Report Detail

Service & Software Global eSports and Traditional Sports Betting Market 2019 by Company, Regions, Type and Application, Forecast to 2024

  • RnM3861188
  • |
  • 30 December, 2019
  • |
  • Global
  • |
  • 143 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

Description

Scope of the Report:
The global eSports and Traditional Sports Betting market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of eSports and Traditional Sports Betting.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the eSports and Traditional Sports Betting market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the eSports and Traditional Sports Betting market by product type and applications/end industries.

Market Segment by Companies, this report covers
Sportingbet
Betway
Intertops
Bodog88
SportsBetting
22bet
William Hill
Spin Palace Sports
Betonline
Pinnacle Sports
Amaya gaming
BetAmerica
GVC Holdings
Betsson
Bet365 Group
Paddy Power Betfair
888 Holdings
Betfred
Bet-at-home.com
Kindred Group
Twinspires
Draft Kings
TVG
Sportech
Ladbrokes
Fan duel
Watch and Wager
Gala coral group

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Esports
Basketball
Football
Baseball
Boxing
Hockey
Others

Market Segment by Applications, can be divided into
Entertainment
Commercial
Other


Table of Contents

    1 eSports and Traditional Sports Betting Market Overview

    • 1.1 Product Overview and Scope of eSports and Traditional Sports Betting
    • 1.2 Classification of eSports and Traditional Sports Betting by Types
      • 1.2.1 Global eSports and Traditional Sports Betting Revenue Comparison by Types (2019-2024)
      • 1.2.2 Global eSports and Traditional Sports Betting Revenue Market Share by Types in 2018
      • 1.2.3 Esports
      • 1.2.4 Basketball
      • 1.2.5 Football
      • 1.2.6 Baseball
      • 1.2.7 Boxing
      • 1.2.8 Hockey
      • 1.2.9 Others
    • 1.3 Global eSports and Traditional Sports Betting Market by Application
      • 1.3.1 Global eSports and Traditional Sports Betting Market Size and Market Share Comparison by Applications (2014-2024)
      • 1.3.2 Entertainment
      • 1.3.3 Commercial
      • 1.3.4 Other
    • 1.4 Global eSports and Traditional Sports Betting Market by Regions
      • 1.4.1 Global eSports and Traditional Sports Betting Market Size (Million USD) Comparison by Regions (2014-2024)
      • 1.4.1 North America (USA, Canada and Mexico) eSports and Traditional Sports Betting Status and Prospect (2014-2024)
      • 1.4.2 Europe (Germany, France, UK, Russia and Italy) eSports and Traditional Sports Betting Status and Prospect (2014-2024)
      • 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) eSports and Traditional Sports Betting Status and Prospect (2014-2024)
      • 1.4.4 South America (Brazil, Argentina, Colombia) eSports and Traditional Sports Betting Status and Prospect (2014-2024)
      • 1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) eSports and Traditional Sports Betting Status and Prospect (2014-2024)
    • 1.5 Global Market Size of eSports and Traditional Sports Betting (2014-2024)

    2 Company Profiles

    • 2.1 Sportingbet
      • 2.1.1 Business Overview
      • 2.1.2 eSports and Traditional Sports Betting Type and Applications
        • 2.1.2.1 Product A
        • 2.1.2.2 Product B
      • 2.1.3 Sportingbet eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.2 Betway
      • 2.2.1 Business Overview
      • 2.2.2 eSports and Traditional Sports Betting Type and Applications
        • 2.2.2.1 Product A
        • 2.2.2.2 Product B
      • 2.2.3 Betway eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.3 Intertops
      • 2.3.1 Business Overview
      • 2.3.2 eSports and Traditional Sports Betting Type and Applications
        • 2.3.2.1 Product A
        • 2.3.2.2 Product B
      • 2.3.3 Intertops eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.4 Bodog88
      • 2.4.1 Business Overview
      • 2.4.2 eSports and Traditional Sports Betting Type and Applications
        • 2.4.2.1 Product A
        • 2.4.2.2 Product B
      • 2.4.3 Bodog88 eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.5 SportsBetting
      • 2.5.1 Business Overview
      • 2.5.2 eSports and Traditional Sports Betting Type and Applications
        • 2.5.2.1 Product A
        • 2.5.2.2 Product B
      • 2.5.3 SportsBetting eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.6 22bet
      • 2.6.1 Business Overview
      • 2.6.2 eSports and Traditional Sports Betting Type and Applications
        • 2.6.2.1 Product A
        • 2.6.2.2 Product B
      • 2.6.3 22bet eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.7 William Hill
      • 2.7.1 Business Overview
      • 2.7.2 eSports and Traditional Sports Betting Type and Applications
        • 2.7.2.1 Product A
        • 2.7.2.2 Product B
      • 2.7.3 William Hill eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.8 Spin Palace Sports
      • 2.8.1 Business Overview
      • 2.8.2 eSports and Traditional Sports Betting Type and Applications
        • 2.8.2.1 Product A
        • 2.8.2.2 Product B
      • 2.8.3 Spin Palace Sports eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.9 Betonline
      • 2.9.1 Business Overview
      • 2.9.2 eSports and Traditional Sports Betting Type and Applications
        • 2.9.2.1 Product A
        • 2.9.2.2 Product B
      • 2.9.3 Betonline eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.10 Pinnacle Sports
      • 2.10.1 Business Overview
      • 2.10.2 eSports and Traditional Sports Betting Type and Applications
        • 2.10.2.1 Product A
        • 2.10.2.2 Product B
      • 2.10.3 Pinnacle Sports eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.11 Amaya gaming
      • 2.11.1 Business Overview
      • 2.11.2 eSports and Traditional Sports Betting Type and Applications
        • 2.11.2.1 Product A
        • 2.11.2.2 Product B
      • 2.11.3 Amaya gaming eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.12 BetAmerica
      • 2.12.1 Business Overview
      • 2.12.2 eSports and Traditional Sports Betting Type and Applications
        • 2.12.2.1 Product A
        • 2.12.2.2 Product B
      • 2.12.3 BetAmerica eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.13 GVC Holdings
      • 2.13.1 Business Overview
      • 2.13.2 eSports and Traditional Sports Betting Type and Applications
        • 2.13.2.1 Product A
        • 2.13.2.2 Product B
      • 2.13.3 GVC Holdings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.14 Betsson
      • 2.14.1 Business Overview
      • 2.14.2 eSports and Traditional Sports Betting Type and Applications
        • 2.14.2.1 Product A
        • 2.14.2.2 Product B
      • 2.14.3 Betsson eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.15 Bet365 Group
      • 2.15.1 Business Overview
      • 2.15.2 eSports and Traditional Sports Betting Type and Applications
        • 2.15.2.1 Product A
        • 2.15.2.2 Product B
      • 2.15.3 Bet365 Group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.16 Paddy Power Betfair
      • 2.16.1 Business Overview
      • 2.16.2 eSports and Traditional Sports Betting Type and Applications
        • 2.16.2.1 Product A
        • 2.16.2.2 Product B
      • 2.16.3 Paddy Power Betfair eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.17 888 Holdings
      • 2.17.1 Business Overview
      • 2.17.2 eSports and Traditional Sports Betting Type and Applications
        • 2.17.2.1 Product A
        • 2.17.2.2 Product B
      • 2.17.3 888 Holdings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.18 Betfred
      • 2.18.1 Business Overview
      • 2.18.2 eSports and Traditional Sports Betting Type and Applications
        • 2.18.2.1 Product A
        • 2.18.2.2 Product B
      • 2.18.3 Betfred eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.19 Bet-at-home.com
      • 2.19.1 Business Overview
      • 2.19.2 eSports and Traditional Sports Betting Type and Applications
        • 2.19.2.1 Product A
        • 2.19.2.2 Product B
      • 2.19.3 Bet-at-home.com eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.20 Kindred Group
      • 2.20.1 Business Overview
      • 2.20.2 eSports and Traditional Sports Betting Type and Applications
        • 2.20.2.1 Product A
        • 2.20.2.2 Product B
      • 2.20.3 Kindred Group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.21 Twinspires
      • 2.21.1 Business Overview
      • 2.21.2 eSports and Traditional Sports Betting Type and Applications
        • 2.21.2.1 Product A
        • 2.21.2.2 Product B
      • 2.21.3 Twinspires eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.22 Draft Kings
      • 2.22.1 Business Overview
      • 2.22.2 eSports and Traditional Sports Betting Type and Applications
        • 2.22.2.1 Product A
        • 2.22.2.2 Product B
      • 2.22.3 Draft Kings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.23 TVG
      • 2.23.1 Business Overview
      • 2.23.2 eSports and Traditional Sports Betting Type and Applications
        • 2.23.2.1 Product A
        • 2.23.2.2 Product B
      • 2.23.3 TVG eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.24 Sportech
      • 2.24.1 Business Overview
      • 2.24.2 eSports and Traditional Sports Betting Type and Applications
        • 2.24.2.1 Product A
        • 2.24.2.2 Product B
      • 2.24.3 Sportech eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.25 Ladbrokes
      • 2.25.1 Business Overview
      • 2.25.2 eSports and Traditional Sports Betting Type and Applications
        • 2.25.2.1 Product A
        • 2.25.2.2 Product B
      • 2.25.3 Ladbrokes eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.26 Fan duel
      • 2.26.1 Business Overview
      • 2.26.2 eSports and Traditional Sports Betting Type and Applications
        • 2.26.2.1 Product A
        • 2.26.2.2 Product B
      • 2.26.3 Fan duel eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.27 Watch and Wager
      • 2.27.1 Business Overview
      • 2.27.2 eSports and Traditional Sports Betting Type and Applications
        • 2.27.2.1 Product A
        • 2.27.2.2 Product B
      • 2.27.3 Watch and Wager eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)
    • 2.28 Gala coral group
      • 2.28.1 Business Overview
      • 2.28.2 eSports and Traditional Sports Betting Type and Applications
        • 2.28.2.1 Product A
        • 2.28.2.2 Product B
      • 2.28.3 Gala coral group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

    3 Global eSports and Traditional Sports Betting Market Competition, by Players

    • 3.1 Global eSports and Traditional Sports Betting Revenue and Share by Players (2014-2019)
    • 3.2 Market Concentration Rate
      • 3.2.1 Top 5 eSports and Traditional Sports Betting Players Market Share
      • 3.2.2 Top 10 eSports and Traditional Sports Betting Players Market Share
    • 3.3 Market Competition Trend

    4 Global eSports and Traditional Sports Betting Market Size by Regions

    • 4.1 Global eSports and Traditional Sports Betting Revenue and Market Share by Regions
    • 4.2 North America eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 4.3 Europe eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 4.4 Asia-Pacific eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 4.5 South America eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 4.6 Middle East and Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

    5 North America eSports and Traditional Sports Betting Revenue by Countries

    • 5.1 North America eSports and Traditional Sports Betting Revenue by Countries (2014-2019)
    • 5.2 USA eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 5.3 Canada eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 5.4 Mexico eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

    6 Europe eSports and Traditional Sports Betting Revenue by Countries

    • 6.1 Europe eSports and Traditional Sports Betting Revenue by Countries (2014-2019)
    • 6.2 Germany eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 6.3 UK eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 6.4 France eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 6.5 Russia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 6.6 Italy eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

    7 Asia-Pacific eSports and Traditional Sports Betting Revenue by Countries

    • 7.1 Asia-Pacific eSports and Traditional Sports Betting Revenue by Countries (2014-2019)
    • 7.2 China eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 7.3 Japan eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 7.4 Korea eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 7.5 India eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 7.6 Southeast Asia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

    8 South America eSports and Traditional Sports Betting Revenue by Countries

    • 8.1 South America eSports and Traditional Sports Betting Revenue by Countries (2014-2019)
    • 8.2 Brazil eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 8.3 Argentina eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 8.4 Colombia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

    9 Middle East and Africa Revenue eSports and Traditional Sports Betting by Countries

    • 9.1 Middle East and Africa eSports and Traditional Sports Betting Revenue by Countries (2014-2019)
    • 9.2 Saudi Arabia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 9.3 UAE eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 9.4 Egypt eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 9.5 Nigeria eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)
    • 9.6 South Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

    10 Global eSports and Traditional Sports Betting Market Segment by Type

    • 10.1 Global eSports and Traditional Sports Betting Revenue and Market Share by Type (2014-2019)
    • 10.2 Global eSports and Traditional Sports Betting Market Forecast by Type (2019-2024)
    • 10.3 Esports Revenue Growth Rate (2014-2024)
    • 10.4 Basketball Revenue Growth Rate (2014-2024)
    • 10.5 Football Revenue Growth Rate (2014-2024)
    • 10.6 Baseball Revenue Growth Rate (2014-2024)
    • 10.7 Boxing Revenue Growth Rate (2014-2024)
    • 10.8 Hockey Revenue Growth Rate (2014-2024)
    • 10.9 Others Revenue Growth Rate (2014-2024)

    11 Global eSports and Traditional Sports Betting Market Segment by Application

    • 11.1 Global eSports and Traditional Sports Betting Revenue Market Share by Application (2014-2019)
    • 11.2 eSports and Traditional Sports Betting Market Forecast by Application (2019-2024)
    • 11.3 Entertainment Revenue Growth (2014-2019)
    • 11.4 Commercial Revenue Growth (2014-2019)
    • 11.5 Other Revenue Growth (2014-2019)

    12 Global eSports and Traditional Sports Betting Market Size Forecast (2019-2024)

    • 12.1 Global eSports and Traditional Sports Betting Market Size Forecast (2019-2024)
    • 12.2 Global eSports and Traditional Sports Betting Market Forecast by Regions (2019-2024)
    • 12.3 North America eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)
    • 12.4 Europe eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)
    • 12.5 Asia-Pacific eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)
    • 12.6 South America eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)
    • 12.7 Middle East and Africa eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Methodology

      Summary:
      Get latest Market Research Reports on eSports and Traditional Sports Betting. Industry analysis & Market Report on eSports and Traditional Sports Betting is a syndicated market report, published as Global eSports and Traditional Sports Betting Market 2019 by Company, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of eSports and Traditional Sports Betting market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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