Report Detail

Consumer Goods Global Wearable Entertainment Devices Market Insights, Forecast to 2025

  • RnM3518116
  • |
  • 12 June, 2019
  • |
  • Global
  • |
  • 110 Pages
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  • QYResearch
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  • Consumer Goods

Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.
The smartwatches segment dominated the smart wearable entertainment devices and services market and accounted for more than 35% of the total market share. Consumers are increasingly using smartwatches to track and monitor their daily activities and fitness levels.
North America is the largest region in the smart wearable entertainment devices and services market.
The global Wearable Entertainment Devices market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Wearable Entertainment Devices market based on company, product type, end user and key regions.

This report studies the global market size of Wearable Entertainment Devices in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Wearable Entertainment Devices in these regions.
This research report categorizes the global Wearable Entertainment Devices market by top players/brands, region, type and end user. This report also studies the global Wearable Entertainment Devices market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
Apple
Google
Samsung
Sony
Garmin
TE Connectivity
Adidas
Nike
Fitbit
Samsung Electronics
LG Electronics
Xiaomi

Market size by Product
Smartwatches
Smart Glasses
Wearable Gaming Devices
Wearable Devices Used in Concerts
Other
Market size by End User
Retail Stores
Specialty Stores
Online Stores

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global Wearable Entertainment Devices market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Wearable Entertainment Devices market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Wearable Entertainment Devices companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Wearable Entertainment Devices submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Wearable Entertainment Devices are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Wearable Entertainment Devices market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Wearable Entertainment Devices Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Wearable Entertainment Devices Market Size Growth Rate by Product
      • 1.4.2 Smartwatches
      • 1.4.3 Smart Glasses
      • 1.4.4 Wearable Gaming Devices
      • 1.4.5 Wearable Devices Used in Concerts
      • 1.4.6 Other
    • 1.5 Market by End User
      • 1.5.1 Global Wearable Entertainment Devices Market Size Growth Rate by End User
      • 1.5.2 Retail Stores
      • 1.5.3 Specialty Stores
      • 1.5.4 Online Stores
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Wearable Entertainment Devices Market Size
      • 2.1.1 Global Wearable Entertainment Devices Revenue 2014-2025
      • 2.1.2 Global Wearable Entertainment Devices Sales 2014-2025
    • 2.2 Wearable Entertainment Devices Growth Rate by Regions
      • 2.2.1 Global Wearable Entertainment Devices Sales by Regions
      • 2.2.2 Global Wearable Entertainment Devices Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Wearable Entertainment Devices Sales by Manufacturers
      • 3.1.1 Wearable Entertainment Devices Sales by Manufacturers
      • 3.1.2 Wearable Entertainment Devices Sales Market Share by Manufacturers
      • 3.1.3 Global Wearable Entertainment Devices Market Concentration Ratio (CR5 and HHI)
    • 3.2 Wearable Entertainment Devices Revenue by Manufacturers
      • 3.2.1 Wearable Entertainment Devices Revenue by Manufacturers (2014-2019)
      • 3.2.2 Wearable Entertainment Devices Revenue Share by Manufacturers (2014-2019)
    • 3.3 Wearable Entertainment Devices Price by Manufacturers
    • 3.4 Wearable Entertainment Devices Manufacturing Base Distribution, Product Types
      • 3.4.1 Wearable Entertainment Devices Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Wearable Entertainment Devices Product Type
      • 3.4.3 Date of International Manufacturers Enter into Wearable Entertainment Devices Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Wearable Entertainment Devices Sales by Product
    • 4.2 Global Wearable Entertainment Devices Revenue by Product
    • 4.3 Wearable Entertainment Devices Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Wearable Entertainment Devices Breakdown Data by End User

    6 North America

    • 6.1 North America Wearable Entertainment Devices by Countries
      • 6.1.1 North America Wearable Entertainment Devices Sales by Countries
      • 6.1.2 North America Wearable Entertainment Devices Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Wearable Entertainment Devices by Product
    • 6.3 North America Wearable Entertainment Devices by End User

    7 Europe

    • 7.1 Europe Wearable Entertainment Devices by Countries
      • 7.1.1 Europe Wearable Entertainment Devices Sales by Countries
      • 7.1.2 Europe Wearable Entertainment Devices Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Wearable Entertainment Devices by Product
    • 7.3 Europe Wearable Entertainment Devices by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Wearable Entertainment Devices by Countries
      • 8.1.1 Asia Pacific Wearable Entertainment Devices Sales by Countries
      • 8.1.2 Asia Pacific Wearable Entertainment Devices Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Wearable Entertainment Devices by Product
    • 8.3 Asia Pacific Wearable Entertainment Devices by End User

    9 Central & South America

    • 9.1 Central & South America Wearable Entertainment Devices by Countries
      • 9.1.1 Central & South America Wearable Entertainment Devices Sales by Countries
      • 9.1.2 Central & South America Wearable Entertainment Devices Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Wearable Entertainment Devices by Product
    • 9.3 Central & South America Wearable Entertainment Devices by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Wearable Entertainment Devices by Countries
      • 10.1.1 Middle East and Africa Wearable Entertainment Devices Sales by Countries
      • 10.1.2 Middle East and Africa Wearable Entertainment Devices Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Wearable Entertainment Devices by Product
    • 10.3 Middle East and Africa Wearable Entertainment Devices by End User

    11 Company Profiles

    • 11.1 Apple
      • 11.1.1 Apple Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 Apple Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 Apple Wearable Entertainment Devices Products Offered
      • 11.1.5 Apple Recent Development
    • 11.2 Google
      • 11.2.1 Google Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 Google Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 Google Wearable Entertainment Devices Products Offered
      • 11.2.5 Google Recent Development
    • 11.3 Samsung
      • 11.3.1 Samsung Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 Samsung Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 Samsung Wearable Entertainment Devices Products Offered
      • 11.3.5 Samsung Recent Development
    • 11.4 Sony
      • 11.4.1 Sony Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Sony Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Sony Wearable Entertainment Devices Products Offered
      • 11.4.5 Sony Recent Development
    • 11.5 Garmin
      • 11.5.1 Garmin Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 Garmin Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 Garmin Wearable Entertainment Devices Products Offered
      • 11.5.5 Garmin Recent Development
    • 11.6 TE Connectivity
      • 11.6.1 TE Connectivity Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 TE Connectivity Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 TE Connectivity Wearable Entertainment Devices Products Offered
      • 11.6.5 TE Connectivity Recent Development
    • 11.7 Adidas
      • 11.7.1 Adidas Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 Adidas Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 Adidas Wearable Entertainment Devices Products Offered
      • 11.7.5 Adidas Recent Development
    • 11.8 Nike
      • 11.8.1 Nike Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 Nike Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 Nike Wearable Entertainment Devices Products Offered
      • 11.8.5 Nike Recent Development
    • 11.9 Fitbit
      • 11.9.1 Fitbit Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Fitbit Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Fitbit Wearable Entertainment Devices Products Offered
      • 11.9.5 Fitbit Recent Development
    • 11.10 Samsung Electronics
      • 11.10.1 Samsung Electronics Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 Samsung Electronics Wearable Entertainment Devices Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 Samsung Electronics Wearable Entertainment Devices Products Offered
      • 11.10.5 Samsung Electronics Recent Development
    • 11.11 LG Electronics
    • 11.12 Xiaomi

    12 Future Forecast

    • 12.1 Wearable Entertainment Devices Market Forecast by Regions
      • 12.1.1 Global Wearable Entertainment Devices Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Wearable Entertainment Devices Revenue Forecast by Regions 2019-2025
    • 12.2 Wearable Entertainment Devices Market Forecast by Product
      • 12.2.1 Global Wearable Entertainment Devices Sales Forecast by Product 2019-2025
      • 12.2.2 Global Wearable Entertainment Devices Revenue Forecast by Product 2019-2025
    • 12.3 Wearable Entertainment Devices Market Forecast by End User
    • 12.4 North America Wearable Entertainment Devices Forecast
    • 12.5 Europe Wearable Entertainment Devices Forecast
    • 12.6 Asia Pacific Wearable Entertainment Devices Forecast
    • 12.7 Central & South America Wearable Entertainment Devices Forecast
    • 12.8 Middle East and Africa Wearable Entertainment Devices Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Wearable Entertainment Devices Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      Summary:
      Get latest Market Research Reports on Wearable Entertainment Devices . Industry analysis & Market Report on Wearable Entertainment Devices is a syndicated market report, published as Global Wearable Entertainment Devices Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Wearable Entertainment Devices market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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