Report Detail

Consumer Goods Global PC Gaming Peripheral Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024

  • RnM2982403
  • |
  • 03 January, 2020
  • |
  • Global
  • |
  • 135 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Consumer Goods

Summary

Market Overview
The global PC Gaming Peripheral market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 5.1% in the forecast period of 2020 to 2025 and will expected to reach USD 3595.7 million by 2025, from USD 2950.1 million in 2019.
The PC Gaming Peripheral market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
PC Gaming Peripheral market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
By Type, PC Gaming Peripheral market has been segmented into Headsets, Mice, Keyboards, Surfaces, Controllers, etc.
By Application, PC Gaming Peripheral has been segmented into Distribution Channels, Third-Party Retail Channels, Direct Channels, etc.
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global PC Gaming Peripheral market presented in the report. This section sheds light on the sales growth of different regional and country-level PC Gaming Peripheral markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global PC Gaming Peripheral market.
The report offers in-depth assessment of the growth and other aspects of the PC Gaming Peripheral market in important countries (regions), including United States, Canada, Mexico, Germany, France, United Kingdom, Russia, Italy, China, Japan, Korea, India, Southeast Asia, Australia, Brazil and Saudi Arabia, etc. It also throws light on the progress of key regional PC Gaming Peripheral markets such as North America, Europe, Asia-Pacific, South America and Middle East & Africa.
Competitive Landscape and PC Gaming Peripheral Market Share Analysis
PC Gaming Peripheral competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, PC Gaming Peripheral sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the PC Gaming Peripheral sales, revenue and market share for each player covered in this report.
The major players covered in PC Gaming Peripheral are: Razer, Mad Catz, Corsair, Logitech G (ASTRO), SteelSeries, Turtle Beach, QPAD, Plantronics, Sennheiser, ROCCAT, ZOWIE, Thrustmaster, Sharkoon, Cooler Master, HyperX, Trust, Tt eSPORTS, etc. Among other players domestic and global, PC Gaming Peripheral market share data is available for global, North America, Europe, Asia-Pacific, Middle East and Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe PC Gaming Peripheral product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of PC Gaming Peripheral, with price, sales, revenue and global market share of PC Gaming Peripheral in 2018 and 2019.
Chapter 3, the PC Gaming Peripheral competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the PC Gaming Peripheral breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2015 to 2020.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.
Chapter 12, PC Gaming Peripheral market forecast, by regions, type and application, with sales and revenue, from 2020 to 2025.
Chapter 13, 14 and 15, to describe PC Gaming Peripheral sales channel, distributors, customers, research findings and conclusion, appendix and data source.


Table of Contents

    1 Market Overview

    • 1.1 PC Gaming Peripheral Introduction
    • 1.2 Market Analysis by Type
      • 1.2.1 Overview: Global PC Gaming Peripheral Revenue by Type: 2015 VS 2019 VS 2025
      • 1.2.2 Headsets
      • 1.2.3 Mice
      • 1.2.4 Keyboards
      • 1.2.5 Surfaces
      • 1.2.6 Controllers
    • 1.3 Market Analysis by Application
      • 1.3.1 Overview: Global PC Gaming Peripheral Revenue by Application: 2015 VS 2019 VS 2025
      • 1.3.2 Distribution Channels
      • 1.3.3 Third-Party Retail Channels
      • 1.3.4 Direct Channels
    • 1.4 Overview of Global PC Gaming Peripheral Market
      • 1.4.1 Global PC Gaming Peripheral Market Status and Outlook (2015-2025)
      • 1.4.2 North America (United States, Canada and Mexico)
      • 1.4.3 Europe (Germany, France, United Kingdom, Russia and Italy)
      • 1.4.4 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
      • 1.4.5 South America, Middle East & Africa
    • 1.5 Market Dynamics
      • 1.5.1 Market Opportunities
      • 1.5.2 Market Risk
      • 1.5.3 Market Driving Force

    2 Manufacturers Profiles

    • 2.1 Razer
      • 2.1.1 Razer Details
      • 2.1.2 Razer Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.1.3 Razer SWOT Analysis
      • 2.1.4 Razer Product and Services
      • 2.1.5 Razer PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.2 Mad Catz
      • 2.2.1 Mad Catz Details
      • 2.2.2 Mad Catz Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.2.3 Mad Catz SWOT Analysis
      • 2.2.4 Mad Catz Product and Services
      • 2.2.5 Mad Catz PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.3 Corsair
      • 2.3.1 Corsair Details
      • 2.3.2 Corsair Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.3.3 Corsair SWOT Analysis
      • 2.3.4 Corsair Product and Services
      • 2.3.5 Corsair PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.4 Logitech G (ASTRO)
      • 2.4.1 Logitech G (ASTRO) Details
      • 2.4.2 Logitech G (ASTRO) Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.4.3 Logitech G (ASTRO) SWOT Analysis
      • 2.4.4 Logitech G (ASTRO) Product and Services
      • 2.4.5 Logitech G (ASTRO) PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.5 SteelSeries
      • 2.5.1 SteelSeries Details
      • 2.5.2 SteelSeries Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.5.3 SteelSeries SWOT Analysis
      • 2.5.4 SteelSeries Product and Services
      • 2.5.5 SteelSeries PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.6 Turtle Beach
      • 2.6.1 Turtle Beach Details
      • 2.6.2 Turtle Beach Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.6.3 Turtle Beach SWOT Analysis
      • 2.6.4 Turtle Beach Product and Services
      • 2.6.5 Turtle Beach PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.7 QPAD
      • 2.7.1 QPAD Details
      • 2.7.2 QPAD Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.7.3 QPAD SWOT Analysis
      • 2.7.4 QPAD Product and Services
      • 2.7.5 QPAD PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.8 Plantronics
      • 2.8.1 Plantronics Details
      • 2.8.2 Plantronics Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.8.3 Plantronics SWOT Analysis
      • 2.8.4 Plantronics Product and Services
      • 2.8.5 Plantronics PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.9 Sennheiser
      • 2.9.1 Sennheiser Details
      • 2.9.2 Sennheiser Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.9.3 Sennheiser SWOT Analysis
      • 2.9.4 Sennheiser Product and Services
      • 2.9.5 Sennheiser PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.10 ROCCAT
      • 2.10.1 ROCCAT Details
      • 2.10.2 ROCCAT Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.10.3 ROCCAT SWOT Analysis
      • 2.10.4 ROCCAT Product and Services
      • 2.10.5 ROCCAT PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.11 ZOWIE
      • 2.11.1 ZOWIE Details
      • 2.11.2 ZOWIE Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.11.3 ZOWIE SWOT Analysis
      • 2.11.4 ZOWIE Product and Services
      • 2.11.5 ZOWIE PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.12 Thrustmaster
      • 2.12.1 Thrustmaster Details
      • 2.12.2 Thrustmaster Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.12.3 Thrustmaster SWOT Analysis
      • 2.12.4 Thrustmaster Product and Services
      • 2.12.5 Thrustmaster PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.13 Sharkoon
      • 2.13.1 Sharkoon Details
      • 2.13.2 Sharkoon Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.13.3 Sharkoon SWOT Analysis
      • 2.13.4 Sharkoon Product and Services
      • 2.13.5 Sharkoon PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.14 Cooler Master
      • 2.14.1 Cooler Master Details
      • 2.14.2 Cooler Master Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.14.3 Cooler Master SWOT Analysis
      • 2.14.4 Cooler Master Product and Services
      • 2.14.5 Cooler Master PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.15 HyperX
      • 2.15.1 HyperX Details
      • 2.15.2 HyperX Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.15.3 HyperX SWOT Analysis
      • 2.15.4 HyperX Product and Services
      • 2.15.5 HyperX PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.16 Trust
      • 2.16.1 Trust Details
      • 2.16.2 Trust Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.16.3 Trust SWOT Analysis
      • 2.16.4 Trust Product and Services
      • 2.16.5 Trust PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)
    • 2.17 Tt eSPORTS
      • 2.17.1 Tt eSPORTS Details
      • 2.17.2 Tt eSPORTS Major Business and Total Revenue (Financial Highlights) Analysis
      • 2.17.3 Tt eSPORTS SWOT Analysis
      • 2.17.4 Tt eSPORTS Product and Services
      • 2.17.5 Tt eSPORTS PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

    3 Sales, Revenue and Market Share by Manufacturer

    • 3.1 Global PC Gaming Peripheral Sales and Market Share by Manufacturer (2018-2019)
    • 3.2 Global PC Gaming Peripheral Revenue and Market Share by Manufacturer (2018-2019)
    • 3.3 Market Concentration Rate
      • 3.3.1 Top 3 PC Gaming Peripheral Manufacturer Market Share in 2019
      • 3.3.2 Top 6 PC Gaming Peripheral Manufacturer Market Share in 2019
    • 3.4 Market Competition Trend

    4 Global Market Analysis by Regions

    • 4.1 Global PC Gaming Peripheral Sales, Revenue and Market Share by Regions
      • 4.1.1 Global PC Gaming Peripheral Sales and Market Share by Regions (2015-2020)
      • 4.1.2 Global PC Gaming Peripheral Revenue and Market Share by Regions (2015-2020)
    • 4.2 North America PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 4.3 Europe PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 4.4 Asia-Pacific PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 4.5 South America PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 4.6 Middle East and Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020)

    5 North America by Country

    • 5.1 North America PC Gaming Peripheral Sales, Revenue and Market Share by Country
      • 5.1.1 North America PC Gaming Peripheral Sales and Market Share by Country (2015-2020)
      • 5.1.2 North America PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)
    • 5.2 United States PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 5.3 Canada PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 5.4 Mexico PC Gaming Peripheral Sales and Growth Rate (2015-2020)

    6 Europe by Country

    • 6.1 Europe PC Gaming Peripheral Sales, Revenue and Market Share by Country
      • 6.1.1 Europe PC Gaming Peripheral Sales and Market Share by Country (2015-2020)
      • 6.1.2 Europe PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)
    • 6.2 Germany PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 6.3 UK PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 6.4 France PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 6.5 Russia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 6.6 Italy PC Gaming Peripheral Sales and Growth Rate (2015-2020)

    7 Asia-Pacific by Regions

    • 7.1 Asia-Pacific PC Gaming Peripheral Sales, Revenue and Market Share by Regions
      • 7.1.1 Asia-Pacific PC Gaming Peripheral Sales and Market Share by Regions (2015-2020)
      • 7.1.2 Asia-Pacific PC Gaming Peripheral Revenue and Market Share by Regions (2015-2020)
    • 7.2 China PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 7.3 Japan PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 7.4 Korea PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 7.5 India PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 7.6 Southeast Asia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 7.7 Australia PC Gaming Peripheral Sales and Growth Rate (2015-2020)

    8 South America by Country

    • 8.1 South America PC Gaming Peripheral Sales, Revenue and Market Share by Country
      • 8.1.1 South America PC Gaming Peripheral Sales and Market Share by Country (2015-2020)
      • 8.1.2 South America PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)
    • 8.2 Brazil PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 8.3 Argentina PC Gaming Peripheral Sales and Growth Rate (2015-2020)

    9 Middle East & Africa by Countries

    • 9.1 Middle East & Africa PC Gaming Peripheral Sales, Revenue and Market Share by Country
      • 9.1.1 Middle East & Africa PC Gaming Peripheral Sales and Market Share by Country (2015-2020)
      • 9.1.2 Middle East & Africa PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)
    • 9.2 Saudi Arabia PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 9.3 Turkey PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 9.4 Egypt PC Gaming Peripheral Sales and Growth Rate (2015-2020)
    • 9.5 South Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020)

    10 Market Segment by Type

    • 10.1 Global PC Gaming Peripheral Sales and Market Share by Type (2015-2020)
    • 10.2 Global PC Gaming Peripheral Revenue and Market Share by Type (2015-2020)
    • 10.3 Global PC Gaming Peripheral Price by Type (2015-2020)

    11 Global PC Gaming Peripheral Market Segment by Application

    • 11.1 Global PC Gaming Peripheral Sales Market Share by Application (2015-2020)
    • 11.2 Global PC Gaming Peripheral Revenue Market Share by Application (2015-2020)
    • 11.3 Global PC Gaming Peripheral Price by Application (2015-2020)

    12 Market Forecast

    • 12.1 Global PC Gaming Peripheral Sales, Revenue and Growth Rate (2021-2025)
    • 12.2 PC Gaming Peripheral Market Forecast by Regions (2021-2025)
      • 12.2.1 North America PC Gaming Peripheral Market Forecast (2021-2025)
      • 12.2.2 Europe PC Gaming Peripheral Market Forecast (2021-2025)
      • 12.2.3 Asia-Pacific PC Gaming Peripheral Market Forecast (2021-2025)
      • 12.2.4 South America PC Gaming Peripheral Market Forecast (2021-2025)
      • 12.2.5 Middle East & Africa PC Gaming Peripheral Market Forecast (2021-2025)
    • 12.3 PC Gaming Peripheral Market Forecast by Type (2021-2025)
      • 12.3.1 Global PC Gaming Peripheral Sales Forecast by Type (2021-2025)
      • 12.3.2 Global PC Gaming Peripheral Market Share Forecast by Type (2021-2025)
    • 12.4 PC Gaming Peripheral Market Forecast by Application (2021-2025)
      • 12.4.1 Global PC Gaming Peripheral Sales Forecast by Application (2021-2025)
      • 12.4.2 Global PC Gaming Peripheral Market Share Forecast by Application (2021-2025)

    13 Sales Channel, Distributors, Traders and Dealers

    • 13.1 Sales Channel
      • 13.1.1 Direct Marketing
      • 13.1.2 Indirect Marketing
    • 13.2 Distributors, Traders and Dealers

    14 Research Findings and Conclusion

      15 Appendix

      • 15.1 Methodology
      • 15.2 Data Source
      • 15.3 Disclaimer

      Summary:
      Get latest Market Research Reports on PC Gaming Peripheral . Industry analysis & Market Report on PC Gaming Peripheral is a syndicated market report, published as Global PC Gaming Peripheral Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of PC Gaming Peripheral market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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