Report Detail

Consumer Goods Global PC Gaming Peripheral Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031

  • RnM4652368
  • |
  • 05 December, 2025
  • |
  • Global
  • |
  • 142 Pages
  • |
  • GIR
  • |
  • Consumer Goods

According to our (Global Info Research) latest study, the global PC Gaming Peripheral market size was valued at US$ 3639 million in 2024 and is forecast to a readjusted size of USD 5160 million by 2031 with a CAGR of 5.2% during review period.
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Razer, Logitech G (Astro), Corsair, Mad Catz, Turtle Beach, and Sennheiser are the major PC gaming peripheral manufacturers. Razer is the world"s largest, with about 10% of the market, and the top 3 is about 20%.
The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.
This report is a detailed and comprehensive analysis for global PC Gaming Peripheral market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global PC Gaming Peripheral market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2020-2031
Global PC Gaming Peripheral market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2020-2031
Global PC Gaming Peripheral market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2020-2031
Global PC Gaming Peripheral market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for PC Gaming Peripheral
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global PC Gaming Peripheral market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
PC Gaming Peripheral market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Headsets
Mice
Keyboards
Surfaces
Controllers
Market segment by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels
Major players covered
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe PC Gaming Peripheral product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of PC Gaming Peripheral, with price, sales quantity, revenue, and global market share of PC Gaming Peripheral from 2020 to 2025.
Chapter 3, the PC Gaming Peripheral competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the PC Gaming Peripheral breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2020 to 2025.and PC Gaming Peripheral market forecast, by regions, by Type, and by Application, with sales and revenue, from 2026 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of PC Gaming Peripheral.
Chapter 14 and 15, to describe PC Gaming Peripheral sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global PC Gaming Peripheral Consumption Value by Type: 2020 Versus 2024 Versus 2031
    • 1.3.2 Headsets
    • 1.3.3 Mice
    • 1.3.4 Keyboards
    • 1.3.5 Surfaces
    • 1.3.6 Controllers
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global PC Gaming Peripheral Consumption Value by Application: 2020 Versus 2024 Versus 2031
    • 1.4.2 Distribution Channels
    • 1.4.3 Third-Party Retail Channels
    • 1.4.4 Direct Channels
  • 1.5 Global PC Gaming Peripheral Market Size & Forecast
    • 1.5.1 Global PC Gaming Peripheral Consumption Value (2020 & 2024 & 2031)
    • 1.5.2 Global PC Gaming Peripheral Sales Quantity (2020-2031)
    • 1.5.3 Global PC Gaming Peripheral Average Price (2020-2031)

2 Manufacturers Profiles

  • 2.1 Razer
    • 2.1.1 Razer Details
    • 2.1.2 Razer Major Business
    • 2.1.3 Razer PC Gaming Peripheral Product and Services
    • 2.1.4 Razer PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.1.5 Razer Recent Developments/Updates
  • 2.2 Logitech G (ASTRO)
    • 2.2.1 Logitech G (ASTRO) Details
    • 2.2.2 Logitech G (ASTRO) Major Business
    • 2.2.3 Logitech G (ASTRO) PC Gaming Peripheral Product and Services
    • 2.2.4 Logitech G (ASTRO) PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.2.5 Logitech G (ASTRO) Recent Developments/Updates
  • 2.3 Turtle Beach
    • 2.3.1 Turtle Beach Details
    • 2.3.2 Turtle Beach Major Business
    • 2.3.3 Turtle Beach PC Gaming Peripheral Product and Services
    • 2.3.4 Turtle Beach PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.3.5 Turtle Beach Recent Developments/Updates
  • 2.4 Corsair
    • 2.4.1 Corsair Details
    • 2.4.2 Corsair Major Business
    • 2.4.3 Corsair PC Gaming Peripheral Product and Services
    • 2.4.4 Corsair PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.4.5 Corsair Recent Developments/Updates
  • 2.5 Sennheiser
    • 2.5.1 Sennheiser Details
    • 2.5.2 Sennheiser Major Business
    • 2.5.3 Sennheiser PC Gaming Peripheral Product and Services
    • 2.5.4 Sennheiser PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.5.5 Sennheiser Recent Developments/Updates
  • 2.6 Plantronics
    • 2.6.1 Plantronics Details
    • 2.6.2 Plantronics Major Business
    • 2.6.3 Plantronics PC Gaming Peripheral Product and Services
    • 2.6.4 Plantronics PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.6.5 Plantronics Recent Developments/Updates
  • 2.7 SteelSeries
    • 2.7.1 SteelSeries Details
    • 2.7.2 SteelSeries Major Business
    • 2.7.3 SteelSeries PC Gaming Peripheral Product and Services
    • 2.7.4 SteelSeries PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.7.5 SteelSeries Recent Developments/Updates
  • 2.8 Mad Catz
    • 2.8.1 Mad Catz Details
    • 2.8.2 Mad Catz Major Business
    • 2.8.3 Mad Catz PC Gaming Peripheral Product and Services
    • 2.8.4 Mad Catz PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.8.5 Mad Catz Recent Developments/Updates
  • 2.9 ROCCAT
    • 2.9.1 ROCCAT Details
    • 2.9.2 ROCCAT Major Business
    • 2.9.3 ROCCAT PC Gaming Peripheral Product and Services
    • 2.9.4 ROCCAT PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.9.5 ROCCAT Recent Developments/Updates
  • 2.10 QPAD
    • 2.10.1 QPAD Details
    • 2.10.2 QPAD Major Business
    • 2.10.3 QPAD PC Gaming Peripheral Product and Services
    • 2.10.4 QPAD PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.10.5 QPAD Recent Developments/Updates
  • 2.11 Thrustmaster
    • 2.11.1 Thrustmaster Details
    • 2.11.2 Thrustmaster Major Business
    • 2.11.3 Thrustmaster PC Gaming Peripheral Product and Services
    • 2.11.4 Thrustmaster PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.11.5 Thrustmaster Recent Developments/Updates
  • 2.12 HyperX
    • 2.12.1 HyperX Details
    • 2.12.2 HyperX Major Business
    • 2.12.3 HyperX PC Gaming Peripheral Product and Services
    • 2.12.4 HyperX PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.12.5 HyperX Recent Developments/Updates
  • 2.13 Tt eSPORTS
    • 2.13.1 Tt eSPORTS Details
    • 2.13.2 Tt eSPORTS Major Business
    • 2.13.3 Tt eSPORTS PC Gaming Peripheral Product and Services
    • 2.13.4 Tt eSPORTS PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.13.5 Tt eSPORTS Recent Developments/Updates
  • 2.14 Cooler Master
    • 2.14.1 Cooler Master Details
    • 2.14.2 Cooler Master Major Business
    • 2.14.3 Cooler Master PC Gaming Peripheral Product and Services
    • 2.14.4 Cooler Master PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.14.5 Cooler Master Recent Developments/Updates
  • 2.15 ZOWIE
    • 2.15.1 ZOWIE Details
    • 2.15.2 ZOWIE Major Business
    • 2.15.3 ZOWIE PC Gaming Peripheral Product and Services
    • 2.15.4 ZOWIE PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.15.5 ZOWIE Recent Developments/Updates
  • 2.16 Sharkoon
    • 2.16.1 Sharkoon Details
    • 2.16.2 Sharkoon Major Business
    • 2.16.3 Sharkoon PC Gaming Peripheral Product and Services
    • 2.16.4 Sharkoon PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.16.5 Sharkoon Recent Developments/Updates
  • 2.17 Trust
    • 2.17.1 Trust Details
    • 2.17.2 Trust Major Business
    • 2.17.3 Trust PC Gaming Peripheral Product and Services
    • 2.17.4 Trust PC Gaming Peripheral Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.17.5 Trust Recent Developments/Updates

3 Competitive Environment: PC Gaming Peripheral by Manufacturer

  • 3.1 Global PC Gaming Peripheral Sales Quantity by Manufacturer (2020-2025)
  • 3.2 Global PC Gaming Peripheral Revenue by Manufacturer (2020-2025)
  • 3.3 Global PC Gaming Peripheral Average Price by Manufacturer (2020-2025)
  • 3.4 Market Share Analysis (2024)
    • 3.4.1 Producer Shipments of PC Gaming Peripheral by Manufacturer Revenue ($MM) and Market Share (%): 2024
    • 3.4.2 Top 3 PC Gaming Peripheral Manufacturer Market Share in 2024
    • 3.4.3 Top 6 PC Gaming Peripheral Manufacturer Market Share in 2024
  • 3.5 PC Gaming Peripheral Market: Overall Company Footprint Analysis
    • 3.5.1 PC Gaming Peripheral Market: Region Footprint
    • 3.5.2 PC Gaming Peripheral Market: Company Product Type Footprint
    • 3.5.3 PC Gaming Peripheral Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global PC Gaming Peripheral Market Size by Region
    • 4.1.1 Global PC Gaming Peripheral Sales Quantity by Region (2020-2031)
    • 4.1.2 Global PC Gaming Peripheral Consumption Value by Region (2020-2031)
    • 4.1.3 Global PC Gaming Peripheral Average Price by Region (2020-2031)
  • 4.2 North America PC Gaming Peripheral Consumption Value (2020-2031)
  • 4.3 Europe PC Gaming Peripheral Consumption Value (2020-2031)
  • 4.4 Asia-Pacific PC Gaming Peripheral Consumption Value (2020-2031)
  • 4.5 South America PC Gaming Peripheral Consumption Value (2020-2031)
  • 4.6 Middle East & Africa PC Gaming Peripheral Consumption Value (2020-2031)

5 Market Segment by Type

  • 5.1 Global PC Gaming Peripheral Sales Quantity by Type (2020-2031)
  • 5.2 Global PC Gaming Peripheral Consumption Value by Type (2020-2031)
  • 5.3 Global PC Gaming Peripheral Average Price by Type (2020-2031)

6 Market Segment by Application

  • 6.1 Global PC Gaming Peripheral Sales Quantity by Application (2020-2031)
  • 6.2 Global PC Gaming Peripheral Consumption Value by Application (2020-2031)
  • 6.3 Global PC Gaming Peripheral Average Price by Application (2020-2031)

7 North America

  • 7.1 North America PC Gaming Peripheral Sales Quantity by Type (2020-2031)
  • 7.2 North America PC Gaming Peripheral Sales Quantity by Application (2020-2031)
  • 7.3 North America PC Gaming Peripheral Market Size by Country
    • 7.3.1 North America PC Gaming Peripheral Sales Quantity by Country (2020-2031)
    • 7.3.2 North America PC Gaming Peripheral Consumption Value by Country (2020-2031)
    • 7.3.3 United States Market Size and Forecast (2020-2031)
    • 7.3.4 Canada Market Size and Forecast (2020-2031)
    • 7.3.5 Mexico Market Size and Forecast (2020-2031)

8 Europe

  • 8.1 Europe PC Gaming Peripheral Sales Quantity by Type (2020-2031)
  • 8.2 Europe PC Gaming Peripheral Sales Quantity by Application (2020-2031)
  • 8.3 Europe PC Gaming Peripheral Market Size by Country
    • 8.3.1 Europe PC Gaming Peripheral Sales Quantity by Country (2020-2031)
    • 8.3.2 Europe PC Gaming Peripheral Consumption Value by Country (2020-2031)
    • 8.3.3 Germany Market Size and Forecast (2020-2031)
    • 8.3.4 France Market Size and Forecast (2020-2031)
    • 8.3.5 United Kingdom Market Size and Forecast (2020-2031)
    • 8.3.6 Russia Market Size and Forecast (2020-2031)
    • 8.3.7 Italy Market Size and Forecast (2020-2031)

9 Asia-Pacific

  • 9.1 Asia-Pacific PC Gaming Peripheral Sales Quantity by Type (2020-2031)
  • 9.2 Asia-Pacific PC Gaming Peripheral Sales Quantity by Application (2020-2031)
  • 9.3 Asia-Pacific PC Gaming Peripheral Market Size by Region
    • 9.3.1 Asia-Pacific PC Gaming Peripheral Sales Quantity by Region (2020-2031)
    • 9.3.2 Asia-Pacific PC Gaming Peripheral Consumption Value by Region (2020-2031)
    • 9.3.3 China Market Size and Forecast (2020-2031)
    • 9.3.4 Japan Market Size and Forecast (2020-2031)
    • 9.3.5 South Korea Market Size and Forecast (2020-2031)
    • 9.3.6 India Market Size and Forecast (2020-2031)
    • 9.3.7 Southeast Asia Market Size and Forecast (2020-2031)
    • 9.3.8 Australia Market Size and Forecast (2020-2031)

10 South America

  • 10.1 South America PC Gaming Peripheral Sales Quantity by Type (2020-2031)
  • 10.2 South America PC Gaming Peripheral Sales Quantity by Application (2020-2031)
  • 10.3 South America PC Gaming Peripheral Market Size by Country
    • 10.3.1 South America PC Gaming Peripheral Sales Quantity by Country (2020-2031)
    • 10.3.2 South America PC Gaming Peripheral Consumption Value by Country (2020-2031)
    • 10.3.3 Brazil Market Size and Forecast (2020-2031)
    • 10.3.4 Argentina Market Size and Forecast (2020-2031)

11 Middle East & Africa

  • 11.1 Middle East & Africa PC Gaming Peripheral Sales Quantity by Type (2020-2031)
  • 11.2 Middle East & Africa PC Gaming Peripheral Sales Quantity by Application (2020-2031)
  • 11.3 Middle East & Africa PC Gaming Peripheral Market Size by Country
    • 11.3.1 Middle East & Africa PC Gaming Peripheral Sales Quantity by Country (2020-2031)
    • 11.3.2 Middle East & Africa PC Gaming Peripheral Consumption Value by Country (2020-2031)
    • 11.3.3 Turkey Market Size and Forecast (2020-2031)
    • 11.3.4 Egypt Market Size and Forecast (2020-2031)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2020-2031)
    • 11.3.6 South Africa Market Size and Forecast (2020-2031)

12 Market Dynamics

  • 12.1 PC Gaming Peripheral Market Drivers
  • 12.2 PC Gaming Peripheral Market Restraints
  • 12.3 PC Gaming Peripheral Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of PC Gaming Peripheral and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of PC Gaming Peripheral
  • 13.3 PC Gaming Peripheral Production Process
  • 13.4 Industry Value Chain Analysis

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 PC Gaming Peripheral Typical Distributors
  • 14.3 PC Gaming Peripheral Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on PC Gaming Peripheral. Industry analysis & Market Report on PC Gaming Peripheral is a syndicated market report, published as Global PC Gaming Peripheral Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031. It is complete Research Study and Industry Analysis of PC Gaming Peripheral market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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