Report Detail

Consumer Goods Global Generalized Extended Reality (XR) Devices Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4516341
  • |
  • 27 February, 2023
  • |
  • Global
  • |
  • 114 Pages
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  • GIR (Global Info Research)
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  • Consumer Goods

According to our (Global Info Research) latest study, the global Generalized Extended Reality (XR) Devices market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
XR hardware are head-worn, stand alone or tethered immersive devices and headsets that allow users to experience digital capabilities, cross physical and digital capabilities, virtual environments and settings of AR, VR and MR in real-life.
This report is a detailed and comprehensive analysis for global Generalized Extended Reality (XR) Devices market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Generalized Extended Reality (XR) Devices market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Generalized Extended Reality (XR) Devices market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Generalized Extended Reality (XR) Devices market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Generalized Extended Reality (XR) Devices market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Generalized Extended Reality (XR) Devices
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Generalized Extended Reality (XR) Devices market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta, Microsoft, Sony, Samsung and Google, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Generalized Extended Reality (XR) Devices market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Virtual Reality (VR) Devices
Augmented Reality (AR) Devices
Mixed Reality (MR) Devices
Market segment by Application
Game
Medical
Education
Military
Others
Major players covered
Meta
Microsoft
Sony
Samsung
Google
Apple
Pico
HTC
DPVR
Optinvent
MAD Gaze
Lenovo
Epson
Vuzix
Huawei
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Generalized Extended Reality (XR) Devices product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Generalized Extended Reality (XR) Devices, with price, sales, revenue and global market share of Generalized Extended Reality (XR) Devices from 2018 to 2023.
Chapter 3, the Generalized Extended Reality (XR) Devices competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Generalized Extended Reality (XR) Devices breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Generalized Extended Reality (XR) Devices market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Generalized Extended Reality (XR) Devices.
Chapter 14 and 15, to describe Generalized Extended Reality (XR) Devices sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Generalized Extended Reality (XR) Devices
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Generalized Extended Reality (XR) Devices Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Virtual Reality (VR) Devices
    • 1.3.3 Augmented Reality (AR) Devices
    • 1.3.4 Mixed Reality (MR) Devices
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Generalized Extended Reality (XR) Devices Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Game
    • 1.4.3 Medical
    • 1.4.4 Education
    • 1.4.5 Military
    • 1.4.6 Others
  • 1.5 Global Generalized Extended Reality (XR) Devices Market Size & Forecast
    • 1.5.1 Global Generalized Extended Reality (XR) Devices Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global Generalized Extended Reality (XR) Devices Sales Quantity (2018-2029)
    • 1.5.3 Global Generalized Extended Reality (XR) Devices Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 Meta
    • 2.1.1 Meta Details
    • 2.1.2 Meta Major Business
    • 2.1.3 Meta Generalized Extended Reality (XR) Devices Product and Services
    • 2.1.4 Meta Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Meta Recent Developments/Updates
  • 2.2 Microsoft
    • 2.2.1 Microsoft Details
    • 2.2.2 Microsoft Major Business
    • 2.2.3 Microsoft Generalized Extended Reality (XR) Devices Product and Services
    • 2.2.4 Microsoft Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Microsoft Recent Developments/Updates
  • 2.3 Sony
    • 2.3.1 Sony Details
    • 2.3.2 Sony Major Business
    • 2.3.3 Sony Generalized Extended Reality (XR) Devices Product and Services
    • 2.3.4 Sony Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Sony Recent Developments/Updates
  • 2.4 Samsung
    • 2.4.1 Samsung Details
    • 2.4.2 Samsung Major Business
    • 2.4.3 Samsung Generalized Extended Reality (XR) Devices Product and Services
    • 2.4.4 Samsung Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Samsung Recent Developments/Updates
  • 2.5 Google
    • 2.5.1 Google Details
    • 2.5.2 Google Major Business
    • 2.5.3 Google Generalized Extended Reality (XR) Devices Product and Services
    • 2.5.4 Google Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Google Recent Developments/Updates
  • 2.6 Apple
    • 2.6.1 Apple Details
    • 2.6.2 Apple Major Business
    • 2.6.3 Apple Generalized Extended Reality (XR) Devices Product and Services
    • 2.6.4 Apple Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Apple Recent Developments/Updates
  • 2.7 Pico
    • 2.7.1 Pico Details
    • 2.7.2 Pico Major Business
    • 2.7.3 Pico Generalized Extended Reality (XR) Devices Product and Services
    • 2.7.4 Pico Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Pico Recent Developments/Updates
  • 2.8 HTC
    • 2.8.1 HTC Details
    • 2.8.2 HTC Major Business
    • 2.8.3 HTC Generalized Extended Reality (XR) Devices Product and Services
    • 2.8.4 HTC Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 HTC Recent Developments/Updates
  • 2.9 DPVR
    • 2.9.1 DPVR Details
    • 2.9.2 DPVR Major Business
    • 2.9.3 DPVR Generalized Extended Reality (XR) Devices Product and Services
    • 2.9.4 DPVR Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 DPVR Recent Developments/Updates
  • 2.10 Optinvent
    • 2.10.1 Optinvent Details
    • 2.10.2 Optinvent Major Business
    • 2.10.3 Optinvent Generalized Extended Reality (XR) Devices Product and Services
    • 2.10.4 Optinvent Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Optinvent Recent Developments/Updates
  • 2.11 MAD Gaze
    • 2.11.1 MAD Gaze Details
    • 2.11.2 MAD Gaze Major Business
    • 2.11.3 MAD Gaze Generalized Extended Reality (XR) Devices Product and Services
    • 2.11.4 MAD Gaze Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 MAD Gaze Recent Developments/Updates
  • 2.12 Lenovo
    • 2.12.1 Lenovo Details
    • 2.12.2 Lenovo Major Business
    • 2.12.3 Lenovo Generalized Extended Reality (XR) Devices Product and Services
    • 2.12.4 Lenovo Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Lenovo Recent Developments/Updates
  • 2.13 Epson
    • 2.13.1 Epson Details
    • 2.13.2 Epson Major Business
    • 2.13.3 Epson Generalized Extended Reality (XR) Devices Product and Services
    • 2.13.4 Epson Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Epson Recent Developments/Updates
  • 2.14 Vuzix
    • 2.14.1 Vuzix Details
    • 2.14.2 Vuzix Major Business
    • 2.14.3 Vuzix Generalized Extended Reality (XR) Devices Product and Services
    • 2.14.4 Vuzix Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Vuzix Recent Developments/Updates
  • 2.15 Huawei
    • 2.15.1 Huawei Details
    • 2.15.2 Huawei Major Business
    • 2.15.3 Huawei Generalized Extended Reality (XR) Devices Product and Services
    • 2.15.4 Huawei Generalized Extended Reality (XR) Devices Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Huawei Recent Developments/Updates

3 Competitive Environment: Generalized Extended Reality (XR) Devices by Manufacturer

  • 3.1 Global Generalized Extended Reality (XR) Devices Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global Generalized Extended Reality (XR) Devices Revenue by Manufacturer (2018-2023)
  • 3.3 Global Generalized Extended Reality (XR) Devices Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of Generalized Extended Reality (XR) Devices by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 Generalized Extended Reality (XR) Devices Manufacturer Market Share in 2022
    • 3.4.2 Top 6 Generalized Extended Reality (XR) Devices Manufacturer Market Share in 2022
  • 3.5 Generalized Extended Reality (XR) Devices Market: Overall Company Footprint Analysis
    • 3.5.1 Generalized Extended Reality (XR) Devices Market: Region Footprint
    • 3.5.2 Generalized Extended Reality (XR) Devices Market: Company Product Type Footprint
    • 3.5.3 Generalized Extended Reality (XR) Devices Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Generalized Extended Reality (XR) Devices Market Size by Region
    • 4.1.1 Global Generalized Extended Reality (XR) Devices Sales Quantity by Region (2018-2029)
    • 4.1.2 Global Generalized Extended Reality (XR) Devices Consumption Value by Region (2018-2029)
    • 4.1.3 Global Generalized Extended Reality (XR) Devices Average Price by Region (2018-2029)
  • 4.2 North America Generalized Extended Reality (XR) Devices Consumption Value (2018-2029)
  • 4.3 Europe Generalized Extended Reality (XR) Devices Consumption Value (2018-2029)
  • 4.4 Asia-Pacific Generalized Extended Reality (XR) Devices Consumption Value (2018-2029)
  • 4.5 South America Generalized Extended Reality (XR) Devices Consumption Value (2018-2029)
  • 4.6 Middle East and Africa Generalized Extended Reality (XR) Devices Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global Generalized Extended Reality (XR) Devices Sales Quantity by Type (2018-2029)
  • 5.2 Global Generalized Extended Reality (XR) Devices Consumption Value by Type (2018-2029)
  • 5.3 Global Generalized Extended Reality (XR) Devices Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global Generalized Extended Reality (XR) Devices Sales Quantity by Application (2018-2029)
  • 6.2 Global Generalized Extended Reality (XR) Devices Consumption Value by Application (2018-2029)
  • 6.3 Global Generalized Extended Reality (XR) Devices Average Price by Application (2018-2029)

7 North America

  • 7.1 North America Generalized Extended Reality (XR) Devices Sales Quantity by Type (2018-2029)
  • 7.2 North America Generalized Extended Reality (XR) Devices Sales Quantity by Application (2018-2029)
  • 7.3 North America Generalized Extended Reality (XR) Devices Market Size by Country
    • 7.3.1 North America Generalized Extended Reality (XR) Devices Sales Quantity by Country (2018-2029)
    • 7.3.2 North America Generalized Extended Reality (XR) Devices Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe Generalized Extended Reality (XR) Devices Sales Quantity by Type (2018-2029)
  • 8.2 Europe Generalized Extended Reality (XR) Devices Sales Quantity by Application (2018-2029)
  • 8.3 Europe Generalized Extended Reality (XR) Devices Market Size by Country
    • 8.3.1 Europe Generalized Extended Reality (XR) Devices Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe Generalized Extended Reality (XR) Devices Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific Generalized Extended Reality (XR) Devices Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific Generalized Extended Reality (XR) Devices Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific Generalized Extended Reality (XR) Devices Market Size by Region
    • 9.3.1 Asia-Pacific Generalized Extended Reality (XR) Devices Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific Generalized Extended Reality (XR) Devices Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America Generalized Extended Reality (XR) Devices Sales Quantity by Type (2018-2029)
  • 10.2 South America Generalized Extended Reality (XR) Devices Sales Quantity by Application (2018-2029)
  • 10.3 South America Generalized Extended Reality (XR) Devices Market Size by Country
    • 10.3.1 South America Generalized Extended Reality (XR) Devices Sales Quantity by Country (2018-2029)
    • 10.3.2 South America Generalized Extended Reality (XR) Devices Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa Generalized Extended Reality (XR) Devices Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa Generalized Extended Reality (XR) Devices Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa Generalized Extended Reality (XR) Devices Market Size by Country
    • 11.3.1 Middle East & Africa Generalized Extended Reality (XR) Devices Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa Generalized Extended Reality (XR) Devices Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 Generalized Extended Reality (XR) Devices Market Drivers
  • 12.2 Generalized Extended Reality (XR) Devices Market Restraints
  • 12.3 Generalized Extended Reality (XR) Devices Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Generalized Extended Reality (XR) Devices and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Generalized Extended Reality (XR) Devices
  • 13.3 Generalized Extended Reality (XR) Devices Production Process
  • 13.4 Generalized Extended Reality (XR) Devices Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Generalized Extended Reality (XR) Devices Typical Distributors
  • 14.3 Generalized Extended Reality (XR) Devices Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Generalized Extended Reality (XR) Devices. Industry analysis & Market Report on Generalized Extended Reality (XR) Devices is a syndicated market report, published as Global Generalized Extended Reality (XR) Devices Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Generalized Extended Reality (XR) Devices market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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