Report Detail

Consumer Goods Global Consumer Virtual Reality (VR) Headsets Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4522736
  • |
  • 14 March, 2023
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  • Global
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  • 94 Pages
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  • GIR (Global Info Research)
  • |
  • Consumer Goods

According to our (Global Info Research) latest study, the global Consumer Virtual Reality (VR) Headsets market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Consumer Virtual Reality (VR) Headsets market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Consumer Virtual Reality (VR) Headsets market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Consumer Virtual Reality (VR) Headsets market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Consumer Virtual Reality (VR) Headsets market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Consumer Virtual Reality (VR) Headsets market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Consumer Virtual Reality (VR) Headsets
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Consumer Virtual Reality (VR) Headsets market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Oculus (Meta), Sony, Pico Interactive, HTC Corporation and DPVR, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Consumer Virtual Reality (VR) Headsets market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
PC VR Headset
PS VR Headset
Integrated VR Headset
Market segment by Application
Films
Game
Others
Major players covered
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR
iQIYI
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Consumer Virtual Reality (VR) Headsets product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Consumer Virtual Reality (VR) Headsets, with price, sales, revenue and global market share of Consumer Virtual Reality (VR) Headsets from 2018 to 2023.
Chapter 3, the Consumer Virtual Reality (VR) Headsets competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Consumer Virtual Reality (VR) Headsets breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Consumer Virtual Reality (VR) Headsets market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Consumer Virtual Reality (VR) Headsets.
Chapter 14 and 15, to describe Consumer Virtual Reality (VR) Headsets sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Consumer Virtual Reality (VR) Headsets
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Consumer Virtual Reality (VR) Headsets Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 PC VR Headset
    • 1.3.3 PS VR Headset
    • 1.3.4 Integrated VR Headset
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Consumer Virtual Reality (VR) Headsets Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Films
    • 1.4.3 Game
    • 1.4.4 Others
  • 1.5 Global Consumer Virtual Reality (VR) Headsets Market Size & Forecast
    • 1.5.1 Global Consumer Virtual Reality (VR) Headsets Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global Consumer Virtual Reality (VR) Headsets Sales Quantity (2018-2029)
    • 1.5.3 Global Consumer Virtual Reality (VR) Headsets Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 Oculus (Meta)
    • 2.1.1 Oculus (Meta) Details
    • 2.1.2 Oculus (Meta) Major Business
    • 2.1.3 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Product and Services
    • 2.1.4 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Oculus (Meta) Recent Developments/Updates
  • 2.2 Sony
    • 2.2.1 Sony Details
    • 2.2.2 Sony Major Business
    • 2.2.3 Sony Consumer Virtual Reality (VR) Headsets Product and Services
    • 2.2.4 Sony Consumer Virtual Reality (VR) Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Sony Recent Developments/Updates
  • 2.3 Pico Interactive
    • 2.3.1 Pico Interactive Details
    • 2.3.2 Pico Interactive Major Business
    • 2.3.3 Pico Interactive Consumer Virtual Reality (VR) Headsets Product and Services
    • 2.3.4 Pico Interactive Consumer Virtual Reality (VR) Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Pico Interactive Recent Developments/Updates
  • 2.4 HTC Corporation
    • 2.4.1 HTC Corporation Details
    • 2.4.2 HTC Corporation Major Business
    • 2.4.3 HTC Corporation Consumer Virtual Reality (VR) Headsets Product and Services
    • 2.4.4 HTC Corporation Consumer Virtual Reality (VR) Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 HTC Corporation Recent Developments/Updates
  • 2.5 DPVR
    • 2.5.1 DPVR Details
    • 2.5.2 DPVR Major Business
    • 2.5.3 DPVR Consumer Virtual Reality (VR) Headsets Product and Services
    • 2.5.4 DPVR Consumer Virtual Reality (VR) Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 DPVR Recent Developments/Updates
  • 2.6 NoLo VR
    • 2.6.1 NoLo VR Details
    • 2.6.2 NoLo VR Major Business
    • 2.6.3 NoLo VR Consumer Virtual Reality (VR) Headsets Product and Services
    • 2.6.4 NoLo VR Consumer Virtual Reality (VR) Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 NoLo VR Recent Developments/Updates
  • 2.7 iQIYI
    • 2.7.1 iQIYI Details
    • 2.7.2 iQIYI Major Business
    • 2.7.3 iQIYI Consumer Virtual Reality (VR) Headsets Product and Services
    • 2.7.4 iQIYI Consumer Virtual Reality (VR) Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 iQIYI Recent Developments/Updates

3 Competitive Environment: Consumer Virtual Reality (VR) Headsets by Manufacturer

  • 3.1 Global Consumer Virtual Reality (VR) Headsets Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global Consumer Virtual Reality (VR) Headsets Revenue by Manufacturer (2018-2023)
  • 3.3 Global Consumer Virtual Reality (VR) Headsets Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of Consumer Virtual Reality (VR) Headsets by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 Consumer Virtual Reality (VR) Headsets Manufacturer Market Share in 2022
    • 3.4.2 Top 6 Consumer Virtual Reality (VR) Headsets Manufacturer Market Share in 2022
  • 3.5 Consumer Virtual Reality (VR) Headsets Market: Overall Company Footprint Analysis
    • 3.5.1 Consumer Virtual Reality (VR) Headsets Market: Region Footprint
    • 3.5.2 Consumer Virtual Reality (VR) Headsets Market: Company Product Type Footprint
    • 3.5.3 Consumer Virtual Reality (VR) Headsets Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Consumer Virtual Reality (VR) Headsets Market Size by Region
    • 4.1.1 Global Consumer Virtual Reality (VR) Headsets Sales Quantity by Region (2018-2029)
    • 4.1.2 Global Consumer Virtual Reality (VR) Headsets Consumption Value by Region (2018-2029)
    • 4.1.3 Global Consumer Virtual Reality (VR) Headsets Average Price by Region (2018-2029)
  • 4.2 North America Consumer Virtual Reality (VR) Headsets Consumption Value (2018-2029)
  • 4.3 Europe Consumer Virtual Reality (VR) Headsets Consumption Value (2018-2029)
  • 4.4 Asia-Pacific Consumer Virtual Reality (VR) Headsets Consumption Value (2018-2029)
  • 4.5 South America Consumer Virtual Reality (VR) Headsets Consumption Value (2018-2029)
  • 4.6 Middle East and Africa Consumer Virtual Reality (VR) Headsets Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global Consumer Virtual Reality (VR) Headsets Sales Quantity by Type (2018-2029)
  • 5.2 Global Consumer Virtual Reality (VR) Headsets Consumption Value by Type (2018-2029)
  • 5.3 Global Consumer Virtual Reality (VR) Headsets Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global Consumer Virtual Reality (VR) Headsets Sales Quantity by Application (2018-2029)
  • 6.2 Global Consumer Virtual Reality (VR) Headsets Consumption Value by Application (2018-2029)
  • 6.3 Global Consumer Virtual Reality (VR) Headsets Average Price by Application (2018-2029)

7 North America

  • 7.1 North America Consumer Virtual Reality (VR) Headsets Sales Quantity by Type (2018-2029)
  • 7.2 North America Consumer Virtual Reality (VR) Headsets Sales Quantity by Application (2018-2029)
  • 7.3 North America Consumer Virtual Reality (VR) Headsets Market Size by Country
    • 7.3.1 North America Consumer Virtual Reality (VR) Headsets Sales Quantity by Country (2018-2029)
    • 7.3.2 North America Consumer Virtual Reality (VR) Headsets Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe Consumer Virtual Reality (VR) Headsets Sales Quantity by Type (2018-2029)
  • 8.2 Europe Consumer Virtual Reality (VR) Headsets Sales Quantity by Application (2018-2029)
  • 8.3 Europe Consumer Virtual Reality (VR) Headsets Market Size by Country
    • 8.3.1 Europe Consumer Virtual Reality (VR) Headsets Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe Consumer Virtual Reality (VR) Headsets Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific Consumer Virtual Reality (VR) Headsets Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific Consumer Virtual Reality (VR) Headsets Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific Consumer Virtual Reality (VR) Headsets Market Size by Region
    • 9.3.1 Asia-Pacific Consumer Virtual Reality (VR) Headsets Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific Consumer Virtual Reality (VR) Headsets Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America Consumer Virtual Reality (VR) Headsets Sales Quantity by Type (2018-2029)
  • 10.2 South America Consumer Virtual Reality (VR) Headsets Sales Quantity by Application (2018-2029)
  • 10.3 South America Consumer Virtual Reality (VR) Headsets Market Size by Country
    • 10.3.1 South America Consumer Virtual Reality (VR) Headsets Sales Quantity by Country (2018-2029)
    • 10.3.2 South America Consumer Virtual Reality (VR) Headsets Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa Consumer Virtual Reality (VR) Headsets Market Size by Country
    • 11.3.1 Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa Consumer Virtual Reality (VR) Headsets Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 Consumer Virtual Reality (VR) Headsets Market Drivers
  • 12.2 Consumer Virtual Reality (VR) Headsets Market Restraints
  • 12.3 Consumer Virtual Reality (VR) Headsets Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Consumer Virtual Reality (VR) Headsets and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Consumer Virtual Reality (VR) Headsets
  • 13.3 Consumer Virtual Reality (VR) Headsets Production Process
  • 13.4 Consumer Virtual Reality (VR) Headsets Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Consumer Virtual Reality (VR) Headsets Typical Distributors
  • 14.3 Consumer Virtual Reality (VR) Headsets Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Consumer Virtual Reality (VR) Headsets. Industry analysis & Market Report on Consumer Virtual Reality (VR) Headsets is a syndicated market report, published as Global Consumer Virtual Reality (VR) Headsets Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Consumer Virtual Reality (VR) Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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