Report Detail

Service & Software Global Sport and Racing Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM4580321
  • |
  • 29 March, 2024
  • |
  • Global
  • |
  • 121 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global Sport and Racing Games market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.
The Global Info Research report includes an overview of the development of the Sport and Racing Games industry chain, the market status of PC (Sport Games, Racing Games), Mobile (Sport Games, Racing Games), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Sport and Racing Games.
Regionally, the report analyzes the Sport and Racing Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Sport and Racing Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Sport and Racing Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Sport and Racing Games industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Sport Games, Racing Games).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Sport and Racing Games market.
Regional Analysis: The report involves examining the Sport and Racing Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Sport and Racing Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Sport and Racing Games:
Company Analysis: Report covers individual Sport and Racing Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Sport and Racing Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (PC, Mobile).
Technology Analysis: Report covers specific technologies relevant to Sport and Racing Games. It assesses the current state, advancements, and potential future developments in Sport and Racing Games areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Sport and Racing Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Sport and Racing Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Sport Games
Racing Games
Market segment by Application
PC
Mobile
Console
Market segment by players, this report covers
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Sport and Racing Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Sport and Racing Games, with revenue, gross margin and global market share of Sport and Racing Games from 2019 to 2024.
Chapter 3, the Sport and Racing Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Sport and Racing Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Sport and Racing Games.
Chapter 13, to describe Sport and Racing Games research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Sport and Racing Games
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Sport and Racing Games by Type
    • 1.3.1 Overview: Global Sport and Racing Games Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Sport and Racing Games Consumption Value Market Share by Type in 2023
    • 1.3.3 Sport Games
    • 1.3.4 Racing Games
  • 1.4 Global Sport and Racing Games Market by Application
    • 1.4.1 Overview: Global Sport and Racing Games Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 PC
    • 1.4.3 Mobile
    • 1.4.4 Console
  • 1.5 Global Sport and Racing Games Market Size & Forecast
  • 1.6 Global Sport and Racing Games Market Size and Forecast by Region
    • 1.6.1 Global Sport and Racing Games Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Sport and Racing Games Market Size by Region, (2019-2030)
    • 1.6.3 North America Sport and Racing Games Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Sport and Racing Games Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Sport and Racing Games Market Size and Prospect (2019-2030)
    • 1.6.6 South America Sport and Racing Games Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East and Africa Sport and Racing Games Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 Turn 10 Studios (Microsoft)
    • 2.1.1 Turn 10 Studios (Microsoft) Details
    • 2.1.2 Turn 10 Studios (Microsoft) Major Business
    • 2.1.3 Turn 10 Studios (Microsoft) Sport and Racing Games Product and Solutions
    • 2.1.4 Turn 10 Studios (Microsoft) Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
  • 2.2 Codemasters
    • 2.2.1 Codemasters Details
    • 2.2.2 Codemasters Major Business
    • 2.2.3 Codemasters Sport and Racing Games Product and Solutions
    • 2.2.4 Codemasters Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Codemasters Recent Developments and Future Plans
  • 2.3 Electronic Arts Inc.
    • 2.3.1 Electronic Arts Inc. Details
    • 2.3.2 Electronic Arts Inc. Major Business
    • 2.3.3 Electronic Arts Inc. Sport and Racing Games Product and Solutions
    • 2.3.4 Electronic Arts Inc. Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
  • 2.4 Ubisoft
    • 2.4.1 Ubisoft Details
    • 2.4.2 Ubisoft Major Business
    • 2.4.3 Ubisoft Sport and Racing Games Product and Solutions
    • 2.4.4 Ubisoft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Ubisoft Recent Developments and Future Plans
  • 2.5 THQ Nordic
    • 2.5.1 THQ Nordic Details
    • 2.5.2 THQ Nordic Major Business
    • 2.5.3 THQ Nordic Sport and Racing Games Product and Solutions
    • 2.5.4 THQ Nordic Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 THQ Nordic Recent Developments and Future Plans
  • 2.6 Gameloft
    • 2.6.1 Gameloft Details
    • 2.6.2 Gameloft Major Business
    • 2.6.3 Gameloft Sport and Racing Games Product and Solutions
    • 2.6.4 Gameloft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Gameloft Recent Developments and Future Plans
  • 2.7 Milestone
    • 2.7.1 Milestone Details
    • 2.7.2 Milestone Major Business
    • 2.7.3 Milestone Sport and Racing Games Product and Solutions
    • 2.7.4 Milestone Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Milestone Recent Developments and Future Plans
  • 2.8 Criterion
    • 2.8.1 Criterion Details
    • 2.8.2 Criterion Major Business
    • 2.8.3 Criterion Sport and Racing Games Product and Solutions
    • 2.8.4 Criterion Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Criterion Recent Developments and Future Plans
  • 2.9 NaturalMotion
    • 2.9.1 NaturalMotion Details
    • 2.9.2 NaturalMotion Major Business
    • 2.9.3 NaturalMotion Sport and Racing Games Product and Solutions
    • 2.9.4 NaturalMotion Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 NaturalMotion Recent Developments and Future Plans
  • 2.10 Slightly Mad Studios
    • 2.10.1 Slightly Mad Studios Details
    • 2.10.2 Slightly Mad Studios Major Business
    • 2.10.3 Slightly Mad Studios Sport and Racing Games Product and Solutions
    • 2.10.4 Slightly Mad Studios Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 Slightly Mad Studios Recent Developments and Future Plans
  • 2.11 iRacing
    • 2.11.1 iRacing Details
    • 2.11.2 iRacing Major Business
    • 2.11.3 iRacing Sport and Racing Games Product and Solutions
    • 2.11.4 iRacing Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 iRacing Recent Developments and Future Plans
  • 2.12 Creative Mobile
    • 2.12.1 Creative Mobile Details
    • 2.12.2 Creative Mobile Major Business
    • 2.12.3 Creative Mobile Sport and Racing Games Product and Solutions
    • 2.12.4 Creative Mobile Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 Creative Mobile Recent Developments and Future Plans
  • 2.13 Bongfish
    • 2.13.1 Bongfish Details
    • 2.13.2 Bongfish Major Business
    • 2.13.3 Bongfish Sport and Racing Games Product and Solutions
    • 2.13.4 Bongfish Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 Bongfish Recent Developments and Future Plans
  • 2.14 Fingersoft
    • 2.14.1 Fingersoft Details
    • 2.14.2 Fingersoft Major Business
    • 2.14.3 Fingersoft Sport and Racing Games Product and Solutions
    • 2.14.4 Fingersoft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.14.5 Fingersoft Recent Developments and Future Plans
  • 2.15 Aquiris Game Studio
    • 2.15.1 Aquiris Game Studio Details
    • 2.15.2 Aquiris Game Studio Major Business
    • 2.15.3 Aquiris Game Studio Sport and Racing Games Product and Solutions
    • 2.15.4 Aquiris Game Studio Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.15.5 Aquiris Game Studio Recent Developments and Future Plans
  • 2.16 Vector Unit
    • 2.16.1 Vector Unit Details
    • 2.16.2 Vector Unit Major Business
    • 2.16.3 Vector Unit Sport and Racing Games Product and Solutions
    • 2.16.4 Vector Unit Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
    • 2.16.5 Vector Unit Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Sport and Racing Games Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Sport and Racing Games by Company Revenue
    • 3.2.2 Top 3 Sport and Racing Games Players Market Share in 2023
    • 3.2.3 Top 6 Sport and Racing Games Players Market Share in 2023
  • 3.3 Sport and Racing Games Market: Overall Company Footprint Analysis
    • 3.3.1 Sport and Racing Games Market: Region Footprint
    • 3.3.2 Sport and Racing Games Market: Company Product Type Footprint
    • 3.3.3 Sport and Racing Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Sport and Racing Games Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Sport and Racing Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Sport and Racing Games Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Sport and Racing Games Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Sport and Racing Games Consumption Value by Type (2019-2030)
  • 6.2 North America Sport and Racing Games Consumption Value by Application (2019-2030)
  • 6.3 North America Sport and Racing Games Market Size by Country
    • 6.3.1 North America Sport and Racing Games Consumption Value by Country (2019-2030)
    • 6.3.2 United States Sport and Racing Games Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Sport and Racing Games Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Sport and Racing Games Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Sport and Racing Games Consumption Value by Type (2019-2030)
  • 7.2 Europe Sport and Racing Games Consumption Value by Application (2019-2030)
  • 7.3 Europe Sport and Racing Games Market Size by Country
    • 7.3.1 Europe Sport and Racing Games Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Sport and Racing Games Market Size and Forecast (2019-2030)
    • 7.3.3 France Sport and Racing Games Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Sport and Racing Games Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Sport and Racing Games Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Sport and Racing Games Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Sport and Racing Games Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Sport and Racing Games Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Sport and Racing Games Market Size by Region
    • 8.3.1 Asia-Pacific Sport and Racing Games Consumption Value by Region (2019-2030)
    • 8.3.2 China Sport and Racing Games Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Sport and Racing Games Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Sport and Racing Games Market Size and Forecast (2019-2030)
    • 8.3.5 India Sport and Racing Games Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Sport and Racing Games Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Sport and Racing Games Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Sport and Racing Games Consumption Value by Type (2019-2030)
  • 9.2 South America Sport and Racing Games Consumption Value by Application (2019-2030)
  • 9.3 South America Sport and Racing Games Market Size by Country
    • 9.3.1 South America Sport and Racing Games Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Sport and Racing Games Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Sport and Racing Games Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Sport and Racing Games Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Sport and Racing Games Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Sport and Racing Games Market Size by Country
    • 10.3.1 Middle East & Africa Sport and Racing Games Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Sport and Racing Games Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Sport and Racing Games Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Sport and Racing Games Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Sport and Racing Games Market Drivers
  • 11.2 Sport and Racing Games Market Restraints
  • 11.3 Sport and Racing Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Sport and Racing Games Industry Chain
  • 12.2 Sport and Racing Games Upstream Analysis
  • 12.3 Sport and Racing Games Midstream Analysis
  • 12.4 Sport and Racing Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Sport and Racing Games. Industry analysis & Market Report on Sport and Racing Games is a syndicated market report, published as Global Sport and Racing Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Sport and Racing Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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