Report Detail

Consumer Goods Global Table Games Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

  • RnM4475819
  • |
  • 03 August, 2022
  • |
  • Global
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  • 108 Pages
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  • GIR (Global Info Research)
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  • Consumer Goods

The Table Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 and Russia-Ukraine War influence, the global Table Games market size was valued at USD million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period.

The Table Games market in the USA. is estimated at USD million in 2022, which currently accounts for a % share in the global market. China, the world`s second largest economy, is estimated at USD million in 2022 and holds a % percent.

Casual occupied for % of the Table Games global market in 2021, and it is projected to value USD million by 2028, growing at a % CAGR in next six years. In terms of product type, Paper Box segment is altered to a % CAGR between 2022 and 2028.

Global key manufacturers of Table Games include Ludo Fact, WizKids, Rio Grande Games, Days of Wonder and Wizards of the Coast, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Key Features of This Report:
This report provides in-depth analysis of the global Table Games market, and provides market size (value, volume and average price) and CAGR for the history and forecast period (2017-2022, 2023-2028), considering 2021 as the base year
Main Table Games manufacturers’ industry ranking, sales, revenue, price, and market share analysis. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This reports profiles key players in the global Table Games market based on the following parameters – headquarters, production locations, products portfolio, Table Games revenue, sales, average price and gross margin, recent developments.

Evaluation and forecast the Table Games market size, projected growth trends, and corresponding market share analysis by type, by application, and by region. It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
Highlights of the current market scenario, recent information, latest developments, and factors impacting the growth of the market
Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
Market Segmentation
Table Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provides accurate calculations and forecasts for sales by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type (2017-2028; USD Million)
Paper Box
Puzzle
Poker

Market segment by Application (2017-2028; USD Million)
Casual
Contest

The key market players for global Table Games market are listed below:
Ludo Fact
WizKids
Rio Grande Games
Days of Wonder
Wizards of the Coast
Avalon Hills Games Inc
Fantasy Flight Games
Games Workshop
Hasbro
CMON

Region Segment (2017-2028; USD Million)
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Table Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Table Games, with price, sales, revenue and global market share of Table Games from 2019 to 2022.
Chapter 3, the Table Games competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Table Games breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Table Games market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Table Games.
Chapter 13, 14, and 15, to describe Table Games sales channel, distributors, customers, research findings and conclusion, appendix and data source.


1 Market Overview

  • 1.1 Table Games Introduction
  • 1.2 Market Analysis by Type
    • 1.2.1 Overview: Global Table Games Revenue by Type: 2017 Versus 2021 Versus 2028
    • 1.2.2 Paper Box
    • 1.2.3 Puzzle
    • 1.2.4 Poker
  • 1.3 Market Analysis by Application
    • 1.3.1 Overview: Global Table Games Revenue by Application: 2017 Versus 2021 Versus 2028
    • 1.3.2 Casual
    • 1.3.3 Contest
  • 1.4 Global Table Games Market Size & Forecast
    • 1.4.1 Global Table Games Sales in Value (2017 & 2021 & 2028)
    • 1.4.2 Global Table Games Sales in Volume (2017-2028)
    • 1.4.3 Global Table Games Price (2017-2028)
  • 1.5 Global Table Games Production Capacity Analysis
    • 1.5.1 Global Table Games Total Production Capacity (2017-2028)
    • 1.5.2 Global Table Games Production Capacity by Geographic Region
  • 1.6 Market Drivers, Restraints and Trends
    • 1.6.1 Table Games Market Drivers
    • 1.6.2 Table Games Market Restraints
    • 1.6.3 Table Games Trends Analysis

2 Manufacturers Profiles

  • 2.1 Ludo Fact
    • 2.1.1 Ludo Fact Details
    • 2.1.2 Ludo Fact Major Business
    • 2.1.3 Ludo Fact Table Games Product and Services
    • 2.1.4 Ludo Fact Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.2 WizKids
    • 2.2.1 WizKids Details
    • 2.2.2 WizKids Major Business
    • 2.2.3 WizKids Table Games Product and Services
    • 2.2.4 WizKids Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.3 Rio Grande Games
    • 2.3.1 Rio Grande Games Details
    • 2.3.2 Rio Grande Games Major Business
    • 2.3.3 Rio Grande Games Table Games Product and Services
    • 2.3.4 Rio Grande Games Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.4 Days of Wonder
    • 2.4.1 Days of Wonder Details
    • 2.4.2 Days of Wonder Major Business
    • 2.4.3 Days of Wonder Table Games Product and Services
    • 2.4.4 Days of Wonder Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.5 Wizards of the Coast
    • 2.5.1 Wizards of the Coast Details
    • 2.5.2 Wizards of the Coast Major Business
    • 2.5.3 Wizards of the Coast Table Games Product and Services
    • 2.5.4 Wizards of the Coast Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.6 Avalon Hills Games Inc
    • 2.6.1 Avalon Hills Games Inc Details
    • 2.6.2 Avalon Hills Games Inc Major Business
    • 2.6.3 Avalon Hills Games Inc Table Games Product and Services
    • 2.6.4 Avalon Hills Games Inc Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.7 Fantasy Flight Games
    • 2.7.1 Fantasy Flight Games Details
    • 2.7.2 Fantasy Flight Games Major Business
    • 2.7.3 Fantasy Flight Games Table Games Product and Services
    • 2.7.4 Fantasy Flight Games Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.8 Games Workshop
    • 2.8.1 Games Workshop Details
    • 2.8.2 Games Workshop Major Business
    • 2.8.3 Games Workshop Table Games Product and Services
    • 2.8.4 Games Workshop Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.9 Hasbro
    • 2.9.1 Hasbro Details
    • 2.9.2 Hasbro Major Business
    • 2.9.3 Hasbro Table Games Product and Services
    • 2.9.4 Hasbro Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  • 2.10 CMON
    • 2.10.1 CMON Details
    • 2.10.2 CMON Major Business
    • 2.10.3 CMON Table Games Product and Services
    • 2.10.4 CMON Table Games Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

3 Table Games Breakdown Data by Manufacturer

  • 3.1 Global Table Games Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
  • 3.2 Global Table Games Revenue by Manufacturer (2019, 2020, 2021, and 2022)
  • 3.3 Key Manufacturer Market Position in Table Games
  • 3.4 Market Concentration Rate
    • 3.4.1 Top 3 Table Games Manufacturer Market Share in 2021
    • 3.4.2 Top 6 Table Games Manufacturer Market Share in 2021
  • 3.5 Global Table Games Production Capacity by Company: 2021 VS 2022
  • 3.6 Manufacturer by Geography: Head Office and Table Games Production Site
  • 3.7 New Entrant and Capacity Expansion Plans
  • 3.8 Mergers & Acquisitions

4 Market Analysis by Region

  • 4.1 Global Table Games Market Size by Region
    • 4.1.1 Global Table Games Sales in Volume by Region (2017-2028)
    • 4.1.2 Global Table Games Revenue by Region (2017-2028)
  • 4.2 North America Table Games Revenue (2017-2028)
  • 4.3 Europe Table Games Revenue (2017-2028)
  • 4.4 Asia-Pacific Table Games Revenue (2017-2028)
  • 4.5 South America Table Games Revenue (2017-2028)
  • 4.6 Middle East and Africa Table Games Revenue (2017-2028)

5 Market Segment by Type

  • 5.1 Global Table Games Sales in Volume by Type (2017-2028)
  • 5.2 Global Table Games Revenue by Type (2017-2028)
  • 5.3 Global Table Games Price by Type (2017-2028)

6 Market Segment by Application

  • 6.1 Global Table Games Sales in Volume by Application (2017-2028)
  • 6.2 Global Table Games Revenue by Application (2017-2028)
  • 6.3 Global Table Games Price by Application (2017-2028)

7 North America by Country, by Type, and by Application

  • 7.1 North America Table Games Sales by Type (2017-2028)
  • 7.2 North America Table Games Sales by Application (2017-2028)
  • 7.3 North America Table Games Market Size by Country
    • 7.3.1 North America Table Games Sales in Volume by Country (2017-2028)
    • 7.3.2 North America Table Games Revenue by Country (2017-2028)
    • 7.3.3 United States Market Size and Forecast (2017-2028)
    • 7.3.4 Canada Market Size and Forecast (2017-2028)
    • 7.3.5 Mexico Market Size and Forecast (2017-2028)

8 Europe by Country, by Type, and by Application

  • 8.1 Europe Table Games Sales by Type (2017-2028)
  • 8.2 Europe Table Games Sales by Application (2017-2028)
  • 8.3 Europe Table Games Market Size by Country
    • 8.3.1 Europe Table Games Sales in Volume by Country (2017-2028)
    • 8.3.2 Europe Table Games Revenue by Country (2017-2028)
    • 8.3.3 Germany Market Size and Forecast (2017-2028)
    • 8.3.4 France Market Size and Forecast (2017-2028)
    • 8.3.5 United Kingdom Market Size and Forecast (2017-2028)
    • 8.3.6 Russia Market Size and Forecast (2017-2028)
    • 8.3.7 Italy Market Size and Forecast (2017-2028)

9 Asia-Pacific by Region, by Type, and by Application

  • 9.1 Asia-Pacific Table Games Sales by Type (2017-2028)
  • 9.2 Asia-Pacific Table Games Sales by Application (2017-2028)
  • 9.3 Asia-Pacific Table Games Market Size by Region
    • 9.3.1 Asia-Pacific Table Games Sales in Volume by Region (2017-2028)
    • 9.3.2 Asia-Pacific Table Games Revenue by Region (2017-2028)
    • 9.3.3 China Market Size and Forecast (2017-2028)
    • 9.3.4 Japan Market Size and Forecast (2017-2028)
    • 9.3.5 Korea Market Size and Forecast (2017-2028)
    • 9.3.6 India Market Size and Forecast (2017-2028)
    • 9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
    • 9.3.8 Australia Market Size and Forecast (2017-2028)

10 South America by Region, by Type, and by Application

  • 10.1 South America Table Games Sales by Type (2017-2028)
  • 10.2 South America Table Games Sales by Application (2017-2028)
  • 10.3 South America Table Games Market Size by Country
    • 10.3.1 South America Table Games Sales in Volume by Country (2017-2028)
    • 10.3.2 South America Table Games Revenue by Country (2017-2028)
    • 10.3.3 Brazil Market Size and Forecast (2017-2028)
    • 10.3.4 Argentina Market Size and Forecast (2017-2028)

11 Middle East & Africa by Country, by Type, and by Application

  • 11.1 Middle East & Africa Table Games Sales by Type (2017-2028)
  • 11.2 Middle East & Africa Table Games Sales by Application (2017-2028)
  • 11.3 Middle East & Africa Table Games Market Size by Country
    • 11.3.1 Middle East & Africa Table Games Sales in Volume by Country (2017-2028)
    • 11.3.2 Middle East & Africa Table Games Revenue by Country (2017-2028)
    • 11.3.3 Turkey Market Size and Forecast (2017-2028)
    • 11.3.4 Egypt Market Size and Forecast (2017-2028)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
    • 11.3.6 South Africa Market Size and Forecast (2017-2028)

12 Raw Material and Industry Chain

  • 12.1 Raw Material of Table Games and Key Manufacturers
  • 12.2 Manufacturing Costs Percentage of Table Games
  • 12.3 Table Games Production Process
  • 12.4 Table Games Industrial Chain

13 Sales Channel, Distributors, Traders and Dealers

  • 13.1 Sales Channel
    • 13.1.1 Direct Marketing
    • 13.1.2 Indirect Marketing
  • 13.2 Table Games Typical Distributors
  • 13.3 Table Games Typical Customers

14 Research Findings and Conclusion

    15 Appendix

    • 15.1 Methodology
    • 15.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Table Games. Industry analysis & Market Report on Table Games is a syndicated market report, published as Global Table Games Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028. It is complete Research Study and Industry Analysis of Table Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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