Report Detail

Service & Software Global Metaverse in Education Market Insights, Forecast to 2028

  • RnM4452436
  • |
  • 09 June, 2022
  • |
  • Global
  • |
  • 113 Pages
  • |
  • QYResearch
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  • Service & Software

Market Analysis and Insights: Global Metaverse in Education Market
The global Metaverse in Education market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Fully considering the economic change by this health crisis, Hardware accounting for % of the Metaverse in Education global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Learning segment is altered to an % CAGR throughout this forecast period.

China Metaverse in Education market size is valued at US$ million in 2021, while the North America and Europe Metaverse in Education are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Metaverse in Education landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Metaverse in Education market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Metaverse in Education market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Metaverse in Education market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Metaverse in Education market.

Impact of Covid-19 Outbreak

This section of the report has explored the overall status of the Covid scenario and has offered valuable insights into the changes in supply chain disruption, fluctuations in demand, etc. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.

Segmental Analysis

The report has been segmented into product and application segments. The researchers have documented all the products present today in the Metaverse in Education market. They have also shed light on the new product innovations and launches by the key players. In the segmental analysis, the analysts have provided revenue forecast figures based on type and application for the period 2017-2028. They have also discussed about the growth rate and potential of each segment for the period 2017-2028.

Metaverse in Education Breakdown Data by Type

Hardware

Software

Metaverse in Education Breakdown Data by Application

Learning

Skill Development

Educational Apps

Self-Regulation Skills

Cultural Understanding

Others

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

Competitive Landscape

This segment focuses on the key players operating in the industry. It underlines all the current and future activities by the prominent manufacturers. By understanding various initiatives being taken up by different players, readers will gain the ability to settle on correct business choices. The authors of the report have provided accurate revenue figures of the companies for the period 2017-2022. The clients are sure to gain the upper hand once they get hold of this report. Key players studied in the research report include:

Invact Metaversity

Tomorrow’s Education

Sophia Technologies Ltd. Metaverse Group

Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd.

WU Executive Academy

21K School

Luca & Friends

Skillful Craftsman Education Technology Ltd.

Jiangsu Hibao Tech Software Co. Ltd.

Roblox

Microsoft

The University of Miami

The University of Nevada

Frequently Asked Questions

What factors will challenge the Metaverse in Education market growth?

Which end-use segment will expand at the fastest CAGR in the Metaverse in Education market?

Which are the emerging players in the Metaverse in Education market?

How concentrated is the Metaverse in Education market?

Which factors are positively contributing to the Metaverse in Education market growth?

Which are the novel product innovations in the Metaverse in Education market?

Which product segment will emerge as the most lucrative in the Metaverse in Education market?

Which factors are increasing the competition in the Metaverse in Education market?

Which are the strategic measures taken by the Metaverse in Education industry players?

Which region will witness inactive growth during the forecast period?

What key trends are likely to emerge in the Metaverse in Education market in the coming years?


1 Report Business Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
  • 1.2.1 Global Metaverse in Education Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
  • 1.2.2 Hardware
  • 1.2.3 Software
  • 1.3 Market by Application
  • 1.3.1 Global Metaverse in Education Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
  • 1.3.2 Learning
  • 1.3.3 Skill Development
  • 1.3.4 Educational Apps
  • 1.3.5 Self-Regulation Skills
  • 1.3.6 Cultural Understanding
  • 1.3.7 Others
  • 1.4 Study Objectives
  • 1.5 Years Considered
  • 2 Global Growth Trends

    • 2.1 Global Metaverse in Education Market Perspective (2017-2028)
    • 2.2 Metaverse in Education Growth Trends by Region
    • 2.2.1 Metaverse in Education Market Size by Region: 2017 VS 2021 VS 2028
  • 2.2.2 Metaverse in Education Historic Market Size by Region (2017-2022)
  • 2.2.3 Metaverse in Education Forecasted Market Size by Region (2023-2028)
  • 2.3 Metaverse in Education Market Dynamics
  • 2.3.1 Metaverse in Education Industry Trends
  • 2.3.2 Metaverse in Education Market Drivers
  • 2.3.3 Metaverse in Education Market Challenges
  • 2.3.4 Metaverse in Education Market Restraints
  • 3 Competition Landscape by Key Players

    • 3.1 Global Top Metaverse in Education Players by Revenue
    • 3.1.1 Global Top Metaverse in Education Players by Revenue (2017-2022)
  • 3.1.2 Global Metaverse in Education Revenue Market Share by Players (2017-2022)
  • 3.2 Global Metaverse in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Players Covered: Ranking by Metaverse in Education Revenue
  • 3.4 Global Metaverse in Education Market Concentration Ratio
  • 3.4.1 Global Metaverse in Education Market Concentration Ratio (CR5 and HHI)
  • 3.4.2 Global Top 10 and Top 5 Companies by Metaverse in Education Revenue in 2021
  • 3.5 Metaverse in Education Key Players Head office and Area Served
  • 3.6 Key Players Metaverse in Education Product Solution and Service
  • 3.7 Date of Enter into Metaverse in Education Market
  • 3.8 Mergers & Acquisitions, Expansion Plans
  • 4 Metaverse in Education Breakdown Data by Type

    • 4.1 Global Metaverse in Education Historic Market Size by Type (2017-2022)
    • 4.2 Global Metaverse in Education Forecasted Market Size by Type (2023-2028)

    5 Metaverse in Education Breakdown Data by Application

    • 5.1 Global Metaverse in Education Historic Market Size by Application (2017-2022)
    • 5.2 Global Metaverse in Education Forecasted Market Size by Application (2023-2028)

    6 North America

    • 6.1 North America Metaverse in Education Market Size (2017-2028)
    • 6.2 North America Metaverse in Education Market Size by Type
    • 6.2.1 North America Metaverse in Education Market Size by Type (2017-2022)
  • 6.2.2 North America Metaverse in Education Market Size by Type (2023-2028)
  • 6.2.3 North America Metaverse in Education Market Share by Type (2017-2028)
  • 6.3 North America Metaverse in Education Market Size by Application
  • 6.3.1 North America Metaverse in Education Market Size by Application (2017-2022)
  • 6.3.2 North America Metaverse in Education Market Size by Application (2023-2028)
  • 6.3.3 North America Metaverse in Education Market Share by Application (2017-2028)
  • 6.4 North America Metaverse in Education Market Size by Country
  • 6.4.1 North America Metaverse in Education Market Size by Country (2017-2022)
  • 6.4.2 North America Metaverse in Education Market Size by Country (2023-2028)
  • 6.4.3 United States
  • 6.4.4 Canada
  • 7 Europe

    • 7.1 Europe Metaverse in Education Market Size (2017-2028)
    • 7.2 Europe Metaverse in Education Market Size by Type
    • 7.2.1 Europe Metaverse in Education Market Size by Type (2017-2022)
  • 7.2.2 Europe Metaverse in Education Market Size by Type (2023-2028)
  • 7.2.3 Europe Metaverse in Education Market Share by Type (2017-2028)
  • 7.3 Europe Metaverse in Education Market Size by Application
  • 7.3.1 Europe Metaverse in Education Market Size by Application (2017-2022)
  • 7.3.2 Europe Metaverse in Education Market Size by Application (2023-2028)
  • 7.3.3 Europe Metaverse in Education Market Share by Application (2017-2028)
  • 7.4 Europe Metaverse in Education Market Size by Country
  • 7.4.1 Europe Metaverse in Education Market Size by Country (2017-2022)
  • 7.4.2 Europe Metaverse in Education Market Size by Country (2023-2028)
  • 7.4.3 Germany
  • 7.4.4 France
  • 7.4.5 U.K.
  • 7.4.6 Italy
  • 7.4.7 Russia
  • 7.4.8 Nordic Countries
  • 8 Asia-Pacific

    • 8.1 Asia-Pacific Metaverse in Education Market Size (2017-2028)
    • 8.2 Asia-Pacific Metaverse in Education Market Size by Type
    • 8.2.1 Asia-Pacific Metaverse in Education Market Size by Type (2017-2022)
  • 8.2.2 Asia-Pacific Metaverse in Education Market Size by Type (2023-2028)
  • 8.2.3 Asia-Pacific Metaverse in Education Market Share by Type (2017-2028)
  • 8.3 Asia-Pacific Metaverse in Education Market Size by Application
  • 8.3.1 Asia-Pacific Metaverse in Education Market Size by Application (2017-2022)
  • 8.3.2 Asia-Pacific Metaverse in Education Market Size by Application (2023-2028)
  • 8.3.3 Asia-Pacific Metaverse in Education Market Share by Application (2017-2028)
  • 8.4 Asia-Pacific Metaverse in Education Market Size by Region
  • 8.4.1 Asia-Pacific Metaverse in Education Market Size by Region (2017-2022)
  • 8.4.2 Asia-Pacific Metaverse in Education Market Size by Region (2023-2028)
  • 8.4.3 China
  • 8.4.4 Japan
  • 8.4.5 South Korea
  • 8.4.6 Southeast Asia
  • 8.4.7 India
  • 8.4.8 Australia
  • 9 Latin America

    • 9.1 Latin America Metaverse in Education Market Size (2017-2028)
    • 9.2 Latin America Metaverse in Education Market Size by Type
    • 9.2.1 Latin America Metaverse in Education Market Size by Type (2017-2022)
  • 9.2.2 Latin America Metaverse in Education Market Size by Type (2023-2028)
  • 9.2.3 Latin America Metaverse in Education Market Share by Type (2017-2028)
  • 9.3 Latin America Metaverse in Education Market Size by Application
  • 9.3.1 Latin America Metaverse in Education Market Size by Application (2017-2022)
  • 9.3.2 Latin America Metaverse in Education Market Size by Application (2023-2028)
  • 9.3.3 Latin America Metaverse in Education Market Share by Application (2017-2028)
  • 9.4 Latin America Metaverse in Education Market Size by Country
  • 9.4.1 Latin America Metaverse in Education Market Size by Country (2017-2022)
  • 9.4.2 Latin America Metaverse in Education Market Size by Country (2023-2028)
  • 9.4.3 Mexico
  • 9.4.4 Brazil
  • 10 Middle East & Africa

    • 10.1 Middle East & Africa Metaverse in Education Market Size (2017-2028)
    • 10.2 Middle East & Africa Metaverse in Education Market Size by Type
    • 10.2.1 Middle East & Africa Metaverse in Education Market Size by Type (2017-2022)
  • 10.2.2 Middle East & Africa Metaverse in Education Market Size by Type (2023-2028)
  • 10.2.3 Middle East & Africa Metaverse in Education Market Share by Type (2017-2028)
  • 10.3 Middle East & Africa Metaverse in Education Market Size by Application
  • 10.3.1 Middle East & Africa Metaverse in Education Market Size by Application (2017-2022)
  • 10.3.2 Middle East & Africa Metaverse in Education Market Size by Application (2023-2028)
  • 10.3.3 Middle East & Africa Metaverse in Education Market Share by Application (2017-2028)
  • 10.4 Middle East & Africa Metaverse in Education Market Size by Country
  • 10.4.1 Middle East & Africa Metaverse in Education Market Size by Country (2017-2022)
  • 10.4.2 Middle East & Africa Metaverse in Education Market Size by Country (2023-2028)
  • 10.4.3 Turkey
  • 10.4.4 Saudi Arabia
  • 10.4.5 UAE
  • 11 Key Players Profiles

    • 11.1 Invact Metaversity
    • 11.1.1 Invact Metaversity Company Details
  • 11.1.2 Invact Metaversity Business Overview
  • 11.1.3 Invact Metaversity Metaverse in Education Introduction
  • 11.1.4 Invact Metaversity Revenue in Metaverse in Education Business (2017-2022)
  • 11.1.5 Invact Metaversity Recent Developments
  • 11.2 Tomorrow’s Education
  • 11.2.1 Tomorrow’s Education Company Details
  • 11.2.2 Tomorrow’s Education Business Overview
  • 11.2.3 Tomorrow’s Education Metaverse in Education Introduction
  • 11.2.4 Tomorrow’s Education Revenue in Metaverse in Education Business (2017-2022)
  • 11.2.5 Tomorrow’s Education Recent Developments
  • 11.3 Sophia Technologies Ltd. Metaverse Group
  • 11.3.1 Sophia Technologies Ltd. Metaverse Group Company Details
  • 11.3.2 Sophia Technologies Ltd. Metaverse Group Business Overview
  • 11.3.3 Sophia Technologies Ltd. Metaverse Group Metaverse in Education Introduction
  • 11.3.4 Sophia Technologies Ltd. Metaverse Group Revenue in Metaverse in Education Business (2017-2022)
  • 11.3.5 Sophia Technologies Ltd. Metaverse Group Recent Developments
  • 11.4 Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd.
  • 11.4.1 Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd. Company Details
  • 11.4.2 Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd. Business Overview
  • 11.4.3 Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd. Metaverse in Education Introduction
  • 11.4.4 Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd. Revenue in Metaverse in Education Business (2017-2022)
  • 11.4.5 Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd. Recent Developments
  • 11.5 WU Executive Academy
  • 11.5.1 WU Executive Academy Company Details
  • 11.5.2 WU Executive Academy Business Overview
  • 11.5.3 WU Executive Academy Metaverse in Education Introduction
  • 11.5.4 WU Executive Academy Revenue in Metaverse in Education Business (2017-2022)
  • 11.5.5 WU Executive Academy Recent Developments
  • 11.6 21K School
  • 11.6.1 21K School Company Details
  • 11.6.2 21K School Business Overview
  • 11.6.3 21K School Metaverse in Education Introduction
  • 11.6.4 21K School Revenue in Metaverse in Education Business (2017-2022)
  • 11.6.5 21K School Recent Developments
  • 11.7 Luca & Friends
  • 11.7.1 Luca & Friends Company Details
  • 11.7.2 Luca & Friends Business Overview
  • 11.7.3 Luca & Friends Metaverse in Education Introduction
  • 11.7.4 Luca & Friends Revenue in Metaverse in Education Business (2017-2022)
  • 11.7.5 Luca & Friends Recent Developments
  • 11.8 Skillful Craftsman Education Technology Ltd.
  • 11.8.1 Skillful Craftsman Education Technology Ltd. Company Details
  • 11.8.2 Skillful Craftsman Education Technology Ltd. Business Overview
  • 11.8.3 Skillful Craftsman Education Technology Ltd. Metaverse in Education Introduction
  • 11.8.4 Skillful Craftsman Education Technology Ltd. Revenue in Metaverse in Education Business (2017-2022)
  • 11.8.5 Skillful Craftsman Education Technology Ltd. Recent Developments
  • 11.9 Jiangsu Hibao Tech Software Co. Ltd.
  • 11.9.1 Jiangsu Hibao Tech Software Co. Ltd. Company Details
  • 11.9.2 Jiangsu Hibao Tech Software Co. Ltd. Business Overview
  • 11.9.3 Jiangsu Hibao Tech Software Co. Ltd. Metaverse in Education Introduction
  • 11.9.4 Jiangsu Hibao Tech Software Co. Ltd. Revenue in Metaverse in Education Business (2017-2022)
  • 11.9.5 Jiangsu Hibao Tech Software Co. Ltd. Recent Developments
  • 11.10 Roblox
  • 11.10.1 Roblox Company Details
  • 11.10.2 Roblox Business Overview
  • 11.10.3 Roblox Metaverse in Education Introduction
  • 11.10.4 Roblox Revenue in Metaverse in Education Business (2017-2022)
  • 11.10.5 Roblox Recent Developments
  • 11.11 Microsoft
  • 11.11.1 Microsoft Company Details
  • 11.11.2 Microsoft Business Overview
  • 11.11.3 Microsoft Metaverse in Education Introduction
  • 11.11.4 Microsoft Revenue in Metaverse in Education Business (2017-2022)
  • 11.11.5 Microsoft Recent Developments
  • 11.12 The University of Miami
  • 11.12.1 The University of Miami Company Details
  • 11.12.2 The University of Miami Business Overview
  • 11.12.3 The University of Miami Metaverse in Education Introduction
  • 11.12.4 The University of Miami Revenue in Metaverse in Education Business (2017-2022)
  • 11.12.5 The University of Miami Recent Developments
  • 11.13 The University of Nevada
  • 11.13.1 The University of Nevada Company Details
  • 11.13.2 The University of Nevada Business Overview
  • 11.13.3 The University of Nevada Metaverse in Education Introduction
  • 11.13.4 The University of Nevada Revenue in Metaverse in Education Business (2017-2022)
  • 11.13.5 The University of Nevada Recent Developments
  • 12 Analyst's Viewpoints/Conclusions

      13 Appendix

      • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
    • 13.2 Author Details
    • Summary:
      Get latest Market Research Reports on Metaverse in Education. Industry analysis & Market Report on Metaverse in Education is a syndicated market report, published as Global Metaverse in Education Market Insights, Forecast to 2028. It is complete Research Study and Industry Analysis of Metaverse in Education market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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