Report Detail

Service & Software Global and United States Wireless In-Flight Entertainment (W-IFE) Market Size, Status and Forecast 2020-2026

  • RnM4207243
  • |
  • 15 September, 2020
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  • Global
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  • 95 Pages
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  • QYResearch
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  • Service & Software

Global Wireless In-Flight Entertainment (W-IFE) Scope and Market Size
Wireless In-Flight Entertainment (W-IFE) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Wireless In-Flight Entertainment (W-IFE) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into
ATG
KU-Band
L-Band
Ka-Band

Market segment by Application, split into
Narrow-Body
Wide-Body
Regional Jet

Based on regional and country-level analysis, the Wireless In-Flight Entertainment (W-IFE) market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Wireless In-Flight Entertainment (W-IFE) market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The key players covered in this study
BAE Systems PLC
Bluebox Avionics Ltd
Gogo Inc.
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Panasonic Corporation
Rockwell Collins Inc.
SITA OnAir
Thales Group S.A.
Zodiac Aerospace SA


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 ATG
    • 1.2.3 KU-Band
    • 1.2.4 L-Band
    • 1.2.5 Ka-Band
  • 1.3 Market by Application
    • 1.3.1 Global Wireless In-Flight Entertainment (W-IFE) Market Share by Application: 2020 VS 2026
    • 1.3.2 Narrow-Body
    • 1.3.3 Wide-Body
    • 1.3.4 Regional Jet
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Wireless In-Flight Entertainment (W-IFE) Market Perspective (2015-2026)
  • 2.2 Global Wireless In-Flight Entertainment (W-IFE) Growth Trends by Regions
    • 2.2.1 Wireless In-Flight Entertainment (W-IFE) Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Wireless In-Flight Entertainment (W-IFE) Historic Market Share by Regions (2015-2020)
    • 2.2.3 Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Wireless In-Flight Entertainment (W-IFE) Players by Market Size
    • 3.1.1 Global Top Wireless In-Flight Entertainment (W-IFE) Players by Revenue (2015-2020)
    • 3.1.2 Global Wireless In-Flight Entertainment (W-IFE) Revenue Market Share by Players (2015-2020)
  • 3.2 Global Wireless In-Flight Entertainment (W-IFE) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Wireless In-Flight Entertainment (W-IFE) Revenue
  • 3.4 Global Wireless In-Flight Entertainment (W-IFE) Market Concentration Ratio
    • 3.4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Wireless In-Flight Entertainment (W-IFE) Revenue in 2019
  • 3.5 Key Players Wireless In-Flight Entertainment (W-IFE) Area Served
  • 3.6 Key Players Wireless In-Flight Entertainment (W-IFE) Product Solution and Service
  • 3.7 Date of Enter into Wireless In-Flight Entertainment (W-IFE) Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Wireless In-Flight Entertainment (W-IFE) Breakdown Data by Type (2015-2026)

  • 4.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Market Size by Type (2015-2020)
  • 4.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Type (2021-2026)

5 Wireless In-Flight Entertainment (W-IFE) Breakdown Data by Application (2015-2026)

  • 5.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Market Size by Application (2015-2020)
  • 5.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Wireless In-Flight Entertainment (W-IFE) Market Size (2015-2026)
  • 6.2 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2015-2020)
  • 6.3 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2015-2020)
  • 6.4 North America Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size (2015-2026)
  • 7.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2015-2020)
  • 7.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2015-2020)
  • 7.4 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Wireless In-Flight Entertainment (W-IFE) Market Size (2015-2026)
  • 8.2 China Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2015-2020)
  • 8.3 China Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2015-2020)
  • 8.4 China Wireless In-Flight Entertainment (W-IFE) Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Wireless In-Flight Entertainment (W-IFE) Market Size (2015-2026)
  • 9.2 Japan Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2015-2020)
  • 9.3 Japan Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2015-2020)
  • 9.4 Japan Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size (2015-2026)
  • 10.2 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Wireless In-Flight Entertainment (W-IFE) Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11 Key Players Profiles

  • 11.1 BAE Systems PLC
    • 11.1.1 BAE Systems PLC Company Details
    • 11.1.2 BAE Systems PLC Business Overview
    • 11.1.3 BAE Systems PLC Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.1.4 BAE Systems PLC Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020))
    • 11.1.5 BAE Systems PLC Recent Development
  • 11.2 Bluebox Avionics Ltd
    • 11.2.1 Bluebox Avionics Ltd Company Details
    • 11.2.2 Bluebox Avionics Ltd Business Overview
    • 11.2.3 Bluebox Avionics Ltd Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.2.4 Bluebox Avionics Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.2.5 Bluebox Avionics Ltd Recent Development
  • 11.3 Gogo Inc.
    • 11.3.1 Gogo Inc. Company Details
    • 11.3.2 Gogo Inc. Business Overview
    • 11.3.3 Gogo Inc. Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.3.4 Gogo Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.3.5 Gogo Inc. Recent Development
  • 11.4 Inflight Dublin, Ltd
    • 11.4.1 Inflight Dublin, Ltd Company Details
    • 11.4.2 Inflight Dublin, Ltd Business Overview
    • 11.4.3 Inflight Dublin, Ltd Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.4.4 Inflight Dublin, Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.4.5 Inflight Dublin, Ltd Recent Development
  • 11.5 Lufthansa Systems GmbH
    • 11.5.1 Lufthansa Systems GmbH Company Details
    • 11.5.2 Lufthansa Systems GmbH Business Overview
    • 11.5.3 Lufthansa Systems GmbH Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.5.4 Lufthansa Systems GmbH Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.5.5 Lufthansa Systems GmbH Recent Development
  • 11.6 Panasonic Corporation
    • 11.6.1 Panasonic Corporation Company Details
    • 11.6.2 Panasonic Corporation Business Overview
    • 11.6.3 Panasonic Corporation Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.6.4 Panasonic Corporation Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.6.5 Panasonic Corporation Recent Development
  • 11.7 Rockwell Collins Inc.
    • 11.7.1 Rockwell Collins Inc. Company Details
    • 11.7.2 Rockwell Collins Inc. Business Overview
    • 11.7.3 Rockwell Collins Inc. Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.7.4 Rockwell Collins Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.7.5 Rockwell Collins Inc. Recent Development
  • 11.8 SITA OnAir
    • 11.8.1 SITA OnAir Company Details
    • 11.8.2 SITA OnAir Business Overview
    • 11.8.3 SITA OnAir Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.8.4 SITA OnAir Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.8.5 SITA OnAir Recent Development
  • 11.9 Thales Group S.A.
    • 11.9.1 Thales Group S.A. Company Details
    • 11.9.2 Thales Group S.A. Business Overview
    • 11.9.3 Thales Group S.A. Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.9.4 Thales Group S.A. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.9.5 Thales Group S.A. Recent Development
  • 11.10 Zodiac Aerospace SA
    • 11.10.1 Zodiac Aerospace SA Company Details
    • 11.10.2 Zodiac Aerospace SA Business Overview
    • 11.10.3 Zodiac Aerospace SA Wireless In-Flight Entertainment (W-IFE) Introduction
    • 11.10.4 Zodiac Aerospace SA Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2015-2020)
    • 11.10.5 Zodiac Aerospace SA Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Wireless In-Flight Entertainment (W-IFE). Industry analysis & Market Report on Wireless In-Flight Entertainment (W-IFE) is a syndicated market report, published as Global and United States Wireless In-Flight Entertainment (W-IFE) Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Wireless In-Flight Entertainment (W-IFE) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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