Report Detail

Service & Software Global Social in The Metaverse Market Growth (Status and Outlook) 2022-2028

  • RnM4481364
  • |
  • 09 August, 2022
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  • Global
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  • 104 Pages
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  • LPI(LP Information)
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  • Service & Software

The global market for Social in The Metaverse is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Social in The Metaverse market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Social in The Metaverse players cover Meta, Decentraland, Sandbox, Axie Infinity and Bloktopia, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Social in The Metaverse market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Social in The Metaverse market, with both quantitative and qualitative data, to help readers understand how the Social in The Metaverse market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.

Market Segmentation:
The study segments the Social in The Metaverse market and forecasts the market size by Type (Mobile APP and Web-based,), by Application (Advertising, Games, Instant Messaging and Financing), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
Mobile APP
Web-based

Segmentation by application
Advertising
Games
Instant Messaging
Financing
Others

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
Meta
Decentraland
Sandbox
Axie Infinity
Bloktopia
Zepeto
Gather
Space Somnium
VRChat
BAIDU
ByteDance
RecRoom

Chapter Introduction
Chapter 1: Scope of Social in The Metaverse, Research Methodology, etc.
Chapter 2: Executive Summary, global Social in The Metaverse market size and CAGR, Social in The Metaverse market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Social in The Metaverse revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Social in The Metaverse revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Social in The Metaverse market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Meta, Decentraland, Sandbox, Axie Infinity, Bloktopia, Zepeto, Gather, Space Somnium and VRChat, etc.
Chapter 14: Research Findings and Conclusion


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Social in The Metaverse Market Size 2017-2028
    • 2.1.2 Social in The Metaverse Market Size CAGR by Region 2017 VS 2022 VS 2028
  • 2.2 Social in The Metaverse Segment by Type
    • 2.2.1 Mobile APP
    • 2.2.2 Web-based
  • 2.3 Social in The Metaverse Market Size by Type
    • 2.3.1 Social in The Metaverse Market Size CAGR by Type (2017 VS 2022 VS 2028)
    • 2.3.2 Global Social in The Metaverse Market Size Market Share by Type (2017-2022)
  • 2.4 Social in The Metaverse Segment by Application
    • 2.4.1 Advertising
    • 2.4.2 Games
    • 2.4.3 Instant Messaging
    • 2.4.4 Financing
    • 2.4.5 Others
  • 2.5 Social in The Metaverse Market Size by Application
    • 2.5.1 Social in The Metaverse Market Size CAGR by Application (2017 VS 2022 VS 2028)
    • 2.5.2 Global Social in The Metaverse Market Size Market Share by Application (2017-2022)

3 Social in The Metaverse Market Size by Player

  • 3.1 Social in The Metaverse Market Size Market Share by Players
    • 3.1.1 Global Social in The Metaverse Revenue by Players (2020-2022)
    • 3.1.2 Global Social in The Metaverse Revenue Market Share by Players (2020-2022)
  • 3.2 Global Social in The Metaverse Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Social in The Metaverse by Regions

  • 4.1 Social in The Metaverse Market Size by Regions (2017-2022)
  • 4.2 Americas Social in The Metaverse Market Size Growth (2017-2022)
  • 4.3 APAC Social in The Metaverse Market Size Growth (2017-2022)
  • 4.4 Europe Social in The Metaverse Market Size Growth (2017-2022)
  • 4.5 Middle East & Africa Social in The Metaverse Market Size Growth (2017-2022)

5 Americas

  • 5.1 Americas Social in The Metaverse Market Size by Country (2017-2022)
  • 5.2 Americas Social in The Metaverse Market Size by Type (2017-2022)
  • 5.3 Americas Social in The Metaverse Market Size by Application (2017-2022)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Social in The Metaverse Market Size by Region (2017-2022)
  • 6.2 APAC Social in The Metaverse Market Size by Type (2017-2022)
  • 6.3 APAC Social in The Metaverse Market Size by Application (2017-2022)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Social in The Metaverse by Country (2017-2022)
  • 7.2 Europe Social in The Metaverse Market Size by Type (2017-2022)
  • 7.3 Europe Social in The Metaverse Market Size by Application (2017-2022)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Social in The Metaverse by Region (2017-2022)
  • 8.2 Middle East & Africa Social in The Metaverse Market Size by Type (2017-2022)
  • 8.3 Middle East & Africa Social in The Metaverse Market Size by Application (2017-2022)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Global Social in The Metaverse Market Forecast

  • 10.1 Global Social in The Metaverse Forecast by Regions (2023-2028)
    • 10.1.1 Global Social in The Metaverse Forecast by Regions (2023-2028)
    • 10.1.2 Americas Social in The Metaverse Forecast
    • 10.1.3 APAC Social in The Metaverse Forecast
    • 10.1.4 Europe Social in The Metaverse Forecast
    • 10.1.5 Middle East & Africa Social in The Metaverse Forecast
  • 10.2 Americas Social in The Metaverse Forecast by Country (2023-2028)
    • 10.2.1 United States Social in The Metaverse Market Forecast
    • 10.2.2 Canada Social in The Metaverse Market Forecast
    • 10.2.3 Mexico Social in The Metaverse Market Forecast
    • 10.2.4 Brazil Social in The Metaverse Market Forecast
  • 10.3 APAC Social in The Metaverse Forecast by Region (2023-2028)
    • 10.3.1 China Social in The Metaverse Market Forecast
    • 10.3.2 Japan Social in The Metaverse Market Forecast
    • 10.3.3 Korea Social in The Metaverse Market Forecast
    • 10.3.4 Southeast Asia Social in The Metaverse Market Forecast
    • 10.3.5 India Social in The Metaverse Market Forecast
    • 10.3.6 Australia Social in The Metaverse Market Forecast
  • 10.4 Europe Social in The Metaverse Forecast by Country (2023-2028)
    • 10.4.1 Germany Social in The Metaverse Market Forecast
    • 10.4.2 France Social in The Metaverse Market Forecast
    • 10.4.3 UK Social in The Metaverse Market Forecast
    • 10.4.4 Italy Social in The Metaverse Market Forecast
    • 10.4.5 Russia Social in The Metaverse Market Forecast
  • 10.5 Middle East & Africa Social in The Metaverse Forecast by Region (2023-2028)
    • 10.5.1 Egypt Social in The Metaverse Market Forecast
    • 10.5.2 South Africa Social in The Metaverse Market Forecast
    • 10.5.3 Israel Social in The Metaverse Market Forecast
    • 10.5.4 Turkey Social in The Metaverse Market Forecast
    • 10.5.5 GCC Countries Social in The Metaverse Market Forecast
  • 10.6 Global Social in The Metaverse Forecast by Type (2023-2028)
  • 10.7 Global Social in The Metaverse Forecast by Application (2023-2028)

11 Key Players Analysis

  • 11.1 Meta
    • 11.1.1 Meta Company Information
    • 11.1.2 Meta Social in The Metaverse Product Offered
    • 11.1.3 Meta Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.1.4 Meta Main Business Overview
    • 11.1.5 Meta Latest Developments
  • 11.2 Decentraland
    • 11.2.1 Decentraland Company Information
    • 11.2.2 Decentraland Social in The Metaverse Product Offered
    • 11.2.3 Decentraland Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.2.4 Decentraland Main Business Overview
    • 11.2.5 Decentraland Latest Developments
  • 11.3 Sandbox
    • 11.3.1 Sandbox Company Information
    • 11.3.2 Sandbox Social in The Metaverse Product Offered
    • 11.3.3 Sandbox Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.3.4 Sandbox Main Business Overview
    • 11.3.5 Sandbox Latest Developments
  • 11.4 Axie Infinity
    • 11.4.1 Axie Infinity Company Information
    • 11.4.2 Axie Infinity Social in The Metaverse Product Offered
    • 11.4.3 Axie Infinity Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.4.4 Axie Infinity Main Business Overview
    • 11.4.5 Axie Infinity Latest Developments
  • 11.5 Bloktopia
    • 11.5.1 Bloktopia Company Information
    • 11.5.2 Bloktopia Social in The Metaverse Product Offered
    • 11.5.3 Bloktopia Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.5.4 Bloktopia Main Business Overview
    • 11.5.5 Bloktopia Latest Developments
  • 11.6 Zepeto
    • 11.6.1 Zepeto Company Information
    • 11.6.2 Zepeto Social in The Metaverse Product Offered
    • 11.6.3 Zepeto Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.6.4 Zepeto Main Business Overview
    • 11.6.5 Zepeto Latest Developments
  • 11.7 Gather
    • 11.7.1 Gather Company Information
    • 11.7.2 Gather Social in The Metaverse Product Offered
    • 11.7.3 Gather Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.7.4 Gather Main Business Overview
    • 11.7.5 Gather Latest Developments
  • 11.8 Space Somnium
    • 11.8.1 Space Somnium Company Information
    • 11.8.2 Space Somnium Social in The Metaverse Product Offered
    • 11.8.3 Space Somnium Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.8.4 Space Somnium Main Business Overview
    • 11.8.5 Space Somnium Latest Developments
  • 11.9 VRChat
    • 11.9.1 VRChat Company Information
    • 11.9.2 VRChat Social in The Metaverse Product Offered
    • 11.9.3 VRChat Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.9.4 VRChat Main Business Overview
    • 11.9.5 VRChat Latest Developments
  • 11.10 BAIDU
    • 11.10.1 BAIDU Company Information
    • 11.10.2 BAIDU Social in The Metaverse Product Offered
    • 11.10.3 BAIDU Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.10.4 BAIDU Main Business Overview
    • 11.10.5 BAIDU Latest Developments
  • 11.11 ByteDance
    • 11.11.1 ByteDance Company Information
    • 11.11.2 ByteDance Social in The Metaverse Product Offered
    • 11.11.3 ByteDance Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.11.4 ByteDance Main Business Overview
    • 11.11.5 ByteDance Latest Developments
  • 11.12 RecRoom
    • 11.12.1 RecRoom Company Information
    • 11.12.2 RecRoom Social in The Metaverse Product Offered
    • 11.12.3 RecRoom Social in The Metaverse Revenue, Gross Margin and Market Share (2020-2022)
    • 11.12.4 RecRoom Main Business Overview
    • 11.12.5 RecRoom Latest Developments

12 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Social in The Metaverse. Industry analysis & Market Report on Social in The Metaverse is a syndicated market report, published as Global Social in The Metaverse Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Social in The Metaverse market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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