Report Detail

Consumer Goods Global VR Controller Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4521579
  • |
  • 14 March, 2023
  • |
  • Global
  • |
  • 101 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Consumer Goods

According to our (Global Info Research) latest study, the global VR Controller market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global VR Controller market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global VR Controller market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global VR Controller market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global VR Controller market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global VR Controller market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for VR Controller
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global VR Controller market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Sony Interactive Entertainment, Antvr, VIVE, Shinecon and Extend Robotics, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
VR Controller market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Signal Controller
Game Controller
Market segment by Application
Game
Industrial
Medical
Other
Major players covered
Sony Interactive Entertainment
Antvr
VIVE
Shinecon
Extend Robotics
Microsoft
Oculus Touch
FinchXR
Sublight Dynamics
Deepoon
Lenze Technology
Shinecon Industrial
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe VR Controller product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of VR Controller, with price, sales, revenue and global market share of VR Controller from 2018 to 2023.
Chapter 3, the VR Controller competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the VR Controller breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and VR Controller market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of VR Controller.
Chapter 14 and 15, to describe VR Controller sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of VR Controller
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global VR Controller Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Signal Controller
    • 1.3.3 Game Controller
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global VR Controller Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Game
    • 1.4.3 Industrial
    • 1.4.4 Medical
    • 1.4.5 Other
  • 1.5 Global VR Controller Market Size & Forecast
    • 1.5.1 Global VR Controller Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global VR Controller Sales Quantity (2018-2029)
    • 1.5.3 Global VR Controller Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 Sony Interactive Entertainment
    • 2.1.1 Sony Interactive Entertainment Details
    • 2.1.2 Sony Interactive Entertainment Major Business
    • 2.1.3 Sony Interactive Entertainment VR Controller Product and Services
    • 2.1.4 Sony Interactive Entertainment VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Sony Interactive Entertainment Recent Developments/Updates
  • 2.2 Antvr
    • 2.2.1 Antvr Details
    • 2.2.2 Antvr Major Business
    • 2.2.3 Antvr VR Controller Product and Services
    • 2.2.4 Antvr VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Antvr Recent Developments/Updates
  • 2.3 VIVE
    • 2.3.1 VIVE Details
    • 2.3.2 VIVE Major Business
    • 2.3.3 VIVE VR Controller Product and Services
    • 2.3.4 VIVE VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 VIVE Recent Developments/Updates
  • 2.4 Shinecon
    • 2.4.1 Shinecon Details
    • 2.4.2 Shinecon Major Business
    • 2.4.3 Shinecon VR Controller Product and Services
    • 2.4.4 Shinecon VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Shinecon Recent Developments/Updates
  • 2.5 Extend Robotics
    • 2.5.1 Extend Robotics Details
    • 2.5.2 Extend Robotics Major Business
    • 2.5.3 Extend Robotics VR Controller Product and Services
    • 2.5.4 Extend Robotics VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Extend Robotics Recent Developments/Updates
  • 2.6 Microsoft
    • 2.6.1 Microsoft Details
    • 2.6.2 Microsoft Major Business
    • 2.6.3 Microsoft VR Controller Product and Services
    • 2.6.4 Microsoft VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Microsoft Recent Developments/Updates
  • 2.7 Oculus Touch
    • 2.7.1 Oculus Touch Details
    • 2.7.2 Oculus Touch Major Business
    • 2.7.3 Oculus Touch VR Controller Product and Services
    • 2.7.4 Oculus Touch VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Oculus Touch Recent Developments/Updates
  • 2.8 FinchXR
    • 2.8.1 FinchXR Details
    • 2.8.2 FinchXR Major Business
    • 2.8.3 FinchXR VR Controller Product and Services
    • 2.8.4 FinchXR VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 FinchXR Recent Developments/Updates
  • 2.9 Sublight Dynamics
    • 2.9.1 Sublight Dynamics Details
    • 2.9.2 Sublight Dynamics Major Business
    • 2.9.3 Sublight Dynamics VR Controller Product and Services
    • 2.9.4 Sublight Dynamics VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Sublight Dynamics Recent Developments/Updates
  • 2.10 Deepoon
    • 2.10.1 Deepoon Details
    • 2.10.2 Deepoon Major Business
    • 2.10.3 Deepoon VR Controller Product and Services
    • 2.10.4 Deepoon VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Deepoon Recent Developments/Updates
  • 2.11 Lenze Technology
    • 2.11.1 Lenze Technology Details
    • 2.11.2 Lenze Technology Major Business
    • 2.11.3 Lenze Technology VR Controller Product and Services
    • 2.11.4 Lenze Technology VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Lenze Technology Recent Developments/Updates
  • 2.12 Shinecon Industrial
    • 2.12.1 Shinecon Industrial Details
    • 2.12.2 Shinecon Industrial Major Business
    • 2.12.3 Shinecon Industrial VR Controller Product and Services
    • 2.12.4 Shinecon Industrial VR Controller Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Shinecon Industrial Recent Developments/Updates

3 Competitive Environment: VR Controller by Manufacturer

  • 3.1 Global VR Controller Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global VR Controller Revenue by Manufacturer (2018-2023)
  • 3.3 Global VR Controller Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of VR Controller by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 VR Controller Manufacturer Market Share in 2022
    • 3.4.2 Top 6 VR Controller Manufacturer Market Share in 2022
  • 3.5 VR Controller Market: Overall Company Footprint Analysis
    • 3.5.1 VR Controller Market: Region Footprint
    • 3.5.2 VR Controller Market: Company Product Type Footprint
    • 3.5.3 VR Controller Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global VR Controller Market Size by Region
    • 4.1.1 Global VR Controller Sales Quantity by Region (2018-2029)
    • 4.1.2 Global VR Controller Consumption Value by Region (2018-2029)
    • 4.1.3 Global VR Controller Average Price by Region (2018-2029)
  • 4.2 North America VR Controller Consumption Value (2018-2029)
  • 4.3 Europe VR Controller Consumption Value (2018-2029)
  • 4.4 Asia-Pacific VR Controller Consumption Value (2018-2029)
  • 4.5 South America VR Controller Consumption Value (2018-2029)
  • 4.6 Middle East and Africa VR Controller Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global VR Controller Sales Quantity by Type (2018-2029)
  • 5.2 Global VR Controller Consumption Value by Type (2018-2029)
  • 5.3 Global VR Controller Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global VR Controller Sales Quantity by Application (2018-2029)
  • 6.2 Global VR Controller Consumption Value by Application (2018-2029)
  • 6.3 Global VR Controller Average Price by Application (2018-2029)

7 North America

  • 7.1 North America VR Controller Sales Quantity by Type (2018-2029)
  • 7.2 North America VR Controller Sales Quantity by Application (2018-2029)
  • 7.3 North America VR Controller Market Size by Country
    • 7.3.1 North America VR Controller Sales Quantity by Country (2018-2029)
    • 7.3.2 North America VR Controller Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe VR Controller Sales Quantity by Type (2018-2029)
  • 8.2 Europe VR Controller Sales Quantity by Application (2018-2029)
  • 8.3 Europe VR Controller Market Size by Country
    • 8.3.1 Europe VR Controller Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe VR Controller Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific VR Controller Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific VR Controller Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific VR Controller Market Size by Region
    • 9.3.1 Asia-Pacific VR Controller Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific VR Controller Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America VR Controller Sales Quantity by Type (2018-2029)
  • 10.2 South America VR Controller Sales Quantity by Application (2018-2029)
  • 10.3 South America VR Controller Market Size by Country
    • 10.3.1 South America VR Controller Sales Quantity by Country (2018-2029)
    • 10.3.2 South America VR Controller Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa VR Controller Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa VR Controller Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa VR Controller Market Size by Country
    • 11.3.1 Middle East & Africa VR Controller Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa VR Controller Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 VR Controller Market Drivers
  • 12.2 VR Controller Market Restraints
  • 12.3 VR Controller Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of VR Controller and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of VR Controller
  • 13.3 VR Controller Production Process
  • 13.4 VR Controller Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 VR Controller Typical Distributors
  • 14.3 VR Controller Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on VR Controller. Industry analysis & Market Report on VR Controller is a syndicated market report, published as Global VR Controller Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of VR Controller market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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