Report Detail

Service & Software Global eSports Betting Market 2019 by Company, Regions, Type and Application, Forecast to 2024

  • RnM3593357
  • |
  • 15 July, 2019
  • |
  • Global
  • |
  • 135 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.

Scope of the Report:
The global eSports Betting market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of eSports Betting.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the eSports Betting market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the eSports Betting market by product type and applications/end industries.

Market Segment by Companies, this report covers
William Hill
GVC Holdings
888 Holdings
Kindred Group
Paddy Power Betfair
Amaya gaming
Bet365 Group
Bet-at-home.com
BetAmerica
Betfred
Betsson
Draft Kings
Fan duel
Gala coral group
Ladbrokes
Sportech
TVG
Twinspires
Watch and Wager

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
LOL
CS:GO
Dota 2
Overwatch
Other

Market Segment by Applications, can be divided into
Entertainment
Commercial
Other


Table of Contents

    1 eSports Betting Market Overview

    • 1.1 Product Overview and Scope of eSports Betting
    • 1.2 Classification of eSports Betting by Types
      • 1.2.1 Global eSports Betting Revenue Comparison by Types (2019-2024)
      • 1.2.2 Global eSports Betting Revenue Market Share by Types in 2018
      • 1.2.3 LOL
      • 1.2.4 CS:GO
      • 1.2.5 Dota 2
      • 1.2.6 Overwatch
      • 1.2.7 Other
    • 1.3 Global eSports Betting Market by Application
      • 1.3.1 Global eSports Betting Market Size and Market Share Comparison by Applications (2014-2024)
      • 1.3.2 Entertainment
      • 1.3.3 Commercial
      • 1.3.4 Other
    • 1.4 Global eSports Betting Market by Regions
      • 1.4.1 Global eSports Betting Market Size (Million USD) Comparison by Regions (2014-2024)
      • 1.4.1 North America (USA, Canada and Mexico) eSports Betting Status and Prospect (2014-2024)
      • 1.4.2 Europe (Germany, France, UK, Russia and Italy) eSports Betting Status and Prospect (2014-2024)
      • 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) eSports Betting Status and Prospect (2014-2024)
      • 1.4.4 South America (Brazil, Argentina, Colombia) eSports Betting Status and Prospect (2014-2024)
      • 1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) eSports Betting Status and Prospect (2014-2024)
    • 1.5 Global Market Size of eSports Betting (2014-2024)

    2 Manufacturers Profiles

    • 2.1 William Hill
      • 2.1.1 Business Overview
      • 2.1.2 eSports Betting Type and Applications
        • 2.1.2.1 Product A
        • 2.1.2.2 Product B
      • 2.1.3 William Hill eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.2 GVC Holdings
      • 2.2.1 Business Overview
      • 2.2.2 eSports Betting Type and Applications
        • 2.2.2.1 Product A
        • 2.2.2.2 Product B
      • 2.2.3 GVC Holdings eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.3 888 Holdings
      • 2.3.1 Business Overview
      • 2.3.2 eSports Betting Type and Applications
        • 2.3.2.1 Product A
        • 2.3.2.2 Product B
      • 2.3.3 888 Holdings eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.4 Kindred Group
      • 2.4.1 Business Overview
      • 2.4.2 eSports Betting Type and Applications
        • 2.4.2.1 Product A
        • 2.4.2.2 Product B
      • 2.4.3 Kindred Group eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.5 Paddy Power Betfair
      • 2.5.1 Business Overview
      • 2.5.2 eSports Betting Type and Applications
        • 2.5.2.1 Product A
        • 2.5.2.2 Product B
      • 2.5.3 Paddy Power Betfair eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.6 Amaya gaming
      • 2.6.1 Business Overview
      • 2.6.2 eSports Betting Type and Applications
        • 2.6.2.1 Product A
        • 2.6.2.2 Product B
      • 2.6.3 Amaya gaming eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.7 Bet365 Group
      • 2.7.1 Business Overview
      • 2.7.2 eSports Betting Type and Applications
        • 2.7.2.1 Product A
        • 2.7.2.2 Product B
      • 2.7.3 Bet365 Group eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.8 Bet-at-home.com
      • 2.8.1 Business Overview
      • 2.8.2 eSports Betting Type and Applications
        • 2.8.2.1 Product A
        • 2.8.2.2 Product B
      • 2.8.3 Bet-at-home.com eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.9 BetAmerica
      • 2.9.1 Business Overview
      • 2.9.2 eSports Betting Type and Applications
        • 2.9.2.1 Product A
        • 2.9.2.2 Product B
      • 2.9.3 BetAmerica eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.10 Betfred
      • 2.10.1 Business Overview
      • 2.10.2 eSports Betting Type and Applications
        • 2.10.2.1 Product A
        • 2.10.2.2 Product B
      • 2.10.3 Betfred eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.11 Betsson
      • 2.11.1 Business Overview
      • 2.11.2 eSports Betting Type and Applications
        • 2.11.2.1 Product A
        • 2.11.2.2 Product B
      • 2.11.3 Betsson eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.12 Draft Kings
      • 2.12.1 Business Overview
      • 2.12.2 eSports Betting Type and Applications
        • 2.12.2.1 Product A
        • 2.12.2.2 Product B
      • 2.12.3 Draft Kings eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.13 Fan duel
      • 2.13.1 Business Overview
      • 2.13.2 eSports Betting Type and Applications
        • 2.13.2.1 Product A
        • 2.13.2.2 Product B
      • 2.13.3 Fan duel eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.14 Gala coral group
      • 2.14.1 Business Overview
      • 2.14.2 eSports Betting Type and Applications
        • 2.14.2.1 Product A
        • 2.14.2.2 Product B
      • 2.14.3 Gala coral group eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.15 Ladbrokes
      • 2.15.1 Business Overview
      • 2.15.2 eSports Betting Type and Applications
        • 2.15.2.1 Product A
        • 2.15.2.2 Product B
      • 2.15.3 Ladbrokes eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.16 Sportech
      • 2.16.1 Business Overview
      • 2.16.2 eSports Betting Type and Applications
        • 2.16.2.1 Product A
        • 2.16.2.2 Product B
      • 2.16.3 Sportech eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.17 TVG
      • 2.17.1 Business Overview
      • 2.17.2 eSports Betting Type and Applications
        • 2.17.2.1 Product A
        • 2.17.2.2 Product B
      • 2.17.3 TVG eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.18 Twinspires
      • 2.18.1 Business Overview
      • 2.18.2 eSports Betting Type and Applications
        • 2.18.2.1 Product A
        • 2.18.2.2 Product B
      • 2.18.3 Twinspires eSports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.19 Watch and Wager
      • 2.19.1 Business Overview
      • 2.19.2 eSports Betting Type and Applications
        • 2.19.2.1 Product A
        • 2.19.2.2 Product B
      • 2.19.3 Watch and Wager eSports Betting Revenue, Gross Margin and Market Share (2017-2018)

    3 Global eSports Betting Market Competition, by Players

    • 3.1 Global eSports Betting Revenue and Share by Players (2014-2019)
    • 3.2 Market Concentration Rate
      • 3.2.1 Top 5 eSports Betting Players Market Share
      • 3.2.2 Top 10 eSports Betting Players Market Share
    • 3.3 Market Competition Trend

    4 Global eSports Betting Market Size by Regions

    • 4.1 Global eSports Betting Revenue and Market Share by Regions
    • 4.2 North America eSports Betting Revenue and Growth Rate (2014-2019)
    • 4.3 Europe eSports Betting Revenue and Growth Rate (2014-2019)
    • 4.4 Asia-Pacific eSports Betting Revenue and Growth Rate (2014-2019)
    • 4.5 South America eSports Betting Revenue and Growth Rate (2014-2019)
    • 4.6 Middle East and Africa eSports Betting Revenue and Growth Rate (2014-2019)

    5 North America eSports Betting Revenue by Countries

    • 5.1 North America eSports Betting Revenue by Countries (2014-2019)
    • 5.2 USA eSports Betting Revenue and Growth Rate (2014-2019)
    • 5.3 Canada eSports Betting Revenue and Growth Rate (2014-2019)
    • 5.4 Mexico eSports Betting Revenue and Growth Rate (2014-2019)

    6 Europe eSports Betting Revenue by Countries

    • 6.1 Europe eSports Betting Revenue by Countries (2014-2019)
    • 6.2 Germany eSports Betting Revenue and Growth Rate (2014-2019)
    • 6.3 UK eSports Betting Revenue and Growth Rate (2014-2019)
    • 6.4 France eSports Betting Revenue and Growth Rate (2014-2019)
    • 6.5 Russia eSports Betting Revenue and Growth Rate (2014-2019)
    • 6.6 Italy eSports Betting Revenue and Growth Rate (2014-2019)

    7 Asia-Pacific eSports Betting Revenue by Countries

    • 7.1 Asia-Pacific eSports Betting Revenue by Countries (2014-2019)
    • 7.2 China eSports Betting Revenue and Growth Rate (2014-2019)
    • 7.3 Japan eSports Betting Revenue and Growth Rate (2014-2019)
    • 7.4 Korea eSports Betting Revenue and Growth Rate (2014-2019)
    • 7.5 India eSports Betting Revenue and Growth Rate (2014-2019)
    • 7.6 Southeast Asia eSports Betting Revenue and Growth Rate (2014-2019)

    8 South America eSports Betting Revenue by Countries

    • 8.1 South America eSports Betting Revenue by Countries (2014-2019)
    • 8.2 Brazil eSports Betting Revenue and Growth Rate (2014-2019)
    • 8.3 Argentina eSports Betting Revenue and Growth Rate (2014-2019)
    • 8.4 Colombia eSports Betting Revenue and Growth Rate (2014-2019)

    9 Middle East and Africa Revenue eSports Betting by Countries

    • 9.1 Middle East and Africa eSports Betting Revenue by Countries (2014-2019)
    • 9.2 Saudi Arabia eSports Betting Revenue and Growth Rate (2014-2019)
    • 9.3 UAE eSports Betting Revenue and Growth Rate (2014-2019)
    • 9.4 Egypt eSports Betting Revenue and Growth Rate (2014-2019)
    • 9.5 Nigeria eSports Betting Revenue and Growth Rate (2014-2019)
    • 9.6 South Africa eSports Betting Revenue and Growth Rate (2014-2019)

    10 Global eSports Betting Market Segment by Type

    • 10.1 Global eSports Betting Revenue and Market Share by Type (2014-2019)
    • 10.2 Global eSports Betting Market Forecast by Type (2019-2024)
    • 10.3 LOL Revenue Growth Rate (2014-2024)
    • 10.4 CS:GO Revenue Growth Rate (2014-2024)
    • 10.5 Dota 2 Revenue Growth Rate (2014-2024)
    • 10.6 Overwatch Revenue Growth Rate (2014-2024)
    • 10.7 Other Revenue Growth Rate (2014-2024)

    11 Global eSports Betting Market Segment by Application

    • 11.1 Global eSports Betting Revenue Market Share by Application (2014-2019)
    • 11.2 eSports Betting Market Forecast by Application (2019-2024)
    • 11.3 Entertainment Revenue Growth (2014-2019)
    • 11.4 Commercial Revenue Growth (2014-2019)
    • 11.5 Other Revenue Growth (2014-2019)

    12 Global eSports Betting Market Size Forecast (2019-2024)

    • 12.1 Global eSports Betting Market Size Forecast (2019-2024)
    • 12.2 Global eSports Betting Market Forecast by Regions (2019-2024)
    • 12.3 North America eSports Betting Revenue Market Forecast (2019-2024)
    • 12.4 Europe eSports Betting Revenue Market Forecast (2019-2024)
    • 12.5 Asia-Pacific eSports Betting Revenue Market Forecast (2019-2024)
    • 12.6 South America eSports Betting Revenue Market Forecast (2019-2024)
    • 12.7 Middle East and Africa eSports Betting Revenue Market Forecast (2019-2024)

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Methodology

      Summary:
      Get latest Market Research Reports on eSports Betting. Industry analysis & Market Report on eSports Betting is a syndicated market report, published as Global eSports Betting Market 2019 by Company, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of eSports Betting market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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