Report Detail

Service & Software Global and United States Triple-A Games Market Report & Forecast 2022-2028

  • RnM4457896
  • |
  • 22 June, 2022
  • |
  • Global
  • |
  • 124 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Triple-A Games are video games produced or developed by a major publisher, with allocated huge budget for both development and marketing. A triple-A game is equivalent to the term ‘blockbuster movie’.
Market Analysis and Insights: Global and United States Triple-A Games Market

This report focuses on global and United States Triple-A Games market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Triple-A Games market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Shoot Type accounting for % of the Triple-A Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, 18 Years Old Below was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.

In United States the Triple-A Games market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Triple-A Games Scope and Market Size

Triple-A Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Triple-A Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Triple-A Games market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type, the Triple-A Games market is segmented into

Shoot Type

Sport Type

Role-Playing Type

Action Adventure Type

Racing Type

Others

Segment by Application, the Triple-A Games market is segmented into

18 Years Old Below

18 Years Old Above

Regional and Country-level Analysis

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Colombia

Middle East & Africa

Turkey

Saudi Arabia

UAE

Competitive Landscape and Triple-A Games Market Share Analysis

Triple-A Games market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Triple-A Games business, the date to enter into the Triple-A Games market, Revenue in Triple-A Games Business (2017-2022) & (US$ Million) introduction, recent developments, etc.

The major vendors covered:

Electronic Arts

Take-Two Interactive

Capcom

Ubisoft

Epic Games

Bluehole

Nexon

Riot Games

Tencent

Niantic

Neowiz Games

Activision Blizzard

Nintendo

PlayStation Studios

Sony Interactive Entertainment

2K Games

Warner Bros. Games

Xbox Game Studios

Sega

Bandai Namco

Krafton

Rockstar

Blizzard Entertainment


1 Study Coverage

  • 1.1 Triple-A Games Revenue in Triple-A Games Business (2017-2022) & (US$ Million) Introduction
  • 1.2 Global Triple-A Games Outlook 2017 VS 2022 VS 2028
  • 1.2.1 Global Triple-A Games Market Size for the Year 2017-2028
  • 1.2.2 Global Triple-A Games Market Size for the Year 2017-2028
  • 1.3 Triple-A Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
  • 1.3.1 The Market Share of United States Triple-A Games in Global, 2017 VS 2022 VS 2028
  • 1.3.2 The Growth Rate of Triple-A Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
  • 1.4 Triple-A Games Market Dynamics
  • 1.4.1 Triple-A Games Industry Trends
  • 1.4.2 Triple-A Games Market Drivers
  • 1.4.3 Triple-A Games Market Challenges
  • 1.4.4 Triple-A Games Market Restraints
  • 1.5 Study Objectives
  • 1.6 Years Considered
  • 2 Triple-A Games by Type

    • 2.1 Triple-A Games Market Segment by Type
    • 2.1.1 Shoot Type
  • 2.1.2 Sport Type
  • 2.1.3 Role-Playing Type
  • 2.1.4 Action Adventure Type
  • 2.1.5 Racing Type
  • 2.1.6 Others
  • 2.2 Global Triple-A Games Market Size by Type (2017, 2022 & 2028)
  • 2.3 Global Triple-A Games Market Size by Type (2017-2028)
  • 2.4 United States Triple-A Games Market Size by Type (2017, 2022 & 2028)
  • 2.5 United States Triple-A Games Market Size by Type (2017-2028)
  • 3 Triple-A Games by Application

    • 3.1 Triple-A Games Market Segment by Application
    • 3.1.1 18 Years Old Below
  • 3.1.2 18 Years Old Above
  • 3.2 Global Triple-A Games Market Size by Application (2017, 2022 & 2028)
  • 3.3 Global Triple-A Games Market Size by Application (2017-2028)
  • 3.4 United States Triple-A Games Market Size by Application (2017, 2022 & 2028)
  • 3.5 United States Triple-A Games Market Size by Application (2017-2028)
  • 4 Global Triple-A Games Competitor Landscape by Company

    • 4.1 Global Triple-A Games Market Size by Company
    • 4.1.1 Top Global Triple-A Games Companies Ranked by Revenue (2021)
  • 4.1.2 Global Triple-A Games Revenue by Player (2017-2022)
  • 4.2 Global Triple-A Games Concentration Ratio (CR)
  • 4.2.1 Triple-A Games Market Concentration Ratio (CR) (2017-2022)
  • 4.2.2 Global Top 5 and Top 10 Largest Companies of Triple-A Games in 2021
  • 4.2.3 Global Triple-A Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 4.3 Global Triple-A Games Headquarters, Revenue in Triple-A Games Business (2017-2022) & (US$ Million) Type
  • 4.3.1 Global Triple-A Games Headquarters and Area Served
  • 4.3.2 Global Triple-A Games Companies Revenue in Triple-A Games Business (2017-2022) & (US$ Million) Type
  • 4.3.3 Date of International Companies Enter into Triple-A Games Market
  • 4.4 Companies Mergers & Acquisitions, Expansion Plans
  • 4.5 United States Triple-A Games Market Size by Company
  • 4.5.1 Top Triple-A Games Players in United States, Ranked by Revenue (2021)
  • 4.5.2 United States Triple-A Games Revenue by Players (2020, 2021 & 2022)
  • 5 Global Triple-A Games Market Size by Region

    • 5.1 Global Triple-A Games Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Triple-A Games Market Size by Region (2017-2028)
    • 5.2.1 Global Triple-A Games Market Size by Region: 2017-2022
  • 5.2.2 Global Triple-A Games Market Size by Region (2023-2028)
  • 6 Segment in Region Level & Country Level

    • 6.1 North America
    • 6.1.1 North America Triple-A Games Market Size YoY Growth 2017-2028
  • 6.1.2 North America Triple-A Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.1.3 United States
  • 6.1.4 Canada
  • 6.2 Asia-Pacific
  • 6.2.1 Asia-Pacific Triple-A Games Market Size YoY Growth 2017-2028
  • 6.2.2 Asia-Pacific Triple-A Games Market Facts & Figures by Region (2017, 2022 & 2028)
  • 6.2.3 China
  • 6.2.4 Japan
  • 6.2.5 South Korea
  • 6.2.6 India
  • 6.2.7 Australia
  • 6.2.8 China Taiwan
  • 6.2.9 Indonesia
  • 6.2.10 Thailand
  • 6.2.11 Malaysia
  • 6.3 Europe
  • 6.3.1 Europe Triple-A Games Market Size YoY Growth 2017-2028
  • 6.3.2 Europe Triple-A Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.3.3 Germany
  • 6.3.4 France
  • 6.3.5 U.K.
  • 6.3.6 Italy
  • 6.3.7 Russia
  • 6.4 Latin America
  • 6.4.1 Latin America Triple-A Games Market Size YoY Growth 2017-2028
  • 6.4.2 Latin America Triple-A Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.4.3 Mexico
  • 6.4.4 Brazil
  • 6.4.5 Argentina
  • 6.4.6 Colombia
  • 6.5 Middle East and Africa
  • 6.5.1 Middle East and Africa Triple-A Games Market Size YoY Growth 2017-2028
  • 6.5.2 Middle East and Africa Triple-A Games Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.5.3 Turkey
  • 6.5.4 Saudi Arabia
  • 6.5.5 UAE
  • 7 Company Profiles

    • 7.1 Electronic Arts
    • 7.1.1 Electronic Arts Company Details
  • 7.1.2 Electronic Arts Business Overview
  • 7.1.3 Electronic Arts Triple-A Games Introduction
  • 7.1.4 Electronic Arts Revenue in Triple-A Games Business (2017-2022)
  • 7.1.5 Electronic Arts Recent Development
  • 7.2 Take-Two Interactive
  • 7.2.1 Take-Two Interactive Company Details
  • 7.2.2 Take-Two Interactive Business Overview
  • 7.2.3 Take-Two Interactive Triple-A Games Introduction
  • 7.2.4 Take-Two Interactive Revenue in Triple-A Games Business (2017-2022)
  • 7.2.5 Take-Two Interactive Recent Development
  • 7.3 Capcom
  • 7.3.1 Capcom Company Details
  • 7.3.2 Capcom Business Overview
  • 7.3.3 Capcom Triple-A Games Introduction
  • 7.3.4 Capcom Revenue in Triple-A Games Business (2017-2022)
  • 7.3.5 Capcom Recent Development
  • 7.4 Ubisoft
  • 7.4.1 Ubisoft Company Details
  • 7.4.2 Ubisoft Business Overview
  • 7.4.3 Ubisoft Triple-A Games Introduction
  • 7.4.4 Ubisoft Revenue in Triple-A Games Business (2017-2022)
  • 7.4.5 Ubisoft Recent Development
  • 7.5 Epic Games
  • 7.5.1 Epic Games Company Details
  • 7.5.2 Epic Games Business Overview
  • 7.5.3 Epic Games Triple-A Games Introduction
  • 7.5.4 Epic Games Revenue in Triple-A Games Business (2017-2022)
  • 7.5.5 Epic Games Recent Development
  • 7.6 Bluehole
  • 7.6.1 Bluehole Company Details
  • 7.6.2 Bluehole Business Overview
  • 7.6.3 Bluehole Triple-A Games Introduction
  • 7.6.4 Bluehole Revenue in Triple-A Games Business (2017-2022)
  • 7.6.5 Bluehole Recent Development
  • 7.7 Nexon
  • 7.7.1 Nexon Company Details
  • 7.7.2 Nexon Business Overview
  • 7.7.3 Nexon Triple-A Games Introduction
  • 7.7.4 Nexon Revenue in Triple-A Games Business (2017-2022)
  • 7.7.5 Nexon Recent Development
  • 7.8 Riot Games
  • 7.8.1 Riot Games Company Details
  • 7.8.2 Riot Games Business Overview
  • 7.8.3 Riot Games Triple-A Games Introduction
  • 7.8.4 Riot Games Revenue in Triple-A Games Business (2017-2022)
  • 7.8.5 Riot Games Recent Development
  • 7.9 Tencent
  • 7.9.1 Tencent Company Details
  • 7.9.2 Tencent Business Overview
  • 7.9.3 Tencent Triple-A Games Introduction
  • 7.9.4 Tencent Revenue in Triple-A Games Business (2017-2022)
  • 7.9.5 Tencent Recent Development
  • 7.10 Niantic
  • 7.10.1 Niantic Company Details
  • 7.10.2 Niantic Business Overview
  • 7.10.3 Niantic Triple-A Games Introduction
  • 7.10.4 Niantic Revenue in Triple-A Games Business (2017-2022)
  • 7.10.5 Niantic Recent Development
  • 7.11 Neowiz Games
  • 7.11.1 Neowiz Games Company Details
  • 7.11.2 Neowiz Games Business Overview
  • 7.11.3 Neowiz Games Triple-A Games Introduction
  • 7.11.4 Neowiz Games Revenue in Triple-A Games Business (2017-2022)
  • 7.11.5 Neowiz Games Recent Development
  • 7.12 Activision Blizzard
  • 7.12.1 Activision Blizzard Company Details
  • 7.12.2 Activision Blizzard Business Overview
  • 7.12.3 Activision Blizzard Triple-A Games Introduction
  • 7.12.4 Activision Blizzard Revenue in Triple-A Games Business (2017-2022)
  • 7.12.5 Activision Blizzard Recent Development
  • 7.13 Nintendo
  • 7.13.1 Nintendo Company Details
  • 7.13.2 Nintendo Business Overview
  • 7.13.3 Nintendo Triple-A Games Introduction
  • 7.13.4 Nintendo Revenue in Triple-A Games Business (2017-2022)
  • 7.13.5 Nintendo Recent Development
  • 7.14 PlayStation Studios
  • 7.14.1 PlayStation Studios Company Details
  • 7.14.2 PlayStation Studios Business Overview
  • 7.14.3 PlayStation Studios Triple-A Games Introduction
  • 7.14.4 PlayStation Studios Revenue in Triple-A Games Business (2017-2022)
  • 7.14.5 PlayStation Studios Recent Development
  • 7.15 Sony Interactive Entertainment
  • 7.15.1 Sony Interactive Entertainment Company Details
  • 7.15.2 Sony Interactive Entertainment Business Overview
  • 7.15.3 Sony Interactive Entertainment Triple-A Games Introduction
  • 7.15.4 Sony Interactive Entertainment Revenue in Triple-A Games Business (2017-2022)
  • 7.15.5 Sony Interactive Entertainment Recent Development
  • 7.16 2K Games
  • 7.16.1 2K Games Company Details
  • 7.16.2 2K Games Business Overview
  • 7.16.3 2K Games Triple-A Games Introduction
  • 7.16.4 2K Games Revenue in Triple-A Games Business (2017-2022)
  • 7.16.5 2K Games Recent Development
  • 7.17 Warner Bros. Games
  • 7.17.1 Warner Bros. Games Company Details
  • 7.17.2 Warner Bros. Games Business Overview
  • 7.17.3 Warner Bros. Games Triple-A Games Introduction
  • 7.17.4 Warner Bros. Games Revenue in Triple-A Games Business (2017-2022)
  • 7.17.5 Warner Bros. Games Recent Development
  • 7.18 Xbox Game Studios
  • 7.18.1 Xbox Game Studios Company Details
  • 7.18.2 Xbox Game Studios Business Overview
  • 7.18.3 Xbox Game Studios Triple-A Games Introduction
  • 7.18.4 Xbox Game Studios Revenue in Triple-A Games Business (2017-2022)
  • 7.18.5 Xbox Game Studios Recent Development
  • 7.19 Sega
  • 7.19.1 Sega Company Details
  • 7.19.2 Sega Business Overview
  • 7.19.3 Sega Triple-A Games Introduction
  • 7.19.4 Sega Revenue in Triple-A Games Business (2017-2022)
  • 7.19.5 Sega Recent Development
  • 7.20 Bandai Namco
  • 7.20.1 Bandai Namco Company Details
  • 7.20.2 Bandai Namco Business Overview
  • 7.20.3 Bandai Namco Triple-A Games Introduction
  • 7.20.4 Bandai Namco Revenue in Triple-A Games Business (2017-2022)
  • 7.20.5 Bandai Namco Recent Development
  • 7.21 Krafton
  • 7.21.1 Krafton Company Details
  • 7.21.2 Krafton Business Overview
  • 7.21.3 Krafton Triple-A Games Introduction
  • 7.21.4 Krafton Revenue in Triple-A Games Business (2017-2022)
  • 7.21.5 Krafton Recent Development
  • 7.22 Rockstar
  • 7.22.1 Rockstar Company Details
  • 7.22.2 Rockstar Business Overview
  • 7.22.3 Rockstar Triple-A Games Introduction
  • 7.22.4 Rockstar Revenue in Triple-A Games Business (2017-2022)
  • 7.22.5 Rockstar Recent Development
  • 7.23 Blizzard Entertainment
  • 7.23.1 Blizzard Entertainment Company Details
  • 7.23.2 Blizzard Entertainment Business Overview
  • 7.23.3 Blizzard Entertainment Triple-A Games Introduction
  • 7.23.4 Blizzard Entertainment Revenue in Triple-A Games Business (2017-2022)
  • 7.23.5 Blizzard Entertainment Recent Development
  • 8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
      • 9.1.1 Methodology/Research Approach
    • 9.1.2 Data Source
    • 9.2 Author Details
    • Summary:
      Get latest Market Research Reports on Triple-A Games. Industry analysis & Market Report on Triple-A Games is a syndicated market report, published as Global and United States Triple-A Games Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Triple-A Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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