Report Detail

Service & Software Covid-19 Impact on Global Multiplayer Online Battle Arena Games Market Size, Status and Forecast 2020-2026

  • RnM3978148
  • |
  • 29 May, 2020
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  • Global
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  • 96 Pages
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  • QYResearch
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  • Service & Software

Multiplayer Online Battle Arena Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Multiplayer Online Battle Arena Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Multiplayer Online Battle Arena Games market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyzes the impact of Coronavirus COVID-19 on the Multiplayer Online Battle Arena Games industry.

The key players covered in this study
Blizzard Entertainment
Epic Games
WeMade Entertainment
Electronic Arts
Riot Games
Netease
Ubisoft
Tecent
Creative Assembly Sofia
Netmarble
Stillfront Group (Kixeye)
Ronimo Games

Market segment by Type, the product can be split into
PC
Mobile
Console
Market segment by Application, split into
Entertainment
E-Sports Competition

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Multiplayer Online Battle Arena Games status, future forecast, growth opportunity, key market and key players.
To present the Multiplayer Online Battle Arena Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Multiplayer Online Battle Arena Games are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Multiplayer Online Battle Arena Games Revenue
  • 1.4 Covid-19 Implications on Market by Type
    • 1.4.1 Global Multiplayer Online Battle Arena Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 PC
    • 1.4.3 Mobile
    • 1.4.4 Console
  • 1.5 Market by Application
    • 1.5.1 Global Multiplayer Online Battle Arena Games Market Share by Application: 2020 VS 2026
    • 1.5.2 Entertainment
    • 1.5.3 E-Sports Competition
  • 1.6 Coronavirus Disease 2019 (Covid-19): Multiplayer Online Battle Arena Games Industry Impact
    • 1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
    • 1.6.2 Covid-19 Impact: Commodity Prices Indices
    • 1.6.3 Covid-19 Impact: Global Major Government Policy
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends

  • 2.1 Covid-19 Implications on Global Multiplayer Online Battle Arena Games Market Perspective (2015-2026)
  • 2.2 Covid-19 Implications on Global Multiplayer Online Battle Arena Games Growth Trends by Regions
    • 2.2.1 Multiplayer Online Battle Arena Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Multiplayer Online Battle Arena Games Historic Market Share by Regions (2015-2020)
    • 2.2.3 Multiplayer Online Battle Arena Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Multiplayer Online Battle Arena Games Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Multiplayer Online Battle Arena Games Players (Opinion Leaders)

3 Covid-19 Implications on Competition Landscape by Key Players

  • 3.1 Global Top Multiplayer Online Battle Arena Games Players by Market Size
    • 3.1.1 Global Top Multiplayer Online Battle Arena Games Players by Revenue (2015-2020)
    • 3.1.2 Global Multiplayer Online Battle Arena Games Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Multiplayer Online Battle Arena Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Multiplayer Online Battle Arena Games Market Concentration Ratio
    • 3.2.1 Global Multiplayer Online Battle Arena Games Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Multiplayer Online Battle Arena Games Revenue in 2019
  • 3.3 Multiplayer Online Battle Arena Games Key Players Head office and Area Served
  • 3.4 Key Players Multiplayer Online Battle Arena Games Product Solution and Service
  • 3.5 Date of Enter into Multiplayer Online Battle Arena Games Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Covid-19 Implications on Market Size by Type (2015-2026)

  • 4.1 Global Multiplayer Online Battle Arena Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Multiplayer Online Battle Arena Games Forecasted Market Size by Type (2021-2026)

5 Covid-19 Implications on Market Size by Application (2015-2026)

  • 5.1 Global Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)
  • 5.2 Global Multiplayer Online Battle Arena Games Forecasted Market Size by Application (2021-2026)

6 North America Impact of COVID-19

  • 6.1 North America Multiplayer Online Battle Arena Games Market Size (2015-2020)
  • 6.2 Multiplayer Online Battle Arena Games Key Players in North America (2019-2020)
  • 6.3 North America Multiplayer Online Battle Arena Games Market Size by Type (2015-2020)
  • 6.4 North America Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)

7 Europe Impact of COVID-19

  • 7.1 Europe Multiplayer Online Battle Arena Games Market Size (2015-2020)
  • 7.2 Multiplayer Online Battle Arena Games Key Players in Europe (2019-2020)
  • 7.3 Europe Multiplayer Online Battle Arena Games Market Size by Type (2015-2020)
  • 7.4 Europe Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)

8 China Impact of COVID-19

  • 8.1 China Multiplayer Online Battle Arena Games Market Size (2015-2020)
  • 8.2 Multiplayer Online Battle Arena Games Key Players in China (2019-2020)
  • 8.3 China Multiplayer Online Battle Arena Games Market Size by Type (2015-2020)
  • 8.4 China Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)

9 Japan Impact of COVID-19

  • 9.1 Japan Multiplayer Online Battle Arena Games Market Size (2015-2020)
  • 9.2 Multiplayer Online Battle Arena Games Key Players in Japan (2019-2020)
  • 9.3 Japan Multiplayer Online Battle Arena Games Market Size by Type (2015-2020)
  • 9.4 Japan Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)

10 Southeast Asia Impact of COVID-19

  • 10.1 Southeast Asia Multiplayer Online Battle Arena Games Market Size (2015-2020)
  • 10.2 Multiplayer Online Battle Arena Games Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Multiplayer Online Battle Arena Games Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)

11 India Impact of COVID-19

  • 11.1 India Multiplayer Online Battle Arena Games Market Size (2015-2020)
  • 11.2 Multiplayer Online Battle Arena Games Key Players in India (2019-2020)
  • 11.3 India Multiplayer Online Battle Arena Games Market Size by Type (2015-2020)
  • 11.4 India Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)

12 Central & South America Impact of COVID-19

  • 12.1 Central & South America Multiplayer Online Battle Arena Games Market Size (2015-2020)
  • 12.2 Multiplayer Online Battle Arena Games Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Multiplayer Online Battle Arena Games Market Size by Type (2015-2020)
  • 12.4 Central & South America Multiplayer Online Battle Arena Games Market Size by Application (2015-2020)

13Key Players Profiles

  • 13.1 Blizzard Entertainment
    • 13.1.1 Blizzard Entertainment Company Details
    • 13.1.2 Blizzard Entertainment Business Overview and Its Total Revenue
    • 13.1.3 Blizzard Entertainment Multiplayer Online Battle Arena Games Introduction
    • 13.1.4 Blizzard Entertainment Revenue in Multiplayer Online Battle Arena Games Business (2015-2020))
    • 13.1.5 Blizzard Entertainment Recent Development and Reaction to COVID-19
  • 13.2 Epic Games
    • 13.2.1 Epic Games Company Details
    • 13.2.2 Epic Games Business Overview and Its Total Revenue
    • 13.2.3 Epic Games Multiplayer Online Battle Arena Games Introduction
    • 13.2.4 Epic Games Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.2.5 Epic Games Recent Development and Reaction to COVID-19
  • 13.3 WeMade Entertainment
    • 13.3.1 WeMade Entertainment Company Details
    • 13.3.2 WeMade Entertainment Business Overview and Its Total Revenue
    • 13.3.3 WeMade Entertainment Multiplayer Online Battle Arena Games Introduction
    • 13.3.4 WeMade Entertainment Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.3.5 WeMade Entertainment Recent Development and Reaction to COVID-19
  • 13.4 Electronic Arts
    • 13.4.1 Electronic Arts Company Details
    • 13.4.2 Electronic Arts Business Overview and Its Total Revenue
    • 13.4.3 Electronic Arts Multiplayer Online Battle Arena Games Introduction
    • 13.4.4 Electronic Arts Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.4.5 Electronic Arts Recent Development and Reaction to COVID-19
  • 13.5 Riot Games
    • 13.5.1 Riot Games Company Details
    • 13.5.2 Riot Games Business Overview and Its Total Revenue
    • 13.5.3 Riot Games Multiplayer Online Battle Arena Games Introduction
    • 13.5.4 Riot Games Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.5.5 Riot Games Recent Development and Reaction to COVID-19
  • 13.6 Netease
    • 13.6.1 Netease Company Details
    • 13.6.2 Netease Business Overview and Its Total Revenue
    • 13.6.3 Netease Multiplayer Online Battle Arena Games Introduction
    • 13.6.4 Netease Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.6.5 Netease Recent Development and Reaction to COVID-19
  • 13.7 Ubisoft
    • 13.7.1 Ubisoft Company Details
    • 13.7.2 Ubisoft Business Overview and Its Total Revenue
    • 13.7.3 Ubisoft Multiplayer Online Battle Arena Games Introduction
    • 13.7.4 Ubisoft Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.7.5 Ubisoft Recent Development and Reaction to COVID-19
  • 13.8 Tecent
    • 13.8.1 Tecent Company Details
    • 13.8.2 Tecent Business Overview and Its Total Revenue
    • 13.8.3 Tecent Multiplayer Online Battle Arena Games Introduction
    • 13.8.4 Tecent Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.8.5 Tecent Recent Development and Reaction to COVID-19
  • 13.9 Creative Assembly Sofia
    • 13.9.1 Creative Assembly Sofia Company Details
    • 13.9.2 Creative Assembly Sofia Business Overview and Its Total Revenue
    • 13.9.3 Creative Assembly Sofia Multiplayer Online Battle Arena Games Introduction
    • 13.9.4 Creative Assembly Sofia Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.9.5 Creative Assembly Sofia Recent Development and Reaction to COVID-19
  • 13.10 Netmarble
    • 13.10.1 Netmarble Company Details
    • 13.10.2 Netmarble Business Overview and Its Total Revenue
    • 13.10.3 Netmarble Multiplayer Online Battle Arena Games Introduction
    • 13.10.4 Netmarble Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 13.10.5 Netmarble Recent Development and Reaction to COVID-19
  • 13.11 Stillfront Group (Kixeye)
    • 10.11.1 Stillfront Group (Kixeye) Company Details
    • 10.11.2 Stillfront Group (Kixeye) Business Overview and Its Total Revenue
    • 10.11.3 Stillfront Group (Kixeye) Multiplayer Online Battle Arena Games Introduction
    • 10.11.4 Stillfront Group (Kixeye) Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 10.11.5 Stillfront Group (Kixeye) Recent Development and Reaction to COVID-19
  • 13.12 Ronimo Games
    • 10.12.1 Ronimo Games Company Details
    • 10.12.2 Ronimo Games Business Overview and Its Total Revenue
    • 10.12.3 Ronimo Games Multiplayer Online Battle Arena Games Introduction
    • 10.12.4 Ronimo Games Revenue in Multiplayer Online Battle Arena Games Business (2015-2020)
    • 10.12.5 Ronimo Games Recent Development and Reaction to COVID-19

14Analyst's Viewpoints/Conclusions

    15Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Multiplayer Online Battle Arena Games. Industry analysis & Market Report on Multiplayer Online Battle Arena Games is a syndicated market report, published as Covid-19 Impact on Global Multiplayer Online Battle Arena Games Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Multiplayer Online Battle Arena Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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