Report Detail

Consumer Goods Global (United States, European Union and China) Wireless Gamepad Market Research Report 2019-2025

  • RnM3682546
  • |
  • 19 August, 2019
  • |
  • Global
  • |
  • 118 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

A gamepad, joypad, or simply controller is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
In 2019, the market size of Wireless Gamepad is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Wireless Gamepad.

This report studies the global market size of Wireless Gamepad, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Wireless Gamepad sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)

Market Segment by Product Type
Entry Level
Enthusiast Level
Hardcore Level

Market Segment by Application
PC
Smartphone
Smart TV

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Wireless Gamepad status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Wireless Gamepad manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Wireless Gamepad are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Wireless Gamepad Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Entry Level
      • 1.3.3 Enthusiast Level
      • 1.3.4 Hardcore Level
    • 1.4 Market Segment by Application
      • 1.4.1 Global Wireless Gamepad Market Share by Application (2019-2025)
      • 1.4.2 PC
      • 1.4.3 Smartphone
      • 1.4.4 Smart TV
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global Wireless Gamepad Market Size
      • 2.1.1 Global Wireless Gamepad Revenue 2014-2025
      • 2.1.2 Global Wireless Gamepad Sales 2014-2025
    • 2.2 Wireless Gamepad Growth Rate by Regions
      • 2.2.1 Global Wireless Gamepad Sales by Regions 2014-2019
      • 2.2.2 Global Wireless Gamepad Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Wireless Gamepad Sales by Manufacturers
      • 3.1.1 Wireless Gamepad Sales by Manufacturers 2014-2019
      • 3.1.2 Wireless Gamepad Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Wireless Gamepad Revenue by Manufacturers (2014-2019)
      • 3.2.2 Wireless Gamepad Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Wireless Gamepad Market Concentration Ratio (CR5 and HHI)
    • 3.3 Wireless Gamepad Price by Manufacturers
    • 3.4 Key Manufacturers Wireless Gamepad Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Wireless Gamepad Market
    • 3.6 Key Manufacturers Wireless Gamepad Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 Entry Level Sales and Revenue (2014-2019)
      • 4.1.2 Enthusiast Level Sales and Revenue (2014-2019)
      • 4.1.3 Hardcore Level Sales and Revenue (2014-2019)
    • 4.2 Global Wireless Gamepad Sales Market Share by Type
    • 4.3 Global Wireless Gamepad Revenue Market Share by Type
    • 4.4 Wireless Gamepad Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Wireless Gamepad Sales by Application

    6 United States

    • 6.1 United States Wireless Gamepad Breakdown Data by Company
    • 6.2 United States Wireless Gamepad Breakdown Data by Type
    • 6.3 United States Wireless Gamepad Breakdown Data by Application

    7 European Union

    • 7.1 European Union Wireless Gamepad Breakdown Data by Company
    • 7.2 European Union Wireless Gamepad Breakdown Data by Type
    • 7.3 European Union Wireless Gamepad Breakdown Data by Application

    8 China

    • 8.1 China Wireless Gamepad Breakdown Data by Company
    • 8.2 China Wireless Gamepad Breakdown Data by Type
    • 8.3 China Wireless Gamepad Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World Wireless Gamepad Breakdown Data by Company
    • 9.2 Rest of World Wireless Gamepad Breakdown Data by Type
    • 9.3 Rest of World Wireless Gamepad Breakdown Data by Application
    • 9.4 Rest of World Wireless Gamepad Breakdown Data by Countries
      • 9.4.1 Rest of World Wireless Gamepad Sales by Countries
      • 9.4.2 Rest of World Wireless Gamepad Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 Logitech (US)
      • 10.1.1 Logitech (US) Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.1.4 Wireless Gamepad Product Introduction
      • 10.1.5 Logitech (US) Recent Development
    • 10.2 SONY (JP)
      • 10.2.1 SONY (JP) Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.2.4 Wireless Gamepad Product Introduction
      • 10.2.5 SONY (JP) Recent Development
    • 10.3 Microsoft (US)
      • 10.3.1 Microsoft (US) Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.3.4 Wireless Gamepad Product Introduction
      • 10.3.5 Microsoft (US) Recent Development
    • 10.4 Razer (US)
      • 10.4.1 Razer (US) Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.4.4 Wireless Gamepad Product Introduction
      • 10.4.5 Razer (US) Recent Development
    • 10.5 Mad Catz (US)
      • 10.5.1 Mad Catz (US) Company Details
      • 10.5.2 Company Description and Business Overview
      • 10.5.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.5.4 Wireless Gamepad Product Introduction
      • 10.5.5 Mad Catz (US) Recent Development
    • 10.6 Thrustmaster (FR)
      • 10.6.1 Thrustmaster (FR) Company Details
      • 10.6.2 Company Description and Business Overview
      • 10.6.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.6.4 Wireless Gamepad Product Introduction
      • 10.6.5 Thrustmaster (FR) Recent Development
    • 10.7 BETOP Rumble (CN)
      • 10.7.1 BETOP Rumble (CN) Company Details
      • 10.7.2 Company Description and Business Overview
      • 10.7.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.7.4 Wireless Gamepad Product Introduction
      • 10.7.5 BETOP Rumble (CN) Recent Development
    • 10.8 Speedlink (US)
      • 10.8.1 Speedlink (US) Company Details
      • 10.8.2 Company Description and Business Overview
      • 10.8.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.8.4 Wireless Gamepad Product Introduction
      • 10.8.5 Speedlink (US) Recent Development
    • 10.9 Sabrent (US)
      • 10.9.1 Sabrent (US) Company Details
      • 10.9.2 Company Description and Business Overview
      • 10.9.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.9.4 Wireless Gamepad Product Introduction
      • 10.9.5 Sabrent (US) Recent Development
    • 10.10 Samsung (KP)
      • 10.10.1 Samsung (KP) Company Details
      • 10.10.2 Company Description and Business Overview
      • 10.10.3 Sales, Revenue and Market Share of Wireless Gamepad
      • 10.10.4 Wireless Gamepad Product Introduction
      • 10.10.5 Samsung (KP) Recent Development
    • 10.11 Saitake (CN)
    • 10.12 GameSir (CN)

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Wireless Gamepad Sales Channels
      • 11.2.2 Wireless Gamepad Distributors
    • 11.3 Wireless Gamepad Customers

    12 Market Forecast

    • 12.1 Global Wireless Gamepad Sales and Revenue Forecast 2019-2025
    • 12.2 Global Wireless Gamepad Sales Forecast by Type
    • 12.3 Global Wireless Gamepad Sales Forecast by Application
    • 12.4 Wireless Gamepad Forecast by Regions
      • 12.4.1 Global Wireless Gamepad Sales Forecast by Regions 2019-2025
      • 12.4.2 Global Wireless Gamepad Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Wireless Gamepad. Industry analysis & Market Report on Wireless Gamepad is a syndicated market report, published as Global (United States, European Union and China) Wireless Gamepad Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Wireless Gamepad market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,280.00
      $4,920.00
      $6,560.00
      2,620.72
      3,931.08
      5,241.44
      3,047.12
      4,570.68
      6,094.24
      511,056.80
      766,585.20
      1,022,113.60
      274,011.20
      411,016.80
      548,022.40
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report