (2017-2022)
      • 2.2.3 STEAM Education Forecasted Market Size by Region (2023-2028)
    • 2.3 STEAM Education Market Dynamics
      • 2.3.1 STEAM Education Industry Trends
      • 2.3.2 STEAM Education Market Drivers
      • 2.3.3 STEAM Education Market Challenges
      • 2.3.4 STEAM Education Market Restraints

    3 Competition Landscape by Key Players

    • 3.1 Global Top STEAM Education Players by Revenue
      • 3.1.1 Global Top STEAM Education Players by Revenue (2017-2022)
      • 3.1.2 Global STEAM Education Revenue Market Share by Players (2017-2022)
    • 3.2 Global STEAM Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 3.3 Players Covered: Ranking by STEAM Education Revenue
    • 3.4 Global STEAM Education Market Concentration Ratio
      • 3.4.1 Global STEAM Education Market Concentration Ratio (CR5 and HHI)
      • 3.4.2 Global Top 10 and Top 5 Companies by STEAM Education Revenue in 2021
    • 3.5 STEAM Education Key Players Head office and Area Served
    • 3.6 Key Players STEAM Education Product Solution and Service
    • 3.7 Date of Enter into STEAM Education Market
    • 3.8 Mergers & Acquisitions, Expansion Plans

    4 STEAM Education Breakdown Data by Type

    • 4.1 Global STEAM Education Historic Market Size by Type (2017-2022)
    • 4.2 Global STEAM Education Forecasted Market Size by Type (2023-2028)

    5 STEAM Education Breakdown Data by Application

    • 5.1 Global STEAM Education Historic Market Size by Application (2017-2022)
    • 5.2 Global STEAM Education Forecasted Market Size by Application (2023-2028)

    6 North America

    • 6.1 North America STEAM Education Market Size (2017-2028)
    • 6.2 North America STEAM Education Market Size by Type
      • 6.2.1 North America STEAM Education Market Size by Type (2017-2022)
      • 6.2.2 North America STEAM Education Market Size by Type (2023-2028)
      • 6.2.3 North America STEAM Education Market Share by Type (2017-2028)
    • 6.3 North America STEAM Education Market Size by Application
      • 6.3.1 North America STEAM Education Market Size by Application (2017-2022)
      • 6.3.2 North America STEAM Education Market Size by Application (2023-2028)
      • 6.3.3 North America STEAM Education Market Share by Application (2017-2028)
    • 6.4 North America STEAM Education Market Size by Country
      • 6.4.1 North America STEAM Education Market Size by Country (2017-2022)
      • 6.4.2 North America STEAM Education Market Size by Country (2023-2028)
      • 6.4.3 United States
      • 6.4.4 Canada

    7 Europe

    • 7.1 Europe STEAM Education Market Size (2017-2028)
    • 7.2 Europe STEAM Education Market Size by Type
      • 7.2.1 Europe STEAM Education Market Size by Type (2017-2022)
      • 7.2.2 Europe STEAM Education Market Size by Type (2023-2028)
      • 7.2.3 Europe STEAM Education Market Share by Type (2017-2028)
    • 7.3 Europe STEAM Education Market Size by Application
      • 7.3.1 Europe STEAM Education Market Size by Application (2017-2022)
      • 7.3.2 Europe STEAM Education Market Size by Application (2023-2028)
      • 7.3.3 Europe STEAM Education Market Share by Application (2017-2028)
    • 7.4 Europe STEAM Education Market Size by Country
      • 7.4.1 Europe STEAM Education Market Size by Country (2017-2022)
      • 7.4.2 Europe STEAM Education Market Size by Country (2023-2028)
      • 7.4.3 Germany
      • 7.4.4 France
      • 7.4.5 U.K.
      • 7.4.6 Italy
      • 7.4.7 Russia
      • 7.4.8 Nordic Countries

    8 Asia-Pacific

    • 8.1 Asia-Pacific STEAM Education Market Size (2017-2028)
    • 8.2 Asia-Pacific STEAM Education Market Size by Type
      • 8.2.1 Asia-Pacific STEAM Education Market Size by Type (2017-2022)
      • 8.2.2 Asia-Pacific STEAM Education Market Size by Type (2023-2028)
      • 8.2.3 Asia-Pacific STEAM Education Market Share by Type (2017-2028)
    • 8.3 Asia-Pacific STEAM Education Market Size by Application
      • 8.3.1 Asia-Pacific STEAM Education Market Size by Application (2017-2022)
      • 8.3.2 Asia-Pacific STEAM Education Market Size by Application (2023-2028)
      • 8.3.3 Asia-Pacific STEAM Education Market Share by Application (2017-2028)
    • 8.4 Asia-Pacific STEAM Education Market Size by Region
      • 8.4.1 Asia-Pacific STEAM Education Market Size by Region (2017-2022)
      • 8.4.2 Asia-Pacific STEAM Education Market Size by Region (2023-2028)
      • 8.4.3 China
      • 8.4.4 Japan
      • 8.4.5 South Korea
      • 8.4.6 Southeast Asia
      • 8.4.7 India
      • 8.4.8 Australia

    9 Latin America

    • 9.1 Latin America STEAM Education Market Size (2017-2028)
    • 9.2 Latin America STEAM Education Market Size by Type
      • 9.2.1 Latin America STEAM Education Market Size by Type (2017-2022)
      • 9.2.2 Latin America STEAM Education Market Size by Type (2023-2028)
      • 9.2.3 Latin America STEAM Education Market Share by Type (2017-2028)
    • 9.3 Latin America STEAM Education Market Size by Application
      • 9.3.1 Latin America STEAM Education Market Size by Application (2017-2022)
      • 9.3.2 Latin America STEAM Education Market Size by Application (2023-2028)
      • 9.3.3 Latin America STEAM Education Market Share by Application (2017-2028)
    • 9.4 Latin America STEAM Education Market Size by Country
      • 9.4.1 Latin America STEAM Education Market Size by Country (2017-2022)
      • 9.4.2 Latin America STEAM Education Market Size by Country (2023-2028)
      • 9.4.3 Mexico
      • 9.4.4 Brazil

    10 Middle East & Africa

    • 10.1 Middle East & Africa STEAM Education Market Size (2017-2028)
    • 10.2 Middle East & Africa STEAM Education Market Size by Type
      • 10.2.1 Middle East & Africa STEAM Education Market Size by Type (2017-2022)
      • 10.2.2 Middle East & Africa STEAM Education Market Size by Type (2023-2028)
      • 10.2.3 Middle East & Africa STEAM Education Market Share by Type (2017-2028)
    • 10.3 Middle East & Africa STEAM Education Market Size by Application
      • 10.3.1 Middle East & Africa STEAM Education Market Size by Application (2017-2022)
      • 10.3.2 Middle East & Africa STEAM Education Market Size by Application (2023-2028)
      • 10.3.3 Middle East & Africa STEAM Education Market Share by Application (2017-2028)
    • 10.4 Middle East & Africa STEAM Education Market Size by Country
      • 10.4.1 Middle East & Africa STEAM Education Market Size by Country (2017-2022)
      • 10.4.2 Middle East & Africa STEAM Education Market Size by Country (2023-2028)
      • 10.4.3 Turkey
      • 10.4.4 Saudi Arabia
      • 10.4.5 UAE

    11 Key Players Profiles

    • 11.1 Youbetter
      • 11.1.1 Youbetter Company Details
      • 11.1.2 Youbetter Business Overview
      • 11.1.3 Youbetter STEAM Education Introduction
      • 11.1.4 Youbetter Revenue in STEAM Education Business (2017-2022)
      • 11.1.5 Youbetter Recent Developments
    • 11.2 Makeblock
      • 11.2.1 Makeblock Company Details
      • 11.2.2 Makeblock Business Overview
      • 11.2.3 Makeblock STEAM Education Introduction
      • 11.2.4 Makeblock Revenue in STEAM Education Business (2017-2022)
      • 11.2.5 Makeblock Recent Developments
    • 11.3 Lego
      • 11.3.1 Lego Company Details
      • 11.3.2 Lego Business Overview
      • 11.3.3 Lego STEAM Education Introduction
      • 11.3.4 Lego Revenue in STEAM Education Business (2017-2022)
      • 11.3.5 Lego Recent Developments
    • 11.4 Metas
      • 11.4.1 Metas Company Details
      • 11.4.2 Metas Business Overview
      • 11.4.3 Metas STEAM Education Introduction
      • 11.4.4 Metas Revenue in STEAM Education Business (2017-2022)
      • 11.4.5 Metas Recent Developments
    • 11.5 Microduino
      • 11.5.1 Microduino Company Details
      • 11.5.2 Microduino Business Overview
      • 11.5.3 Microduino STEAM Education Introduction
      • 11.5.4 Microduino Revenue in STEAM Education Business (2017-2022)
      • 11.5.5 Microduino Recent Developments
    • 11.6 EduKatey
      • 11.6.1 EduKatey Company Details
      • 11.6.2 EduKatey Business Overview
      • 11.6.3 EduKatey STEAM Education Introduction
      • 11.6.4 EduKatey Revenue in STEAM Education Business (2017-2022)
      • 11.6.5 EduKatey Recent Developments
    • 11.7 Stemi
      • 11.7.1 Stemi Company Details
      • 11.7.2 Stemi Business Overview
      • 11.7.3 Stemi STEAM Education Introduction
      • 11.7.4 Stemi Revenue in STEAM Education Business (2017-2022)
      • 11.7.5 Stemi Recent Developments
    • 11.8 USASEF
      • 11.8.1 USASEF Company Details
      • 11.8.2 USASEF Business Overview
      • 11.8.3 USASEF STEAM Education Introduction
      • 11.8.4 USASEF Revenue in STEAM Education Business (2017-2022)
      • 11.8.5 USASEF Recent Developments
    • 11.9 Pleasant Grove ISD
      • 11.9.1 Pleasant Grove ISD Company Details
      • 11.9.2 Pleasant Grove ISD Business Overview
      • 11.9.3 Pleasant Grove ISD STEAM Education Introduction
      • 11.9.4 Pleasant Grove ISD Revenue in STEAM Education Business (2017-2022)
      • 11.9.5 Pleasant Grove ISD Recent Developments
    • 11.10 Inspirely Education
      • 11.10.1 Inspirely Education Company Details
      • 11.10.2 Inspirely Education Business Overview
      • 11.10.3 Inspirely Education STEAM Education Introduction
      • 11.10.4 Inspirely Education Revenue in STEAM Education Business (2017-2022)
      • 11.10.5 Inspirely Education Recent Developments
    • 11.11 Beacon House
      • 11.11.1 Beacon House Company Details
      • 11.11.2 Beacon House Business Overview
      • 11.11.3 Beacon House STEAM Education Introduction
      • 11.11.4 Beacon House Revenue in STEAM Education Business (2017-2022)
      • 11.11.5 Beacon House Recent Developments
    • 11.12 Gateway
      • 11.12.1 Gateway Company Details
      • 11.12.2 Gateway Business Overview
      • 11.12.3 Gateway STEAM Education Introduction
      • 11.12.4 Gateway Revenue in STEAM Education Business (2017-2022)
      • 11.12.5 Gateway Recent Developments
    • 11.13 Horizon Education
      • 11.13.1 Horizon Education Company Details
      • 11.13.2 Horizon Education Business Overview
      • 11.13.3 Horizon Education STEAM Education Introduction
      • 11.13.4 Horizon Education Revenue in STEAM Education Business (2017-2022)
      • 11.13.5 Horizon Education Recent Developments
    • 11.14 DFrobot
      • 11.14.1 DFrobot Company Details
      • 11.14.2 DFrobot Business Overview
      • 11.14.3 DFrobot STEAM Education Introduction
      • 11.14.4 DFrobot Revenue in STEAM Education Business (2017-2022)
      • 11.14.5 DFrobot Recent Developments
    • 11.15 CHAIHUO
      • 11.15.1 CHAIHUO Company Details
      • 11.15.2 CHAIHUO Business Overview
      • 11.15.3 CHAIHUO STEAM Education Introduction
      • 11.15.4 CHAIHUO Revenue in STEAM Education Business (2017-2022)
      • 11.15.5 CHAIHUO Recent Developments

    12 Analyst's Viewpoints/Conclusions

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
        • 13.1.2 Data Source
      • 13.2 Author Details

      Summary:
      Get latest Market Research Reports on STEAM Education. Industry analysis & Market Report on STEAM Education is a syndicated market report, published as Global STEAM Education Market Insights, Forecast to 2028. It is complete Research Study and Industry Analysis of STEAM Education market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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