According to this study, the global VR in Sports market size will reach US$ million by 2028.
This report presents a comprehensive overview, market shares, and growth opportunities of VR in Sports market by product type, application, key players and key regions and countries.
Segmentation by product type:
Hardware
Software
Services
Segmentation by Application:
Physical Training
Sports Decision Making
Live Sports
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Oculus VR
Google
HTC Vive
Microsoft
Samsung
Apple
Strivr
GameAnax Studio Pvt. Ltd
Meraki Studio
TrinityVR
Austech Connect
GreyCroft
Summary:
Get latest Market Research Reports on VR in Sports. Industry analysis & Market Report on VR in Sports is a syndicated market report, published as Global VR in Sports Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of VR in Sports market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.