Report Detail

Consumer Goods Global (United States, European Union and China) Virtual Reality Glove Market Research Report 2019-2025

  • RnM3641553
  • |
  • 02 August, 2019
  • |
  • Global
  • |
  • 113 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

The Virtual Reality gloves provide the closest real-life experience. VR uses synchronized sound, sight, and touch with data suites. This has increased the number of gamers who prefer VR over traditional gaming devices. The increasing disposable income and enhanced adaptability with devices are making VR headsets and consoles more and more affordable for consumers.
The ever-growing popularity of VR games will be the leading factor influencing the market's growth in this region. The adoption of VR technology by industry giants such as Sony and Microsoft will trigger market growth during the forecast period. In addition, large coverage of companies such as Apple and Google in the mobile gaming segment is likely to foster the adoption of VR content in the mobile gaming industry.
In 2019, the market size of Virtual Reality Glove is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Virtual Reality Glove.

This report studies the global market size of Virtual Reality Glove, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Virtual Reality Glove sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
CyberGlove Systems
Manus VR
GloveOne
Virtalis
...

Market Segment by Product Type
Wireless VR Gloves
Wired VR Gloves
Others

Market Segment by Application
Private
Commerce

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Virtual Reality Glove status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Virtual Reality Glove manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Virtual Reality Glove are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Virtual Reality Glove Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Wireless VR Gloves
      • 1.3.3 Wired VR Gloves
      • 1.3.4 Others
    • 1.4 Market Segment by Application
      • 1.4.1 Global Virtual Reality Glove Market Share by Application (2019-2025)
      • 1.4.2 Private
      • 1.4.3 Commerce
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global Virtual Reality Glove Market Size
      • 2.1.1 Global Virtual Reality Glove Revenue 2014-2025
      • 2.1.2 Global Virtual Reality Glove Sales 2014-2025
    • 2.2 Virtual Reality Glove Growth Rate by Regions
      • 2.2.1 Global Virtual Reality Glove Sales by Regions 2014-2019
      • 2.2.2 Global Virtual Reality Glove Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Virtual Reality Glove Sales by Manufacturers
      • 3.1.1 Virtual Reality Glove Sales by Manufacturers 2014-2019
      • 3.1.2 Virtual Reality Glove Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Virtual Reality Glove Revenue by Manufacturers (2014-2019)
      • 3.2.2 Virtual Reality Glove Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Virtual Reality Glove Market Concentration Ratio (CR5 and HHI)
    • 3.3 Virtual Reality Glove Price by Manufacturers
    • 3.4 Key Manufacturers Virtual Reality Glove Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Virtual Reality Glove Market
    • 3.6 Key Manufacturers Virtual Reality Glove Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 Wireless VR Gloves Sales and Revenue (2014-2019)
      • 4.1.2 Wired VR Gloves Sales and Revenue (2014-2019)
      • 4.1.3 Others Sales and Revenue (2014-2019)
    • 4.2 Global Virtual Reality Glove Sales Market Share by Type
    • 4.3 Global Virtual Reality Glove Revenue Market Share by Type
    • 4.4 Virtual Reality Glove Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Virtual Reality Glove Sales by Application

    6 United States

    • 6.1 United States Virtual Reality Glove Breakdown Data by Company
    • 6.2 United States Virtual Reality Glove Breakdown Data by Type
    • 6.3 United States Virtual Reality Glove Breakdown Data by Application

    7 European Union

    • 7.1 European Union Virtual Reality Glove Breakdown Data by Company
    • 7.2 European Union Virtual Reality Glove Breakdown Data by Type
    • 7.3 European Union Virtual Reality Glove Breakdown Data by Application

    8 China

    • 8.1 China Virtual Reality Glove Breakdown Data by Company
    • 8.2 China Virtual Reality Glove Breakdown Data by Type
    • 8.3 China Virtual Reality Glove Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World Virtual Reality Glove Breakdown Data by Company
    • 9.2 Rest of World Virtual Reality Glove Breakdown Data by Type
    • 9.3 Rest of World Virtual Reality Glove Breakdown Data by Application
    • 9.4 Rest of World Virtual Reality Glove Breakdown Data by Countries
      • 9.4.1 Rest of World Virtual Reality Glove Sales by Countries
      • 9.4.2 Rest of World Virtual Reality Glove Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 CyberGlove Systems
      • 10.1.1 CyberGlove Systems Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of Virtual Reality Glove
      • 10.1.4 Virtual Reality Glove Product Introduction
      • 10.1.5 CyberGlove Systems Recent Development
    • 10.2 Manus VR
      • 10.2.1 Manus VR Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of Virtual Reality Glove
      • 10.2.4 Virtual Reality Glove Product Introduction
      • 10.2.5 Manus VR Recent Development
    • 10.3 GloveOne
      • 10.3.1 GloveOne Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of Virtual Reality Glove
      • 10.3.4 Virtual Reality Glove Product Introduction
      • 10.3.5 GloveOne Recent Development
    • 10.4 Virtalis
      • 10.4.1 Virtalis Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of Virtual Reality Glove
      • 10.4.4 Virtual Reality Glove Product Introduction
      • 10.4.5 Virtalis Recent Development

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Virtual Reality Glove Sales Channels
      • 11.2.2 Virtual Reality Glove Distributors
    • 11.3 Virtual Reality Glove Customers

    12 Market Forecast

    • 12.1 Global Virtual Reality Glove Sales and Revenue Forecast 2019-2025
    • 12.2 Global Virtual Reality Glove Sales Forecast by Type
    • 12.3 Global Virtual Reality Glove Sales Forecast by Application
    • 12.4 Virtual Reality Glove Forecast by Regions
      • 12.4.1 Global Virtual Reality Glove Sales Forecast by Regions 2019-2025
      • 12.4.2 Global Virtual Reality Glove Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Virtual Reality Glove. Industry analysis & Market Report on Virtual Reality Glove is a syndicated market report, published as Global (United States, European Union and China) Virtual Reality Glove Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Virtual Reality Glove market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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