Report Detail

Electronics & Semiconductor Global Virtual Training Market Growth 2019-2024

  • RnM2887058
  • |
  • 06 February, 2019
  • |
  • Global
  • |
  • 160 Pages
  • |
  • LPI(LP Information)
  • |
  • Electronics & Semiconductor

Virtual training is a simulated virtual environment which is created to assess the capabilities of trainees to select the right resource. The virtual training simulation is of two kinds, namely instructor-led training and non-instructor-supported training. Simulation, by definition is a process of imitation of an operation of a real world system or a process.

Growing awareness virtual training and simulation has positively driven the market growth. Fields such as civil aviation, military, e-learning, serious gaming, simulation-based gaming, entertainment, digital manufacturing, and healthcare use the technology widely, due to it’s the advantages such as ease handling & understanding, offers virtual environment as close as real one, and efficiency of training.
Virtual training is a training method in which a simulated virtual environment is used. In this environment an instructor is able to explain, show or test certain abilities that can contribute to the learning process. It is used in wide area of applications, including in flight simulation, simulation-based gaming, serious games, healthcare training, energy, transportation training, e-learning, military & navy, digital manufacturing, and others. The most proportion of Virtual Training is used for entertainment, and the revenue proportion is about 35.5% in 2016.
North America region is the largest supplier of Virtual Training, with a production market share nearly 44% in 2016. Europe is the second largest supplier of Virtual Training, enjoying production market share nearly 25.2% in 2016.
North America is the largest sales place, with a sales market share nearly 28.8% in 2016. Following North America, Europe is the second largest sales place with the sales market share of 27%.

According to this study, over the next five years the Virtual Training market will register a 17.6% CAGR in terms of revenue, the global market size will reach US$ 96300 million by 2024, from US$ 36400 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Virtual Training business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Training market by product type, application, key manufacturers and key regions and countries.

This study considers the Virtual Training value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Hardware
Software
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Military
Civil Aviation
Medical
Entertainment
Other

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
L-3 Link Simulation & Training
CAE
Boeing
Thales
FlightSafety
Airbus
Lockheed Martin
BAE Systems
Raytheon
Cubic
Rheinmetall Defence
ANSYS
Saab
Elbit Systems
Rockwell Collins

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Virtual Training consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Virtual Training market by identifying its various subsegments.
Focuses on the key global Virtual Training manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Virtual Training with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Virtual Training submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global Virtual Training Consumption Market Report

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Virtual Training Consumption 2014-2024
        • 2.1.2 Virtual Training Consumption CAGR by Region
      • 2.2 Virtual Training Segment by Type
        • 2.2.1 Hardware
        • 2.2.2 Software
      • 2.3 Virtual Training Consumption by Type
        • 2.3.1 Global Virtual Training Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global Virtual Training Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global Virtual Training Sale Price by Type (2014-2019)
      • 2.4 Virtual Training Segment by Application
        • 2.4.1 Military
        • 2.4.2 Civil Aviation
        • 2.4.3 Medical
        • 2.4.4 Entertainment
        • 2.4.5 Other
      • 2.5 Virtual Training Consumption by Application
        • 2.5.1 Global Virtual Training Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global Virtual Training Value and Market Share by Application (2014-2019)
        • 2.5.3 Global Virtual Training Sale Price by Application (2014-2019)

      3 Global Virtual Training by Players

      • 3.1 Global Virtual Training Sales Market Share by Players
        • 3.1.1 Global Virtual Training Sales by Players (2017-2019)
        • 3.1.2 Global Virtual Training Sales Market Share by Players (2017-2019)
      • 3.2 Global Virtual Training Revenue Market Share by Players
        • 3.2.1 Global Virtual Training Revenue by Players (2017-2019)
        • 3.2.2 Global Virtual Training Revenue Market Share by Players (2017-2019)
      • 3.3 Global Virtual Training Sale Price by Players
      • 3.4 Global Virtual Training Manufacturing Base Distribution, Sales Area, Product Types by Players
        • 3.4.1 Global Virtual Training Manufacturing Base Distribution and Sales Area by Players
        • 3.4.2 Players Virtual Training Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 Virtual Training by Regions

      • 4.1 Virtual Training by Regions
        • 4.1.1 Global Virtual Training Consumption by Regions
        • 4.1.2 Global Virtual Training Value by Regions
      • 4.2 Americas Virtual Training Consumption Growth
      • 4.3 APAC Virtual Training Consumption Growth
      • 4.4 Europe Virtual Training Consumption Growth
      • 4.5 Middle East & Africa Virtual Training Consumption Growth

      5 Americas

      • 5.1 Americas Virtual Training Consumption by Countries
        • 5.1.1 Americas Virtual Training Consumption by Countries (2014-2019)
        • 5.1.2 Americas Virtual Training Value by Countries (2014-2019)
      • 5.2 Americas Virtual Training Consumption by Type
      • 5.3 Americas Virtual Training Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Virtual Training Consumption by Countries
        • 6.1.1 APAC Virtual Training Consumption by Countries (2014-2019)
        • 6.1.2 APAC Virtual Training Value by Countries (2014-2019)
      • 6.2 APAC Virtual Training Consumption by Type
      • 6.3 APAC Virtual Training Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Virtual Training by Countries
        • 7.1.1 Europe Virtual Training Consumption by Countries (2014-2019)
        • 7.1.2 Europe Virtual Training Value by Countries (2014-2019)
      • 7.2 Europe Virtual Training Consumption by Type
      • 7.3 Europe Virtual Training Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Virtual Training by Countries
        • 8.1.1 Middle East & Africa Virtual Training Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa Virtual Training Value by Countries (2014-2019)
      • 8.2 Middle East & Africa Virtual Training Consumption by Type
      • 8.3 Middle East & Africa Virtual Training Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 Virtual Training Distributors
      • 10.3 Virtual Training Customer

      11 Global Virtual Training Market Forecast

      • 11.1 Global Virtual Training Consumption Forecast (2019-2024)
      • 11.2 Global Virtual Training Forecast by Regions
        • 11.2.1 Global Virtual Training Forecast by Regions (2019-2024)
        • 11.2.2 Global Virtual Training Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global Virtual Training Forecast by Type
      • 11.8 Global Virtual Training Forecast by Application

      12 Key Players Analysis

      • 12.1 L-3 Link Simulation & Training
        • 12.1.1 Company Details
        • 12.1.2 Virtual Training Product Offered
        • 12.1.3 L-3 Link Simulation & Training Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 L-3 Link Simulation & Training News
      • 12.2 CAE
        • 12.2.1 Company Details
        • 12.2.2 Virtual Training Product Offered
        • 12.2.3 CAE Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 CAE News
      • 12.3 Boeing
        • 12.3.1 Company Details
        • 12.3.2 Virtual Training Product Offered
        • 12.3.3 Boeing Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Boeing News
      • 12.4 Thales
        • 12.4.1 Company Details
        • 12.4.2 Virtual Training Product Offered
        • 12.4.3 Thales Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 Thales News
      • 12.5 FlightSafety
        • 12.5.1 Company Details
        • 12.5.2 Virtual Training Product Offered
        • 12.5.3 FlightSafety Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 FlightSafety News
      • 12.6 Airbus
        • 12.6.1 Company Details
        • 12.6.2 Virtual Training Product Offered
        • 12.6.3 Airbus Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 Airbus News
      • 12.7 Lockheed Martin
        • 12.7.1 Company Details
        • 12.7.2 Virtual Training Product Offered
        • 12.7.3 Lockheed Martin Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Lockheed Martin News
      • 12.8 BAE Systems
        • 12.8.1 Company Details
        • 12.8.2 Virtual Training Product Offered
        • 12.8.3 BAE Systems Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 BAE Systems News
      • 12.9 Raytheon
        • 12.9.1 Company Details
        • 12.9.2 Virtual Training Product Offered
        • 12.9.3 Raytheon Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 Raytheon News
      • 12.10 Cubic
        • 12.10.1 Company Details
        • 12.10.2 Virtual Training Product Offered
        • 12.10.3 Cubic Virtual Training Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.10.4 Main Business Overview
        • 12.10.5 Cubic News
      • 12.11 Rheinmetall Defence
      • 12.12 ANSYS
      • 12.13 Saab
      • 12.14 Elbit Systems
      • 12.15 Rockwell Collins

      13 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on Virtual Training . Industry analysis & Market Report on Virtual Training is a syndicated market report, published as Global Virtual Training Market Growth 2019-2024. It is complete Research Study and Industry Analysis of Virtual Training market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,660.00
      $5,490.00
      $7,320.00
      2,928.00
      4,392.00
      5,856.00
      3,418.44
      5,127.66
      6,836.88
      575,827.80
      863,741.70
      1,151,655.60
      305,207.40
      457,811.10
      610,414.80
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report