Report Detail

Machinery & Equipment Global Gaming Machine Market Research Report 2019

  • RnM2728603
  • |
  • 06 February, 2019
  • |
  • Global
  • |
  • 97 Pages
  • |
  • QYResearch
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  • Machinery & Equipment

Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished
First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
Second, North America occupied 41.56% of the consumption market in 2016. It is followed by Europe and Japan, which respectively have around 19.52% and 9.21% of the global total industry. Other countries have a small amount of consumption.

The global Gaming Machine market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Gaming Machine volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Machine market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Scientific Games
IGT
Aristocrat Leisure
Novomatic
Konami Gaming
Ainsworth Game Technology
Multimedia Games
Universal Entertainment

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Other

Segment by Application
New/ expansion
Replacement


Table of Contents

    Executive Summary

      1 Gaming Machine Market Overview

      • 1.1 Product Overview and Scope of Gaming Machine
      • 1.2 Gaming Machine Segment by Type
        • 1.2.1 Global Gaming Machine Production Growth Rate Comparison by Type (2014-2025)
        • 1.2.2 Reel Gaming Machine
        • 1.2.3 Video Gaming Machine
        • 1.2.4 Multi-denomination Gaming Machine
        • 1.2.5 Other
      • 1.3 Gaming Machine Segment by Application
        • 1.3.1 Gaming Machine Consumption Comparison by Application (2014-2025)
        • 1.3.2 New/ expansion
        • 1.3.3 Replacement
      • 1.3 Global Gaming Machine Market by Region
        • 1.3.1 Global Gaming Machine Market Size Region
        • 1.3.2 North America Status and Prospect (2014-2025)
        • 1.3.3 Europe Status and Prospect (2014-2025)
        • 1.3.4 China Status and Prospect (2014-2025)
        • 1.3.5 Japan Status and Prospect (2014-2025)
        • 1.3.6 Southeast Asia Status and Prospect (2014-2025)
        • 1.3.7 India Status and Prospect (2014-2025)
      • 1.4 Global Gaming Machine Market Size
        • 1.4.1 Global Gaming Machine Revenue (2014-2025)
        • 1.4.2 Global Gaming Machine Production (2014-2025)

      2 Global Gaming Machine Market Competition by Manufacturers

      • 2.1 Global Gaming Machine Production Market Share by Manufacturers (2014-2019)
      • 2.2 Global Gaming Machine Revenue Share by Manufacturers (2014-2019)
      • 2.3 Global Gaming Machine Average Price by Manufacturers (2014-2019)
      • 2.4 Manufacturers Gaming Machine Production Sites, Area Served, Product Types
      • 2.5 Gaming Machine Market Competitive Situation and Trends
        • 2.5.1 Gaming Machine Market Concentration Rate
        • 2.5.2 Gaming Machine Market Share of Top 3 and Top 5 Manufacturers
        • 2.5.3 Mergers & Acquisitions, Expansion

      3 Global Gaming Machine Production Market Share by Regions

      • 3.1 Global Gaming Machine Production Market Share by Regions
      • 3.2 Global Gaming Machine Revenue Market Share by Regions (2014-2019)
      • 3.3 Global Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.4 North America Gaming Machine Production
        • 3.4.1 North America Gaming Machine Production Growth Rate (2014-2019)
        • 3.4.2 North America Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.5 Europe Gaming Machine Production
        • 3.5.1 Europe Gaming Machine Production Growth Rate (2014-2019)
        • 3.5.2 Europe Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.6 China Gaming Machine Production (2014-2019)
        • 3.6.1 China Gaming Machine Production Growth Rate (2014-2019)
        • 3.6.2 China Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.7 Japan Gaming Machine Production (2014-2019)
        • 3.7.1 Japan Gaming Machine Production Growth Rate (2014-2019)
        • 3.7.2 Japan Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)

      4 Global Gaming Machine Consumption by Regions

      • 4.1 Global Gaming Machine Consumption by Regions
      • 4.2 North America Gaming Machine Consumption (2014-2019)
      • 4.3 Europe Gaming Machine Consumption (2014-2019)
      • 4.4 China Gaming Machine Consumption (2014-2019)
      • 4.5 Japan Gaming Machine Consumption (2014-2019)

      5 Global Gaming Machine Production, Revenue, Price Trend by Type

      • 5.1 Global Gaming Machine Production Market Share by Type (2014-2019)
      • 5.2 Global Gaming Machine Revenue Market Share by Type (2014-2019)
      • 5.3 Global Gaming Machine Price by Type (2014-2019)
      • 5.4 Global Gaming Machine Production Growth by Type (2014-2019)

      6 Global Gaming Machine Market Analysis by Applications

      • 6.1 Global Gaming Machine Consumption Market Share by Application (2014-2019)
      • 6.2 Global Gaming Machine Consumption Growth Rate by Application (2014-2019)

      7 Company Profiles and Key Figures in Gaming Machine Business

      • 7.1 Scientific Games
        • 7.1.1 Scientific Games Gaming Machine Production Sites and Area Served
        • 7.1.2 Gaming Machine Product Introduction, Application and Specification
        • 7.1.3 Scientific Games Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.1.4 Main Business and Markets Served
      • 7.2 IGT
        • 7.2.1 IGT Gaming Machine Production Sites and Area Served
        • 7.2.2 Gaming Machine Product Introduction, Application and Specification
        • 7.2.3 IGT Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.2.4 Main Business and Markets Served
      • 7.3 Aristocrat Leisure
        • 7.3.1 Aristocrat Leisure Gaming Machine Production Sites and Area Served
        • 7.3.2 Gaming Machine Product Introduction, Application and Specification
        • 7.3.3 Aristocrat Leisure Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.3.4 Main Business and Markets Served
      • 7.4 Novomatic
        • 7.4.1 Novomatic Gaming Machine Production Sites and Area Served
        • 7.4.2 Gaming Machine Product Introduction, Application and Specification
        • 7.4.3 Novomatic Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.4.4 Main Business and Markets Served
      • 7.5 Konami Gaming
        • 7.5.1 Konami Gaming Gaming Machine Production Sites and Area Served
        • 7.5.2 Gaming Machine Product Introduction, Application and Specification
        • 7.5.3 Konami Gaming Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.5.4 Main Business and Markets Served
      • 7.6 Ainsworth Game Technology
        • 7.6.1 Ainsworth Game Technology Gaming Machine Production Sites and Area Served
        • 7.6.2 Gaming Machine Product Introduction, Application and Specification
        • 7.6.3 Ainsworth Game Technology Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.6.4 Main Business and Markets Served
      • 7.7 Multimedia Games
        • 7.7.1 Multimedia Games Gaming Machine Production Sites and Area Served
        • 7.7.2 Gaming Machine Product Introduction, Application and Specification
        • 7.7.3 Multimedia Games Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.7.4 Main Business and Markets Served
      • 7.8 Universal Entertainment
        • 7.8.1 Universal Entertainment Gaming Machine Production Sites and Area Served
        • 7.8.2 Gaming Machine Product Introduction, Application and Specification
        • 7.8.3 Universal Entertainment Gaming Machine Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.8.4 Main Business and Markets Served

      8 Gaming Machine Manufacturing Cost Analysis

      • 8.1 Gaming Machine Key Raw Materials Analysis
        • 8.1.1 Key Raw Materials
        • 8.1.2 Price Trend of Key Raw Materials
        • 8.1.3 Key Suppliers of Raw Materials
      • 8.2 Proportion of Manufacturing Cost Structure
      • 8.3 Manufacturing Process Analysis of Gaming Machine
      • 8.4 Gaming Machine Industrial Chain Analysis

      9 Marketing Channel, Distributors and Customers

      • 9.1 Marketing Channel
        • 9.1.1 Direct Marketing
        • 9.1.2 Indirect Marketing
      • 9.2 Gaming Machine Distributors List
      • 9.3 Gaming Machine Customers

      10 Market Dynamics

      • 10.1 Market Trends
      • 10.2 Opportunities
      • 10.3 Market Drivers
      • 10.4 Challenges
      • 10.5 Influence Factors

      11 Global Gaming Machine Market Forecast

      • 11.1 Global Gaming Machine Production, Revenue Forecast
        • 11.1.1 Global Gaming Machine Production Growth Rate Forecast (2019-2025)
        • 11.1.2 Global Gaming Machine Revenue and Growth Rate Forecast (2019-2025)
        • 11.1.3 Global Gaming Machine Price and Trend Forecast (2019-2025)
      • 11.2 Global Gaming Machine Production Forecast by Regions (2019-2025)
        • 11.2.1 North America Gaming Machine Production, Revenue Forecast (2019-2025)
        • 11.2.2 Europe Gaming Machine Production, Revenue Forecast (2019-2025)
        • 11.2.3 China Gaming Machine Production, Revenue Forecast (2019-2025)
        • 11.2.4 Japan Gaming Machine Production, Revenue Forecast (2019-2025)
      • 11.3 Global Gaming Machine Consumption Forecast by Regions (2019-2025)
        • 11.3.1 North America Gaming Machine Consumption Forecast (2019-2025)
        • 11.3.2 Europe Gaming Machine Consumption Forecast (2019-2025)
        • 11.3.3 China Gaming Machine Consumption Forecast (2019-2025)
        • 11.3.4 Japan Gaming Machine Consumption Forecast (2019-2025)
      • 11.4 Global Gaming Machine Production, Revenue and Price Forecast by Type (2019-2025)
      • 11.5 Global Gaming Machine Consumption Forecast by Application (2019-2025)

      12 Research Findings and Conclusion

        13 Methodology and Data Source

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Gaming Machine. Industry analysis & Market Report on Gaming Machine is a syndicated market report, published as Global Gaming Machine Market Research Report 2019. It is complete Research Study and Industry Analysis of Gaming Machine market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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