Report Detail

Service & Software Global Multiplayer Online Battle Arena (MOBA) Market Size, Status and Forecast 2020-2026

  • RnM3947130
  • |
  • 14 April, 2020
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  • Global
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  • 99 Pages
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  • QYResearch
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  • Service & Software

MOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team's main basement with the assistance of periodically-spawned NPCs that march along set paths.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Multiplayer Online Battle Arena (MOBA) market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Multiplayer Online Battle Arena (MOBA) industry.
Based on our recent survey, we have several different scenarios about the Multiplayer Online Battle Arena (MOBA) YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Multiplayer Online Battle Arena (MOBA) will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Multiplayer Online Battle Arena (MOBA) market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Multiplayer Online Battle Arena (MOBA) market in terms of revenue.
Players, stakeholders, and other participants in the global Multiplayer Online Battle Arena (MOBA) market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.
Regional and Country-level Analysis
The report offers an exhaustive geographical analysis of the global Multiplayer Online Battle Arena (MOBA) market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.
Competition Analysis
In the competitive analysis section of the report, leading as well as prominent players of the global Multiplayer Online Battle Arena (MOBA) market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Multiplayer Online Battle Arena (MOBA) market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Multiplayer Online Battle Arena (MOBA) market.
The following players are covered in this report:
Blizzard Entertainment
Electronic Arts
Netease
WeMade Entertainment
Creative Assembly Sofia
Tecent
Ronimo Games
Epic Games
Netmarble
Ubisoft
Stillfront Group (Kixeye)
Multiplayer Online Battle Arena (MOBA) Breakdown Data by Type
PC
Console
Mobile
Multiplayer Online Battle Arena (MOBA) Breakdown Data by Application
Entertainment
E-Sports Competition


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Multiplayer Online Battle Arena (MOBA) Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Multiplayer Online Battle Arena (MOBA) Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 PC
    • 1.4.3 Console
    • 1.4.4 Mobile
  • 1.5 Market by Application
    • 1.5.1 Global Multiplayer Online Battle Arena (MOBA) Market Share by Application: 2020 VS 2026
    • 1.5.2 Entertainment
    • 1.5.3 E-Sports Competition
  • 1.6 Coronavirus Disease 2019 (Covid-19): Multiplayer Online Battle Arena (MOBA) Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Multiplayer Online Battle Arena (MOBA) Industry
      • 1.6.1.1 Multiplayer Online Battle Arena (MOBA) Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Multiplayer Online Battle Arena (MOBA) Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Multiplayer Online Battle Arena (MOBA) Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Multiplayer Online Battle Arena (MOBA) Market Perspective (2015-2026)
  • 2.2 Multiplayer Online Battle Arena (MOBA) Growth Trends by Regions
    • 2.2.1 Multiplayer Online Battle Arena (MOBA) Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Multiplayer Online Battle Arena (MOBA) Historic Market Share by Regions (2015-2020)
    • 2.2.3 Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Multiplayer Online Battle Arena (MOBA) Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Multiplayer Online Battle Arena (MOBA) Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Multiplayer Online Battle Arena (MOBA) Players by Market Size
    • 3.1.1 Global Top Multiplayer Online Battle Arena (MOBA) Players by Revenue (2015-2020)
    • 3.1.2 Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Multiplayer Online Battle Arena (MOBA) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Multiplayer Online Battle Arena (MOBA) Market Concentration Ratio
    • 3.2.1 Global Multiplayer Online Battle Arena (MOBA) Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Multiplayer Online Battle Arena (MOBA) Revenue in 2019
  • 3.3 Multiplayer Online Battle Arena (MOBA) Key Players Head office and Area Served
  • 3.4 Key Players Multiplayer Online Battle Arena (MOBA) Product Solution and Service
  • 3.5 Date of Enter into Multiplayer Online Battle Arena (MOBA) Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Multiplayer Online Battle Arena (MOBA) Historic Market Size by Type (2015-2020)
  • 4.2 Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Type (2021-2026)

5 Multiplayer Online Battle Arena (MOBA) Breakdown Data by Application (2015-2026)

  • 5.1 Global Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)
  • 5.2 Global Multiplayer Online Battle Arena (MOBA) Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Multiplayer Online Battle Arena (MOBA) Market Size (2015-2020)
  • 6.2 Multiplayer Online Battle Arena (MOBA) Key Players in North America (2019-2020)
  • 6.3 North America Multiplayer Online Battle Arena (MOBA) Market Size by Type (2015-2020)
  • 6.4 North America Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Multiplayer Online Battle Arena (MOBA) Market Size (2015-2020)
  • 7.2 Multiplayer Online Battle Arena (MOBA) Key Players in Europe (2019-2020)
  • 7.3 Europe Multiplayer Online Battle Arena (MOBA) Market Size by Type (2015-2020)
  • 7.4 Europe Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)

8 China

  • 8.1 China Multiplayer Online Battle Arena (MOBA) Market Size (2015-2020)
  • 8.2 Multiplayer Online Battle Arena (MOBA) Key Players in China (2019-2020)
  • 8.3 China Multiplayer Online Battle Arena (MOBA) Market Size by Type (2015-2020)
  • 8.4 China Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Multiplayer Online Battle Arena (MOBA) Market Size (2015-2020)
  • 9.2 Multiplayer Online Battle Arena (MOBA) Key Players in Japan (2019-2020)
  • 9.3 Japan Multiplayer Online Battle Arena (MOBA) Market Size by Type (2015-2020)
  • 9.4 Japan Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Size (2015-2020)
  • 10.2 Multiplayer Online Battle Arena (MOBA) Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)

11 India

  • 11.1 India Multiplayer Online Battle Arena (MOBA) Market Size (2015-2020)
  • 11.2 Multiplayer Online Battle Arena (MOBA) Key Players in India (2019-2020)
  • 11.3 India Multiplayer Online Battle Arena (MOBA) Market Size by Type (2015-2020)
  • 11.4 India Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Multiplayer Online Battle Arena (MOBA) Market Size (2015-2020)
  • 12.2 Multiplayer Online Battle Arena (MOBA) Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Multiplayer Online Battle Arena (MOBA) Market Size by Type (2015-2020)
  • 12.4 Central & South America Multiplayer Online Battle Arena (MOBA) Market Size by Application (2015-2020)

13Key Players Profiles

  • 13.1 Blizzard Entertainment
    • 13.1.1 Blizzard Entertainment Company Details
    • 13.1.2 Blizzard Entertainment Business Overview and Its Total Revenue
    • 13.1.3 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.1.4 Blizzard Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020))
    • 13.1.5 Blizzard Entertainment Recent Development
  • 13.2 Electronic Arts
    • 13.2.1 Electronic Arts Company Details
    • 13.2.2 Electronic Arts Business Overview and Its Total Revenue
    • 13.2.3 Electronic Arts Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.2.4 Electronic Arts Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.2.5 Electronic Arts Recent Development
  • 13.3 Netease
    • 13.3.1 Netease Company Details
    • 13.3.2 Netease Business Overview and Its Total Revenue
    • 13.3.3 Netease Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.3.4 Netease Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.3.5 Netease Recent Development
  • 13.4 WeMade Entertainment
    • 13.4.1 WeMade Entertainment Company Details
    • 13.4.2 WeMade Entertainment Business Overview and Its Total Revenue
    • 13.4.3 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.4.4 WeMade Entertainment Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.4.5 WeMade Entertainment Recent Development
  • 13.5 Creative Assembly Sofia
    • 13.5.1 Creative Assembly Sofia Company Details
    • 13.5.2 Creative Assembly Sofia Business Overview and Its Total Revenue
    • 13.5.3 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.5.4 Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.5.5 Creative Assembly Sofia Recent Development
  • 13.6 Tecent
    • 13.6.1 Tecent Company Details
    • 13.6.2 Tecent Business Overview and Its Total Revenue
    • 13.6.3 Tecent Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.6.4 Tecent Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.6.5 Tecent Recent Development
  • 13.7 Ronimo Games
    • 13.7.1 Ronimo Games Company Details
    • 13.7.2 Ronimo Games Business Overview and Its Total Revenue
    • 13.7.3 Ronimo Games Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.7.4 Ronimo Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.7.5 Ronimo Games Recent Development
  • 13.8 Epic Games
    • 13.8.1 Epic Games Company Details
    • 13.8.2 Epic Games Business Overview and Its Total Revenue
    • 13.8.3 Epic Games Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.8.4 Epic Games Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.8.5 Epic Games Recent Development
  • 13.9 Netmarble
    • 13.9.1 Netmarble Company Details
    • 13.9.2 Netmarble Business Overview and Its Total Revenue
    • 13.9.3 Netmarble Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.9.4 Netmarble Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.9.5 Netmarble Recent Development
  • 13.10 Ubisoft
    • 13.10.1 Ubisoft Company Details
    • 13.10.2 Ubisoft Business Overview and Its Total Revenue
    • 13.10.3 Ubisoft Multiplayer Online Battle Arena (MOBA) Introduction
    • 13.10.4 Ubisoft Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 13.10.5 Ubisoft Recent Development
  • 13.11 Stillfront Group (Kixeye)
    • 10.11.1 Stillfront Group (Kixeye) Company Details
    • 10.11.2 Stillfront Group (Kixeye) Business Overview and Its Total Revenue
    • 10.11.3 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Introduction
    • 10.11.4 Stillfront Group (Kixeye) Revenue in Multiplayer Online Battle Arena (MOBA) Business (2015-2020)
    • 10.11.5 Stillfront Group (Kixeye) Recent Development

14Analyst's Viewpoints/Conclusions

    15Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Multiplayer Online Battle Arena (MOBA). Industry analysis & Market Report on Multiplayer Online Battle Arena (MOBA) is a syndicated market report, published as Global Multiplayer Online Battle Arena (MOBA) Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Multiplayer Online Battle Arena (MOBA) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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