Report Detail

Service & Software Global Serious Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025

  • RnM3927460
  • |
  • 16 March, 2020
  • |
  • Global
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  • 104 Pages
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  • GIR (Global Info Research)
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  • Service & Software

Market Overview
The global Serious Games market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 10.4% in the forecast period of 2020 to 2025 and will expected to reach USD 5313.8 million by 2025, from USD 3574.7 million in 2019.

The Serious Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Serious Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Serious Games market has been segmented into:
Enterprises
Consumers

By Application, Serious Games has been segmented into:
Healthcare
Aerospace & defense
Government
Education
Retail
Media & Entertainment
Others

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Serious Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Serious Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Serious Games market.

The report offers in-depth assessment of the growth and other aspects of the Serious Games market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Serious Games Market Share Analysis
Serious Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Serious Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Serious Games sales, revenue and market share for each player covered in this report.

The major players covered in Serious Games are:
BreakAway, Ltd.
Promotion Software GmbH
IBM Corporation
Designing Digitally, Inc.
Nintendo Co., Ltd.
DIGINEXT
Tata Interactive Systems
Learning Nexus Ltd
Intuition
Revelian


Table of Contents

    1 Serious Games Market Overview

    • 1.1 Product Overview and Scope of Serious Games
    • 1.2 Classification of Serious Games by Type
      • 1.2.1 Global Serious Games Revenue by Type: 2015 VS 2019 VS 2025
      • 1.2.2 Global Serious Games Revenue Market Share by Type in 2019
      • 1.2.3 Enterprises
      • 1.2.4 Consumers
    • 1.3 Global Serious Games Market by Application
      • 1.3.1 Overview: Global Serious Games Revenue by Application: 2015 VS 2019 VS 2025
      • 1.3.2 Healthcare
      • 1.3.3 Aerospace & defense
      • 1.3.4 Government
      • 1.3.5 Education
      • 1.3.6 Retail
      • 1.3.7 Media & Entertainment
      • 1.3.8 Others
    • 1.4 Global Serious Games Market by Regions
      • 1.4.1 Global Serious Games Market Size by Regions: 2015 VS 2019 VS 2025
      • 1.4.2 Global Market Size of Serious Games (2015-2025)
      • 1.4.3 North America (USA, Canada and Mexico) Serious Games Status and Prospect (2015-2025)
      • 1.4.4 Europe (Germany, France, UK, Russia and Italy) Serious Games Status and Prospect (2015-2025)
      • 1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Serious Games Status and Prospect (2015-2025)
      • 1.4.6 South America (Brazil, Argentina, Colombia) Serious Games Status and Prospect (2015-2025)
      • 1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Serious Games Status and Prospect (2015-2025)

    2 Company Profiles

    • 2.1 BreakAway, Ltd.
      • 2.1.1 BreakAway, Ltd. Details
      • 2.1.2 BreakAway, Ltd. Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.1.3 BreakAway, Ltd. SWOT Analysis
      • 2.1.4 BreakAway, Ltd. Product and Services
      • 2.1.5 BreakAway, Ltd. Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.2 Promotion Software GmbH
      • 2.2.1 Promotion Software GmbH Details
      • 2.2.2 Promotion Software GmbH Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.2.3 Promotion Software GmbH SWOT Analysis
      • 2.2.4 Promotion Software GmbH Product and Services
      • 2.2.5 Promotion Software GmbH Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.3 IBM Corporation
      • 2.3.1 IBM Corporation Details
      • 2.3.2 IBM Corporation Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.3.3 IBM Corporation SWOT Analysis
      • 2.3.4 IBM Corporation Product and Services
      • 2.3.5 IBM Corporation Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.4 Designing Digitally, Inc.
      • 2.4.1 Designing Digitally, Inc. Details
      • 2.4.2 Designing Digitally, Inc. Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.4.3 Designing Digitally, Inc. SWOT Analysis
      • 2.4.4 Designing Digitally, Inc. Product and Services
      • 2.4.5 Designing Digitally, Inc. Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.5 Nintendo Co., Ltd.
      • 2.5.1 Nintendo Co., Ltd. Details
      • 2.5.2 Nintendo Co., Ltd. Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.5.3 Nintendo Co., Ltd. SWOT Analysis
      • 2.5.4 Nintendo Co., Ltd. Product and Services
      • 2.5.5 Nintendo Co., Ltd. Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.6 DIGINEXT
      • 2.6.1 DIGINEXT Details
      • 2.6.2 DIGINEXT Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.6.3 DIGINEXT SWOT Analysis
      • 2.6.4 DIGINEXT Product and Services
      • 2.6.5 DIGINEXT Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.7 Tata Interactive Systems
      • 2.7.1 Tata Interactive Systems Details
      • 2.7.2 Tata Interactive Systems Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.7.3 Tata Interactive Systems SWOT Analysis
      • 2.7.4 Tata Interactive Systems Product and Services
      • 2.7.5 Tata Interactive Systems Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.8 Learning Nexus Ltd
      • 2.8.1 Learning Nexus Ltd Details
      • 2.8.2 Learning Nexus Ltd Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.8.3 Learning Nexus Ltd SWOT Analysis
      • 2.8.4 Learning Nexus Ltd Product and Services
      • 2.8.5 Learning Nexus Ltd Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.9 Intuition
      • 2.9.1 Intuition Details
      • 2.9.2 Intuition Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.9.3 Intuition SWOT Analysis
      • 2.9.4 Intuition Product and Services
      • 2.9.5 Intuition Serious Games Revenue, Gross Margin and Market Share (2018-2019)
    • 2.10 Revelian
      • 2.10.1 Revelian Details
      • 2.10.2 Revelian Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.10.3 Revelian SWOT Analysis
      • 2.10.4 Revelian Product and Services
      • 2.10.5 Revelian Serious Games Revenue, Gross Margin and Market Share (2018-2019)

    3 Market Competition, by Players

    • 3.1 Global Serious Games Revenue and Share by Players (2015-2020)
    • 3.2 Market Concentration Rate
      • 3.2.1 Top 5 Serious Games Players Market Share
      • 3.2.2 Top 10 Serious Games Players Market Share
    • 3.3 Market Competition Trend

    4 Market Size by Regions

    • 4.1 Global Serious Games Revenue and Market Share by Regions
    • 4.2 North America Serious Games Revenue and Growth Rate (2015-2020)
    • 4.3 Europe Serious Games Revenue and Growth Rate (2015-2020)
    • 4.4 Asia-Pacific Serious Games Revenue and Growth Rate (2015-2020)
    • 4.5 South America Serious Games Revenue and Growth Rate (2015-2020)
    • 4.6 Middle East & Africa Serious Games Revenue and Growth Rate (2015-2020)

    5 North America Serious Games Revenue by Countries

    • 5.1 North America Serious Games Revenue by Countries (2015-2020)
    • 5.2 USA Serious Games Revenue and Growth Rate (2015-2020)
    • 5.3 Canada Serious Games Revenue and Growth Rate (2015-2020)
    • 5.4 Mexico Serious Games Revenue and Growth Rate (2015-2020)

    6 Europe Serious Games Revenue by Countries

    • 6.1 Europe Serious Games Revenue by Countries (2015-2020)
    • 6.2 Germany Serious Games Revenue and Growth Rate (2015-2020)
    • 6.3 UK Serious Games Revenue and Growth Rate (2015-2020)
    • 6.4 France Serious Games Revenue and Growth Rate (2015-2020)
    • 6.5 Russia Serious Games Revenue and Growth Rate (2015-2020)
    • 6.6 Italy Serious Games Revenue and Growth Rate (2015-2020)

    7 Asia-Pacific Serious Games Revenue by Countries

    • 7.1 Asia-Pacific Serious Games Revenue by Countries (2015-2020)
    • 7.2 China Serious Games Revenue and Growth Rate (2015-2020)
    • 7.3 Japan Serious Games Revenue and Growth Rate (2015-2020)
    • 7.4 Korea Serious Games Revenue and Growth Rate (2015-2020)
    • 7.5 India Serious Games Revenue and Growth Rate (2015-2020)
    • 7.6 Southeast Asia Serious Games Revenue and Growth Rate (2015-2020)

    8 South America Serious Games Revenue by Countries

    • 8.1 South America Serious Games Revenue by Countries (2015-2020)
    • 8.2 Brazil Serious Games Revenue and Growth Rate (2015-2020)
    • 8.3 Argentina Serious Games Revenue and Growth Rate (2015-2020)

    9 Middle East & Africa Revenue Serious Games by Countries

    • 9.1 Middle East & Africa Serious Games Revenue by Countries (2015-2020)
    • 9.2 Saudi Arabia Serious Games Revenue and Growth Rate (2015-2020)
    • 9.3 UAE Serious Games Revenue and Growth Rate (2015-2020)
    • 9.4 Egypt Serious Games Revenue and Growth Rate (2015-2020)
    • 9.5 South Africa Serious Games Revenue and Growth Rate (2015-2020)

    10 Market Size Segment by Type

    • 10.1 Global Serious Games Revenue and Market Share by Type (2015-2020)
    • 10.2 Global Serious Games Market Forecast by Type (2019-2024)
    • 10.3 Enterprises Revenue Growth Rate (2015-2025)
    • 10.4 Consumers Revenue Growth Rate (2015-2025)

    11 Global Serious Games Market Segment by Application

    • 11.1 Global Serious Games Revenue Market Share by Application (2015-2020)
    • 11.2 Serious Games Market Forecast by Application (2019-2024)
    • 11.3 Healthcare Revenue Growth (2015-2020)
    • 11.4 Aerospace & defense Revenue Growth (2015-2020)
    • 11.5 Government Revenue Growth (2015-2020)
    • 11.6 Education Revenue Growth (2015-2020)
    • 11.7 Retail Revenue Growth (2015-2020)
    • 11.8 Media & Entertainment Revenue Growth (2015-2020)
    • 11.9 Others Revenue Growth (2015-2020)

    12 Global Serious Games Market Size Forecast (2021-2025)

    • 12.1 Global Serious Games Market Size Forecast (2021-2025)
    • 12.2 Global Serious Games Market Forecast by Regions (2021-2025)
    • 12.3 North America Serious Games Revenue Market Forecast (2021-2025)
    • 12.4 Europe Serious Games Revenue Market Forecast (2021-2025)
    • 12.5 Asia-Pacific Serious Games Revenue Market Forecast (2021-2025)
    • 12.6 South America Serious Games Revenue Market Forecast (2021-2025)
    • 12.7 Middle East & Africa Serious Games Revenue Market Forecast (2021-2025)

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Methodology
      • 14.2 Data Source
      • 14.3 Disclaimer

      Summary:
      Get latest Market Research Reports on Serious Games. Industry analysis & Market Report on Serious Games is a syndicated market report, published as Global Serious Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025. It is complete Research Study and Industry Analysis of Serious Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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