Report Detail

Consumer Goods Global Gaming Headphone Market Research Report 2019

  • RnM2874109
  • |
  • 04 February, 2019
  • |
  • Global
  • |
  • 96 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Gaming headphones are specially designed peripherals, which include high-quality headphones and microphones used by gamers while playing games. These headphones are designed to block the ambient noises and to provide extra comfort to the games.
In terms of geographic regions, the North Americas accounted for the major share in the gaming headphones market in 2017. The increasing popularity of e-sports is driving the growth of the gaming headphone market in this region and it is estimated that the market will witness significant growth during the next few years.

The global Gaming Headphone market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Gaming Headphone volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Headphone market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
CORSAIR
SteelSeries
ROCCAT STUDIOS
Razer
Turtle Beach
Sennheiser
Logitech
...

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Wired Gaming Headphone
Wireless Gaming Headphone

Segment by Application
Personal Use
Commercial Use


Table of Contents

    Executive Summary

      1 Gaming Headphone Market Overview

      • 1.1 Product Overview and Scope of Gaming Headphone
      • 1.2 Gaming Headphone Segment by Type
        • 1.2.1 Global Gaming Headphone Production Growth Rate Comparison by Type (2014-2025)
        • 1.2.2 Wired Gaming Headphone
        • 1.2.3 Wireless Gaming Headphone
      • 1.3 Gaming Headphone Segment by Application
        • 1.3.1 Gaming Headphone Consumption Comparison by Application (2014-2025)
        • 1.3.2 Personal Use
        • 1.3.3 Commercial Use
      • 1.3 Global Gaming Headphone Market by Region
        • 1.3.1 Global Gaming Headphone Market Size Region
        • 1.3.2 North America Status and Prospect (2014-2025)
        • 1.3.3 Europe Status and Prospect (2014-2025)
        • 1.3.4 China Status and Prospect (2014-2025)
        • 1.3.5 Japan Status and Prospect (2014-2025)
        • 1.3.6 Southeast Asia Status and Prospect (2014-2025)
        • 1.3.7 India Status and Prospect (2014-2025)
      • 1.4 Global Gaming Headphone Market Size
        • 1.4.1 Global Gaming Headphone Revenue (2014-2025)
        • 1.4.2 Global Gaming Headphone Production (2014-2025)

      2 Global Gaming Headphone Market Competition by Manufacturers

      • 2.1 Global Gaming Headphone Production Market Share by Manufacturers (2014-2019)
      • 2.2 Global Gaming Headphone Revenue Share by Manufacturers (2014-2019)
      • 2.3 Global Gaming Headphone Average Price by Manufacturers (2014-2019)
      • 2.4 Manufacturers Gaming Headphone Production Sites, Area Served, Product Types
      • 2.5 Gaming Headphone Market Competitive Situation and Trends
        • 2.5.1 Gaming Headphone Market Concentration Rate
        • 2.5.2 Gaming Headphone Market Share of Top 3 and Top 5 Manufacturers
        • 2.5.3 Mergers & Acquisitions, Expansion

      3 Global Gaming Headphone Production Market Share by Regions

      • 3.1 Global Gaming Headphone Production Market Share by Regions
      • 3.2 Global Gaming Headphone Revenue Market Share by Regions (2014-2019)
      • 3.3 Global Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.4 North America Gaming Headphone Production
        • 3.4.1 North America Gaming Headphone Production Growth Rate (2014-2019)
        • 3.4.2 North America Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.5 Europe Gaming Headphone Production
        • 3.5.1 Europe Gaming Headphone Production Growth Rate (2014-2019)
        • 3.5.2 Europe Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.6 China Gaming Headphone Production (2014-2019)
        • 3.6.1 China Gaming Headphone Production Growth Rate (2014-2019)
        • 3.6.2 China Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.7 Japan Gaming Headphone Production (2014-2019)
        • 3.7.1 Japan Gaming Headphone Production Growth Rate (2014-2019)
        • 3.7.2 Japan Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)

      4 Global Gaming Headphone Consumption by Regions

      • 4.1 Global Gaming Headphone Consumption by Regions
      • 4.2 North America Gaming Headphone Consumption (2014-2019)
      • 4.3 Europe Gaming Headphone Consumption (2014-2019)
      • 4.4 China Gaming Headphone Consumption (2014-2019)
      • 4.5 Japan Gaming Headphone Consumption (2014-2019)

      5 Global Gaming Headphone Production, Revenue, Price Trend by Type

      • 5.1 Global Gaming Headphone Production Market Share by Type (2014-2019)
      • 5.2 Global Gaming Headphone Revenue Market Share by Type (2014-2019)
      • 5.3 Global Gaming Headphone Price by Type (2014-2019)
      • 5.4 Global Gaming Headphone Production Growth by Type (2014-2019)

      6 Global Gaming Headphone Market Analysis by Applications

      • 6.1 Global Gaming Headphone Consumption Market Share by Application (2014-2019)
      • 6.2 Global Gaming Headphone Consumption Growth Rate by Application (2014-2019)

      7 Company Profiles and Key Figures in Gaming Headphone Business

      • 7.1 CORSAIR
        • 7.1.1 CORSAIR Gaming Headphone Production Sites and Area Served
        • 7.1.2 Gaming Headphone Product Introduction, Application and Specification
        • 7.1.3 CORSAIR Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.1.4 Main Business and Markets Served
      • 7.2 SteelSeries
        • 7.2.1 SteelSeries Gaming Headphone Production Sites and Area Served
        • 7.2.2 Gaming Headphone Product Introduction, Application and Specification
        • 7.2.3 SteelSeries Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.2.4 Main Business and Markets Served
      • 7.3 ROCCAT STUDIOS
        • 7.3.1 ROCCAT STUDIOS Gaming Headphone Production Sites and Area Served
        • 7.3.2 Gaming Headphone Product Introduction, Application and Specification
        • 7.3.3 ROCCAT STUDIOS Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.3.4 Main Business and Markets Served
      • 7.4 Razer
        • 7.4.1 Razer Gaming Headphone Production Sites and Area Served
        • 7.4.2 Gaming Headphone Product Introduction, Application and Specification
        • 7.4.3 Razer Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.4.4 Main Business and Markets Served
      • 7.5 Turtle Beach
        • 7.5.1 Turtle Beach Gaming Headphone Production Sites and Area Served
        • 7.5.2 Gaming Headphone Product Introduction, Application and Specification
        • 7.5.3 Turtle Beach Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.5.4 Main Business and Markets Served
      • 7.6 Sennheiser
        • 7.6.1 Sennheiser Gaming Headphone Production Sites and Area Served
        • 7.6.2 Gaming Headphone Product Introduction, Application and Specification
        • 7.6.3 Sennheiser Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.6.4 Main Business and Markets Served
      • 7.7 Logitech
        • 7.7.1 Logitech Gaming Headphone Production Sites and Area Served
        • 7.7.2 Gaming Headphone Product Introduction, Application and Specification
        • 7.7.3 Logitech Gaming Headphone Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.7.4 Main Business and Markets Served

      8 Gaming Headphone Manufacturing Cost Analysis

      • 8.1 Gaming Headphone Key Raw Materials Analysis
        • 8.1.1 Key Raw Materials
        • 8.1.2 Price Trend of Key Raw Materials
        • 8.1.3 Key Suppliers of Raw Materials
      • 8.2 Proportion of Manufacturing Cost Structure
      • 8.3 Manufacturing Process Analysis of Gaming Headphone
      • 8.4 Gaming Headphone Industrial Chain Analysis

      9 Marketing Channel, Distributors and Customers

      • 9.1 Marketing Channel
        • 9.1.1 Direct Marketing
        • 9.1.2 Indirect Marketing
      • 9.2 Gaming Headphone Distributors List
      • 9.3 Gaming Headphone Customers

      10 Market Dynamics

      • 10.1 Market Trends
      • 10.2 Opportunities
      • 10.3 Market Drivers
      • 10.4 Challenges
      • 10.5 Influence Factors

      11 Global Gaming Headphone Market Forecast

      • 11.1 Global Gaming Headphone Production, Revenue Forecast
        • 11.1.1 Global Gaming Headphone Production Growth Rate Forecast (2019-2025)
        • 11.1.2 Global Gaming Headphone Revenue and Growth Rate Forecast (2019-2025)
        • 11.1.3 Global Gaming Headphone Price and Trend Forecast (2019-2025)
      • 11.2 Global Gaming Headphone Production Forecast by Regions (2019-2025)
        • 11.2.1 North America Gaming Headphone Production, Revenue Forecast (2019-2025)
        • 11.2.2 Europe Gaming Headphone Production, Revenue Forecast (2019-2025)
        • 11.2.3 China Gaming Headphone Production, Revenue Forecast (2019-2025)
        • 11.2.4 Japan Gaming Headphone Production, Revenue Forecast (2019-2025)
      • 11.3 Global Gaming Headphone Consumption Forecast by Regions (2019-2025)
        • 11.3.1 North America Gaming Headphone Consumption Forecast (2019-2025)
        • 11.3.2 Europe Gaming Headphone Consumption Forecast (2019-2025)
        • 11.3.3 China Gaming Headphone Consumption Forecast (2019-2025)
        • 11.3.4 Japan Gaming Headphone Consumption Forecast (2019-2025)
      • 11.4 Global Gaming Headphone Production, Revenue and Price Forecast by Type (2019-2025)
      • 11.5 Global Gaming Headphone Consumption Forecast by Application (2019-2025)

      12 Research Findings and Conclusion

        13 Methodology and Data Source

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Gaming Headphone . Industry analysis & Market Report on Gaming Headphone is a syndicated market report, published as Global Gaming Headphone Market Research Report 2019. It is complete Research Study and Industry Analysis of Gaming Headphone market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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