Report Detail

Automobile & Transportation Global In-Car Entertainment Market Professional Survey Report 2019

  • RnM3720418
  • |
  • 03 September, 2019
  • |
  • Global
  • |
  • 128 Pages
  • |
  • QYResearch
  • |
  • Automobile & Transportation

In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls and handsfree voice control.
Asia Pacific region have becoming a more and more important market of automotive industry, with more than half of the global automotive production. With the development of electronic technology, car infotainment system is also more and more popular.
China is the largest consumption market in APAC with nearly half market share. Followed China, Japan and Korea are also important market as the mature automotive industry. In addition, Southeast Asia and India are small market as a depressed car industry.

The global In-Car Entertainment market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on In-Car Entertainment volume and value at global level, regional level and company level. From a global perspective, this report represents overall In-Car Entertainment market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of In-Car Entertainment in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their In-Car Entertainment manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Panasonic
Fujitsu-Ten
Pioneer
Denso
Aisin
Clarion
Desay SV
Kenwood
Harman
ADAYO
Alpine
Visteon
Continental
Bosch
Hangsheng
Coagent
Mitsubishi Electronics (Melco)
Delphi
Kaiyue Group
Soling
Sony
Skypine
Roadrover
FlyAudio

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
QNX System
WinCE System
Linux System
Other

Segment by Application
OEM
Aftermarket


Table of Contents

    Executive Summary

      1 Industry Overview of In-Car Entertainment

      • 1.1 Definition of In-Car Entertainment
      • 1.2 In-Car Entertainment Segment by Type
        • 1.2.1 Global In-Car Entertainment Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 QNX System
        • 1.2.3 WinCE System
        • 1.2.4 Linux System
        • 1.2.5 Other
      • 1.3 In-Car Entertainment Segment by Applications
        • 1.3.1 Global In-Car Entertainment Consumption Comparison by Applications (2014-2025)
        • 1.3.2 OEM
        • 1.3.3 Aftermarket
      • 1.4 Global In-Car Entertainment Overall Market
        • 1.4.1 Global In-Car Entertainment Revenue (2014-2025)
        • 1.4.2 Global In-Car Entertainment Production (2014-2025)
        • 1.4.3 North America In-Car Entertainment Status and Prospect (2014-2025)
        • 1.4.4 Europe In-Car Entertainment Status and Prospect (2014-2025)
        • 1.4.5 China In-Car Entertainment Status and Prospect (2014-2025)
        • 1.4.6 Japan In-Car Entertainment Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia In-Car Entertainment Status and Prospect (2014-2025)
        • 1.4.8 India In-Car Entertainment Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of In-Car Entertainment
      • 2.3 Manufacturing Process Analysis of In-Car Entertainment
      • 2.4 Industry Chain Structure of In-Car Entertainment

      3 Development and Manufacturing Plants Analysis of In-Car Entertainment

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global In-Car Entertainment Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of In-Car Entertainment
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 In-Car Entertainment Production and Capacity Analysis
      • 4.2 In-Car Entertainment Revenue Analysis
      • 4.3 In-Car Entertainment Price Analysis
      • 4.4 Market Concentration Degree

      5 In-Car Entertainment Regional Market Analysis

      • 5.1 In-Car Entertainment Production by Regions
        • 5.1.1 Global In-Car Entertainment Production by Regions
        • 5.1.2 Global In-Car Entertainment Revenue by Regions
      • 5.2 In-Car Entertainment Consumption by Regions
      • 5.3 North America In-Car Entertainment Market Analysis
        • 5.3.1 North America In-Car Entertainment Production
        • 5.3.2 North America In-Car Entertainment Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America In-Car Entertainment Import and Export
      • 5.4 Europe In-Car Entertainment Market Analysis
        • 5.4.1 Europe In-Car Entertainment Production
        • 5.4.2 Europe In-Car Entertainment Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe In-Car Entertainment Import and Export
      • 5.5 China In-Car Entertainment Market Analysis
        • 5.5.1 China In-Car Entertainment Production
        • 5.5.2 China In-Car Entertainment Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China In-Car Entertainment Import and Export
      • 5.6 Japan In-Car Entertainment Market Analysis
        • 5.6.1 Japan In-Car Entertainment Production
        • 5.6.2 Japan In-Car Entertainment Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan In-Car Entertainment Import and Export
      • 5.7 Southeast Asia In-Car Entertainment Market Analysis
        • 5.7.1 Southeast Asia In-Car Entertainment Production
        • 5.7.2 Southeast Asia In-Car Entertainment Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia In-Car Entertainment Import and Export
      • 5.8 India In-Car Entertainment Market Analysis
        • 5.8.1 India In-Car Entertainment Production
        • 5.8.2 India In-Car Entertainment Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India In-Car Entertainment Import and Export

      6 In-Car Entertainment Segment Market Analysis (by Type)

      • 6.1 Global In-Car Entertainment Production by Type
      • 6.2 Global In-Car Entertainment Revenue by Type
      • 6.3 In-Car Entertainment Price by Type

      7 In-Car Entertainment Segment Market Analysis (by Application)

      • 7.1 Global In-Car Entertainment Consumption by Application
      • 7.2 Global In-Car Entertainment Consumption Market Share by Application (2014-2019)

      8 In-Car Entertainment Major Manufacturers Analysis

      • 8.1 Panasonic
        • 8.1.1 Panasonic In-Car Entertainment Production Sites and Area Served
        • 8.1.2 Panasonic Product Introduction, Application and Specification
        • 8.1.3 Panasonic In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 Fujitsu-Ten
        • 8.2.1 Fujitsu-Ten In-Car Entertainment Production Sites and Area Served
        • 8.2.2 Fujitsu-Ten Product Introduction, Application and Specification
        • 8.2.3 Fujitsu-Ten In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Pioneer
        • 8.3.1 Pioneer In-Car Entertainment Production Sites and Area Served
        • 8.3.2 Pioneer Product Introduction, Application and Specification
        • 8.3.3 Pioneer In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 Denso
        • 8.4.1 Denso In-Car Entertainment Production Sites and Area Served
        • 8.4.2 Denso Product Introduction, Application and Specification
        • 8.4.3 Denso In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Aisin
        • 8.5.1 Aisin In-Car Entertainment Production Sites and Area Served
        • 8.5.2 Aisin Product Introduction, Application and Specification
        • 8.5.3 Aisin In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Clarion
        • 8.6.1 Clarion In-Car Entertainment Production Sites and Area Served
        • 8.6.2 Clarion Product Introduction, Application and Specification
        • 8.6.3 Clarion In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 Desay SV
        • 8.7.1 Desay SV In-Car Entertainment Production Sites and Area Served
        • 8.7.2 Desay SV Product Introduction, Application and Specification
        • 8.7.3 Desay SV In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 Kenwood
        • 8.8.1 Kenwood In-Car Entertainment Production Sites and Area Served
        • 8.8.2 Kenwood Product Introduction, Application and Specification
        • 8.8.3 Kenwood In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served
      • 8.9 Harman
        • 8.9.1 Harman In-Car Entertainment Production Sites and Area Served
        • 8.9.2 Harman Product Introduction, Application and Specification
        • 8.9.3 Harman In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.9.4 Main Business and Markets Served
      • 8.10 ADAYO
        • 8.10.1 ADAYO In-Car Entertainment Production Sites and Area Served
        • 8.10.2 ADAYO Product Introduction, Application and Specification
        • 8.10.3 ADAYO In-Car Entertainment Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.10.4 Main Business and Markets Served
      • 8.11 Alpine
      • 8.12 Visteon
      • 8.13 Continental
      • 8.14 Bosch
      • 8.15 Hangsheng
      • 8.16 Coagent
      • 8.17 Mitsubishi Electronics (Melco)
      • 8.18 Delphi
      • 8.19 Kaiyue Group
      • 8.20 Soling
      • 8.21 Sony
      • 8.22 Skypine
      • 8.23 Roadrover
      • 8.24 FlyAudio

      9 Development Trend of Analysis of In-Car Entertainment Market

      • 9.1 Global In-Car Entertainment Market Trend Analysis
        • 9.1.1 Global In-Car Entertainment Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 In-Car Entertainment Regional Market Trend
        • 9.2.1 North America In-Car Entertainment Forecast 2019-2025
        • 9.2.2 Europe In-Car Entertainment Forecast 2019-2025
        • 9.2.3 China In-Car Entertainment Forecast 2019-2025
        • 9.2.4 Japan In-Car Entertainment Forecast 2019-2025
        • 9.2.5 Southeast Asia In-Car Entertainment Forecast 2019-2025
        • 9.2.6 India In-Car Entertainment Forecast 2019-2025
      • 9.3 In-Car Entertainment Market Trend (Product Type)
      • 9.4 In-Car Entertainment Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 In-Car Entertainment Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on In-Car Entertainment. Industry analysis & Market Report on In-Car Entertainment is a syndicated market report, published as Global In-Car Entertainment Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of In-Car Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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