Report Detail

Consumer Goods Global (United States, European Union and China) Toys and Games Market Research Report 2019-2025

  • RnM3687104
  • |
  • 21 August, 2019
  • |
  • Global
  • |
  • 119 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Children’s toys and games constantly evolve. Intertwined with technology, most toys are more advanced then computers were two decades ago. Video games are also being used by younger children.
The rise in disposable income and the growth of online sales are the primary drivers of the growth of this market. Many international and local vendors sell toys and games through e-retailing that helps in promotion of their brands. The prices offered to a customer are often lower online due to the reduction in overhead costs.
The rising demand for eco-friendly toys is also expected to boost the market growth during the forecast period. Eco-friendly toys are made from the materials like wood, cardboard, and organic cotton. For instance, Green Toys make their products from recyclable plastic milk bottles. The company also tied up with Walmart to sell their toys, as it was the most preferred shopping venue for the customers.
In 2019, the market size of Toys and Games is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Toys and Games.

This report studies the global market size of Toys and Games, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Toys and Games sales volume, revenue, market share and growth rate for each key company, and also covers the breakdown data (sales, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Hasbro
Mattel
The LEGO Group
TOMY
JAKKS Pacific
MGA Entertainment
Playmates Toys
Vivid Imaginations

Market Segment by Product Type
Games and Puzzles
Infant and Preschool
Activity and Construction Toys
Dolls and Action Figures
Vehicle Toys and Ride-Ons
Soft/Plush Toys
Others

Market Segment by Application
Specialty Stores
Hypermarkets and Supermarkets
Department Stores
Online Retailers

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Toys and Games status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Toys and Games manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Toys and Games are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Toys and Games Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Games and Puzzles
      • 1.3.3 Infant and Preschool
      • 1.3.4 Activity and Construction Toys
      • 1.3.5 Dolls and Action Figures
      • 1.3.6 Vehicle Toys and Ride-Ons
      • 1.3.7 Soft/Plush Toys
      • 1.3.8 Others
    • 1.4 Market Segment by Application
      • 1.4.1 Global Toys and Games Market Share by Application (2019-2025)
      • 1.4.2 Specialty Stores
      • 1.4.3 Hypermarkets and Supermarkets
      • 1.4.4 Department Stores
      • 1.4.5 Online Retailers
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Global Toys and Games Market Size
      • 2.1.1 Global Toys and Games Revenue 2014-2025
      • 2.1.2 Global Toys and Games Sales 2014-2025
    • 2.2 Toys and Games Growth Rate by Regions
      • 2.2.1 Global Toys and Games Sales by Regions 2014-2019
      • 2.2.2 Global Toys and Games Revenue by Regions 2014-2019
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Toys and Games Sales by Manufacturers
      • 3.1.1 Toys and Games Sales by Manufacturers 2014-2019
      • 3.1.2 Toys and Games Sales Market Share by Manufacturers 2014-2019
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Toys and Games Revenue by Manufacturers (2014-2019)
      • 3.2.2 Toys and Games Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Toys and Games Market Concentration Ratio (CR5 and HHI)
    • 3.3 Toys and Games Price by Manufacturers
    • 3.4 Key Manufacturers Toys and Games Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Toys and Games Market
    • 3.6 Key Manufacturers Toys and Games Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Sales and Revenue for Each Type
      • 4.1.1 Games and Puzzles Sales and Revenue (2014-2019)
      • 4.1.2 Infant and Preschool Sales and Revenue (2014-2019)
      • 4.1.3 Activity and Construction Toys Sales and Revenue (2014-2019)
      • 4.1.4 Dolls and Action Figures Sales and Revenue (2014-2019)
      • 4.1.5 Vehicle Toys and Ride-Ons Sales and Revenue (2014-2019)
      • 4.1.6 Soft/Plush Toys Sales and Revenue (2014-2019)
      • 4.1.7 Others Sales and Revenue (2014-2019)
    • 4.2 Global Toys and Games Sales Market Share by Type
    • 4.3 Global Toys and Games Revenue Market Share by Type
    • 4.4 Toys and Games Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Toys and Games Sales by Application

    6 United States

    • 6.1 United States Toys and Games Breakdown Data by Company
    • 6.2 United States Toys and Games Breakdown Data by Type
    • 6.3 United States Toys and Games Breakdown Data by Application

    7 European Union

    • 7.1 European Union Toys and Games Breakdown Data by Company
    • 7.2 European Union Toys and Games Breakdown Data by Type
    • 7.3 European Union Toys and Games Breakdown Data by Application

    8 China

    • 8.1 China Toys and Games Breakdown Data by Company
    • 8.2 China Toys and Games Breakdown Data by Type
    • 8.3 China Toys and Games Breakdown Data by Application

    9 Rest of World

    • 9.1 Rest of World Toys and Games Breakdown Data by Company
    • 9.2 Rest of World Toys and Games Breakdown Data by Type
    • 9.3 Rest of World Toys and Games Breakdown Data by Application
    • 9.4 Rest of World Toys and Games Breakdown Data by Countries
      • 9.4.1 Rest of World Toys and Games Sales by Countries
      • 9.4.2 Rest of World Toys and Games Revenue by Countries
      • 9.4.3 Japan
      • 9.4.4 Korea
      • 9.4.5 India
      • 9.4.6 Southeast Asia

    10 Company Profiles

    • 10.1 Hasbro
      • 10.1.1 Hasbro Company Details
      • 10.1.2 Company Description and Business Overview
      • 10.1.3 Sales, Revenue and Market Share of Toys and Games
      • 10.1.4 Toys and Games Product Introduction
      • 10.1.5 Hasbro Recent Development
    • 10.2 Mattel
      • 10.2.1 Mattel Company Details
      • 10.2.2 Company Description and Business Overview
      • 10.2.3 Sales, Revenue and Market Share of Toys and Games
      • 10.2.4 Toys and Games Product Introduction
      • 10.2.5 Mattel Recent Development
    • 10.3 The LEGO Group
      • 10.3.1 The LEGO Group Company Details
      • 10.3.2 Company Description and Business Overview
      • 10.3.3 Sales, Revenue and Market Share of Toys and Games
      • 10.3.4 Toys and Games Product Introduction
      • 10.3.5 The LEGO Group Recent Development
    • 10.4 TOMY
      • 10.4.1 TOMY Company Details
      • 10.4.2 Company Description and Business Overview
      • 10.4.3 Sales, Revenue and Market Share of Toys and Games
      • 10.4.4 Toys and Games Product Introduction
      • 10.4.5 TOMY Recent Development
    • 10.5 JAKKS Pacific
      • 10.5.1 JAKKS Pacific Company Details
      • 10.5.2 Company Description and Business Overview
      • 10.5.3 Sales, Revenue and Market Share of Toys and Games
      • 10.5.4 Toys and Games Product Introduction
      • 10.5.5 JAKKS Pacific Recent Development
    • 10.6 MGA Entertainment
      • 10.6.1 MGA Entertainment Company Details
      • 10.6.2 Company Description and Business Overview
      • 10.6.3 Sales, Revenue and Market Share of Toys and Games
      • 10.6.4 Toys and Games Product Introduction
      • 10.6.5 MGA Entertainment Recent Development
    • 10.7 Playmates Toys
      • 10.7.1 Playmates Toys Company Details
      • 10.7.2 Company Description and Business Overview
      • 10.7.3 Sales, Revenue and Market Share of Toys and Games
      • 10.7.4 Toys and Games Product Introduction
      • 10.7.5 Playmates Toys Recent Development
    • 10.8 Vivid Imaginations
      • 10.8.1 Vivid Imaginations Company Details
      • 10.8.2 Company Description and Business Overview
      • 10.8.3 Sales, Revenue and Market Share of Toys and Games
      • 10.8.4 Toys and Games Product Introduction
      • 10.8.5 Vivid Imaginations Recent Development

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Toys and Games Sales Channels
      • 11.2.2 Toys and Games Distributors
    • 11.3 Toys and Games Customers

    12 Market Forecast

    • 12.1 Global Toys and Games Sales and Revenue Forecast 2019-2025
    • 12.2 Global Toys and Games Sales Forecast by Type
    • 12.3 Global Toys and Games Sales Forecast by Application
    • 12.4 Toys and Games Forecast by Regions
      • 12.4.1 Global Toys and Games Sales Forecast by Regions 2019-2025
      • 12.4.2 Global Toys and Games Revenue Forecast by Regions 2019-2025
    • 12.5 United States Market Forecast
    • 12.6 European Union Market Forecast
    • 12.7 China Market Forecast
    • 12.8 Rest of World
      • 12.8.1 Japan
      • 12.8.2 Korea
      • 12.8.3 India

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Toys and Games. Industry analysis & Market Report on Toys and Games is a syndicated market report, published as Global (United States, European Union and China) Toys and Games Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Toys and Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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