Report Detail

Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Geographically, North America dominated the augmented & virtual reality handheld device market driven by higher penetration of AR & VR technology in amongst its tech savvy residents, higher spending on such technologies.
In 2019, the market size of Augmented and Virtual Reality Handheld Device is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Augmented and Virtual Reality Handheld Device.

This report studies the global market size of Augmented and Virtual Reality Handheld Device, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Augmented and Virtual Reality Handheld Device sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Google
Microsoft
Facebook
Sony
Samsung Electronics
HTC
PTC
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill

Market Segment by Product Type
AR Technology
VR Technology

Market Segment by Application
Gaming
Medical

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Augmented and Virtual Reality Handheld Device status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Augmented and Virtual Reality Handheld Device manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Augmented and Virtual Reality Handheld Device are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Augmented and Virtual Reality Handheld Device Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 AR Technology
      • 1.3.3 VR Technology
    • 1.4 Market Segment by Application
      • 1.4.1 Global Augmented and Virtual Reality Handheld Device Market Share by Application (2019-2025)
      • 1.4.2 Gaming
      • 1.4.3 Medical
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global Augmented and Virtual Reality Handheld Device Market Size
      • 2.1.1 Global Augmented and Virtual Reality Handheld Device Revenue 2014-2025
      • 2.1.2 Global Augmented and Virtual Reality Handheld Device Sales 2014-2025
    • 2.2 Augmented and Virtual Reality Handheld Device Growth Rate by Regions
      • 2.2.1 Global Augmented and Virtual Reality Handheld Device Sales by Regions 2014-2019
      • 2.2.2 Global Augmented and Virtual Reality Handheld Device Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Augmented and Virtual Reality Handheld Device Sales by Manufacturers
      • 3.1.1 Augmented and Virtual Reality Handheld Device Sales by Manufacturers 2014-2019
      • 3.1.2 Augmented and Virtual Reality Handheld Device Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Augmented and Virtual Reality Handheld Device Revenue by Manufacturers (2014-2019)
      • 3.2.2 Augmented and Virtual Reality Handheld Device Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Augmented and Virtual Reality Handheld Device Market Concentration Ratio (CR5 and HHI)
    • 3.3 Augmented and Virtual Reality Handheld Device Price by Manufacturers
    • 3.4 Key Manufacturers Augmented and Virtual Reality Handheld Device Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Augmented and Virtual Reality Handheld Device Market
    • 3.6 Key Manufacturers Augmented and Virtual Reality Handheld Device Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 AR Technology Sales and Revenue (2014-2019)
      • 4.1.2 VR Technology Sales and Revenue (2014-2019)
    • 4.2 Global Augmented and Virtual Reality Handheld Device Sales Market Share by Type
    • 4.3 Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Type
    • 4.4 Augmented and Virtual Reality Handheld Device Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Augmented and Virtual Reality Handheld Device Sales by Application

    6 United States

    • 6.1 United States Augmented and Virtual Reality Handheld Device Breakdown Data by Company
    • 6.2 United States Augmented and Virtual Reality Handheld Device Breakdown Data by Type
    • 6.3 United States Augmented and Virtual Reality Handheld Device Breakdown Data by Application

    7 European Union

    • 7.1 European Union Augmented and Virtual Reality Handheld Device Breakdown Data by Company
    • 7.2 European Union Augmented and Virtual Reality Handheld Device Breakdown Data by Type
    • 7.3 European Union Augmented and Virtual Reality Handheld Device Breakdown Data by Application

    8 China

    • 8.1 China Augmented and Virtual Reality Handheld Device Breakdown Data by Company
    • 8.2 China Augmented and Virtual Reality Handheld Device Breakdown Data by Type
    • 8.3 China Augmented and Virtual Reality Handheld Device Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World Augmented and Virtual Reality Handheld Device Breakdown Data by Company
    • 9.2 Rest of World Augmented and Virtual Reality Handheld Device Breakdown Data by Type
    • 9.3 Rest of World Augmented and Virtual Reality Handheld Device Breakdown Data by Application
    • 9.4 Rest of World Augmented and Virtual Reality Handheld Device Breakdown Data by Countries
      • 9.4.1 Rest of World Augmented and Virtual Reality Handheld Device Sales by Countries
      • 9.4.2 Rest of World Augmented and Virtual Reality Handheld Device Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 Google
      • 10.1.1 Google Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.1.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.1.5 Google Recent Development
    • 10.2 Microsoft
      • 10.2.1 Microsoft Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.2.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.2.5 Microsoft Recent Development
    • 10.3 Facebook
      • 10.3.1 Facebook Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.3.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.3.5 Facebook Recent Development
    • 10.4 Sony
      • 10.4.1 Sony Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.4.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.4.5 Sony Recent Development
    • 10.5 Samsung Electronics
      • 10.5.1 Samsung Electronics Company Details
      • 10.5.2 Company Description and Business Overview
      • 10.5.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.5.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.5.5 Samsung Electronics Recent Development
    • 10.6 HTC
      • 10.6.1 HTC Company Details
      • 10.6.2 Company Description and Business Overview
      • 10.6.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.6.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.6.5 HTC Recent Development
    • 10.7 PTC
      • 10.7.1 PTC Company Details
      • 10.7.2 Company Description and Business Overview
      • 10.7.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.7.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.7.5 PTC Recent Development
    • 10.8 Magic Leap
      • 10.8.1 Magic Leap Company Details
      • 10.8.2 Company Description and Business Overview
      • 10.8.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.8.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.8.5 Magic Leap Recent Development
    • 10.9 Osterhout Design Group
      • 10.9.1 Osterhout Design Group Company Details
      • 10.9.2 Company Description and Business Overview
      • 10.9.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.9.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.9.5 Osterhout Design Group Recent Development
    • 10.10 Daqri
      • 10.10.1 Daqri Company Details
      • 10.10.2 Company Description and Business Overview
      • 10.10.3 Sales, Revenue and Market Share of Augmented and Virtual Reality Handheld Device
      • 10.10.4 Augmented and Virtual Reality Handheld Device Product Introduction
      • 10.10.5 Daqri Recent Development
    • 10.11 Blippar
    • 10.12 Upskill

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Augmented and Virtual Reality Handheld Device Sales Channels
      • 11.2.2 Augmented and Virtual Reality Handheld Device Distributors
    • 11.3 Augmented and Virtual Reality Handheld Device Customers

    12 Market Forecast

    • 12.1 Global Augmented and Virtual Reality Handheld Device Sales and Revenue Forecast 2019-2025
    • 12.2 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Type
    • 12.3 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Application
    • 12.4 Augmented and Virtual Reality Handheld Device Forecast by Regions
      • 12.4.1 Global Augmented and Virtual Reality Handheld Device Sales Forecast by Regions 2019-2025
      • 12.4.2 Global Augmented and Virtual Reality Handheld Device Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Augmented and Virtual Reality Handheld Device. Industry analysis & Market Report on Augmented and Virtual Reality Handheld Device is a syndicated market report, published as Global (United States, European Union and China) Augmented and Virtual Reality Handheld Device Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Augmented and Virtual Reality Handheld Device market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,280.00
      $4,920.00
      $6,560.00
      2,584.64
      3,876.96
      5,169.28
      3,017.60
      4,526.40
      6,035.20
      510,433.60
      765,650.40
      1,020,867.20
      273,486.40
      410,229.60
      546,972.80
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report