Report Detail

Internet & Communication Global 5G in Media andEntertainment Market Growth (Status and Outlook) 2021-2026

  • RnM4354107
  • |
  • 11 November, 2021
  • |
  • Global
  • |
  • 117 Pages
  • |
  • LPI(LP Information)
  • |
  • Internet & Communication

According to this latest study, the 2021 growth of 5G in Media and Entertainment will have significant change from previous year. By the most conservative estimates of global 5G in Media and Entertainment market size (most likely outcome) will be a year-over-year revenue growth rate of % in 2021, from US$ million in 2020. Over the next five years the 5G in Media and Entertainment market will register a % CAGR in terms of revenue, the global market size will reach US$ million by 2026.

This report presents a comprehensive overview, market shares, and growth opportunities of 5G in Media and Entertainment market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2016 to 2021 in Section 2.3; and forecast to 2026 in section 10.7.
Hardware
Software
Service

Segmentation by application: breakdown data from 2016 to 2021, in Section 2.4; and forecast to 2026 in section 10.8.
Entertainment
Media

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Amazon
AT&T
BBC
Blacknut
Blade Group
British Telecom
China Media Group
Deutsche Telekom
DROVA
Electronic Arts
Elisa
Ericsson
Facebook
GameStream
GeForce Now
Google
Hatch
Huawei
Jump Gaming
KT
LG
Microsoft
MobiledgeX
Nokia
NTT Docomo
Paperspace
PlayKey
Rakuten
SK Telecom
Ubitus
Verizon
Vodafone
Vortex Gaming
Wiztivi
Youtube
Znipe.TV
ZTE


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global 5G in Media and Entertainment Market Size 2016-2026
    • 2.1.2 5G in Media and Entertainment Market Size CAGR by Region 2020 VS 2021 VS 2026
  • 2.2 5G in Media and Entertainment Segment by Type
    • 2.2.1 Hardware
    • 2.2.2 Hardware
    • 2.2.3 Service
  • 2.3 5G in Media and Entertainment Market Size by Type
    • 2.3.1 Global 5G in Media and Entertainment Market Size CAGR by Type
    • 2.3.2 Global 5G in Media and Entertainment Market Size Market Share by Type (2016-2021)
  • 2.4 5G in Media and Entertainment Segment by Application
    • 2.4.1 Entertainment
    • 2.4.2 Media
  • 2.5 5G in Media and Entertainment Market Size by Application
    • 2.5.1 Global 5G in Media and Entertainment Market Size CAGR by Application
    • 2.5.2 Global 5G in Media and Entertainment Market Size Market Share by Application (2016-2021)

3 5G in Media and Entertainment Market Size by Players

  • 3.1 5G in Media and Entertainment Market Size Market Share by Players
    • 3.1.1 Global 5G in Media and Entertainment Revenue by Players (2019-2021E)
    • 3.1.2 Global 5G in Media and Entertainment Revenue Market Share by Players (2019-2021E)
  • 3.2 Global 5G in Media and Entertainment Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2019-2021E)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 5G in Media and Entertainment by Regions

  • 4.1 5G in Media and Entertainment Market Size by Regions (2016-2021)
  • 4.2 Americas 5G in Media and Entertainment Market Size Growth (2016-2021)
  • 4.3 APAC 5G in Media and Entertainment Market Size Growth (2016-2021)
  • 4.4 Europe 5G in Media and Entertainment Market Size Growth (2016-2021)
  • 4.5 Middle East & Africa 5G in Media and Entertainment Market Size Growth (2016-2021)

5 Americas

  • 5.1 Americas 5G in Media and Entertainment Market Size by Country (2016-2021)
  • 5.2 Americas 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 5.3 Americas 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC 5G in Media and Entertainment Market Size by Region (2016-2021)
  • 6.2 APAC 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 6.3 APAC 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe 5G in Media and Entertainment by Country (2016-2021)
  • 7.2 Europe 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 7.3 Europe 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa 5G in Media and Entertainment by Region (2016-2021)
  • 8.2 Middle East & Africa 5G in Media and Entertainment Market Size by Type (2016-2021)
  • 8.3 Middle East & Africa 5G in Media and Entertainment Market Size by Application (2016-2021)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers and Impact
    • 9.1.1 Growing Demand from Key Regions
    • 9.1.2 Growing Demand from Key Applications and Potential Industries
  • 9.2 Market Challenges and Impact
  • 9.3 Market Trends

10 Global 5G in Media and Entertainment Market Forecast

  • 10.1 Global 5G in Media and Entertainment Forecast by Regions (2021-2026)
    • 10.1.1 Global 5G in Media and Entertainment Forecast by Regions (2021-2026)
    • 10.1.2 Americas 5G in Media and Entertainment Forecast
    • 10.1.3 APAC 5G in Media and Entertainment Forecast
    • 10.1.4 Europe 5G in Media and Entertainment Forecast
    • 10.1.5 Middle East & Africa 5G in Media and Entertainment Forecast
  • 10.2 Americas 5G in Media and Entertainment Forecast by Countries (2021-2026)
    • 10.2.1 United States 5G in Media and Entertainment Market Forecast
    • 10.2.2 Canada 5G in Media and Entertainment Market Forecast
    • 10.2.3 Mexico 5G in Media and Entertainment Market Forecast
    • 10.2.4 Brazil 5G in Media and Entertainment Market Forecast
  • 10.3 APAC 5G in Media and Entertainment Forecast by Region (2021-2026)
    • 10.3.1 China 5G in Media and Entertainment Market Forecast
    • 10.3.2 Japan 5G in Media and Entertainment Market Forecast
    • 10.3.3 Korea 5G in Media and Entertainment Market Forecast
    • 10.3.4 Southeast Asia 5G in Media and Entertainment Market Forecast
    • 10.3.5 India 5G in Media and Entertainment Market Forecast
    • 10.3.6 Australia 5G in Media and Entertainment Market Forecast
  • 10.4 Europe 5G in Media and Entertainment Forecast by Country (2021-2026)
    • 10.4.1 Germany 5G in Media and Entertainment Market Forecast
    • 10.4.2 France 5G in Media and Entertainment Market Forecast
    • 10.4.3 UK 5G in Media and Entertainment Market Forecast
    • 10.4.4 Italy 5G in Media and Entertainment Market Forecast
    • 10.4.5 Russia 5G in Media and Entertainment Market Forecast
  • 10.5 Middle East & Africa 5G in Media and Entertainment Forecast by Region (2021-2026)
    • 10.5.1 Egypt 5G in Media and Entertainment Market Forecast
    • 10.5.2 South Africa 5G in Media and Entertainment Market Forecast
    • 10.5.3 Israel 5G in Media and Entertainment Market Forecast
    • 10.5.4 Turkey 5G in Media and Entertainment Market Forecast
    • 10.5.5 GCC Countries 5G in Media and Entertainment Market Forecast
  • 10.6 Global 5G in Media and Entertainment Forecast by Type (2021-2026)
  • 10.7 Global 5G in Media and Entertainment Forecast by Application (2021-2026)

11 Key Players Analysis

  • 11.1 Amazon
    • 11.1.1 Amazon Company Information
    • 11.1.2 Amazon 5G in Media and Entertainment Product Offered
    • 11.1.3 Amazon 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.1.4 Amazon Main Business Overview
    • 11.1.5 Amazon Latest Developments
  • 11.2 AT&T
    • 11.2.1 AT&T Company Information
    • 11.2.2 AT&T 5G in Media and Entertainment Product Offered
    • 11.2.3 AT&T 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.2.4 AT&T Main Business Overview
    • 11.2.5 AT&T Latest Developments
  • 11.3 BBC
    • 11.3.1 BBC Company Information
    • 11.3.2 BBC 5G in Media and Entertainment Product Offered
    • 11.3.3 BBC 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.3.4 BBC Main Business Overview
    • 11.3.5 BBC Latest Developments
  • 11.4 Blacknut
    • 11.4.1 Blacknut Company Information
    • 11.4.2 Blacknut 5G in Media and Entertainment Product Offered
    • 11.4.3 Blacknut 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.4.4 Blacknut Main Business Overview
    • 11.4.5 Blacknut Latest Developments
  • 11.5 Blade Group
    • 11.5.1 Blade Group Company Information
    • 11.5.2 Blade Group 5G in Media and Entertainment Product Offered
    • 11.5.3 Blade Group 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.5.4 Blade Group Main Business Overview
    • 11.5.5 Blade Group Latest Developments
  • 11.6 British Telecom
    • 11.6.1 British Telecom Company Information
    • 11.6.2 British Telecom 5G in Media and Entertainment Product Offered
    • 11.6.3 British Telecom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.6.4 British Telecom Main Business Overview
    • 11.6.5 British Telecom Latest Developments
  • 11.7 China Media Group
    • 11.7.1 China Media Group Company Information
    • 11.7.2 China Media Group 5G in Media and Entertainment Product Offered
    • 11.7.3 China Media Group 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.7.4 China Media Group Main Business Overview
    • 11.7.5 China Media Group Latest Developments
  • 11.8 Deutsche Telekom
    • 11.8.1 Deutsche Telekom Company Information
    • 11.8.2 Deutsche Telekom 5G in Media and Entertainment Product Offered
    • 11.8.3 Deutsche Telekom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.8.4 Deutsche Telekom Main Business Overview
    • 11.8.5 Deutsche Telekom Latest Developments
  • 11.9 DROVA
    • 11.9.1 DROVA Company Information
    • 11.9.2 DROVA 5G in Media and Entertainment Product Offered
    • 11.9.3 DROVA 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.9.4 DROVA Main Business Overview
    • 11.9.5 DROVA Latest Developments
  • 11.10 Electronic Arts
    • 11.10.1 Electronic Arts Company Information
    • 11.10.2 Electronic Arts 5G in Media and Entertainment Product Offered
    • 11.10.3 Electronic Arts 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.10.4 Electronic Arts Main Business Overview
    • 11.10.5 Electronic Arts Latest Developments

11. Elisa

  • 11.11.1 Elisa Company Information
  • 11.11.2 Elisa 5G in Media and Entertainment Product Offered
  • 11.11.3 Elisa 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
  • 11.11.4 Elisa Main Business Overview
  • 11.11.5 Elisa Latest Developments
  • 11.12 Ericsson
    • 11.12.1 Ericsson Company Information
    • 11.12.2 Ericsson 5G in Media and Entertainment Product Offered
    • 11.12.3 Ericsson 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.12.4 Ericsson Main Business Overview
    • 11.12.5 Ericsson Latest Developments
  • 11.13 Facebook
    • 11.13.1 Facebook Company Information
    • 11.13.2 Facebook 5G in Media and Entertainment Product Offered
    • 11.13.3 Facebook 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.13.4 Facebook Main Business Overview
    • 11.13.5 Facebook Latest Developments
  • 11.14 GameStream
    • 11.14.1 GameStream Company Information
    • 11.14.2 GameStream 5G in Media and Entertainment Product Offered
    • 11.14.3 GameStream 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.14.4 GameStream Main Business Overview
    • 11.14.5 GameStream Latest Developments
  • 11.15 GeForce Now
    • 11.15.1 GeForce Now Company Information
    • 11.15.2 GeForce Now 5G in Media and Entertainment Product Offered
    • 11.15.3 GeForce Now 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.15.4 GeForce Now Main Business Overview
    • 11.15.5 GeForce Now Latest Developments
  • 11.16 Google
    • 11.16.1 Google Company Information
    • 11.16.2 Google 5G in Media and Entertainment Product Offered
    • 11.16.3 Google 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.16.4 Google Main Business Overview
    • 11.16.5 Google Latest Developments
  • 11.17 Hatch
    • 11.17.1 Hatch Company Information
    • 11.17.2 Hatch 5G in Media and Entertainment Product Offered
    • 11.17.3 Hatch 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.17.4 Hatch Main Business Overview
    • 11.17.5 Hatch Latest Developments
  • 11.18 Huawei
    • 11.18.1 Huawei Company Information
    • 11.18.2 Huawei 5G in Media and Entertainment Product Offered
    • 11.18.3 Huawei 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.18.4 Huawei Main Business Overview
    • 11.18.5 Huawei Latest Developments
  • 11.19 Jump Gaming
    • 11.19.1 Jump Gaming Company Information
    • 11.19.2 Jump Gaming 5G in Media and Entertainment Product Offered
    • 11.19.3 Jump Gaming 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.19.4 Jump Gaming Main Business Overview
    • 11.19.5 Jump Gaming Latest Developments
  • 11.20 KT
    • 11.20.1 KT Company Information
    • 11.20.2 KT 5G in Media and Entertainment Product Offered
    • 11.20.3 KT 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.20.4 KT Main Business Overview
    • 11.20.5 KT Latest Developments
  • 11.21 LG
    • 11.21.1 LG Company Information
    • 11.21.2 LG 5G in Media and Entertainment Product Offered
    • 11.21.3 LG 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.21.4 LG Main Business Overview
    • 11.21.5 LG Latest Developments
  • 11.22 Microsoft
    • 11.22.1 Microsoft Company Information
    • 11.22.2 Microsoft 5G in Media and Entertainment Product Offered
    • 11.22.3 Microsoft 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.22.4 Microsoft Main Business Overview
    • 11.22.5 Microsoft Latest Developments
  • 11.23 MobiledgeX
    • 11.23.1 MobiledgeX Company Information
    • 11.23.2 MobiledgeX 5G in Media and Entertainment Product Offered
    • 11.23.3 MobiledgeX 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.23.4 MobiledgeX Main Business Overview
    • 11.23.5 MobiledgeX Latest Developments
  • 11.24 Nokia
    • 11.24.1 Nokia Company Information
    • 11.24.2 Nokia 5G in Media and Entertainment Product Offered
    • 11.24.3 Nokia 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.24.4 Nokia Main Business Overview
    • 11.24.5 Nokia Latest Developments
  • 11.25 NTT Docomo
    • 11.25.1 NTT Docomo Company Information
    • 11.25.2 NTT Docomo 5G in Media and Entertainment Product Offered
    • 11.25.3 NTT Docomo 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.25.4 NTT Docomo Main Business Overview
    • 11.25.5 NTT Docomo Latest Developments
  • 11.26 Paperspace
    • 11.26.1 Paperspace Company Information
    • 11.26.2 Paperspace 5G in Media and Entertainment Product Offered
    • 11.26.3 Paperspace 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.26.4 Paperspace Main Business Overview
    • 11.26.5 Paperspace Latest Developments
  • 11.27 PlayKey
    • 11.27.1 PlayKey Company Information
    • 11.27.2 PlayKey 5G in Media and Entertainment Product Offered
    • 11.27.3 PlayKey 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.27.4 PlayKey Main Business Overview
    • 11.27.5 PlayKey Latest Developments
  • 11.28 Rakuten
    • 11.28.1 Rakuten Company Information
    • 11.28.2 Rakuten 5G in Media and Entertainment Product Offered
    • 11.28.3 Rakuten 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.28.4 Rakuten Main Business Overview
    • 11.28.5 Rakuten Latest Developments
  • 11.29 SK Telecom
    • 11.29.1 SK Telecom Company Information
    • 11.29.2 SK Telecom 5G in Media and Entertainment Product Offered
    • 11.29.3 SK Telecom 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.29.4 SK Telecom Main Business Overview
    • 11.29.5 SK Telecom Latest Developments
  • 11.30 Ubitus
    • 11.30.1 Ubitus Company Information
    • 11.30.2 Ubitus 5G in Media and Entertainment Product Offered
    • 11.30.3 Ubitus 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.30.4 Ubitus Main Business Overview
    • 11.30.5 Ubitus Latest Developments
  • 11.31 Verizon
    • 11.31.1 Verizon Company Information
    • 11.31.2 Verizon 5G in Media and Entertainment Product Offered
    • 11.31.3 Verizon 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.31.4 Verizon Main Business Overview
    • 11.31.5 Verizon Latest Developments
  • 11.32 Vodafone
    • 11.32.1 Vodafone Company Information
    • 11.32.2 Vodafone 5G in Media and Entertainment Product Offered
    • 11.32.3 Vodafone 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.32.4 Vodafone Main Business Overview
    • 11.32.5 Vodafone Latest Developments
  • 11.33 Vortex Gaming
    • 11.33.1 Vortex Gaming Company Information
    • 11.33.2 Vortex Gaming 5G in Media and Entertainment Product Offered
    • 11.33.3 Vortex Gaming 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.33.4 Vortex Gaming Main Business Overview
    • 11.33.5 Vortex Gaming Latest Developments
  • 11.34 Wiztivi
    • 11.34.1 Wiztivi Company Information
    • 11.34.2 Wiztivi 5G in Media and Entertainment Product Offered
    • 11.34.3 Wiztivi 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.34.4 Wiztivi Main Business Overview
    • 11.34.5 Wiztivi Latest Developments
  • 11.35 Youtube
    • 11.35.1 Youtube Company Information
    • 11.35.2 Youtube 5G in Media and Entertainment Product Offered
    • 11.35.3 Youtube 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.35.4 Youtube Main Business Overview
    • 11.35.5 Youtube Latest Developments
  • 11.36 Znipe.TV
    • 11.36.1 Znipe.TV Company Information
    • 11.36.2 Znipe.TV 5G in Media and Entertainment Product Offered
    • 11.36.3 Znipe.TV 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.36.4 Znipe.TV Main Business Overview
    • 11.36.5 Znipe.TV Latest Developments
  • 11.37 ZTE
    • 11.37.1 ZTE Company Information
    • 11.37.2 ZTE 5G in Media and Entertainment Product Offered
    • 11.37.3 ZTE 5G in Media and Entertainment Revenue, Gross Margin and Market Share (2019-2021)
    • 11.37.4 ZTE Main Business Overview
    • 11.37.5 ZTE Latest Developments
  • 12 Research Findings and Conclusion

    Summary:
    Get latest Market Research Reports on 5G in Media andEntertainment. Industry analysis & Market Report on 5G in Media andEntertainment is a syndicated market report, published as Global 5G in Media andEntertainment Market Growth (Status and Outlook) 2021-2026. It is complete Research Study and Industry Analysis of 5G in Media andEntertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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