Report Detail

Table of Contents

    1 Market Overview of Virtual Reality Content Production

    • 1.1 Virtual Reality Content Production Market Overview
      • 1.1.1 Virtual Reality Content Production Product Scope
      • 1.1.2 Virtual Reality Content Production Market Status and Outlook
    • 1.2 Global Virtual Reality Content Production Market Size Overview by Region 2016 VS 2021 VS 2027
    • 1.3 Global Virtual Reality Content Production Market Size by Region (2016-2027)
    • 1.4 Global Virtual Reality Content Production Historic Market Size by Region (2016-2021)
    • 1.5 Global Virtual Reality Content Production Market Size Forecast by Region (2022-2027)
    • 1.6 Key Regions, Virtual Reality Content Production Market Size (2016-2027)
      • 1.6.1 North America Virtual Reality Content Production Market Size (2016-2027)
      • 1.6.2 Europe Virtual Reality Content Production Market Size (2016-2027)
      • 1.6.3 Asia-Pacific Virtual Reality Content Production Market Size (2016-2027)
      • 1.6.4 Latin America Virtual Reality Content Production Market Size (2016-2027)
      • 1.6.5 Middle East & Africa Virtual Reality Content Production Market Size (2016-2027)

    2 Virtual Reality Content Production Market Overview by Type

    • 2.1 Global Virtual Reality Content Production Market Size by Type: 2016 VS 2021 VS 2027
    • 2.2 Global Virtual Reality Content Production Historic Market Size by Type (2016-2021)
    • 2.3 Global Virtual Reality Content Production Forecasted Market Size by Type (2022-2027)
    • 2.4 Panoramic Video Shooting
    • 2.5 Virtual Reality Image Stitching
    • 2.6 3D Scanning
    • 2.7 Panoramic Sound collection
    • 2.8 Virtual Characters
    • 2.9 Virtual Reality Operating System
    • 2.10 WebXR

    3 Virtual Reality Content Production Market Overview by Application

    • 3.1 Global Virtual Reality Content Production Market Size by Application: 2016 VS 2021 VS 2027
    • 3.2 Global Virtual Reality Content Production Historic Market Size by Application (2016-2021)
    • 3.3 Global Virtual Reality Content Production Forecasted Market Size by Application (2022-2027)
    • 3.4 AR
    • 3.5 VR
    • 3.6 Other

    4 Virtual Reality Content Production Competition Analysis by Players

    • 4.1 Global Virtual Reality Content Production Market Size by Players (2016-2021)
    • 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality Content Production as of 2020)
    • 4.3 Date of Key Players Enter into Virtual Reality Content Production Market
    • 4.4 Global Top Players Virtual Reality Content Production Headquarters and Area Served
    • 4.5 Key Players Virtual Reality Content Production Product Solution and Service
    • 4.6 Competitive Status
      • 4.6.1 Virtual Reality Content Production Market Concentration Rate
      • 4.6.2 Mergers & Acquisitions, Expansion Plans

    5 Company (Top Players) Profiles and Key Data

    • 5.1 GoPro
      • 5.1.1 GoPro Profile
      • 5.1.2 GoPro Main Business
      • 5.1.3 GoPro Virtual Reality Content Production Products, Services and Solutions
      • 5.1.4 GoPro Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.1.5 GoPro Recent Developments
    • 5.2 Ricoh
      • 5.2.1 Ricoh Profile
      • 5.2.2 Ricoh Main Business
      • 5.2.3 Ricoh Virtual Reality Content Production Products, Services and Solutions
      • 5.2.4 Ricoh Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.2.5 Ricoh Recent Developments
    • 5.3 Facebook
      • 5.3.1 Facebook Profile
      • 5.3.2 Facebook Main Business
      • 5.3.3 Facebook Virtual Reality Content Production Products, Services and Solutions
      • 5.3.4 Facebook Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.3.5 Lytro Recent Developments
    • 5.4 Lytro
      • 5.4.1 Lytro Profile
      • 5.4.2 Lytro Main Business
      • 5.4.3 Lytro Virtual Reality Content Production Products, Services and Solutions
      • 5.4.4 Lytro Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.4.5 Lytro Recent Developments
    • 5.5 Nvidia
      • 5.5.1 Nvidia Profile
      • 5.5.2 Nvidia Main Business
      • 5.5.3 Nvidia Virtual Reality Content Production Products, Services and Solutions
      • 5.5.4 Nvidia Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.5.5 Nvidia Recent Developments
    • 5.6 Videostitch
      • 5.6.1 Videostitch Profile
      • 5.6.2 Videostitch Main Business
      • 5.6.3 Videostitch Virtual Reality Content Production Products, Services and Solutions
      • 5.6.4 Videostitch Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.6.5 Videostitch Recent Developments
    • 5.7 Matterport
      • 5.7.1 Matterport Profile
      • 5.7.2 Matterport Main Business
      • 5.7.3 Matterport Virtual Reality Content Production Products, Services and Solutions
      • 5.7.4 Matterport Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.7.5 Matterport Recent Developments
    • 5.8 Faro
      • 5.8.1 Faro Profile
      • 5.8.2 Faro Main Business
      • 5.8.3 Faro Virtual Reality Content Production Products, Services and Solutions
      • 5.8.4 Faro Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.8.5 Faro Recent Developments
    • 5.9 Google
      • 5.9.1 Google Profile
      • 5.9.2 Google Main Business
      • 5.9.3 Google Virtual Reality Content Production Products, Services and Solutions
      • 5.9.4 Google Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.9.5 Google Recent Developments
    • 5.10 Amazon
      • 5.10.1 Amazon Profile
      • 5.10.2 Amazon Main Business
      • 5.10.3 Amazon Virtual Reality Content Production Products, Services and Solutions
      • 5.10.4 Amazon Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.10.5 Amazon Recent Developments
    • 5.11 Microsoft
      • 5.11.1 Microsoft Profile
      • 5.11.2 Microsoft Main Business
      • 5.11.3 Microsoft Virtual Reality Content Production Products, Services and Solutions
      • 5.11.4 Microsoft Virtual Reality Content Production Revenue (US$ Million) & (2016-2021)
      • 5.11.5 Microsoft Recent Developments

    6 North America

    • 6.1 North America Virtual Reality Content Production Market Size by Country (2016-2027)
    • 6.2 United States
    • 6.3 Canada

    7 Europe

    • 7.1 Europe Virtual Reality Content Production Market Size by Country (2016-2027)
    • 7.2 Germany
    • 7.3 France
    • 7.4 U.K.
    • 7.5 Italy
    • 7.6 Russia
    • 7.7 Nordic
    • 7.8 Rest of Europe

    8 Asia-Pacific

    • 8.1 Asia-Pacific Virtual Reality Content Production Market Size by Region (2016-2027)
    • 8.2 China
    • 8.3 Japan
    • 8.4 South Korea
    • 8.5 Southeast Asia
    • 8.6 India
    • 8.7 Australia
    • 8.8 Rest of Asia-Pacific

    9 Latin America

    • 9.1 Latin America Virtual Reality Content Production Market Size by Country (2016-2027)
    • 9.2 Mexico
    • 9.3 Brazil
    • 9.4 Rest of Latin America

    10 Middle East & Africa

    • 10.1 Middle East & Africa Virtual Reality Content Production Market Size by Country (2016-2027)
    • 10.2 Turkey
    • 10.3 Saudi Arabia
    • 10.4 UAE
    • 10.5 Rest of Middle East & Africa

    11 Virtual Reality Content Production Market Dynamics

    • 11.1 Virtual Reality Content Production Industry Trends
    • 11.2 Virtual Reality Content Production Market Drivers
    • 11.3 Virtual Reality Content Production Market Challenges
    • 11.4 Virtual Reality Content Production Market Restraints

    12 Research Finding /Conclusion

      13 Methodology and Data Source

      • 13.1 Methodology/Research Approach
        • 13.1.1 Research Programs/Design
        • 13.1.2 Market Size Estimation
        • 13.1.3 Market Breakdown and Data Triangulation
      • 13.2 Data Source
        • 13.2.1 Secondary Sources
        • 13.2.2 Primary Sources
      • 13.3 Disclaimer

      Market Insights
      QY Research has lately published a report titled “Global Virtual Reality Content Production Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application”, with the help of industry-leading research methods, along with observing subtle details and understanding the overall dynamics.
      The insights included in this report have been prepared in view of varied aspects that affect the growth. The report elucidates key drivers, trends, prospects, restraining factors, and challenges that players may across in the coming years. With the assistance of this research, players can recognize and capitalize on profitable opportunities. They can further utilize it to make the required advancements in their operations to acquire a competitive advantage over other participants.
      The global Virtual Reality Content Production market size is projected to reach US$ million by 2027, from US$ million in 2020, at a CAGR of % during 2021-2027.
      Segment Scope
      An intensive study of key type and application segments has been done in this segmentation section. The authors of the report have provided reliable figures including revenue forecast data by type and application for the period 2016-2027. They have also studied how the segments are gaining or losing growth in various geographies and their respective countries. Thanks to this study, readers can thoroughly grasp the growth pattern and potential of different segments.
      Segment by Type
      Panoramic Video Shooting
      Virtual Reality Image Stitching
      3D Scanning
      Panoramic Sound collection
      Virtual Characters
      Virtual Reality Operating System
      WebXR
      Segment by Application
      AR
      VR
      Other

      Regional Scope
      This segment of the report offers a thorough regional study of the global Virtual Reality Content Production market. Drivers and restraints for each region are broadly examined in the report. Readers will get familiar with the driving forces and challenges that are specific to the regions. The specialists have identified growth opportunities in key geographical regions and their respective countries to aid players to reinforce their presence. All the regions and their countries in the report are assessed based on the growth rate and revenue according to the consumption for the period 2016-2027. This geographical analysis will help readers to gain in-depth knowledge of the regional growth. The key geographical regions surveyed in this research report involve North America, Europe, Asia Pacific, Central and South America, and Middle East and Africa. The report has specifically covered major countries including United States, Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

      Key Players
      This section has provided an exhaustive analysis of the strategies that the companies are focusing on to stay ahead of other players. The strategies mainly involve research and development, new product developments, and mergers and acquisitions. The researchers have also provided revenue shares of the key companies, company overview, and the latest company developments so as to help players to sustain the cutthroat competition. In this section, the report offers global revenue data of manufacturers for the period 2016-2021. Following is the list of key manufacturers observed in this research study:
      GoPro
      Ricoh
      Facebook
      Lytro
      Nvidia
      Videostitch
      Matterport
      Faro
      Google
      Amazon
      Microsoft

      Frequently Asked Questions
      Which application segment captured the leading share in the Virtual Reality Content Production market?
      How fragmented is the Virtual Reality Content Production market?
      Which are the key growth drivers in the Virtual Reality Content Production market?
      Which are the top strategies undertaken by the Virtual Reality Content Production market players?
      Which technological trends are likely to affect the Virtual Reality Content Production market?
      What is the expected Virtual Reality Content Production market size by 2027?
      Which companies are dominating the Virtual Reality Content Production market?
      Which region is projected to witness the fastest growth in the future?
      What factors are restraining the Virtual Reality Content Production market growth?
      Which are the emerging companies in the Virtual Reality Content Production market?


      Summary:
      Get latest Market Research Reports on Virtual Reality Content Production. Industry analysis & Market Report on Virtual Reality Content Production is a syndicated market report, published as Global Virtual Reality Content Production Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of Virtual Reality Content Production market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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