Report Detail

Medical Devices & Consumables Global Virtual Reality (VR) Mobile Perimeters Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031

  • RnM4662349
  • |
  • 31 December, 2025
  • |
  • Global
  • |
  • 97 Pages
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  • GIR
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  • Medical Devices & Consumables

According to our (Global Info Research) latest study, the global Virtual Reality (VR) Mobile Perimeters market size was valued at US$ 13.1 million in 2024 and is forecast to a readjusted size of USD 29.6 million by 2031 with a CAGR of 12.5% during review period.
In this report, we will assess the current U.S. tariff framework alongside international policy adaptations, analyzing their effects on competitive market structures, regional economic dynamics, and supply chain resilience.
A VR perimeter, short for Virtual Reality Perimeter, is a modern medical device used in the field of ophthalmology to assess and measure visual fields or peripheral vision. It incorporates virtual reality technology to create an immersive environment that simulates various visual stimuli and scenarios for accurate and detailed examination of a patient's visual capacity.
Traditional perimeters, also known as kinetic or static perimetry devices, use physical targets projected onto a screen while patients respond by pressing a button when they see the stimuli. In contrast, a VR perimeter uses a head-mounted display (HMD) to present virtual images, sounds, and even interactive experiences that can test a broader range of visual functions in a more engaging and adaptable manner.
Key features and advantages of VR perimeters include:
1. Immersion: Patients are placed in a 3D virtual environment that can mimic real-life situations, making the test more realistic and potentially increasing diagnostic accuracy due to heightened patient engagement.
2. Flexibility: The virtual nature of the tests allows for easy customization and adjustment of test parameters, such as target size, brightness, color, speed, and location within the virtual space.
3. Comprehensive Testing: VR perimeters can be designed to test not just central and peripheral vision but also contrast sensitivity, depth perception, color vision, and reaction times, offering a more comprehensive assessment of visual function.
4. Patient Comfort and Accessibility: The headset can be adjusted to fit various head sizes comfortably, and the interactive nature may reduce test fatigue and anxiety compared to traditional methods, especially for children or patients with special needs.
5. Data Accuracy and Analysis: Advanced software integrated into VR perimeters can provide instant analysis of test results, track changes over time, and facilitate early detection of visual field abnormalities associated with conditions like glaucoma, neurological disorders, or retinal diseases.
In summary, a VR perimeter represents a significant advancement in visual field testing, enhancing patient experience, diagnostic precision, and clinical efficiency through innovative application of virtual reality technology.
This report is a detailed and comprehensive analysis for global Virtual Reality (VR) Mobile Perimeters market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Virtual Reality (VR) Mobile Perimeters market size and forecasts, in consumption value ($ Million), sales quantity (Units), and average selling prices (US$/Unit), 2020-2031
Global Virtual Reality (VR) Mobile Perimeters market size and forecasts by region and country, in consumption value ($ Million), sales quantity (Units), and average selling prices (US$/Unit), 2020-2031
Global Virtual Reality (VR) Mobile Perimeters market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (Units), and average selling prices (US$/Unit), 2020-2031
Global Virtual Reality (VR) Mobile Perimeters market shares of main players, shipments in revenue ($ Million), sales quantity (Units), and ASP (US$/Unit), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Virtual Reality (VR) Mobile Perimeters
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Virtual Reality (VR) Mobile Perimeters market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Olleyes, M&S Technologies (Hilco Vision), Virtual Field, Inc., Micro Medical Device, Heru, Inc., Elisar Vision Technology, Xenon Ophthalmics, Radius XR, Vivid Vision, OCULUS Optikgeräte GmbH, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Virtual Reality (VR) Mobile Perimeters market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Immersive VR Perimeters
Non-immersive VR Perimeters
Market segment by Application
Hospital
Clinic
Others
Major players covered
Olleyes
M&S Technologies (Hilco Vision)
Virtual Field, Inc.
Micro Medical Device
Heru, Inc.
Elisar Vision Technology
Xenon Ophthalmics
Radius XR
Vivid Vision
OCULUS Optikgeräte GmbH
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Virtual Reality (VR) Mobile Perimeters product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Virtual Reality (VR) Mobile Perimeters, with price, sales quantity, revenue, and global market share of Virtual Reality (VR) Mobile Perimeters from 2020 to 2025.
Chapter 3, the Virtual Reality (VR) Mobile Perimeters competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Virtual Reality (VR) Mobile Perimeters breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2020 to 2025.and Virtual Reality (VR) Mobile Perimeters market forecast, by regions, by Type, and by Application, with sales and revenue, from 2026 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Virtual Reality (VR) Mobile Perimeters.
Chapter 14 and 15, to describe Virtual Reality (VR) Mobile Perimeters sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Virtual Reality (VR) Mobile Perimeters Consumption Value by Type: 2020 Versus 2024 Versus 2031
    • 1.3.2 Immersive VR Perimeters
    • 1.3.3 Non-immersive VR Perimeters
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Virtual Reality (VR) Mobile Perimeters Consumption Value by Application: 2020 Versus 2024 Versus 2031
    • 1.4.2 Hospital
    • 1.4.3 Clinic
    • 1.4.4 Others
  • 1.5 Global Virtual Reality (VR) Mobile Perimeters Market Size & Forecast
    • 1.5.1 Global Virtual Reality (VR) Mobile Perimeters Consumption Value (2020 & 2024 & 2031)
    • 1.5.2 Global Virtual Reality (VR) Mobile Perimeters Sales Quantity (2020-2031)
    • 1.5.3 Global Virtual Reality (VR) Mobile Perimeters Average Price (2020-2031)

2 Manufacturers Profiles

  • 2.1 Olleyes
    • 2.1.1 Olleyes Details
    • 2.1.2 Olleyes Major Business
    • 2.1.3 Olleyes Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.1.4 Olleyes Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.1.5 Olleyes Recent Developments/Updates
  • 2.2 M&S Technologies (Hilco Vision)
    • 2.2.1 M&S Technologies (Hilco Vision) Details
    • 2.2.2 M&S Technologies (Hilco Vision) Major Business
    • 2.2.3 M&S Technologies (Hilco Vision) Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.2.4 M&S Technologies (Hilco Vision) Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.2.5 M&S Technologies (Hilco Vision) Recent Developments/Updates
  • 2.3 Virtual Field, Inc.
    • 2.3.1 Virtual Field, Inc. Details
    • 2.3.2 Virtual Field, Inc. Major Business
    • 2.3.3 Virtual Field, Inc. Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.3.4 Virtual Field, Inc. Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.3.5 Virtual Field, Inc. Recent Developments/Updates
  • 2.4 Micro Medical Device
    • 2.4.1 Micro Medical Device Details
    • 2.4.2 Micro Medical Device Major Business
    • 2.4.3 Micro Medical Device Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.4.4 Micro Medical Device Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.4.5 Micro Medical Device Recent Developments/Updates
  • 2.5 Heru, Inc.
    • 2.5.1 Heru, Inc. Details
    • 2.5.2 Heru, Inc. Major Business
    • 2.5.3 Heru, Inc. Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.5.4 Heru, Inc. Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.5.5 Heru, Inc. Recent Developments/Updates
  • 2.6 Elisar Vision Technology
    • 2.6.1 Elisar Vision Technology Details
    • 2.6.2 Elisar Vision Technology Major Business
    • 2.6.3 Elisar Vision Technology Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.6.4 Elisar Vision Technology Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.6.5 Elisar Vision Technology Recent Developments/Updates
  • 2.7 Xenon Ophthalmics
    • 2.7.1 Xenon Ophthalmics Details
    • 2.7.2 Xenon Ophthalmics Major Business
    • 2.7.3 Xenon Ophthalmics Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.7.4 Xenon Ophthalmics Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.7.5 Xenon Ophthalmics Recent Developments/Updates
  • 2.8 Radius XR
    • 2.8.1 Radius XR Details
    • 2.8.2 Radius XR Major Business
    • 2.8.3 Radius XR Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.8.4 Radius XR Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.8.5 Radius XR Recent Developments/Updates
  • 2.9 Vivid Vision
    • 2.9.1 Vivid Vision Details
    • 2.9.2 Vivid Vision Major Business
    • 2.9.3 Vivid Vision Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.9.4 Vivid Vision Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.9.5 Vivid Vision Recent Developments/Updates
  • 2.10 OCULUS Optikgeräte GmbH
    • 2.10.1 OCULUS Optikgeräte GmbH Details
    • 2.10.2 OCULUS Optikgeräte GmbH Major Business
    • 2.10.3 OCULUS Optikgeräte GmbH Virtual Reality (VR) Mobile Perimeters Product and Services
    • 2.10.4 OCULUS Optikgeräte GmbH Virtual Reality (VR) Mobile Perimeters Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2020-2025)
    • 2.10.5 OCULUS Optikgeräte GmbH Recent Developments/Updates

3 Competitive Environment: Virtual Reality (VR) Mobile Perimeters by Manufacturer

  • 3.1 Global Virtual Reality (VR) Mobile Perimeters Sales Quantity by Manufacturer (2020-2025)
  • 3.2 Global Virtual Reality (VR) Mobile Perimeters Revenue by Manufacturer (2020-2025)
  • 3.3 Global Virtual Reality (VR) Mobile Perimeters Average Price by Manufacturer (2020-2025)
  • 3.4 Market Share Analysis (2024)
    • 3.4.1 Producer Shipments of Virtual Reality (VR) Mobile Perimeters by Manufacturer Revenue ($MM) and Market Share (%): 2024
    • 3.4.2 Top 3 Virtual Reality (VR) Mobile Perimeters Manufacturer Market Share in 2024
    • 3.4.3 Top 6 Virtual Reality (VR) Mobile Perimeters Manufacturer Market Share in 2024
  • 3.5 Virtual Reality (VR) Mobile Perimeters Market: Overall Company Footprint Analysis
    • 3.5.1 Virtual Reality (VR) Mobile Perimeters Market: Region Footprint
    • 3.5.2 Virtual Reality (VR) Mobile Perimeters Market: Company Product Type Footprint
    • 3.5.3 Virtual Reality (VR) Mobile Perimeters Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Virtual Reality (VR) Mobile Perimeters Market Size by Region
    • 4.1.1 Global Virtual Reality (VR) Mobile Perimeters Sales Quantity by Region (2020-2031)
    • 4.1.2 Global Virtual Reality (VR) Mobile Perimeters Consumption Value by Region (2020-2031)
    • 4.1.3 Global Virtual Reality (VR) Mobile Perimeters Average Price by Region (2020-2031)
  • 4.2 North America Virtual Reality (VR) Mobile Perimeters Consumption Value (2020-2031)
  • 4.3 Europe Virtual Reality (VR) Mobile Perimeters Consumption Value (2020-2031)
  • 4.4 Asia-Pacific Virtual Reality (VR) Mobile Perimeters Consumption Value (2020-2031)
  • 4.5 South America Virtual Reality (VR) Mobile Perimeters Consumption Value (2020-2031)
  • 4.6 Middle East & Africa Virtual Reality (VR) Mobile Perimeters Consumption Value (2020-2031)

5 Market Segment by Type

  • 5.1 Global Virtual Reality (VR) Mobile Perimeters Sales Quantity by Type (2020-2031)
  • 5.2 Global Virtual Reality (VR) Mobile Perimeters Consumption Value by Type (2020-2031)
  • 5.3 Global Virtual Reality (VR) Mobile Perimeters Average Price by Type (2020-2031)

6 Market Segment by Application

  • 6.1 Global Virtual Reality (VR) Mobile Perimeters Sales Quantity by Application (2020-2031)
  • 6.2 Global Virtual Reality (VR) Mobile Perimeters Consumption Value by Application (2020-2031)
  • 6.3 Global Virtual Reality (VR) Mobile Perimeters Average Price by Application (2020-2031)

7 North America

  • 7.1 North America Virtual Reality (VR) Mobile Perimeters Sales Quantity by Type (2020-2031)
  • 7.2 North America Virtual Reality (VR) Mobile Perimeters Sales Quantity by Application (2020-2031)
  • 7.3 North America Virtual Reality (VR) Mobile Perimeters Market Size by Country
    • 7.3.1 North America Virtual Reality (VR) Mobile Perimeters Sales Quantity by Country (2020-2031)
    • 7.3.2 North America Virtual Reality (VR) Mobile Perimeters Consumption Value by Country (2020-2031)
    • 7.3.3 United States Market Size and Forecast (2020-2031)
    • 7.3.4 Canada Market Size and Forecast (2020-2031)
    • 7.3.5 Mexico Market Size and Forecast (2020-2031)

8 Europe

  • 8.1 Europe Virtual Reality (VR) Mobile Perimeters Sales Quantity by Type (2020-2031)
  • 8.2 Europe Virtual Reality (VR) Mobile Perimeters Sales Quantity by Application (2020-2031)
  • 8.3 Europe Virtual Reality (VR) Mobile Perimeters Market Size by Country
    • 8.3.1 Europe Virtual Reality (VR) Mobile Perimeters Sales Quantity by Country (2020-2031)
    • 8.3.2 Europe Virtual Reality (VR) Mobile Perimeters Consumption Value by Country (2020-2031)
    • 8.3.3 Germany Market Size and Forecast (2020-2031)
    • 8.3.4 France Market Size and Forecast (2020-2031)
    • 8.3.5 United Kingdom Market Size and Forecast (2020-2031)
    • 8.3.6 Russia Market Size and Forecast (2020-2031)
    • 8.3.7 Italy Market Size and Forecast (2020-2031)

9 Asia-Pacific

  • 9.1 Asia-Pacific Virtual Reality (VR) Mobile Perimeters Sales Quantity by Type (2020-2031)
  • 9.2 Asia-Pacific Virtual Reality (VR) Mobile Perimeters Sales Quantity by Application (2020-2031)
  • 9.3 Asia-Pacific Virtual Reality (VR) Mobile Perimeters Market Size by Region
    • 9.3.1 Asia-Pacific Virtual Reality (VR) Mobile Perimeters Sales Quantity by Region (2020-2031)
    • 9.3.2 Asia-Pacific Virtual Reality (VR) Mobile Perimeters Consumption Value by Region (2020-2031)
    • 9.3.3 China Market Size and Forecast (2020-2031)
    • 9.3.4 Japan Market Size and Forecast (2020-2031)
    • 9.3.5 South Korea Market Size and Forecast (2020-2031)
    • 9.3.6 India Market Size and Forecast (2020-2031)
    • 9.3.7 Southeast Asia Market Size and Forecast (2020-2031)
    • 9.3.8 Australia Market Size and Forecast (2020-2031)

10 South America

  • 10.1 South America Virtual Reality (VR) Mobile Perimeters Sales Quantity by Type (2020-2031)
  • 10.2 South America Virtual Reality (VR) Mobile Perimeters Sales Quantity by Application (2020-2031)
  • 10.3 South America Virtual Reality (VR) Mobile Perimeters Market Size by Country
    • 10.3.1 South America Virtual Reality (VR) Mobile Perimeters Sales Quantity by Country (2020-2031)
    • 10.3.2 South America Virtual Reality (VR) Mobile Perimeters Consumption Value by Country (2020-2031)
    • 10.3.3 Brazil Market Size and Forecast (2020-2031)
    • 10.3.4 Argentina Market Size and Forecast (2020-2031)

11 Middle East & Africa

  • 11.1 Middle East & Africa Virtual Reality (VR) Mobile Perimeters Sales Quantity by Type (2020-2031)
  • 11.2 Middle East & Africa Virtual Reality (VR) Mobile Perimeters Sales Quantity by Application (2020-2031)
  • 11.3 Middle East & Africa Virtual Reality (VR) Mobile Perimeters Market Size by Country
    • 11.3.1 Middle East & Africa Virtual Reality (VR) Mobile Perimeters Sales Quantity by Country (2020-2031)
    • 11.3.2 Middle East & Africa Virtual Reality (VR) Mobile Perimeters Consumption Value by Country (2020-2031)
    • 11.3.3 Turkey Market Size and Forecast (2020-2031)
    • 11.3.4 Egypt Market Size and Forecast (2020-2031)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2020-2031)
    • 11.3.6 South Africa Market Size and Forecast (2020-2031)

12 Market Dynamics

  • 12.1 Virtual Reality (VR) Mobile Perimeters Market Drivers
  • 12.2 Virtual Reality (VR) Mobile Perimeters Market Restraints
  • 12.3 Virtual Reality (VR) Mobile Perimeters Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Virtual Reality (VR) Mobile Perimeters and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Virtual Reality (VR) Mobile Perimeters
  • 13.3 Virtual Reality (VR) Mobile Perimeters Production Process
  • 13.4 Industry Value Chain Analysis

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Virtual Reality (VR) Mobile Perimeters Typical Distributors
  • 14.3 Virtual Reality (VR) Mobile Perimeters Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Virtual Reality (VR) Mobile Perimeters. Industry analysis & Market Report on Virtual Reality (VR) Mobile Perimeters is a syndicated market report, published as Global Virtual Reality (VR) Mobile Perimeters Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031. It is complete Research Study and Industry Analysis of Virtual Reality (VR) Mobile Perimeters market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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