Report Detail

Electronics & Semiconductor Global VPU for VR and AR Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4570682
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  • 08 December, 2023
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  • Global
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  • 111 Pages
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  • GIR (Global Info Research)
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  • Electronics & Semiconductor

According to our (Global Info Research) latest study, the global VPU for VR and AR market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period.
VPU is a highly customized chip for visual tasks, with a heterogeneous and complex structure specifically designed for image processing, computer vision, and deep learning intersection points. This report studies video processing chips for VR and AR.
The Global Info Research report includes an overview of the development of the VPU for VR and AR industry chain, the market status of VR (12nm, 16nm), AR (12nm, 16nm), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of VPU for VR and AR.
Regionally, the report analyzes the VPU for VR and AR markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global VPU for VR and AR market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the VPU for VR and AR market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the VPU for VR and AR industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Pcs), revenue generated, and market share of different by Type (e.g., 12nm, 16nm).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the VPU for VR and AR market.
Regional Analysis: The report involves examining the VPU for VR and AR market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the VPU for VR and AR market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to VPU for VR and AR:
Company Analysis: Report covers individual VPU for VR and AR manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards VPU for VR and AR This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (VR, AR).
Technology Analysis: Report covers specific technologies relevant to VPU for VR and AR. It assesses the current state, advancements, and potential future developments in VPU for VR and AR areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the VPU for VR and AR market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
VPU for VR and AR market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Market segment by Type
12nm
16nm
Other
Market segment by Application
VR
AR
Major players covered
AMD
Qualcomm
ARM
Intel
NXP
Inuitive
Media Tek
Andes Technology Corporation
Allwinner
Rockchip
Actions Technology
NETINT
Hunan Goke Microelectronics
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe VPU for VR and AR product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of VPU for VR and AR, with price, sales, revenue and global market share of VPU for VR and AR from 2018 to 2023.
Chapter 3, the VPU for VR and AR competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the VPU for VR and AR breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and VPU for VR and AR market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of VPU for VR and AR.
Chapter 14 and 15, to describe VPU for VR and AR sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of VPU for VR and AR
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global VPU for VR and AR Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 12nm
    • 1.3.3 16nm
    • 1.3.4 Other
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global VPU for VR and AR Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 VR
    • 1.4.3 AR
  • 1.5 Global VPU for VR and AR Market Size & Forecast
    • 1.5.1 Global VPU for VR and AR Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global VPU for VR and AR Sales Quantity (2018-2029)
    • 1.5.3 Global VPU for VR and AR Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 AMD
    • 2.1.1 AMD Details
    • 2.1.2 AMD Major Business
    • 2.1.3 AMD VPU for VR and AR Product and Services
    • 2.1.4 AMD VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 AMD Recent Developments/Updates
  • 2.2 Qualcomm
    • 2.2.1 Qualcomm Details
    • 2.2.2 Qualcomm Major Business
    • 2.2.3 Qualcomm VPU for VR and AR Product and Services
    • 2.2.4 Qualcomm VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Qualcomm Recent Developments/Updates
  • 2.3 ARM
    • 2.3.1 ARM Details
    • 2.3.2 ARM Major Business
    • 2.3.3 ARM VPU for VR and AR Product and Services
    • 2.3.4 ARM VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 ARM Recent Developments/Updates
  • 2.4 Intel
    • 2.4.1 Intel Details
    • 2.4.2 Intel Major Business
    • 2.4.3 Intel VPU for VR and AR Product and Services
    • 2.4.4 Intel VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Intel Recent Developments/Updates
  • 2.5 NXP
    • 2.5.1 NXP Details
    • 2.5.2 NXP Major Business
    • 2.5.3 NXP VPU for VR and AR Product and Services
    • 2.5.4 NXP VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 NXP Recent Developments/Updates
  • 2.6 Inuitive
    • 2.6.1 Inuitive Details
    • 2.6.2 Inuitive Major Business
    • 2.6.3 Inuitive VPU for VR and AR Product and Services
    • 2.6.4 Inuitive VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Inuitive Recent Developments/Updates
  • 2.7 Media Tek
    • 2.7.1 Media Tek Details
    • 2.7.2 Media Tek Major Business
    • 2.7.3 Media Tek VPU for VR and AR Product and Services
    • 2.7.4 Media Tek VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Media Tek Recent Developments/Updates
  • 2.8 Andes Technology Corporation
    • 2.8.1 Andes Technology Corporation Details
    • 2.8.2 Andes Technology Corporation Major Business
    • 2.8.3 Andes Technology Corporation VPU for VR and AR Product and Services
    • 2.8.4 Andes Technology Corporation VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Andes Technology Corporation Recent Developments/Updates
  • 2.9 Allwinner
    • 2.9.1 Allwinner Details
    • 2.9.2 Allwinner Major Business
    • 2.9.3 Allwinner VPU for VR and AR Product and Services
    • 2.9.4 Allwinner VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Allwinner Recent Developments/Updates
  • 2.10 Rockchip
    • 2.10.1 Rockchip Details
    • 2.10.2 Rockchip Major Business
    • 2.10.3 Rockchip VPU for VR and AR Product and Services
    • 2.10.4 Rockchip VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Rockchip Recent Developments/Updates
  • 2.11 Actions Technology
    • 2.11.1 Actions Technology Details
    • 2.11.2 Actions Technology Major Business
    • 2.11.3 Actions Technology VPU for VR and AR Product and Services
    • 2.11.4 Actions Technology VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Actions Technology Recent Developments/Updates
  • 2.12 NETINT
    • 2.12.1 NETINT Details
    • 2.12.2 NETINT Major Business
    • 2.12.3 NETINT VPU for VR and AR Product and Services
    • 2.12.4 NETINT VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 NETINT Recent Developments/Updates
  • 2.13 Hunan Goke Microelectronics
    • 2.13.1 Hunan Goke Microelectronics Details
    • 2.13.2 Hunan Goke Microelectronics Major Business
    • 2.13.3 Hunan Goke Microelectronics VPU for VR and AR Product and Services
    • 2.13.4 Hunan Goke Microelectronics VPU for VR and AR Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Hunan Goke Microelectronics Recent Developments/Updates

3 Competitive Environment: VPU for VR and AR by Manufacturer

  • 3.1 Global VPU for VR and AR Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global VPU for VR and AR Revenue by Manufacturer (2018-2023)
  • 3.3 Global VPU for VR and AR Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of VPU for VR and AR by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 VPU for VR and AR Manufacturer Market Share in 2022
    • 3.4.2 Top 6 VPU for VR and AR Manufacturer Market Share in 2022
  • 3.5 VPU for VR and AR Market: Overall Company Footprint Analysis
    • 3.5.1 VPU for VR and AR Market: Region Footprint
    • 3.5.2 VPU for VR and AR Market: Company Product Type Footprint
    • 3.5.3 VPU for VR and AR Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global VPU for VR and AR Market Size by Region
    • 4.1.1 Global VPU for VR and AR Sales Quantity by Region (2018-2029)
    • 4.1.2 Global VPU for VR and AR Consumption Value by Region (2018-2029)
    • 4.1.3 Global VPU for VR and AR Average Price by Region (2018-2029)
  • 4.2 North America VPU for VR and AR Consumption Value (2018-2029)
  • 4.3 Europe VPU for VR and AR Consumption Value (2018-2029)
  • 4.4 Asia-Pacific VPU for VR and AR Consumption Value (2018-2029)
  • 4.5 South America VPU for VR and AR Consumption Value (2018-2029)
  • 4.6 Middle East and Africa VPU for VR and AR Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global VPU for VR and AR Sales Quantity by Type (2018-2029)
  • 5.2 Global VPU for VR and AR Consumption Value by Type (2018-2029)
  • 5.3 Global VPU for VR and AR Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global VPU for VR and AR Sales Quantity by Application (2018-2029)
  • 6.2 Global VPU for VR and AR Consumption Value by Application (2018-2029)
  • 6.3 Global VPU for VR and AR Average Price by Application (2018-2029)

7 North America

  • 7.1 North America VPU for VR and AR Sales Quantity by Type (2018-2029)
  • 7.2 North America VPU for VR and AR Sales Quantity by Application (2018-2029)
  • 7.3 North America VPU for VR and AR Market Size by Country
    • 7.3.1 North America VPU for VR and AR Sales Quantity by Country (2018-2029)
    • 7.3.2 North America VPU for VR and AR Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe VPU for VR and AR Sales Quantity by Type (2018-2029)
  • 8.2 Europe VPU for VR and AR Sales Quantity by Application (2018-2029)
  • 8.3 Europe VPU for VR and AR Market Size by Country
    • 8.3.1 Europe VPU for VR and AR Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe VPU for VR and AR Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific VPU for VR and AR Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific VPU for VR and AR Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific VPU for VR and AR Market Size by Region
    • 9.3.1 Asia-Pacific VPU for VR and AR Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific VPU for VR and AR Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America VPU for VR and AR Sales Quantity by Type (2018-2029)
  • 10.2 South America VPU for VR and AR Sales Quantity by Application (2018-2029)
  • 10.3 South America VPU for VR and AR Market Size by Country
    • 10.3.1 South America VPU for VR and AR Sales Quantity by Country (2018-2029)
    • 10.3.2 South America VPU for VR and AR Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa VPU for VR and AR Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa VPU for VR and AR Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa VPU for VR and AR Market Size by Country
    • 11.3.1 Middle East & Africa VPU for VR and AR Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa VPU for VR and AR Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 VPU for VR and AR Market Drivers
  • 12.2 VPU for VR and AR Market Restraints
  • 12.3 VPU for VR and AR Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of VPU for VR and AR and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of VPU for VR and AR
  • 13.3 VPU for VR and AR Production Process
  • 13.4 VPU for VR and AR Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 VPU for VR and AR Typical Distributors
  • 14.3 VPU for VR and AR Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on VPU for VR and AR. Industry analysis & Market Report on VPU for VR and AR is a syndicated market report, published as Global VPU for VR and AR Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of VPU for VR and AR market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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