Report Detail

Machinery & Equipment Global VR Equipment Market Insights, Forecast to 2025

  • RnM2421302
  • |
  • 28 February, 2019
  • |
  • Global
  • |
  • 124 Pages
  • |
  • QYResearch
  • |
  • Machinery & Equipment

The VR Equipment market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for VR Equipment.

This report presents the worldwide VR Equipment market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:
Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
Samsung
Vive
Avegant
Razer
Zeiss
VisusVR
FOVE

VR Equipment Breakdown Data by Type
Head Mounted Displays
Head Trackers
Motion Trackers
3D Controllers
Data Gloves
Haptic Devices
Others
VR Equipment Breakdown Data by Application
Educational
Industrial
Medical
Entertainment
Others

VR Equipment Production by Region
United States
Europe
China
Japan
Other Regions

VR Equipment Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global VR Equipment status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key VR Equipment manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of VR Equipment :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of VR Equipment market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 VR Equipment Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global VR Equipment Market Size Growth Rate by Type
      • 1.4.2 Head Mounted Displays
      • 1.4.3 Head Trackers
      • 1.4.4 Motion Trackers
      • 1.4.5 3D Controllers
      • 1.4.6 Data Gloves
      • 1.4.7 Haptic Devices
      • 1.4.8 Others
    • 1.5 Market by Application
      • 1.5.1 Global VR Equipment Market Size Growth Rate by Application
      • 1.5.2 Educational
      • 1.5.3 Industrial
      • 1.5.4 Medical
      • 1.5.5 Entertainment
      • 1.5.6 Others
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global VR Equipment Market Size
      • 2.1.1 Global VR Equipment Revenue 2014-2025
      • 2.1.2 Global VR Equipment Production 2014-2025
    • 2.2 VR Equipment Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key VR Equipment Manufacturers
        • 2.3.2.1 VR Equipment Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers VR Equipment Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into VR Equipment Market
    • 2.4 Key Trends for VR Equipment Markets & Products

    3 Market Size by Manufacturers

    • 3.1 VR Equipment Production by Manufacturers
      • 3.1.1 VR Equipment Production by Manufacturers
      • 3.1.2 VR Equipment Production Market Share by Manufacturers
    • 3.2 VR Equipment Revenue by Manufacturers
      • 3.2.1 VR Equipment Revenue by Manufacturers (2014-2019)
      • 3.2.2 VR Equipment Revenue Share by Manufacturers (2014-2019)
    • 3.3 VR Equipment Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 VR Equipment Production by Regions

    • 4.1 Global VR Equipment Production by Regions
      • 4.1.1 Global VR Equipment Production Market Share by Regions
      • 4.1.2 Global VR Equipment Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States VR Equipment Production
      • 4.2.2 United States VR Equipment Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States VR Equipment Import & Export
    • 4.3 Europe
      • 4.3.1 Europe VR Equipment Production
      • 4.3.2 Europe VR Equipment Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe VR Equipment Import & Export
    • 4.4 China
      • 4.4.1 China VR Equipment Production
      • 4.4.2 China VR Equipment Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China VR Equipment Import & Export
    • 4.5 Japan
      • 4.5.1 Japan VR Equipment Production
      • 4.5.2 Japan VR Equipment Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan VR Equipment Import & Export
    • 4.6 Other Regions
      • 4.6.1 South Korea
      • 4.6.2 India
      • 4.6.3 Southeast Asia

    5 VR Equipment Consumption by Regions

    • 5.1 Global VR Equipment Consumption by Regions
      • 5.1.1 Global VR Equipment Consumption by Regions
      • 5.1.2 Global VR Equipment Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America VR Equipment Consumption by Application
      • 5.2.2 North America VR Equipment Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe VR Equipment Consumption by Application
      • 5.3.2 Europe VR Equipment Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific VR Equipment Consumption by Application
      • 5.4.2 Asia Pacific VR Equipment Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America VR Equipment Consumption by Application
      • 5.5.2 Central & South America VR Equipment Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa VR Equipment Consumption by Application
      • 5.6.2 Middle East and Africa VR Equipment Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global VR Equipment Production by Type
    • 6.2 Global VR Equipment Revenue by Type
    • 6.3 VR Equipment Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global VR Equipment Breakdown Dada by Application
      • 7.2.1 Global VR Equipment Consumption by Application
      • 7.2.2 Global VR Equipment Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 Starbreeze
      • 8.1.1 Starbreeze Company Details
      • 8.1.2 Company Overview
      • 8.1.3 Starbreeze VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 Starbreeze VR Equipment Product Description
      • 8.1.5 Starbreeze Recent Development
    • 8.2 Google
      • 8.2.1 Google Company Details
      • 8.2.2 Company Overview
      • 8.2.3 Google VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 Google VR Equipment Product Description
      • 8.2.5 Google Recent Development
    • 8.3 Vuzix
      • 8.3.1 Vuzix Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Vuzix VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Vuzix VR Equipment Product Description
      • 8.3.5 Vuzix Recent Development
    • 8.4 HTC
      • 8.4.1 HTC Company Details
      • 8.4.2 Company Overview
      • 8.4.3 HTC VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 HTC VR Equipment Product Description
      • 8.4.5 HTC Recent Development
    • 8.5 Sony
      • 8.5.1 Sony Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Sony VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Sony VR Equipment Product Description
      • 8.5.5 Sony Recent Development
    • 8.6 Microsoft
      • 8.6.1 Microsoft Company Details
      • 8.6.2 Company Overview
      • 8.6.3 Microsoft VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 Microsoft VR Equipment Product Description
      • 8.6.5 Microsoft Recent Development
    • 8.7 Meta
      • 8.7.1 Meta Company Details
      • 8.7.2 Company Overview
      • 8.7.3 Meta VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 Meta VR Equipment Product Description
      • 8.7.5 Meta Recent Development
    • 8.8 Freefly
      • 8.8.1 Freefly Company Details
      • 8.8.2 Company Overview
      • 8.8.3 Freefly VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 Freefly VR Equipment Product Description
      • 8.8.5 Freefly Recent Development
    • 8.9 Oculus
      • 8.9.1 Oculus Company Details
      • 8.9.2 Company Overview
      • 8.9.3 Oculus VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.9.4 Oculus VR Equipment Product Description
      • 8.9.5 Oculus Recent Development
    • 8.10 Samsung
      • 8.10.1 Samsung Company Details
      • 8.10.2 Company Overview
      • 8.10.3 Samsung VR Equipment Production Revenue and Gross Margin (2014-2019)
      • 8.10.4 Samsung VR Equipment Product Description
      • 8.10.5 Samsung Recent Development
    • 8.11 Vive
    • 8.12 Avegant
    • 8.13 Razer
    • 8.14 Zeiss
    • 8.15 VisusVR
    • 8.16 FOVE

    9 Production Forecasts

    • 9.1 VR Equipment Production and Revenue Forecast
      • 9.1.1 Global VR Equipment Production Forecast 2019-2025
      • 9.1.2 Global VR Equipment Revenue Forecast 2019-2025
    • 9.2 VR Equipment Production and Revenue Forecast by Regions
      • 9.2.1 Global VR Equipment Revenue Forecast by Regions
      • 9.2.2 Global VR Equipment Production Forecast by Regions
    • 9.3 VR Equipment Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
    • 9.4 Forecast by Type
      • 9.4.1 Global VR Equipment Production Forecast by Type
      • 9.4.2 Global VR Equipment Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 VR Equipment Consumption Forecast by Application
    • 10.2 VR Equipment Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America VR Equipment Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe VR Equipment Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific VR Equipment Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America VR Equipment Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa VR Equipment Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 VR Equipment Sales Channels
      • 11.2.2 VR Equipment Distributors
    • 11.3 VR Equipment Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global VR Equipment Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on VR Equipment . Industry analysis & Market Report on VR Equipment is a syndicated market report, published as Global VR Equipment Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of VR Equipment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $4,900.00
      $7,350.00
      $9,800.00
      3,905.30
      5,857.95
      7,810.60
      4,571.70
      6,857.55
      9,143.40
      765,674.00
      1,148,511.00
      1,531,348.00
      409,003.00
      613,504.50
      818,006.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report