Report Detail

Electronics & Semiconductor Global Video Game Market Insights, Forecast to 2025

  • RnM3290861
  • |
  • 09 April, 2019
  • |
  • Global
  • |
  • 118 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

The Video Game market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Video Game.

This report presents the worldwide Video Game market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:
XBox
PlayStation
PowerA
8Bitdo
Turtle Beach
AmazonBasics
PDP
ASTRO Gaming

Video Game Breakdown Data by Type
Action
Adventure and Role Playing
Arcade
Strategy
Simulation
Driving
Puzzle
Video Game Breakdown Data by Application
Kids
Adults

Video Game Production by Region
United States
Europe
China
Japan
South Korea
Other Regions

Video Game Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global Video Game status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Video Game manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Video Game :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Video Game market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Video Game Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Video Game Market Size Growth Rate by Type
      • 1.4.2 Action
      • 1.4.3 Adventure and Role Playing
      • 1.4.4 Arcade
      • 1.4.5 Strategy
      • 1.4.6 Simulation
      • 1.4.7 Driving
      • 1.4.8 Puzzle
    • 1.5 Market by Application
      • 1.5.1 Global Video Game Market Size Growth Rate by Application
      • 1.5.2 Kids
      • 1.5.3 Adults
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Video Game Market Size
      • 2.1.1 Global Video Game Revenue 2014-2025
      • 2.1.2 Global Video Game Production 2014-2025
    • 2.2 Video Game Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Video Game Manufacturers
        • 2.3.2.1 Video Game Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Video Game Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Video Game Market
    • 2.4 Key Trends for Video Game Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Video Game Production by Manufacturers
      • 3.1.1 Video Game Production by Manufacturers
      • 3.1.2 Video Game Production Market Share by Manufacturers
    • 3.2 Video Game Revenue by Manufacturers
      • 3.2.1 Video Game Revenue by Manufacturers (2014-2019)
      • 3.2.2 Video Game Revenue Share by Manufacturers (2014-2019)
    • 3.3 Video Game Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Video Game Production by Regions

    • 4.1 Global Video Game Production by Regions
      • 4.1.1 Global Video Game Production Market Share by Regions
      • 4.1.2 Global Video Game Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Video Game Production
      • 4.2.2 United States Video Game Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Video Game Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Video Game Production
      • 4.3.2 Europe Video Game Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Video Game Import & Export
    • 4.4 China
      • 4.4.1 China Video Game Production
      • 4.4.2 China Video Game Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Video Game Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Video Game Production
      • 4.5.2 Japan Video Game Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Video Game Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Video Game Production
      • 4.6.2 South Korea Video Game Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Video Game Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Video Game Consumption by Regions

    • 5.1 Global Video Game Consumption by Regions
      • 5.1.1 Global Video Game Consumption by Regions
      • 5.1.2 Global Video Game Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Video Game Consumption by Application
      • 5.2.2 North America Video Game Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Video Game Consumption by Application
      • 5.3.2 Europe Video Game Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Video Game Consumption by Application
      • 5.4.2 Asia Pacific Video Game Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Video Game Consumption by Application
      • 5.5.2 Central & South America Video Game Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Video Game Consumption by Application
      • 5.6.2 Middle East and Africa Video Game Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Video Game Production by Type
    • 6.2 Global Video Game Revenue by Type
    • 6.3 Video Game Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Video Game Breakdown Dada by Application
      • 7.2.1 Global Video Game Consumption by Application
      • 7.2.2 Global Video Game Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 XBox
      • 8.1.1 XBox Company Details
      • 8.1.2 Company Overview
      • 8.1.3 XBox Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 XBox Video Game Product Description
      • 8.1.5 XBox Recent Development
    • 8.2 PlayStation
      • 8.2.1 PlayStation Company Details
      • 8.2.2 Company Overview
      • 8.2.3 PlayStation Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 PlayStation Video Game Product Description
      • 8.2.5 PlayStation Recent Development
    • 8.3 PowerA
      • 8.3.1 PowerA Company Details
      • 8.3.2 Company Overview
      • 8.3.3 PowerA Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 PowerA Video Game Product Description
      • 8.3.5 PowerA Recent Development
    • 8.4 8Bitdo
      • 8.4.1 8Bitdo Company Details
      • 8.4.2 Company Overview
      • 8.4.3 8Bitdo Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 8Bitdo Video Game Product Description
      • 8.4.5 8Bitdo Recent Development
    • 8.5 Turtle Beach
      • 8.5.1 Turtle Beach Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Turtle Beach Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Turtle Beach Video Game Product Description
      • 8.5.5 Turtle Beach Recent Development
    • 8.6 AmazonBasics
      • 8.6.1 AmazonBasics Company Details
      • 8.6.2 Company Overview
      • 8.6.3 AmazonBasics Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 AmazonBasics Video Game Product Description
      • 8.6.5 AmazonBasics Recent Development
    • 8.7 PDP
      • 8.7.1 PDP Company Details
      • 8.7.2 Company Overview
      • 8.7.3 PDP Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 PDP Video Game Product Description
      • 8.7.5 PDP Recent Development
    • 8.8 ASTRO Gaming
      • 8.8.1 ASTRO Gaming Company Details
      • 8.8.2 Company Overview
      • 8.8.3 ASTRO Gaming Video Game Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 ASTRO Gaming Video Game Product Description
      • 8.8.5 ASTRO Gaming Recent Development

    9 Production Forecasts

    • 9.1 Video Game Production and Revenue Forecast
      • 9.1.1 Global Video Game Production Forecast 2019-2025
      • 9.1.2 Global Video Game Revenue Forecast 2019-2025
    • 9.2 Video Game Production and Revenue Forecast by Regions
      • 9.2.1 Global Video Game Revenue Forecast by Regions
      • 9.2.2 Global Video Game Production Forecast by Regions
    • 9.3 Video Game Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Video Game Production Forecast by Type
      • 9.4.2 Global Video Game Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Video Game Consumption Forecast by Application
    • 10.2 Video Game Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Video Game Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Video Game Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Video Game Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Video Game Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Video Game Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Video Game Sales Channels
      • 11.2.2 Video Game Distributors
    • 11.3 Video Game Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Video Game Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Video Game . Industry analysis & Market Report on Video Game is a syndicated market report, published as Global Video Game Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Video Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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