Report Detail

Consumer Goods Global Augmented and Virtual Reality Handheld Device Market Research Report 2019

  • RnM2922489
  • |
  • 11 February, 2019
  • |
  • Global
  • |
  • 100 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Geographically, North America dominated the augmented & virtual reality handheld device market driven by higher penetration of AR & VR technology in amongst its tech savvy residents, higher spending on such technologies.

The global Augmented and Virtual Reality Handheld Device market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Augmented and Virtual Reality Handheld Device volume and value at global level, regional level and company level. From a global perspective, this report represents overall Augmented and Virtual Reality Handheld Device market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Google
Microsoft
Facebook
Sony
Samsung Electronics
HTC
PTC
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill

Segment by Regions
North America
Europe
China
Japan

Segment by Type
AR Technology
VR Technology

Segment by Application
Gaming
Medical


Table of Contents

    Executive Summary

      1 Augmented and Virtual Reality Handheld Device Market Overview

      • 1.1 Product Overview and Scope of Augmented and Virtual Reality Handheld Device
      • 1.2 Augmented and Virtual Reality Handheld Device Segment by Type
        • 1.2.1 Global Augmented and Virtual Reality Handheld Device Production Growth Rate Comparison by Type (2014-2025)
        • 1.2.2 AR Technology
        • 1.2.3 VR Technology
      • 1.3 Augmented and Virtual Reality Handheld Device Segment by Application
        • 1.3.1 Augmented and Virtual Reality Handheld Device Consumption Comparison by Application (2014-2025)
        • 1.3.2 Gaming
        • 1.3.3 Medical
      • 1.3 Global Augmented and Virtual Reality Handheld Device Market by Region
        • 1.3.1 Global Augmented and Virtual Reality Handheld Device Market Size Region
        • 1.3.2 North America Status and Prospect (2014-2025)
        • 1.3.3 Europe Status and Prospect (2014-2025)
        • 1.3.4 China Status and Prospect (2014-2025)
        • 1.3.5 Japan Status and Prospect (2014-2025)
        • 1.3.6 Southeast Asia Status and Prospect (2014-2025)
        • 1.3.7 India Status and Prospect (2014-2025)
      • 1.4 Global Augmented and Virtual Reality Handheld Device Market Size
        • 1.4.1 Global Augmented and Virtual Reality Handheld Device Revenue (2014-2025)
        • 1.4.2 Global Augmented and Virtual Reality Handheld Device Production (2014-2025)

      2 Global Augmented and Virtual Reality Handheld Device Market Competition by Manufacturers

      • 2.1 Global Augmented and Virtual Reality Handheld Device Production Market Share by Manufacturers (2014-2019)
      • 2.2 Global Augmented and Virtual Reality Handheld Device Revenue Share by Manufacturers (2014-2019)
      • 2.3 Global Augmented and Virtual Reality Handheld Device Average Price by Manufacturers (2014-2019)
      • 2.4 Manufacturers Augmented and Virtual Reality Handheld Device Production Sites, Area Served, Product Types
      • 2.5 Augmented and Virtual Reality Handheld Device Market Competitive Situation and Trends
        • 2.5.1 Augmented and Virtual Reality Handheld Device Market Concentration Rate
        • 2.5.2 Augmented and Virtual Reality Handheld Device Market Share of Top 3 and Top 5 Manufacturers
        • 2.5.3 Mergers & Acquisitions, Expansion

      3 Global Augmented and Virtual Reality Handheld Device Production Market Share by Regions

      • 3.1 Global Augmented and Virtual Reality Handheld Device Production Market Share by Regions
      • 3.2 Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Regions (2014-2019)
      • 3.3 Global Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.4 North America Augmented and Virtual Reality Handheld Device Production
        • 3.4.1 North America Augmented and Virtual Reality Handheld Device Production Growth Rate (2014-2019)
        • 3.4.2 North America Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.5 Europe Augmented and Virtual Reality Handheld Device Production
        • 3.5.1 Europe Augmented and Virtual Reality Handheld Device Production Growth Rate (2014-2019)
        • 3.5.2 Europe Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.6 China Augmented and Virtual Reality Handheld Device Production (2014-2019)
        • 3.6.1 China Augmented and Virtual Reality Handheld Device Production Growth Rate (2014-2019)
        • 3.6.2 China Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.7 Japan Augmented and Virtual Reality Handheld Device Production (2014-2019)
        • 3.7.1 Japan Augmented and Virtual Reality Handheld Device Production Growth Rate (2014-2019)
        • 3.7.2 Japan Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)

      4 Global Augmented and Virtual Reality Handheld Device Consumption by Regions

      • 4.1 Global Augmented and Virtual Reality Handheld Device Consumption by Regions
      • 4.2 North America Augmented and Virtual Reality Handheld Device Consumption (2014-2019)
      • 4.3 Europe Augmented and Virtual Reality Handheld Device Consumption (2014-2019)
      • 4.4 China Augmented and Virtual Reality Handheld Device Consumption (2014-2019)
      • 4.5 Japan Augmented and Virtual Reality Handheld Device Consumption (2014-2019)

      5 Global Augmented and Virtual Reality Handheld Device Production, Revenue, Price Trend by Type

      • 5.1 Global Augmented and Virtual Reality Handheld Device Production Market Share by Type (2014-2019)
      • 5.2 Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Type (2014-2019)
      • 5.3 Global Augmented and Virtual Reality Handheld Device Price by Type (2014-2019)
      • 5.4 Global Augmented and Virtual Reality Handheld Device Production Growth by Type (2014-2019)

      6 Global Augmented and Virtual Reality Handheld Device Market Analysis by Applications

      • 6.1 Global Augmented and Virtual Reality Handheld Device Consumption Market Share by Application (2014-2019)
      • 6.2 Global Augmented and Virtual Reality Handheld Device Consumption Growth Rate by Application (2014-2019)

      7 Company Profiles and Key Figures in Augmented and Virtual Reality Handheld Device Business

      • 7.1 Google
        • 7.1.1 Google Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.1.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.1.3 Google Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.1.4 Main Business and Markets Served
      • 7.2 Microsoft
        • 7.2.1 Microsoft Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.2.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.2.3 Microsoft Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.2.4 Main Business and Markets Served
      • 7.3 Facebook
        • 7.3.1 Facebook Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.3.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.3.3 Facebook Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.3.4 Main Business and Markets Served
      • 7.4 Sony
        • 7.4.1 Sony Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.4.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.4.3 Sony Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.4.4 Main Business and Markets Served
      • 7.5 Samsung Electronics
        • 7.5.1 Samsung Electronics Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.5.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.5.3 Samsung Electronics Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.5.4 Main Business and Markets Served
      • 7.6 HTC
        • 7.6.1 HTC Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.6.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.6.3 HTC Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.6.4 Main Business and Markets Served
      • 7.7 PTC
        • 7.7.1 PTC Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.7.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.7.3 PTC Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.7.4 Main Business and Markets Served
      • 7.8 Magic Leap
        • 7.8.1 Magic Leap Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.8.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.8.3 Magic Leap Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.8.4 Main Business and Markets Served
      • 7.9 Osterhout Design Group
        • 7.9.1 Osterhout Design Group Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.9.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.9.3 Osterhout Design Group Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.9.4 Main Business and Markets Served
      • 7.10 Daqri
        • 7.10.1 Daqri Augmented and Virtual Reality Handheld Device Production Sites and Area Served
        • 7.10.2 Augmented and Virtual Reality Handheld Device Product Introduction, Application and Specification
        • 7.10.3 Daqri Augmented and Virtual Reality Handheld Device Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.10.4 Main Business and Markets Served
      • 7.11 Blippar
      • 7.12 Upskill

      8 Augmented and Virtual Reality Handheld Device Manufacturing Cost Analysis

      • 8.1 Augmented and Virtual Reality Handheld Device Key Raw Materials Analysis
        • 8.1.1 Key Raw Materials
        • 8.1.2 Price Trend of Key Raw Materials
        • 8.1.3 Key Suppliers of Raw Materials
      • 8.2 Proportion of Manufacturing Cost Structure
      • 8.3 Manufacturing Process Analysis of Augmented and Virtual Reality Handheld Device
      • 8.4 Augmented and Virtual Reality Handheld Device Industrial Chain Analysis

      9 Marketing Channel, Distributors and Customers

      • 9.1 Marketing Channel
        • 9.1.1 Direct Marketing
        • 9.1.2 Indirect Marketing
      • 9.2 Augmented and Virtual Reality Handheld Device Distributors List
      • 9.3 Augmented and Virtual Reality Handheld Device Customers

      10 Market Dynamics

      • 10.1 Market Trends
      • 10.2 Opportunities
      • 10.3 Market Drivers
      • 10.4 Challenges
      • 10.5 Influence Factors

      11 Global Augmented and Virtual Reality Handheld Device Market Forecast

      • 11.1 Global Augmented and Virtual Reality Handheld Device Production, Revenue Forecast
        • 11.1.1 Global Augmented and Virtual Reality Handheld Device Production Growth Rate Forecast (2019-2025)
        • 11.1.2 Global Augmented and Virtual Reality Handheld Device Revenue and Growth Rate Forecast (2019-2025)
        • 11.1.3 Global Augmented and Virtual Reality Handheld Device Price and Trend Forecast (2019-2025)
      • 11.2 Global Augmented and Virtual Reality Handheld Device Production Forecast by Regions (2019-2025)
        • 11.2.1 North America Augmented and Virtual Reality Handheld Device Production, Revenue Forecast (2019-2025)
        • 11.2.2 Europe Augmented and Virtual Reality Handheld Device Production, Revenue Forecast (2019-2025)
        • 11.2.3 China Augmented and Virtual Reality Handheld Device Production, Revenue Forecast (2019-2025)
        • 11.2.4 Japan Augmented and Virtual Reality Handheld Device Production, Revenue Forecast (2019-2025)
      • 11.3 Global Augmented and Virtual Reality Handheld Device Consumption Forecast by Regions (2019-2025)
        • 11.3.1 North America Augmented and Virtual Reality Handheld Device Consumption Forecast (2019-2025)
        • 11.3.2 Europe Augmented and Virtual Reality Handheld Device Consumption Forecast (2019-2025)
        • 11.3.3 China Augmented and Virtual Reality Handheld Device Consumption Forecast (2019-2025)
        • 11.3.4 Japan Augmented and Virtual Reality Handheld Device Consumption Forecast (2019-2025)
      • 11.4 Global Augmented and Virtual Reality Handheld Device Production, Revenue and Price Forecast by Type (2019-2025)
      • 11.5 Global Augmented and Virtual Reality Handheld Device Consumption Forecast by Application (2019-2025)

      12 Research Findings and Conclusion

        13 Methodology and Data Source

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Augmented and Virtual Reality Handheld Device . Industry analysis & Market Report on Augmented and Virtual Reality Handheld Device is a syndicated market report, published as Global Augmented and Virtual Reality Handheld Device Market Research Report 2019. It is complete Research Study and Industry Analysis of Augmented and Virtual Reality Handheld Device market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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