Report Detail

Service & Software Global VR Fitness Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4529935
  • |
  • 20 April, 2023
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  • Global
  • |
  • 104 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

The VR game is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action. VR fitness games are transforming the entire fitness industry by encouraging previously sedentary gamers to get moving and play in ways that absolutely boost their health and fitness.
According to our (Global Info Research) latest study, the global VR Fitness Game market size was valued at USD 116.7 million in 2022 and is forecast to a readjusted size of USD 1042.8 million by 2029 with a CAGR of 36.7% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global key players of VR fitness game include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, etc. Global top five manufacturers hold a share over 73%. In terms of product, music rhythm game is the largest segment, with a share over 41%. And in terms of application, the largest application is multiplayer fitness , with a share over 51%.
This report is a detailed and comprehensive analysis for global VR Fitness Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global VR Fitness Game market size and forecasts, in consumption value ($ Million), 2018-2029
Global VR Fitness Game market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global VR Fitness Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global VR Fitness Game market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for VR Fitness Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global VR Fitness Game market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios and Black Box VR, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
VR Fitness Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Music Rhythm Game
Boxing and Fighting Games
Others
Market segment by Application
Single Player Fitness
Multiplayer Fitness
Market segment by players, this report covers
Meta Platforms (Meta Oculu)
FitXR
Resolution Games
Survios
Black Box VR
Schell Games
Five Mind Creations
For Fun Labs
nDreams
Odders Labs
Sealost Interactive
Crytek
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe VR Fitness Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of VR Fitness Game, with revenue, gross margin and global market share of VR Fitness Game from 2018 to 2023.
Chapter 3, the VR Fitness Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and VR Fitness Game market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of VR Fitness Game.
Chapter 13, to describe VR Fitness Game research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of VR Fitness Game
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of VR Fitness Game by Type
    • 1.3.1 Overview: Global VR Fitness Game Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global VR Fitness Game Consumption Value Market Share by Type in 2022
    • 1.3.3 Music Rhythm Game
    • 1.3.4 Boxing and Fighting Games
    • 1.3.5 Others
  • 1.4 Global VR Fitness Game Market by Application
    • 1.4.1 Overview: Global VR Fitness Game Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Single Player Fitness
    • 1.4.3 Multiplayer Fitness
  • 1.5 Global VR Fitness Game Market Size & Forecast
  • 1.6 Global VR Fitness Game Market Size and Forecast by Region
    • 1.6.1 Global VR Fitness Game Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global VR Fitness Game Market Size by Region, (2018-2029)
    • 1.6.3 North America VR Fitness Game Market Size and Prospect (2018-2029)
    • 1.6.4 Europe VR Fitness Game Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific VR Fitness Game Market Size and Prospect (2018-2029)
    • 1.6.6 South America VR Fitness Game Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa VR Fitness Game Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Meta Platforms (Meta Oculu)
    • 2.1.1 Meta Platforms (Meta Oculu) Details
    • 2.1.2 Meta Platforms (Meta Oculu) Major Business
    • 2.1.3 Meta Platforms (Meta Oculu) VR Fitness Game Product and Solutions
    • 2.1.4 Meta Platforms (Meta Oculu) VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Meta Platforms (Meta Oculu) Recent Developments and Future Plans
  • 2.2 FitXR
    • 2.2.1 FitXR Details
    • 2.2.2 FitXR Major Business
    • 2.2.3 FitXR VR Fitness Game Product and Solutions
    • 2.2.4 FitXR VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 FitXR Recent Developments and Future Plans
  • 2.3 Resolution Games
    • 2.3.1 Resolution Games Details
    • 2.3.2 Resolution Games Major Business
    • 2.3.3 Resolution Games VR Fitness Game Product and Solutions
    • 2.3.4 Resolution Games VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Resolution Games Recent Developments and Future Plans
  • 2.4 Survios
    • 2.4.1 Survios Details
    • 2.4.2 Survios Major Business
    • 2.4.3 Survios VR Fitness Game Product and Solutions
    • 2.4.4 Survios VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Survios Recent Developments and Future Plans
  • 2.5 Black Box VR
    • 2.5.1 Black Box VR Details
    • 2.5.2 Black Box VR Major Business
    • 2.5.3 Black Box VR VR Fitness Game Product and Solutions
    • 2.5.4 Black Box VR VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Black Box VR Recent Developments and Future Plans
  • 2.6 Schell Games
    • 2.6.1 Schell Games Details
    • 2.6.2 Schell Games Major Business
    • 2.6.3 Schell Games VR Fitness Game Product and Solutions
    • 2.6.4 Schell Games VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Schell Games Recent Developments and Future Plans
  • 2.7 Five Mind Creations
    • 2.7.1 Five Mind Creations Details
    • 2.7.2 Five Mind Creations Major Business
    • 2.7.3 Five Mind Creations VR Fitness Game Product and Solutions
    • 2.7.4 Five Mind Creations VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Five Mind Creations Recent Developments and Future Plans
  • 2.8 For Fun Labs
    • 2.8.1 For Fun Labs Details
    • 2.8.2 For Fun Labs Major Business
    • 2.8.3 For Fun Labs VR Fitness Game Product and Solutions
    • 2.8.4 For Fun Labs VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 For Fun Labs Recent Developments and Future Plans
  • 2.9 nDreams
    • 2.9.1 nDreams Details
    • 2.9.2 nDreams Major Business
    • 2.9.3 nDreams VR Fitness Game Product and Solutions
    • 2.9.4 nDreams VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 nDreams Recent Developments and Future Plans
  • 2.10 Odders Labs
    • 2.10.1 Odders Labs Details
    • 2.10.2 Odders Labs Major Business
    • 2.10.3 Odders Labs VR Fitness Game Product and Solutions
    • 2.10.4 Odders Labs VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Odders Labs Recent Developments and Future Plans
  • 2.11 Sealost Interactive
    • 2.11.1 Sealost Interactive Details
    • 2.11.2 Sealost Interactive Major Business
    • 2.11.3 Sealost Interactive VR Fitness Game Product and Solutions
    • 2.11.4 Sealost Interactive VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Sealost Interactive Recent Developments and Future Plans
  • 2.12 Crytek
    • 2.12.1 Crytek Details
    • 2.12.2 Crytek Major Business
    • 2.12.3 Crytek VR Fitness Game Product and Solutions
    • 2.12.4 Crytek VR Fitness Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Crytek Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global VR Fitness Game Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of VR Fitness Game by Company Revenue
    • 3.2.2 Top 3 VR Fitness Game Players Market Share in 2022
    • 3.2.3 Top 6 VR Fitness Game Players Market Share in 2022
  • 3.3 VR Fitness Game Market: Overall Company Footprint Analysis
    • 3.3.1 VR Fitness Game Market: Region Footprint
    • 3.3.2 VR Fitness Game Market: Company Product Type Footprint
    • 3.3.3 VR Fitness Game Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global VR Fitness Game Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global VR Fitness Game Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global VR Fitness Game Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global VR Fitness Game Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America VR Fitness Game Consumption Value by Type (2018-2029)
  • 6.2 North America VR Fitness Game Consumption Value by Application (2018-2029)
  • 6.3 North America VR Fitness Game Market Size by Country
    • 6.3.1 North America VR Fitness Game Consumption Value by Country (2018-2029)
    • 6.3.2 United States VR Fitness Game Market Size and Forecast (2018-2029)
    • 6.3.3 Canada VR Fitness Game Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico VR Fitness Game Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe VR Fitness Game Consumption Value by Type (2018-2029)
  • 7.2 Europe VR Fitness Game Consumption Value by Application (2018-2029)
  • 7.3 Europe VR Fitness Game Market Size by Country
    • 7.3.1 Europe VR Fitness Game Consumption Value by Country (2018-2029)
    • 7.3.2 Germany VR Fitness Game Market Size and Forecast (2018-2029)
    • 7.3.3 France VR Fitness Game Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom VR Fitness Game Market Size and Forecast (2018-2029)
    • 7.3.5 Russia VR Fitness Game Market Size and Forecast (2018-2029)
    • 7.3.6 Italy VR Fitness Game Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific VR Fitness Game Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific VR Fitness Game Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific VR Fitness Game Market Size by Region
    • 8.3.1 Asia-Pacific VR Fitness Game Consumption Value by Region (2018-2029)
    • 8.3.2 China VR Fitness Game Market Size and Forecast (2018-2029)
    • 8.3.3 Japan VR Fitness Game Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea VR Fitness Game Market Size and Forecast (2018-2029)
    • 8.3.5 India VR Fitness Game Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia VR Fitness Game Market Size and Forecast (2018-2029)
    • 8.3.7 Australia VR Fitness Game Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America VR Fitness Game Consumption Value by Type (2018-2029)
  • 9.2 South America VR Fitness Game Consumption Value by Application (2018-2029)
  • 9.3 South America VR Fitness Game Market Size by Country
    • 9.3.1 South America VR Fitness Game Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil VR Fitness Game Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina VR Fitness Game Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa VR Fitness Game Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa VR Fitness Game Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa VR Fitness Game Market Size by Country
    • 10.3.1 Middle East & Africa VR Fitness Game Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey VR Fitness Game Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia VR Fitness Game Market Size and Forecast (2018-2029)
    • 10.3.4 UAE VR Fitness Game Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 VR Fitness Game Market Drivers
  • 11.2 VR Fitness Game Market Restraints
  • 11.3 VR Fitness Game Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 VR Fitness Game Industry Chain
  • 12.2 VR Fitness Game Upstream Analysis
  • 12.3 VR Fitness Game Midstream Analysis
  • 12.4 VR Fitness Game Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on VR Fitness Game. Industry analysis & Market Report on VR Fitness Game is a syndicated market report, published as Global VR Fitness Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of VR Fitness Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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