Report Detail

Consumer Goods Global Wearable Computing Market Research Report 2019

  • RnM2922464
  • |
  • 11 February, 2019
  • |
  • Global
  • |
  • 97 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Wearable computers, also known as wearables or body-borne computers,[1][2] are small computing devices (nowadays usually electronic) that are worn under, with, or on top of clothing.
The growth of wearable computing market is driven by increasing number of applications and growing investments in the wearable market.

The global Wearable Computing market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Wearable Computing volume and value at global level, regional level and company level. From a global perspective, this report represents overall Wearable Computing market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Apple
Fitbit
Garmin
Jawbone
LG Electronics
Pebble Technology
Samsung Electronics
Sony
Zephyr Technology

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Computing Technologies
Display Technologies
Networking Technologies
Others

Segment by Application
Fitness and Wellness Application
Medical and Healthcare
Enterprise and Industrial
Infotainment
Others


Table of Contents

    Executive Summary

      1 Wearable Computing Market Overview

      • 1.1 Product Overview and Scope of Wearable Computing
      • 1.2 Wearable Computing Segment by Type
        • 1.2.1 Global Wearable Computing Production Growth Rate Comparison by Type (2014-2025)
        • 1.2.2 Computing Technologies
        • 1.2.3 Display Technologies
        • 1.2.4 Networking Technologies
        • 1.2.5 Others
      • 1.3 Wearable Computing Segment by Application
        • 1.3.1 Wearable Computing Consumption Comparison by Application (2014-2025)
        • 1.3.2 Fitness and Wellness Application
        • 1.3.3 Medical and Healthcare
        • 1.3.4 Enterprise and Industrial
        • 1.3.5 Infotainment
        • 1.3.6 Others
      • 1.3 Global Wearable Computing Market by Region
        • 1.3.1 Global Wearable Computing Market Size Region
        • 1.3.2 North America Status and Prospect (2014-2025)
        • 1.3.3 Europe Status and Prospect (2014-2025)
        • 1.3.4 China Status and Prospect (2014-2025)
        • 1.3.5 Japan Status and Prospect (2014-2025)
        • 1.3.6 Southeast Asia Status and Prospect (2014-2025)
        • 1.3.7 India Status and Prospect (2014-2025)
      • 1.4 Global Wearable Computing Market Size
        • 1.4.1 Global Wearable Computing Revenue (2014-2025)
        • 1.4.2 Global Wearable Computing Production (2014-2025)

      2 Global Wearable Computing Market Competition by Manufacturers

      • 2.1 Global Wearable Computing Production Market Share by Manufacturers (2014-2019)
      • 2.2 Global Wearable Computing Revenue Share by Manufacturers (2014-2019)
      • 2.3 Global Wearable Computing Average Price by Manufacturers (2014-2019)
      • 2.4 Manufacturers Wearable Computing Production Sites, Area Served, Product Types
      • 2.5 Wearable Computing Market Competitive Situation and Trends
        • 2.5.1 Wearable Computing Market Concentration Rate
        • 2.5.2 Wearable Computing Market Share of Top 3 and Top 5 Manufacturers
        • 2.5.3 Mergers & Acquisitions, Expansion

      3 Global Wearable Computing Production Market Share by Regions

      • 3.1 Global Wearable Computing Production Market Share by Regions
      • 3.2 Global Wearable Computing Revenue Market Share by Regions (2014-2019)
      • 3.3 Global Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.4 North America Wearable Computing Production
        • 3.4.1 North America Wearable Computing Production Growth Rate (2014-2019)
        • 3.4.2 North America Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.5 Europe Wearable Computing Production
        • 3.5.1 Europe Wearable Computing Production Growth Rate (2014-2019)
        • 3.5.2 Europe Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.6 China Wearable Computing Production (2014-2019)
        • 3.6.1 China Wearable Computing Production Growth Rate (2014-2019)
        • 3.6.2 China Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.7 Japan Wearable Computing Production (2014-2019)
        • 3.7.1 Japan Wearable Computing Production Growth Rate (2014-2019)
        • 3.7.2 Japan Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)

      4 Global Wearable Computing Consumption by Regions

      • 4.1 Global Wearable Computing Consumption by Regions
      • 4.2 North America Wearable Computing Consumption (2014-2019)
      • 4.3 Europe Wearable Computing Consumption (2014-2019)
      • 4.4 China Wearable Computing Consumption (2014-2019)
      • 4.5 Japan Wearable Computing Consumption (2014-2019)

      5 Global Wearable Computing Production, Revenue, Price Trend by Type

      • 5.1 Global Wearable Computing Production Market Share by Type (2014-2019)
      • 5.2 Global Wearable Computing Revenue Market Share by Type (2014-2019)
      • 5.3 Global Wearable Computing Price by Type (2014-2019)
      • 5.4 Global Wearable Computing Production Growth by Type (2014-2019)

      6 Global Wearable Computing Market Analysis by Applications

      • 6.1 Global Wearable Computing Consumption Market Share by Application (2014-2019)
      • 6.2 Global Wearable Computing Consumption Growth Rate by Application (2014-2019)

      7 Company Profiles and Key Figures in Wearable Computing Business

      • 7.1 Apple
        • 7.1.1 Apple Wearable Computing Production Sites and Area Served
        • 7.1.2 Wearable Computing Product Introduction, Application and Specification
        • 7.1.3 Apple Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.1.4 Main Business and Markets Served
      • 7.2 Fitbit
        • 7.2.1 Fitbit Wearable Computing Production Sites and Area Served
        • 7.2.2 Wearable Computing Product Introduction, Application and Specification
        • 7.2.3 Fitbit Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.2.4 Main Business and Markets Served
      • 7.3 Garmin
        • 7.3.1 Garmin Wearable Computing Production Sites and Area Served
        • 7.3.2 Wearable Computing Product Introduction, Application and Specification
        • 7.3.3 Garmin Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.3.4 Main Business and Markets Served
      • 7.4 Jawbone
        • 7.4.1 Jawbone Wearable Computing Production Sites and Area Served
        • 7.4.2 Wearable Computing Product Introduction, Application and Specification
        • 7.4.3 Jawbone Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.4.4 Main Business and Markets Served
      • 7.5 LG Electronics
        • 7.5.1 LG Electronics Wearable Computing Production Sites and Area Served
        • 7.5.2 Wearable Computing Product Introduction, Application and Specification
        • 7.5.3 LG Electronics Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.5.4 Main Business and Markets Served
      • 7.6 Pebble Technology
        • 7.6.1 Pebble Technology Wearable Computing Production Sites and Area Served
        • 7.6.2 Wearable Computing Product Introduction, Application and Specification
        • 7.6.3 Pebble Technology Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.6.4 Main Business and Markets Served
      • 7.7 Samsung Electronics
        • 7.7.1 Samsung Electronics Wearable Computing Production Sites and Area Served
        • 7.7.2 Wearable Computing Product Introduction, Application and Specification
        • 7.7.3 Samsung Electronics Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.7.4 Main Business and Markets Served
      • 7.8 Sony
        • 7.8.1 Sony Wearable Computing Production Sites and Area Served
        • 7.8.2 Wearable Computing Product Introduction, Application and Specification
        • 7.8.3 Sony Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.8.4 Main Business and Markets Served
      • 7.9 Zephyr Technology
        • 7.9.1 Zephyr Technology Wearable Computing Production Sites and Area Served
        • 7.9.2 Wearable Computing Product Introduction, Application and Specification
        • 7.9.3 Zephyr Technology Wearable Computing Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.9.4 Main Business and Markets Served

      8 Wearable Computing Manufacturing Cost Analysis

      • 8.1 Wearable Computing Key Raw Materials Analysis
        • 8.1.1 Key Raw Materials
        • 8.1.2 Price Trend of Key Raw Materials
        • 8.1.3 Key Suppliers of Raw Materials
      • 8.2 Proportion of Manufacturing Cost Structure
      • 8.3 Manufacturing Process Analysis of Wearable Computing
      • 8.4 Wearable Computing Industrial Chain Analysis

      9 Marketing Channel, Distributors and Customers

      • 9.1 Marketing Channel
        • 9.1.1 Direct Marketing
        • 9.1.2 Indirect Marketing
      • 9.2 Wearable Computing Distributors List
      • 9.3 Wearable Computing Customers

      10 Market Dynamics

      • 10.1 Market Trends
      • 10.2 Opportunities
      • 10.3 Market Drivers
      • 10.4 Challenges
      • 10.5 Influence Factors

      11 Global Wearable Computing Market Forecast

      • 11.1 Global Wearable Computing Production, Revenue Forecast
        • 11.1.1 Global Wearable Computing Production Growth Rate Forecast (2019-2025)
        • 11.1.2 Global Wearable Computing Revenue and Growth Rate Forecast (2019-2025)
        • 11.1.3 Global Wearable Computing Price and Trend Forecast (2019-2025)
      • 11.2 Global Wearable Computing Production Forecast by Regions (2019-2025)
        • 11.2.1 North America Wearable Computing Production, Revenue Forecast (2019-2025)
        • 11.2.2 Europe Wearable Computing Production, Revenue Forecast (2019-2025)
        • 11.2.3 China Wearable Computing Production, Revenue Forecast (2019-2025)
        • 11.2.4 Japan Wearable Computing Production, Revenue Forecast (2019-2025)
      • 11.3 Global Wearable Computing Consumption Forecast by Regions (2019-2025)
        • 11.3.1 North America Wearable Computing Consumption Forecast (2019-2025)
        • 11.3.2 Europe Wearable Computing Consumption Forecast (2019-2025)
        • 11.3.3 China Wearable Computing Consumption Forecast (2019-2025)
        • 11.3.4 Japan Wearable Computing Consumption Forecast (2019-2025)
      • 11.4 Global Wearable Computing Production, Revenue and Price Forecast by Type (2019-2025)
      • 11.5 Global Wearable Computing Consumption Forecast by Application (2019-2025)

      12 Research Findings and Conclusion

        13 Methodology and Data Source

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Wearable Computing . Industry analysis & Market Report on Wearable Computing is a syndicated market report, published as Global Wearable Computing Market Research Report 2019. It is complete Research Study and Industry Analysis of Wearable Computing market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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