In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls and handsfree voice control.
Asia Pacific region have becoming a more and more important market of automotive industry, with more than half of the global automotive production. With the development of electronic technology, car infotainment system is also more and more popular.
China is the largest consumption market in APAC with nearly half market share. Followed China, Japan and Korea are also important market as the mature automotive industry. In addition, Southeast Asia and India are small market as a depressed car industry.
The global In-Car Entertainment market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on In-Car Entertainment volume and value at global level, regional level and company level. From a global perspective, this report represents overall In-Car Entertainment market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of In-Car Entertainment in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their In-Car Entertainment manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.
The following manufacturers are covered:
Panasonic
Fujitsu-Ten
Pioneer
Denso
Aisin
Clarion
Desay SV
Kenwood
Harman
ADAYO
Alpine
Visteon
Continental
Bosch
Hangsheng
Coagent
Mitsubishi Electronics (Melco)
Delphi
Kaiyue Group
Soling
Sony
Skypine
Roadrover
FlyAudio
Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India
Segment by Type
QNX System
WinCE System
Linux System
Other
Segment by Application
OEM
Aftermarket
Summary:
Get latest Market Research Reports on In-Car Entertainment. Industry analysis & Market Report on In-Car Entertainment is a syndicated market report, published as Global In-Car Entertainment Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of In-Car Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.