Report Detail

Service & Software Global Serious Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM4593936
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  • 12 June, 2024
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  • Global
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  • 112 Pages
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  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global Serious Game market size was valued at USD 3875.7 million in 2023 and is forecast to a readjusted size of USD 7762.3 million by 2030 with a CAGR of 10.4% during review period.
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.
The education segment accounts for the major share of the market.
The Global Info Research report includes an overview of the development of the Serious Game industry chain, the market status of Aerospace and Defence (Mobile-based, PC-based), Automotive (Mobile-based, PC-based), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Serious Game.
Regionally, the report analyzes the Serious Game markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Serious Game market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Serious Game market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Serious Game industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Mobile-based, PC-based).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Serious Game market.
Regional Analysis: The report involves examining the Serious Game market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Serious Game market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Serious Game:
Company Analysis: Report covers individual Serious Game players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Serious Game This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Aerospace and Defence, Automotive).
Technology Analysis: Report covers specific technologies relevant to Serious Game. It assesses the current state, advancements, and potential future developments in Serious Game areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Serious Game market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Serious Game market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Mobile-based
PC-based
Web-based
Market segment by Application
Aerospace and Defence
Automotive
Education
Energy
Government
Healthcare
Media and Advertising
Others
Market segment by players, this report covers
Cisco
IBM
Microsoft
Nintendo
Serious Game International
Applied Research Associates
BreakAway Games
CCS Education
Designing Digitally
Serious Game Interactive
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Serious Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Serious Game, with revenue, gross margin and global market share of Serious Game from 2019 to 2024.
Chapter 3, the Serious Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Serious Game market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Serious Game.
Chapter 13, to describe Serious Game research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Serious Game
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Serious Game by Type
    • 1.3.1 Overview: Global Serious Game Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Serious Game Consumption Value Market Share by Type in 2023
    • 1.3.3 Mobile-based
    • 1.3.4 PC-based
    • 1.3.5 Web-based
  • 1.4 Global Serious Game Market by Application
    • 1.4.1 Overview: Global Serious Game Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Aerospace and Defence
    • 1.4.3 Automotive
    • 1.4.4 Education
    • 1.4.5 Energy
    • 1.4.6 Government
    • 1.4.7 Healthcare
    • 1.4.8 Media and Advertising
    • 1.4.9 Others
  • 1.5 Global Serious Game Market Size & Forecast
  • 1.6 Global Serious Game Market Size and Forecast by Region
    • 1.6.1 Global Serious Game Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Serious Game Market Size by Region, (2019-2030)
    • 1.6.3 North America Serious Game Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Serious Game Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Serious Game Market Size and Prospect (2019-2030)
    • 1.6.6 South America Serious Game Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East and Africa Serious Game Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 Cisco
    • 2.1.1 Cisco Details
    • 2.1.2 Cisco Major Business
    • 2.1.3 Cisco Serious Game Product and Solutions
    • 2.1.4 Cisco Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Cisco Recent Developments and Future Plans
  • 2.2 IBM
    • 2.2.1 IBM Details
    • 2.2.2 IBM Major Business
    • 2.2.3 IBM Serious Game Product and Solutions
    • 2.2.4 IBM Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 IBM Recent Developments and Future Plans
  • 2.3 Microsoft
    • 2.3.1 Microsoft Details
    • 2.3.2 Microsoft Major Business
    • 2.3.3 Microsoft Serious Game Product and Solutions
    • 2.3.4 Microsoft Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Microsoft Recent Developments and Future Plans
  • 2.4 Nintendo
    • 2.4.1 Nintendo Details
    • 2.4.2 Nintendo Major Business
    • 2.4.3 Nintendo Serious Game Product and Solutions
    • 2.4.4 Nintendo Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Nintendo Recent Developments and Future Plans
  • 2.5 Serious Game International
    • 2.5.1 Serious Game International Details
    • 2.5.2 Serious Game International Major Business
    • 2.5.3 Serious Game International Serious Game Product and Solutions
    • 2.5.4 Serious Game International Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Serious Game International Recent Developments and Future Plans
  • 2.6 Applied Research Associates
    • 2.6.1 Applied Research Associates Details
    • 2.6.2 Applied Research Associates Major Business
    • 2.6.3 Applied Research Associates Serious Game Product and Solutions
    • 2.6.4 Applied Research Associates Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Applied Research Associates Recent Developments and Future Plans
  • 2.7 BreakAway Games
    • 2.7.1 BreakAway Games Details
    • 2.7.2 BreakAway Games Major Business
    • 2.7.3 BreakAway Games Serious Game Product and Solutions
    • 2.7.4 BreakAway Games Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 BreakAway Games Recent Developments and Future Plans
  • 2.8 CCS Education
    • 2.8.1 CCS Education Details
    • 2.8.2 CCS Education Major Business
    • 2.8.3 CCS Education Serious Game Product and Solutions
    • 2.8.4 CCS Education Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 CCS Education Recent Developments and Future Plans
  • 2.9 Designing Digitally
    • 2.9.1 Designing Digitally Details
    • 2.9.2 Designing Digitally Major Business
    • 2.9.3 Designing Digitally Serious Game Product and Solutions
    • 2.9.4 Designing Digitally Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Designing Digitally Recent Developments and Future Plans
  • 2.10 Serious Game Interactive
    • 2.10.1 Serious Game Interactive Details
    • 2.10.2 Serious Game Interactive Major Business
    • 2.10.3 Serious Game Interactive Serious Game Product and Solutions
    • 2.10.4 Serious Game Interactive Serious Game Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 Serious Game Interactive Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Serious Game Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Serious Game by Company Revenue
    • 3.2.2 Top 3 Serious Game Players Market Share in 2023
    • 3.2.3 Top 6 Serious Game Players Market Share in 2023
  • 3.3 Serious Game Market: Overall Company Footprint Analysis
    • 3.3.1 Serious Game Market: Region Footprint
    • 3.3.2 Serious Game Market: Company Product Type Footprint
    • 3.3.3 Serious Game Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Serious Game Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Serious Game Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Serious Game Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Serious Game Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Serious Game Consumption Value by Type (2019-2030)
  • 6.2 North America Serious Game Consumption Value by Application (2019-2030)
  • 6.3 North America Serious Game Market Size by Country
    • 6.3.1 North America Serious Game Consumption Value by Country (2019-2030)
    • 6.3.2 United States Serious Game Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Serious Game Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Serious Game Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Serious Game Consumption Value by Type (2019-2030)
  • 7.2 Europe Serious Game Consumption Value by Application (2019-2030)
  • 7.3 Europe Serious Game Market Size by Country
    • 7.3.1 Europe Serious Game Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Serious Game Market Size and Forecast (2019-2030)
    • 7.3.3 France Serious Game Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Serious Game Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Serious Game Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Serious Game Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Serious Game Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Serious Game Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Serious Game Market Size by Region
    • 8.3.1 Asia-Pacific Serious Game Consumption Value by Region (2019-2030)
    • 8.3.2 China Serious Game Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Serious Game Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Serious Game Market Size and Forecast (2019-2030)
    • 8.3.5 India Serious Game Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Serious Game Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Serious Game Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Serious Game Consumption Value by Type (2019-2030)
  • 9.2 South America Serious Game Consumption Value by Application (2019-2030)
  • 9.3 South America Serious Game Market Size by Country
    • 9.3.1 South America Serious Game Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Serious Game Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Serious Game Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Serious Game Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Serious Game Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Serious Game Market Size by Country
    • 10.3.1 Middle East & Africa Serious Game Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Serious Game Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Serious Game Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Serious Game Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Serious Game Market Drivers
  • 11.2 Serious Game Market Restraints
  • 11.3 Serious Game Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Serious Game Industry Chain
  • 12.2 Serious Game Upstream Analysis
  • 12.3 Serious Game Midstream Analysis
  • 12.4 Serious Game Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Serious Game. Industry analysis & Market Report on Serious Game is a syndicated market report, published as Global Serious Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Serious Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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