Report Detail

Internet & Communication Global 5G in Media and Entertainment Market Growth (Status and Outlook) 2021-2026

  • RnM4356214
  • |
  • 23 November, 2021
  • |
  • Global
  • |
  • 117 Pages
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  • LPI(LP Information)
  • |
  • Internet & Communication

According to this latest study, the 2021 growth of 5G in Media and Entertainment will have significant change from previous year. By the most conservative estimates of global 5G in Media and Entertainment market size (most likely outcome) will be a year-over-year revenue growth rate of % in 2021, from US$ million in 2020. Over the next five years the 5G in Media and Entertainment market will register a % CAGR in terms of revenue, the global market size will reach US$ million by 2026.

This report presents a comprehensive overview, market shares, and growth opportunities of 5G in Media and Entertainment market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
Hardware
Software
Service

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
Entertainment
Media

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Amazon
AT&T
BBC
Blacknut
Blade Group
British Telecom
China Media Group
Deutsche Telekom
DROVA
Electronic Arts
Elisa
Ericsson
Facebook
GameStream
GeForce Now
Google
Hatch
Huawei
Jump Gaming
KT
LG
Microsoft
MobiledgeX
Nokia
NTT Docomo
Paperspace
PlayKey
Rakuten
SK Telecom
Ubitus
Verizon
Vodafone
Vortex Gaming
Wiztivi
Youtube
Znipe.TV
ZTE


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global 5G in Media and Entertainment Market Size 2016-2026
    • 2.1.2 5G in Media and Entertainment Market Size CAGR by Region 2020 VS 2021 VS 2026
  • 2.2 5G in Media and Entertainment Segment by Type
    • 2.2.1 Hardware
    • 2.2.2 Hardware
    • 2.2.3 Service
  • 2.3 5G in Media and Entertainment Market Size by Type
    • 2.3.1 Global 5G in Media and Entertainment Market Size CAGR by Type
    • 2.3.2 Global 5G in Media and Entertainment Market Size Market Share by Type (2016-2021)
  • 2.4 5G in Media and Entertainment Segment by Application
    • 2.4.1 Entertainment
    • 2.4.2 Media
  • 2.5 5G in Media and Entertainment Market Size by Application
    • 2.5.1 Global 5G in Media and Entertainment Market Size CAGR by Application
    • 2.5.2 Global 5G in Media and Entertainment Market Size Market Share by Application (2016-2021)

3 5G in Media and Entertainment Market Size by Players

  • 3.1 5G in Media and Entertainment Market Size Market Share by Players
    • 3.1.1 Global 5G in Media and Entertainment Revenue by Players (2019-2021E)
    • 3.1.2 Global 5G in Media and Entertainment Revenue Market Share by Players (2019-2021E)
  • 3.2 Global 5G in Media and Entertainment Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 5G in Media and Entertainment by Regions

  • 4.1 5G in Media and Entertainment Market Size by Regions (2016-2021)
  • 4.2 Americas 5G in Media and Entertainment Market Size Growth (2016-2021)
  • 4.3 APAC 5G in Media and Entertainment Market Size Growth (2016-2021)
  • 4.4 Europe 5G in Media and Entertainment Market Size Growth (2016-2021)
  • 4.5 Middle East & Africa 5G in Media and Entertainment Market Size Growth (2016-2021)

5 Americas

  • 5.1 Americas 5G in Media and Entertainment Market Size by Country (2016-2021)
  • 5.2 Americas 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 5.3 Americas 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC 5G in Media and Entertainment Market Size by Region (2016-2021)
  • 6.2 APAC 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 6.3 APAC 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe 5G in Media and Entertainment by Country (2016-2021)
  • 7.2 Europe 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 7.3 Europe 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa 5G in Media and Entertainment by Region (2016-2021)
  • 8.2 Middle East & Africa 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 8.3 Middle East & Africa 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers and Impact
    • 9.1.1 Growing Demand from Key Regions
    • 9.1.2 Growing Demand from Key Applications and Potential Industries
  • 9.2 Market Challenges and Impact
  • 9.3 Market Trends

10 Global 5G in Media and Entertainment Market Forecast

  • 10.1 Global 5G in Media and Entertainment Forecast by Regions (2021-2026)
    • 10.1.1 Global 5G in Media and Entertainment Forecast by Regions (2021-2026)
    • 10.1.2 Americas 5G in Media and Entertainment Forecast
    • 10.1.3 APAC 5G in Media and Entertainment Forecast
    • 10.1.4 Europe 5G in Media and Entertainment Forecast
    • 10.1.5 Middle East & Africa 5G in Media and Entertainment Forecast
  • 10.2 Americas 5G in Media and Entertainment Forecast by Countries (2021-2026)
    • 10.2.1 United States 5G in Media and Entertainment Market Forecast
    • 10.2.2 Canada 5G in Media and Entertainment Market Forecast
    • 10.2.3 Mexico 5G in Media and Entertainment Market Forecast
    • 10.2.4 Brazil 5G in Media and Entertainment Market Forecast
  • 10.3 APAC 5G in Media and Entertainment Forecast by Region (2021-2026)
    • 10.3.1 China 5G in Media and Entertainment Market Forecast
    • 10.3.2 Japan 5G in Media and Entertainment Market Forecast
    • 10.3.3 Korea 5G in Media and Entertainment Market Forecast
    • 10.3.4 Southeast Asia 5G in Media and Entertainment Market Forecast
    • 10.3.5 India 5G in Media and Entertainment Market Forecast
    • 10.3.6 Australia 5G in Media and Entertainment Market Forecast
  • 10.4 Europe 5G in Media and Entertainment Forecast by Country (2021-2026)
    • 10.4.1 Germany 5G in Media and Entertainment Market Forecast
    • 10.4.2 France 5G in Media and Entertainment Market Forecast
    • 10.4.3 UK 5G in Media and Entertainment Market Forecast
    • 10.4.4 Italy 5G in Media and Entertainment Market Forecast
    • 10.4.5 Russia 5G in Media and Entertainment Market Forecast
  • 10.5 Middle East & Africa 5G in Media and Entertainment Forecast by Region (2021-2026)
    • 10.5.1 Egypt 5G in Media and Entertainment Market Forecast
    • 10.5.2 South Africa 5G in Media and Entertainment Market Forecast
    • 10.5.3 Israel 5G in Media and Entertainment Market Forecast
    • 10.5.4 Turkey 5G in Media and Entertainment Market Forecast
    • 10.5.5 GCC Countries 5G in Media and Entertainment Market Forecast
  • 10.6 Global 5G in Media and Entertainment Forecast by Type (2021-2026)
  • 10.7 Global 5G in Media and Entertainment Forecast by Application (2021-2026)

11 Key Players Analysis

  • 11.1 Amazon
    • 11.1.1 Amazon Company Information
    • 11.1.2 Amazon 5G in Media and Entertainment Product Offered
    • 11.1.3 Amazon 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.1.4 Amazon Main Business Overview
    • 11.1.5 Amazon Latest Developments
  • 11.2 AT&T
    • 11.2.1 AT&T Company Information
    • 11.2.2 AT&T 5G in Media and Entertainment Product Offered
    • 11.2.3 AT&T 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.2.4 AT&T Main Business Overview
    • 11.2.5 AT&T Latest Developments
  • 11.3 BBC
    • 11.3.1 BBC Company Information
    • 11.3.2 BBC 5G in Media and Entertainment Product Offered
    • 11.3.3 BBC 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.3.4 BBC Main Business Overview
    • 11.3.5 BBC Latest Developments
  • 11.4 Blacknut
    • 11.4.1 Blacknut Company Information
    • 11.4.2 Blacknut 5G in Media and Entertainment Product Offered
    • 11.4.3 Blacknut 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.4.4 Blacknut Main Business Overview
    • 11.4.5 Blacknut Latest Developments
  • 11.5 Blade Group
    • 11.5.1 Blade Group Company Information
    • 11.5.2 Blade Group 5G in Media and Entertainment Product Offered
    • 11.5.3 Blade Group 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.5.4 Blade Group Main Business Overview
    • 11.5.5 Blade Group Latest Developments
  • 11.6 British Telecom
    • 11.6.1 British Telecom Company Information
    • 11.6.2 British Telecom 5G in Media and Entertainment Product Offered
    • 11.6.3 British Telecom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.6.4 British Telecom Main Business Overview
    • 11.6.5 British Telecom Latest Developments
  • 11.7 China Media Group
    • 11.7.1 China Media Group Company Information
    • 11.7.2 China Media Group 5G in Media and Entertainment Product Offered
    • 11.7.3 China Media Group 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.7.4 China Media Group Main Business Overview
    • 11.7.5 China Media Group Latest Developments
  • 11.8 Deutsche Telekom
    • 11.8.1 Deutsche Telekom Company Information
    • 11.8.2 Deutsche Telekom 5G in Media and Entertainment Product Offered
    • 11.8.3 Deutsche Telekom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.8.4 Deutsche Telekom Main Business Overview
    • 11.8.5 Deutsche Telekom Latest Developments
  • 11.9 DROVA
    • 11.9.1 DROVA Company Information
    • 11.9.2 DROVA 5G in Media and Entertainment Product Offered
    • 11.9.3 DROVA 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.9.4 DROVA Main Business Overview
    • 11.9.5 DROVA Latest Developments
  • 11.10 Electronic Arts
    • 11.10.1 Electronic Arts Company Information
    • 11.10.2 Electronic Arts 5G in Media and Entertainment Product Offered
    • 11.10.3 Electronic Arts 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.10.4 Electronic Arts Main Business Overview
    • 11.10.5 Electronic Arts Latest Developments

11. Elisa

  • 11.11.1 Elisa Company Information
  • 11.11.2 Elisa 5G in Media and Entertainment Product Offered
  • 11.11.3 Elisa 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
  • 11.11.4 Elisa Main Business Overview
  • 11.11.5 Elisa Latest Developments
  • 11.12 Ericsson
    • 11.12.1 Ericsson Company Information

    Summary:
    Get latest Market Research Reports on 5G in Media and Entertainment. Industry analysis & Market Report on 5G in Media and Entertainment is a syndicated market report, published as Global 5G in Media and Entertainment Market Growth (Status and Outlook) 2021-2026. It is complete Research Study and Industry Analysis of 5G in Media and Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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