Report Detail

Service & Software Global Sport and Racing Games Market 2026 by Company, Regions, Type and Application, Forecast to 2032

  • RnM4675925
  • |
  • 20 February, 2026
  • |
  • Global
  • |
  • 127 Pages
  • |
  • GIR
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global Sport and Racing Games market size was valued at US$ million in 2025 and is forecast to a readjusted size of US$ million by 2032 with a CAGR of %during review period.
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.
This report is a detailed and comprehensive analysis for global Sport and Racing Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Sport and Racing Games market size and forecasts, in consumption value ($ Million), 2021-2032
Global Sport and Racing Games market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
Global Sport and Racing Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
Global Sport and Racing Games market shares of main players, in revenue ($ Million), 2021-2026
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Sport and Racing Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Sport and Racing Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Sport and Racing Games market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Sport Games
Racing Games
Market segment by Application
PC
Mobile
Console
Market segment by players, this report covers
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Sport and Racing Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Sport and Racing Games, with revenue, gross margin, and global market share of Sport and Racing Games from 2021 to 2026.
Chapter 3, the Sport and Racing Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Sport and Racing Games market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Sport and Racing Games.
Chapter 13, to describe Sport and Racing Games research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Sport and Racing Games by Type
    • 1.3.1 Overview: Global Sport and Racing Games Market Size by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Global Sport and Racing Games Consumption Value Market Share by Type in 2025
    • 1.3.3 Sport Games
    • 1.3.4 Racing Games
  • 1.4 Global Sport and Racing Games Market by Application
    • 1.4.1 Overview: Global Sport and Racing Games Market Size by Application: 2021 Versus 2025 Versus 2032
    • 1.4.2 PC
    • 1.4.3 Mobile
    • 1.4.4 Console
  • 1.5 Global Sport and Racing Games Market Size & Forecast
  • 1.6 Global Sport and Racing Games Market Size and Forecast by Region
    • 1.6.1 Global Sport and Racing Games Market Size by Region: 2021 VS 2025 VS 2032
    • 1.6.2 Global Sport and Racing Games Market Size by Region, (2021-2032)
    • 1.6.3 North America Sport and Racing Games Market Size and Prospect (2021-2032)
    • 1.6.4 Europe Sport and Racing Games Market Size and Prospect (2021-2032)
    • 1.6.5 Asia-Pacific Sport and Racing Games Market Size and Prospect (2021-2032)
    • 1.6.6 South America Sport and Racing Games Market Size and Prospect (2021-2032)
    • 1.6.7 Middle East & Africa Sport and Racing Games Market Size and Prospect (2021-2032)

2 Company Profiles

  • 2.1 Turn 10 Studios (Microsoft)
    • 2.1.1 Turn 10 Studios (Microsoft) Details
    • 2.1.2 Turn 10 Studios (Microsoft) Major Business
    • 2.1.3 Turn 10 Studios (Microsoft) Sport and Racing Games Product and Solutions
    • 2.1.4 Turn 10 Studios (Microsoft) Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
  • 2.2 Codemasters
    • 2.2.1 Codemasters Details
    • 2.2.2 Codemasters Major Business
    • 2.2.3 Codemasters Sport and Racing Games Product and Solutions
    • 2.2.4 Codemasters Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 Codemasters Recent Developments and Future Plans
  • 2.3 Electronic Arts Inc.
    • 2.3.1 Electronic Arts Inc. Details
    • 2.3.2 Electronic Arts Inc. Major Business
    • 2.3.3 Electronic Arts Inc. Sport and Racing Games Product and Solutions
    • 2.3.4 Electronic Arts Inc. Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
  • 2.4 Ubisoft
    • 2.4.1 Ubisoft Details
    • 2.4.2 Ubisoft Major Business
    • 2.4.3 Ubisoft Sport and Racing Games Product and Solutions
    • 2.4.4 Ubisoft Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 Ubisoft Recent Developments and Future Plans
  • 2.5 THQ Nordic
    • 2.5.1 THQ Nordic Details
    • 2.5.2 THQ Nordic Major Business
    • 2.5.3 THQ Nordic Sport and Racing Games Product and Solutions
    • 2.5.4 THQ Nordic Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 THQ Nordic Recent Developments and Future Plans
  • 2.6 Gameloft
    • 2.6.1 Gameloft Details
    • 2.6.2 Gameloft Major Business
    • 2.6.3 Gameloft Sport and Racing Games Product and Solutions
    • 2.6.4 Gameloft Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 Gameloft Recent Developments and Future Plans
  • 2.7 Milestone
    • 2.7.1 Milestone Details
    • 2.7.2 Milestone Major Business
    • 2.7.3 Milestone Sport and Racing Games Product and Solutions
    • 2.7.4 Milestone Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 Milestone Recent Developments and Future Plans
  • 2.8 Criterion
    • 2.8.1 Criterion Details
    • 2.8.2 Criterion Major Business
    • 2.8.3 Criterion Sport and Racing Games Product and Solutions
    • 2.8.4 Criterion Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.8.5 Criterion Recent Developments and Future Plans
  • 2.9 NaturalMotion
    • 2.9.1 NaturalMotion Details
    • 2.9.2 NaturalMotion Major Business
    • 2.9.3 NaturalMotion Sport and Racing Games Product and Solutions
    • 2.9.4 NaturalMotion Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.9.5 NaturalMotion Recent Developments and Future Plans
  • 2.10 Slightly Mad Studios
    • 2.10.1 Slightly Mad Studios Details
    • 2.10.2 Slightly Mad Studios Major Business
    • 2.10.3 Slightly Mad Studios Sport and Racing Games Product and Solutions
    • 2.10.4 Slightly Mad Studios Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.10.5 Slightly Mad Studios Recent Developments and Future Plans
  • 2.11 iRacing
    • 2.11.1 iRacing Details
    • 2.11.2 iRacing Major Business
    • 2.11.3 iRacing Sport and Racing Games Product and Solutions
    • 2.11.4 iRacing Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.11.5 iRacing Recent Developments and Future Plans
  • 2.12 Creative Mobile
    • 2.12.1 Creative Mobile Details
    • 2.12.2 Creative Mobile Major Business
    • 2.12.3 Creative Mobile Sport and Racing Games Product and Solutions
    • 2.12.4 Creative Mobile Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.12.5 Creative Mobile Recent Developments and Future Plans
  • 2.13 Bongfish
    • 2.13.1 Bongfish Details
    • 2.13.2 Bongfish Major Business
    • 2.13.3 Bongfish Sport and Racing Games Product and Solutions
    • 2.13.4 Bongfish Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.13.5 Bongfish Recent Developments and Future Plans
  • 2.14 Fingersoft
    • 2.14.1 Fingersoft Details
    • 2.14.2 Fingersoft Major Business
    • 2.14.3 Fingersoft Sport and Racing Games Product and Solutions
    • 2.14.4 Fingersoft Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.14.5 Fingersoft Recent Developments and Future Plans
  • 2.15 Aquiris Game Studio
    • 2.15.1 Aquiris Game Studio Details
    • 2.15.2 Aquiris Game Studio Major Business
    • 2.15.3 Aquiris Game Studio Sport and Racing Games Product and Solutions
    • 2.15.4 Aquiris Game Studio Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.15.5 Aquiris Game Studio Recent Developments and Future Plans
  • 2.16 Vector Unit
    • 2.16.1 Vector Unit Details
    • 2.16.2 Vector Unit Major Business
    • 2.16.3 Vector Unit Sport and Racing Games Product and Solutions
    • 2.16.4 Vector Unit Sport and Racing Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.16.5 Vector Unit Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Sport and Racing Games Revenue and Share by Players (2021-2026)
  • 3.2 Market Share Analysis (2025)
    • 3.2.1 Market Share of Sport and Racing Games by Company Revenue
    • 3.2.2 Top 3 Sport and Racing Games Players Market Share in 2025
    • 3.2.3 Top 6 Sport and Racing Games Players Market Share in 2025
  • 3.3 Sport and Racing Games Market: Overall Company Footprint Analysis
    • 3.3.1 Sport and Racing Games Market: Region Footprint
    • 3.3.2 Sport and Racing Games Market: Company Product Type Footprint
    • 3.3.3 Sport and Racing Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Sport and Racing Games Consumption Value and Market Share by Type (2021-2026)
  • 4.2 Global Sport and Racing Games Market Forecast by Type (2027-2032)

5 Market Size Segment by Application

  • 5.1 Global Sport and Racing Games Consumption Value Market Share by Application (2021-2026)
  • 5.2 Global Sport and Racing Games Market Forecast by Application (2027-2032)

6 North America

  • 6.1 North America Sport and Racing Games Consumption Value by Type (2021-2032)
  • 6.2 North America Sport and Racing Games Market Size by Application (2021-2032)
  • 6.3 North America Sport and Racing Games Market Size by Country
    • 6.3.1 North America Sport and Racing Games Consumption Value by Country (2021-2032)
    • 6.3.2 United States Sport and Racing Games Market Size and Forecast (2021-2032)
    • 6.3.3 Canada Sport and Racing Games Market Size and Forecast (2021-2032)
    • 6.3.4 Mexico Sport and Racing Games Market Size and Forecast (2021-2032)

7 Europe

  • 7.1 Europe Sport and Racing Games Consumption Value by Type (2021-2032)
  • 7.2 Europe Sport and Racing Games Consumption Value by Application (2021-2032)
  • 7.3 Europe Sport and Racing Games Market Size by Country
    • 7.3.1 Europe Sport and Racing Games Consumption Value by Country (2021-2032)
    • 7.3.2 Germany Sport and Racing Games Market Size and Forecast (2021-2032)
    • 7.3.3 France Sport and Racing Games Market Size and Forecast (2021-2032)
    • 7.3.4 United Kingdom Sport and Racing Games Market Size and Forecast (2021-2032)
    • 7.3.5 Russia Sport and Racing Games Market Size and Forecast (2021-2032)
    • 7.3.6 Italy Sport and Racing Games Market Size and Forecast (2021-2032)

8 Asia-Pacific

  • 8.1 Asia-Pacific Sport and Racing Games Consumption Value by Type (2021-2032)
  • 8.2 Asia-Pacific Sport and Racing Games Consumption Value by Application (2021-2032)
  • 8.3 Asia-Pacific Sport and Racing Games Market Size by Region
    • 8.3.1 Asia-Pacific Sport and Racing Games Consumption Value by Region (2021-2032)
    • 8.3.2 China Sport and Racing Games Market Size and Forecast (2021-2032)
    • 8.3.3 Japan Sport and Racing Games Market Size and Forecast (2021-2032)
    • 8.3.4 South Korea Sport and Racing Games Market Size and Forecast (2021-2032)
    • 8.3.5 India Sport and Racing Games Market Size and Forecast (2021-2032)
    • 8.3.6 Southeast Asia Sport and Racing Games Market Size and Forecast (2021-2032)
    • 8.3.7 Australia Sport and Racing Games Market Size and Forecast (2021-2032)

9 South America

  • 9.1 South America Sport and Racing Games Consumption Value by Type (2021-2032)
  • 9.2 South America Sport and Racing Games Consumption Value by Application (2021-2032)
  • 9.3 South America Sport and Racing Games Market Size by Country
    • 9.3.1 South America Sport and Racing Games Consumption Value by Country (2021-2032)
    • 9.3.2 Brazil Sport and Racing Games Market Size and Forecast (2021-2032)
    • 9.3.3 Argentina Sport and Racing Games Market Size and Forecast (2021-2032)

10 Middle East & Africa

  • 10.1 Middle East & Africa Sport and Racing Games Consumption Value by Type (2021-2032)
  • 10.2 Middle East & Africa Sport and Racing Games Consumption Value by Application (2021-2032)
  • 10.3 Middle East & Africa Sport and Racing Games Market Size by Country
    • 10.3.1 Middle East & Africa Sport and Racing Games Consumption Value by Country (2021-2032)
    • 10.3.2 Turkey Sport and Racing Games Market Size and Forecast (2021-2032)
    • 10.3.3 Saudi Arabia Sport and Racing Games Market Size and Forecast (2021-2032)
    • 10.3.4 UAE Sport and Racing Games Market Size and Forecast (2021-2032)

11 Market Dynamics

  • 11.1 Sport and Racing Games Market Drivers
  • 11.2 Sport and Racing Games Market Restraints
  • 11.3 Sport and Racing Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Sport and Racing Games Industry Chain
  • 12.2 Sport and Racing Games Upstream Analysis
  • 12.3 Sport and Racing Games Midstream Analysis
  • 12.4 Sport and Racing Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Sport and Racing Games. Industry analysis & Market Report on Sport and Racing Games is a syndicated market report, published as Global Sport and Racing Games Market 2026 by Company, Regions, Type and Application, Forecast to 2032. It is complete Research Study and Industry Analysis of Sport and Racing Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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