Report Detail

Consumer Goods Global Video Game Accessories Market Research Report 2022

  • RnM4453129
  • |
  • 13 June, 2022
  • |
  • Global
  • |
  • 91 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience.
Industry Insights

Due to the COVID-19 pandemic, the global Video Game Accessories market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, the Europe Video Game Accessories market is estimated at US$ million in 2022, while the United States and China are forecast to reach US$ million and US$ million by 2028, respectively. The proportion of the United States is % in 2022, while Chinese percentage is %, and it is predicted that China market share will reach % in 2028, trailing a CAGR of % through the analysis period. As for the Europe Video Game Accessories landscape, Germany is projected to reach US$ million by 2028. and in Asia, the notable markets are Japan and South Korea, CAGR is % and % respectively for the next 6-year period.

Game Controller accounting for % of the Video Game Accessories global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Online Sales segment is altered to an % CAGR throughout this forecast period and will hold a share about % in 2028.

The global major manufacturers of Video Game Accessories include Sony, SteelSeries, Nintendo, Microsoft, Next Level Racing, Logitech, Razer, Turtle Beach and Thrustmaster, etc. In terms of revenue, the global 3 largest players have a % market share of Video Game Accessories in 2021.

This report focuses on Video Game Accessories volume and value at the global level, regional level, and company level. From a global perspective, this report represents overall Video Game Accessories market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan, etc.

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Post-covid-19 Outlook

The readers in the section will understand how the Video Game Accessories market scenario changed across the globe during the pandemic and post-pandemic. The study is done keeping in view the changes in aspects such as sales, demand and supply chain. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Segmental Outlook

Key segments including type and application have been elaborated in this report. The consultants at QY Research have studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows sales and revenue data by type, and application during the historical period (2017-2022) and forecast period (2023-2028).

Segment by Type

Game Controller

Memory Units

Audio/Video Cables

Software Accessories

Other

Segment by Application

Online Sales

Hypermarket/Supermarket

Specialty Store

Other

Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue and sales data of each region and country for the period 2017-2028. This information derived through comprehensive research will help the reader to get familiar with the potential value of the investment in a particular region.

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Colombia

Middle East & Africa

Turkey

Saudi Arabia

UAE

Competitive Scenario

In this section, the readers will gain an understanding of the key players competing. The experts at QY Research have studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

Sony

SteelSeries

Nintendo

Microsoft

Next Level Racing

Logitech

Razer

Turtle Beach

Thrustmaster

PowerA

PDP

HyperX

EPOS

Frequently Asked Questions

Which product segment grabbed the largest share in the Video Game Accessories market?

How is the competitive scenario of the Video Game Accessories market?

Which are the key factors aiding the Video Game Accessories market growth?

Which are the prominent players in the Video Game Accessories market?

Which region holds the maximum share in the Video Game Accessories market?

What will be the CAGR of the Video Game Accessories market during the forecast period?

Which application segment emerged as the leading segment in the Video Game Accessories market?

What key trends are likely to emerge in the Video Game Accessories market in the coming years?

What will be the Video Game Accessories market size by 2028?

Which company held the largest share in the Video Game Accessories market?


1 Video Game Accessories Market Overview

  • 1.1 Product Overview and Scope of Video Game Accessories
  • 1.2 Video Game Accessories Segment by Type
  • 1.2.1 Global Video Game Accessories Sales Growth Rate Comparison by Type (2022-2028)
  • 1.2.2 Game Controller
  • 1.2.3 Memory Units
  • 1.2.4 Audio/Video Cables
  • 1.2.5 Software Accessories
  • 1.2.6 Other
  • 1.3 Video Game Accessories Segment by Application
  • 1.3.1 Global Video Game Accessories Sales Comparison by Application: (2022-2028)
  • 1.3.2 Online Sales
  • 1.3.3 Hypermarket/Supermarket
  • 1.3.4 Specialty Store
  • 1.3.5 Other
  • 1.4 Global Video Game Accessories Market Size Estimates and Forecasts
  • 1.4.1 Global Video Game Accessories Revenue 2017-2028
  • 1.4.2 Global Video Game Accessories Sales 2017-2028
  • 1.4.3 Video Game Accessories Market Size by Region: 2017 Versus 2021 Versus 2028
  • 2 Video Game Accessories Market Competition by Manufacturers

    • 2.1 Global Video Game Accessories Sales Market Share by Manufacturers (2017-2022)
    • 2.2 Global Video Game Accessories Revenue Market Share by Manufacturers (2017-2022)
    • 2.3 Global Video Game Accessories Average Price by Manufacturers (2017-2022)
    • 2.4 Manufacturers Video Game Accessories Manufacturing Sites, Area Served, Product Type
    • 2.5 Video Game Accessories Market Competitive Situation and Trends
    • 2.5.1 Video Game Accessories Market Concentration Rate
  • 2.5.2 The Global Top 5 and Top 10 Largest Video Game Accessories Players Market Share by Revenue
  • 2.5.3 Global Video Game Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
  • 3 Video Game Accessories Retrospective Market Scenario by Region

    • 3.1 Global Video Game Accessories Retrospective Market Scenario in Sales by Region: 2017-2022
    • 3.2 Global Video Game Accessories Retrospective Market Scenario in Revenue by Region: 2017-2022
    • 3.3 North America Video Game Accessories Market Facts & Figures by Country
    • 3.3.1 North America Video Game Accessories Sales by Country
  • 3.3.2 North America Video Game Accessories Revenue by Country
  • 3.3.3 United States
  • 3.3.4 Canada
  • 3.4 Europe Video Game Accessories Market Facts & Figures by Country
  • 3.4.1 Europe Video Game Accessories Sales by Country
  • 3.4.2 Europe Video Game Accessories Revenue by Country
  • 3.4.3 Germany
  • 3.4.4 France
  • 3.4.5 U.K.
  • 3.4.6 Italy
  • 3.4.7 Russia
  • 3.5 Asia Pacific Video Game Accessories Market Facts & Figures by Region
  • 3.5.1 Asia Pacific Video Game Accessories Sales by Region
  • 3.5.2 Asia Pacific Video Game Accessories Revenue by Region
  • 3.5.3 China
  • 3.5.4 Japan
  • 3.5.5 South Korea
  • 3.5.6 India
  • 3.5.7 Australia
  • 3.5.8 China Taiwan
  • 3.5.9 Indonesia
  • 3.5.10 Thailand
  • 3.5.11 Malaysia
  • 3.6 Latin America Video Game Accessories Market Facts & Figures by Country
  • 3.6.1 Latin America Video Game Accessories Sales by Country
  • 3.6.2 Latin America Video Game Accessories Revenue by Country
  • 3.6.3 Mexico
  • 3.6.4 Brazil
  • 3.6.5 Argentina
  • 3.6.6 Colombia
  • 3.7 Middle East and Africa Video Game Accessories Market Facts & Figures by Country
  • 3.7.1 Middle East and Africa Video Game Accessories Sales by Country
  • 3.7.2 Middle East and Africa Video Game Accessories Revenue by Country
  • 3.7.3 Turkey
  • 3.7.4 Saudi Arabia
  • 3.7.5 UAE
  • 4 Global Video Game Accessories Historic Market Analysis by Type

    • 4.1 Global Video Game Accessories Sales Market Share by Type (2017-2022)
    • 4.2 Global Video Game Accessories Revenue Market Share by Type (2017-2022)
    • 4.3 Global Video Game Accessories Price by Type (2017-2022)

    5 Global Video Game Accessories Historic Market Analysis by Application

    • 5.1 Global Video Game Accessories Sales Market Share by Application (2017-2022)
    • 5.2 Global Video Game Accessories Revenue Market Share by Application (2017-2022)
    • 5.3 Global Video Game Accessories Price by Application (2017-2022)

    6 Key Companies Profiled

    • 6.1 Sony
    • 6.1.1 Sony Corporation Information
  • 6.1.2 Sony Description and Business Overview
  • 6.1.3 Sony Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.1.4 Sony Video Game Accessories Product Portfolio
  • 6.1.5 Sony Recent Developments/Updates
  • 6.2 SteelSeries
  • 6.2.1 SteelSeries Corporation Information
  • 6.2.2 SteelSeries Description and Business Overview
  • 6.2.3 SteelSeries Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.2.4 SteelSeries Video Game Accessories Product Portfolio
  • 6.2.5 SteelSeries Recent Developments/Updates
  • 6.3 Nintendo
  • 6.3.1 Nintendo Corporation Information
  • 6.3.2 Nintendo Description and Business Overview
  • 6.3.3 Nintendo Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.3.4 Nintendo Video Game Accessories Product Portfolio
  • 6.3.5 Nintendo Recent Developments/Updates
  • 6.4 Microsoft
  • 6.4.1 Microsoft Corporation Information
  • 6.4.2 Microsoft Description and Business Overview
  • 6.4.3 Microsoft Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.4.4 Microsoft Video Game Accessories Product Portfolio
  • 6.4.5 Microsoft Recent Developments/Updates
  • 6.5 Next Level Racing
  • 6.5.1 Next Level Racing Corporation Information
  • 6.5.2 Next Level Racing Description and Business Overview
  • 6.5.3 Next Level Racing Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.5.4 Next Level Racing Video Game Accessories Product Portfolio
  • 6.5.5 Next Level Racing Recent Developments/Updates
  • 6.6 Logitech
  • 6.6.1 Logitech Corporation Information
  • 6.6.2 Logitech Description and Business Overview
  • 6.6.3 Logitech Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.6.4 Logitech Video Game Accessories Product Portfolio
  • 6.6.5 Logitech Recent Developments/Updates
  • 6.7 Razer
  • 6.6.1 Razer Corporation Information
  • 6.6.2 Razer Description and Business Overview
  • 6.6.3 Razer Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.4.4 Razer Video Game Accessories Product Portfolio
  • 6.7.5 Razer Recent Developments/Updates
  • 6.8 Turtle Beach
  • 6.8.1 Turtle Beach Corporation Information
  • 6.8.2 Turtle Beach Description and Business Overview
  • 6.8.3 Turtle Beach Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.8.4 Turtle Beach Video Game Accessories Product Portfolio
  • 6.8.5 Turtle Beach Recent Developments/Updates
  • 6.9 Thrustmaster
  • 6.9.1 Thrustmaster Corporation Information
  • 6.9.2 Thrustmaster Description and Business Overview
  • 6.9.3 Thrustmaster Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.9.4 Thrustmaster Video Game Accessories Product Portfolio
  • 6.9.5 Thrustmaster Recent Developments/Updates
  • 6.10 PowerA
  • 6.10.1 PowerA Corporation Information
  • 6.10.2 PowerA Description and Business Overview
  • 6.10.3 PowerA Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.10.4 PowerA Video Game Accessories Product Portfolio
  • 6.10.5 PowerA Recent Developments/Updates
  • 6.11 PDP
  • 6.11.1 PDP Corporation Information
  • 6.11.2 PDP Video Game Accessories Description and Business Overview
  • 6.11.3 PDP Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.11.4 PDP Video Game Accessories Product Portfolio
  • 6.11.5 PDP Recent Developments/Updates
  • 6.12 HyperX
  • 6.12.1 HyperX Corporation Information
  • 6.12.2 HyperX Video Game Accessories Description and Business Overview
  • 6.12.3 HyperX Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.12.4 HyperX Video Game Accessories Product Portfolio
  • 6.12.5 HyperX Recent Developments/Updates
  • 6.13 EPOS
  • 6.13.1 EPOS Corporation Information
  • 6.13.2 EPOS Video Game Accessories Description and Business Overview
  • 6.13.3 EPOS Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
  • 6.13.4 EPOS Video Game Accessories Product Portfolio
  • 6.13.5 EPOS Recent Developments/Updates
  • 7 Video Game Accessories Manufacturing Cost Analysis

    • 7.1 Video Game Accessories Key Raw Materials Analysis
    • 7.1.1 Key Raw Materials
  • 7.1.2 Key Suppliers of Raw Materials
  • 7.2 Proportion of Manufacturing Cost Structure
  • 7.3 Manufacturing Process Analysis of Video Game Accessories
  • 7.4 Video Game Accessories Industrial Chain Analysis
  • 8 Marketing Channel, Distributors and Customers

    • 8.1 Marketing Channel
    • 8.2 Video Game Accessories Distributors List
    • 8.3 Video Game Accessories Customers

    9 Video Game Accessories Market Dynamics

    • 9.1 Video Game Accessories Industry Trends
    • 9.2 Video Game Accessories Market Drivers
    • 9.3 Video Game Accessories Market Challenges
    • 9.4 Video Game Accessories Market Restraints

    10 Global Market Forecast

    • 10.1 Video Game Accessories Market Estimates and Projections by Type
    • 10.1.1 Global Forecasted Sales of Video Game Accessories by Type (2023-2028)
  • 10.1.2 Global Forecasted Revenue of Video Game Accessories by Type (2023-2028)
  • 10.2 Video Game Accessories Market Estimates and Projections by Application
  • 10.2.1 Global Forecasted Sales of Video Game Accessories by Application (2023-2028)
  • 10.2.2 Global Forecasted Revenue of Video Game Accessories by Application (2023-2028)
  • 10.3 Video Game Accessories Market Estimates and Projections by Region
  • 10.3.1 Global Forecasted Sales of Video Game Accessories by Region (2023-2028)
  • 10.3.2 Global Forecasted Revenue of Video Game Accessories by Region (2023-2028)
  • 11 Research Finding and Conclusion

      12 Methodology and Data Source

      • 12.1 Methodology/Research Approach
      • 12.1.1 Research Programs/Design
    • 12.1.2 Market Size Estimation
    • 12.1.3 Market Breakdown and Data Triangulation
    • 12.2 Data Source
    • 12.2.1 Secondary Sources
    • 12.2.2 Primary Sources
    • 12.3 Author List
    • Summary:
      Get latest Market Research Reports on Video Game Accessories. Industry analysis & Market Report on Video Game Accessories is a syndicated market report, published as Global Video Game Accessories Market Research Report 2022. It is complete Research Study and Industry Analysis of Video Game Accessories market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $2,900.00
      $5,800.00
      2,320.00
      4,640.00
      2,708.60
      5,417.20
      458,026.00
      916,052.00
      241,947.00
      483,894.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report