Report Detail

Electronics & Semiconductor Global AR and VR Headsets Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4528288
  • |
  • 12 April, 2023
  • |
  • Global
  • |
  • 106 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Electronics & Semiconductor

AR is called Augmented Reality, while VR is called Virtual Reality. VR is a full virtual world, putting the real you into a virtual environment; AR is a semi-virtual semi-real world, putting virtual things into a real environment.
According to our (Global Info Research) latest study, the global AR and VR Headsets market size was valued at USD 3901.8 million in 2022 and is forecast to a readjusted size of USD 41650 million by 2029 with a CAGR of 40.3% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The main players of AR and VR Headsets are Meta, Sony and DPVR, with the top five manufacturers accounting for about 90% of the share. North America is the largest market with more than 35% share, followed by Europe and China with about 23% and 20% shares. Entertainment is the largest application, accounting for about 38% of the share.
This report is a detailed and comprehensive analysis for global AR and VR Headsets market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global AR and VR Headsets market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global AR and VR Headsets market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global AR and VR Headsets market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global AR and VR Headsets market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for AR and VR Headsets
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global AR and VR Headsets market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta, Microsoft, Sony, DPVR and Pico Interactive, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
AR and VR Headsets market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
VR Headsets
AR Headsets
Market segment by Application
Entertainment
Heathcare
Industrial
Education
Others
Major players covered
Meta
Microsoft
Sony
DPVR
Pico Interactive
Google
HTC
Pimax
Vuzix Corporation
Lenovo
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe AR and VR Headsets product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of AR and VR Headsets, with price, sales, revenue and global market share of AR and VR Headsets from 2018 to 2023.
Chapter 3, the AR and VR Headsets competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the AR and VR Headsets breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and AR and VR Headsets market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of AR and VR Headsets.
Chapter 14 and 15, to describe AR and VR Headsets sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of AR and VR Headsets
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global AR and VR Headsets Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 VR Headsets
    • 1.3.3 AR Headsets
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global AR and VR Headsets Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Entertainment
    • 1.4.3 Heathcare
    • 1.4.4 Industrial
    • 1.4.5 Education
    • 1.4.6 Others
  • 1.5 Global AR and VR Headsets Market Size & Forecast
    • 1.5.1 Global AR and VR Headsets Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global AR and VR Headsets Sales Quantity (2018-2029)
    • 1.5.3 Global AR and VR Headsets Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 Meta
    • 2.1.1 Meta Details
    • 2.1.2 Meta Major Business
    • 2.1.3 Meta AR and VR Headsets Product and Services
    • 2.1.4 Meta AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Meta Recent Developments/Updates
  • 2.2 Microsoft
    • 2.2.1 Microsoft Details
    • 2.2.2 Microsoft Major Business
    • 2.2.3 Microsoft AR and VR Headsets Product and Services
    • 2.2.4 Microsoft AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Microsoft Recent Developments/Updates
  • 2.3 Sony
    • 2.3.1 Sony Details
    • 2.3.2 Sony Major Business
    • 2.3.3 Sony AR and VR Headsets Product and Services
    • 2.3.4 Sony AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Sony Recent Developments/Updates
  • 2.4 DPVR
    • 2.4.1 DPVR Details
    • 2.4.2 DPVR Major Business
    • 2.4.3 DPVR AR and VR Headsets Product and Services
    • 2.4.4 DPVR AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 DPVR Recent Developments/Updates
  • 2.5 Pico Interactive
    • 2.5.1 Pico Interactive Details
    • 2.5.2 Pico Interactive Major Business
    • 2.5.3 Pico Interactive AR and VR Headsets Product and Services
    • 2.5.4 Pico Interactive AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Pico Interactive Recent Developments/Updates
  • 2.6 Google
    • 2.6.1 Google Details
    • 2.6.2 Google Major Business
    • 2.6.3 Google AR and VR Headsets Product and Services
    • 2.6.4 Google AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Google Recent Developments/Updates
  • 2.7 HTC
    • 2.7.1 HTC Details
    • 2.7.2 HTC Major Business
    • 2.7.3 HTC AR and VR Headsets Product and Services
    • 2.7.4 HTC AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 HTC Recent Developments/Updates
  • 2.8 Pimax
    • 2.8.1 Pimax Details
    • 2.8.2 Pimax Major Business
    • 2.8.3 Pimax AR and VR Headsets Product and Services
    • 2.8.4 Pimax AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Pimax Recent Developments/Updates
  • 2.9 Vuzix Corporation
    • 2.9.1 Vuzix Corporation Details
    • 2.9.2 Vuzix Corporation Major Business
    • 2.9.3 Vuzix Corporation AR and VR Headsets Product and Services
    • 2.9.4 Vuzix Corporation AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Vuzix Corporation Recent Developments/Updates
  • 2.10 Lenovo
    • 2.10.1 Lenovo Details
    • 2.10.2 Lenovo Major Business
    • 2.10.3 Lenovo AR and VR Headsets Product and Services
    • 2.10.4 Lenovo AR and VR Headsets Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Lenovo Recent Developments/Updates

3 Competitive Environment: AR and VR Headsets by Manufacturer

  • 3.1 Global AR and VR Headsets Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global AR and VR Headsets Revenue by Manufacturer (2018-2023)
  • 3.3 Global AR and VR Headsets Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of AR and VR Headsets by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 AR and VR Headsets Manufacturer Market Share in 2022
    • 3.4.2 Top 6 AR and VR Headsets Manufacturer Market Share in 2022
  • 3.5 AR and VR Headsets Market: Overall Company Footprint Analysis
    • 3.5.1 AR and VR Headsets Market: Region Footprint
    • 3.5.2 AR and VR Headsets Market: Company Product Type Footprint
    • 3.5.3 AR and VR Headsets Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global AR and VR Headsets Market Size by Region
    • 4.1.1 Global AR and VR Headsets Sales Quantity by Region (2018-2029)
    • 4.1.2 Global AR and VR Headsets Consumption Value by Region (2018-2029)
    • 4.1.3 Global AR and VR Headsets Average Price by Region (2018-2029)
  • 4.2 North America AR and VR Headsets Consumption Value (2018-2029)
  • 4.3 Europe AR and VR Headsets Consumption Value (2018-2029)
  • 4.4 Asia-Pacific AR and VR Headsets Consumption Value (2018-2029)
  • 4.5 South America AR and VR Headsets Consumption Value (2018-2029)
  • 4.6 Middle East and Africa AR and VR Headsets Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global AR and VR Headsets Sales Quantity by Type (2018-2029)
  • 5.2 Global AR and VR Headsets Consumption Value by Type (2018-2029)
  • 5.3 Global AR and VR Headsets Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global AR and VR Headsets Sales Quantity by Application (2018-2029)
  • 6.2 Global AR and VR Headsets Consumption Value by Application (2018-2029)
  • 6.3 Global AR and VR Headsets Average Price by Application (2018-2029)

7 North America

  • 7.1 North America AR and VR Headsets Sales Quantity by Type (2018-2029)
  • 7.2 North America AR and VR Headsets Sales Quantity by Application (2018-2029)
  • 7.3 North America AR and VR Headsets Market Size by Country
    • 7.3.1 North America AR and VR Headsets Sales Quantity by Country (2018-2029)
    • 7.3.2 North America AR and VR Headsets Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe AR and VR Headsets Sales Quantity by Type (2018-2029)
  • 8.2 Europe AR and VR Headsets Sales Quantity by Application (2018-2029)
  • 8.3 Europe AR and VR Headsets Market Size by Country
    • 8.3.1 Europe AR and VR Headsets Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe AR and VR Headsets Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific AR and VR Headsets Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific AR and VR Headsets Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific AR and VR Headsets Market Size by Region
    • 9.3.1 Asia-Pacific AR and VR Headsets Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific AR and VR Headsets Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America AR and VR Headsets Sales Quantity by Type (2018-2029)
  • 10.2 South America AR and VR Headsets Sales Quantity by Application (2018-2029)
  • 10.3 South America AR and VR Headsets Market Size by Country
    • 10.3.1 South America AR and VR Headsets Sales Quantity by Country (2018-2029)
    • 10.3.2 South America AR and VR Headsets Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa AR and VR Headsets Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa AR and VR Headsets Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa AR and VR Headsets Market Size by Country
    • 11.3.1 Middle East & Africa AR and VR Headsets Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa AR and VR Headsets Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 AR and VR Headsets Market Drivers
  • 12.2 AR and VR Headsets Market Restraints
  • 12.3 AR and VR Headsets Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of AR and VR Headsets and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of AR and VR Headsets
  • 13.3 AR and VR Headsets Production Process
  • 13.4 AR and VR Headsets Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 AR and VR Headsets Typical Distributors
  • 14.3 AR and VR Headsets Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on AR and VR Headsets. Industry analysis & Market Report on AR and VR Headsets is a syndicated market report, published as Global AR and VR Headsets Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of AR and VR Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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