Report Detail

Consumer Goods Global Smart Wearable Entertainment Devices and Services Market Insights, Forecast to 2025

  • RnM2344867
  • |
  • 04 June, 2019
  • |
  • Global
  • |
  • 112 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.
The smartwatches segment dominated the smart wearable entertainment devices and services market and accounted for more than 35% of the total market share. Consumers are increasingly using smartwatches to track and monitor their daily activities and fitness levels.
North America is the largest region in the smart wearable entertainment devices and services market.
The global Smart Wearable Entertainment Devices and Services market is valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. The objectives of this study are to define, segment, and project the size of the Smart Wearable Entertainment Devices and Services market based on company, product type, end user and key regions.

This report studies the global market size of Smart Wearable Entertainment Devices and Services in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Smart Wearable Entertainment Devices and Services in these regions.
This research report categorizes the global Smart Wearable Entertainment Devices and Services market by top players/brands, region, type and end user. This report also studies the global Smart Wearable Entertainment Devices and Services market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
Apple
Google
Samsung
Sony
Garmin
TE Connectivity
Adidas
Nike
Fitbit
Samsung Electronics
LG Electronics
Xiaomi

Market size by Product
Smartwatches
Smart Glasses
Wearable Gaming Devices
Wearable Devices Used in Concerts
Other
Market size by End User
Retail Stores
Specialty Stores
Online Stores

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global Smart Wearable Entertainment Devices and Services market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of Smart Wearable Entertainment Devices and Services market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Smart Wearable Entertainment Devices and Services companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of Smart Wearable Entertainment Devices and Services submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Smart Wearable Entertainment Devices and Services are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Smart Wearable Entertainment Devices and Services market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Smart Wearable Entertainment Devices and Services Product
    • 1.2 Market Segments
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Smart Wearable Entertainment Devices and Services Market Size Growth Rate by Product
      • 1.4.2 Smartwatches
      • 1.4.3 Smart Glasses
      • 1.4.4 Wearable Gaming Devices
      • 1.4.5 Wearable Devices Used in Concerts
      • 1.4.6 Other
    • 1.5 Market by End User
      • 1.5.1 Global Smart Wearable Entertainment Devices and Services Market Size Growth Rate by End User
      • 1.5.2 Retail Stores
      • 1.5.3 Specialty Stores
      • 1.5.4 Online Stores
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Smart Wearable Entertainment Devices and Services Market Size
      • 2.1.1 Global Smart Wearable Entertainment Devices and Services Revenue 2014-2025
      • 2.1.2 Global Smart Wearable Entertainment Devices and Services Sales 2014-2025
    • 2.2 Smart Wearable Entertainment Devices and Services Growth Rate by Regions
      • 2.2.1 Global Smart Wearable Entertainment Devices and Services Sales by Regions
      • 2.2.2 Global Smart Wearable Entertainment Devices and Services Revenue by Regions

    3 Breakdown Data by Manufacturers

    • 3.1 Smart Wearable Entertainment Devices and Services Sales by Manufacturers
      • 3.1.1 Smart Wearable Entertainment Devices and Services Sales by Manufacturers
      • 3.1.2 Smart Wearable Entertainment Devices and Services Sales Market Share by Manufacturers
      • 3.1.3 Global Smart Wearable Entertainment Devices and Services Market Concentration Ratio (CR5 and HHI)
    • 3.2 Smart Wearable Entertainment Devices and Services Revenue by Manufacturers
      • 3.2.1 Smart Wearable Entertainment Devices and Services Revenue by Manufacturers (2014-2019)
      • 3.2.2 Smart Wearable Entertainment Devices and Services Revenue Share by Manufacturers (2014-2019)
    • 3.3 Smart Wearable Entertainment Devices and Services Price by Manufacturers
    • 3.4 Smart Wearable Entertainment Devices and Services Manufacturing Base Distribution, Product Types
      • 3.4.1 Smart Wearable Entertainment Devices and Services Manufacturers Manufacturing Base Distribution, Headquarters
      • 3.4.2 Manufacturers Smart Wearable Entertainment Devices and Services Product Type
      • 3.4.3 Date of International Manufacturers Enter into Smart Wearable Entertainment Devices and Services Market
    • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Product

    • 4.1 Global Smart Wearable Entertainment Devices and Services Sales by Product
    • 4.2 Global Smart Wearable Entertainment Devices and Services Revenue by Product
    • 4.3 Smart Wearable Entertainment Devices and Services Price by Product

    5 Breakdown Data by End User

    • 5.1 Overview
    • 5.2 Global Smart Wearable Entertainment Devices and Services Breakdown Data by End User

    6 North America

    • 6.1 North America Smart Wearable Entertainment Devices and Services by Countries
      • 6.1.1 North America Smart Wearable Entertainment Devices and Services Sales by Countries
      • 6.1.2 North America Smart Wearable Entertainment Devices and Services Revenue by Countries
      • 6.1.3 United States
      • 6.1.4 Canada
      • 6.1.5 Mexico
    • 6.2 North America Smart Wearable Entertainment Devices and Services by Product
    • 6.3 North America Smart Wearable Entertainment Devices and Services by End User

    7 Europe

    • 7.1 Europe Smart Wearable Entertainment Devices and Services by Countries
      • 7.1.1 Europe Smart Wearable Entertainment Devices and Services Sales by Countries
      • 7.1.2 Europe Smart Wearable Entertainment Devices and Services Revenue by Countries
      • 7.1.3 Germany
      • 7.1.4 France
      • 7.1.5 UK
      • 7.1.6 Italy
      • 7.1.7 Russia
    • 7.2 Europe Smart Wearable Entertainment Devices and Services by Product
    • 7.3 Europe Smart Wearable Entertainment Devices and Services by End User

    8 Asia Pacific

    • 8.1 Asia Pacific Smart Wearable Entertainment Devices and Services by Countries
      • 8.1.1 Asia Pacific Smart Wearable Entertainment Devices and Services Sales by Countries
      • 8.1.2 Asia Pacific Smart Wearable Entertainment Devices and Services Revenue by Countries
      • 8.1.3 China
      • 8.1.4 Japan
      • 8.1.5 Korea
      • 8.1.6 India
      • 8.1.7 Australia
      • 8.1.8 Indonesia
      • 8.1.9 Malaysia
      • 8.1.10 Philippines
      • 8.1.11 Thailand
      • 8.1.12 Vietnam
      • 8.1.13 Singapore
    • 8.2 Asia Pacific Smart Wearable Entertainment Devices and Services by Product
    • 8.3 Asia Pacific Smart Wearable Entertainment Devices and Services by End User

    9 Central & South America

    • 9.1 Central & South America Smart Wearable Entertainment Devices and Services by Countries
      • 9.1.1 Central & South America Smart Wearable Entertainment Devices and Services Sales by Countries
      • 9.1.2 Central & South America Smart Wearable Entertainment Devices and Services Revenue by Countries
      • 9.1.3 Brazil
    • 9.2 Central & South America Smart Wearable Entertainment Devices and Services by Product
    • 9.3 Central & South America Smart Wearable Entertainment Devices and Services by End User

    10 Middle East and Africa

    • 10.1 Middle East and Africa Smart Wearable Entertainment Devices and Services by Countries
      • 10.1.1 Middle East and Africa Smart Wearable Entertainment Devices and Services Sales by Countries
      • 10.1.2 Middle East and Africa Smart Wearable Entertainment Devices and Services Revenue by Countries
      • 10.1.3 GCC Countries
      • 10.1.4 Turkey
      • 10.1.5 Egypt
      • 10.1.6 South Africa
    • 10.2 Middle East and Africa Smart Wearable Entertainment Devices and Services by Product
    • 10.3 Middle East and Africa Smart Wearable Entertainment Devices and Services by End User

    11 Company Profiles

    • 11.1 Apple
      • 11.1.1 Apple Company Details
      • 11.1.2 Company Business Overview
      • 11.1.3 Apple Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.1.4 Apple Smart Wearable Entertainment Devices and Services Products Offered
      • 11.1.5 Apple Recent Development
    • 11.2 Google
      • 11.2.1 Google Company Details
      • 11.2.2 Company Business Overview
      • 11.2.3 Google Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.2.4 Google Smart Wearable Entertainment Devices and Services Products Offered
      • 11.2.5 Google Recent Development
    • 11.3 Samsung
      • 11.3.1 Samsung Company Details
      • 11.3.2 Company Business Overview
      • 11.3.3 Samsung Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.3.4 Samsung Smart Wearable Entertainment Devices and Services Products Offered
      • 11.3.5 Samsung Recent Development
    • 11.4 Sony
      • 11.4.1 Sony Company Details
      • 11.4.2 Company Business Overview
      • 11.4.3 Sony Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.4.4 Sony Smart Wearable Entertainment Devices and Services Products Offered
      • 11.4.5 Sony Recent Development
    • 11.5 Garmin
      • 11.5.1 Garmin Company Details
      • 11.5.2 Company Business Overview
      • 11.5.3 Garmin Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.5.4 Garmin Smart Wearable Entertainment Devices and Services Products Offered
      • 11.5.5 Garmin Recent Development
    • 11.6 TE Connectivity
      • 11.6.1 TE Connectivity Company Details
      • 11.6.2 Company Business Overview
      • 11.6.3 TE Connectivity Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.6.4 TE Connectivity Smart Wearable Entertainment Devices and Services Products Offered
      • 11.6.5 TE Connectivity Recent Development
    • 11.7 Adidas
      • 11.7.1 Adidas Company Details
      • 11.7.2 Company Business Overview
      • 11.7.3 Adidas Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.7.4 Adidas Smart Wearable Entertainment Devices and Services Products Offered
      • 11.7.5 Adidas Recent Development
    • 11.8 Nike
      • 11.8.1 Nike Company Details
      • 11.8.2 Company Business Overview
      • 11.8.3 Nike Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.8.4 Nike Smart Wearable Entertainment Devices and Services Products Offered
      • 11.8.5 Nike Recent Development
    • 11.9 Fitbit
      • 11.9.1 Fitbit Company Details
      • 11.9.2 Company Business Overview
      • 11.9.3 Fitbit Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.9.4 Fitbit Smart Wearable Entertainment Devices and Services Products Offered
      • 11.9.5 Fitbit Recent Development
    • 11.10 Samsung Electronics
      • 11.10.1 Samsung Electronics Company Details
      • 11.10.2 Company Business Overview
      • 11.10.3 Samsung Electronics Smart Wearable Entertainment Devices and Services Sales, Revenue and Gross Margin (2014-2019)
      • 11.10.4 Samsung Electronics Smart Wearable Entertainment Devices and Services Products Offered
      • 11.10.5 Samsung Electronics Recent Development
    • 11.11 LG Electronics
    • 11.12 Xiaomi

    12 Future Forecast

    • 12.1 Smart Wearable Entertainment Devices and Services Market Forecast by Regions
      • 12.1.1 Global Smart Wearable Entertainment Devices and Services Sales Forecast by Regions 2019-2025
      • 12.1.2 Global Smart Wearable Entertainment Devices and Services Revenue Forecast by Regions 2019-2025
    • 12.2 Smart Wearable Entertainment Devices and Services Market Forecast by Product
      • 12.2.1 Global Smart Wearable Entertainment Devices and Services Sales Forecast by Product 2019-2025
      • 12.2.2 Global Smart Wearable Entertainment Devices and Services Revenue Forecast by Product 2019-2025
    • 12.3 Smart Wearable Entertainment Devices and Services Market Forecast by End User
    • 12.4 North America Smart Wearable Entertainment Devices and Services Forecast
    • 12.5 Europe Smart Wearable Entertainment Devices and Services Forecast
    • 12.6 Asia Pacific Smart Wearable Entertainment Devices and Services Forecast
    • 12.7 Central & South America Smart Wearable Entertainment Devices and Services Forecast
    • 12.8 Middle East and Africa Smart Wearable Entertainment Devices and Services Forecast

    13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

    • 13.1 Market Opportunities and Drivers
    • 13.2 Market Challenges
    • 13.3 Market Risks/Restraints
    • 13.4 Macroscopic Indicators

    14 Value Chain and Sales Channels Analysis

    • 14.1 Value Chain Analysis
    • 14.2 Smart Wearable Entertainment Devices and Services Customers
    • 14.3 Sales Channels Analysis
      • 14.3.1 Sales Channels
      • 14.3.2 Distributors

    15 Research Findings and Conclusion

      16 Appendix

      • 16.1 Research Methodology
        • 16.1.1 Methodology/Research Approach
        • 16.1.2 Data Source
      • 16.2 Author Details

      Summary:
      Get latest Market Research Reports on Smart Wearable Entertainment Devices and Services . Industry analysis & Market Report on Smart Wearable Entertainment Devices and Services is a syndicated market report, published as Global Smart Wearable Entertainment Devices and Services Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Smart Wearable Entertainment Devices and Services market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,900.00
      $5,850.00
      $7,800.00
      3,112.20
      4,668.30
      6,224.40
      3,638.70
      5,458.05
      7,277.40
      599,664.00
      899,496.00
      1,199,328.00
      325,494.00
      488,241.00
      650,988.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report